Difference between revisions of "Field Mastery"
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== Overview == | == Overview == | ||
− | '''Field Mastery''' is one of the [[Ancillary Power Pools]] available to [[Mastermind]]s. | + | '''Field Mastery''' is one of the [[Ancillary Power Pools]] available to [[Mastermind]]s. |
You have Mastery over Energy and Force to protect yourself and defeat your foes. | You have Mastery over Energy and Force to protect yourself and defeat your foes. | ||
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=== [[File:ForceMastery_Unstoppable.png]] Force of Nature === | === [[File:ForceMastery_Unstoppable.png]] Force of Nature === | ||
+ | {{Bug|Slotting Endurance Modification into [[Field Mastery#Force of Nature|Force of Nature]] currently has no effect on the power.}} | ||
When you activate this power, you become highly resistant to all damage types except psionics. Your endurance recovery is also increased. Force of Nature costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all endurance, and unable to recover endurance for a short while. You must be level 44 and have two other Field Mastery Powers before selecting this power. | When you activate this power, you become highly resistant to all damage types except psionics. Your endurance recovery is also increased. Force of Nature costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all endurance, and unable to recover endurance for a short while. You must be level 44 and have two other Field Mastery Powers before selecting this power. | ||
Latest revision as of 16:13, 7 January 2014
Overview
Field Mastery is one of the Ancillary Power Pools available to Masterminds.
You have Mastery over Energy and Force to protect yourself and defeat your foes.
Power Table
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Temp Invulnerability | 35 | Toggle: Self +Res(Smash, Lethal) | |
Power Blast | 35 | Ranged, Moderate DMG(Energy/Smash), Foe Knockback | |
Energy Torrent | 41 | Close (Cone), Moderate DMG(Energy/Smash), Foe Knockback | |
Explosive Blast | 41 | Ranged (Targeted AoE), Moderate DMG(Energy/Smash), Foe Knockback | |
Force of Nature | 44 | Self +Res(All DMG but Psionics), +Recovery |
Powers
The following powers are in the Field Mastery powerset:
Energy Torrent
Energy Torrent unleashes a cone of powerful energy that can smash foes and possibly send them flying. You must be level 41 and have Power Blast or Temp Invulnerability before selecting this power.
Damage | Moderate (Energy/Smashing) |
Recharge | Slow |
Minimum Level | 41 (Mastermind) |
Effects | Close (Cone) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Knockback |
Explosive Blast
You hurl a blast of charged energy that violently explodes on impact, damaging all foes near the target. Explosive Blast may also knock targets back. You must be level 41 and have Power Blast or Temp Invulnerability before selecting this power.
Damage | Blasters: Moderate, Defenders: High (Energy/Smashing) |
Recharge | Slow |
Minimum Level | 41 (Mastermind) |
Effects | Ranged (Targetted Area of Effect) |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Targeted AoE Damage |
Knockback |
Force of Nature
When you activate this power, you become highly resistant to all damage types except psionics. Your endurance recovery is also increased. Force of Nature costs little endurance to activate, but when it wears off you are left exhausted, and drained of almost all endurance, and unable to recover endurance for a short while. You must be level 44 and have two other Field Mastery Powers before selecting this power.
Recharge | Very Long |
Minimum Level | 44 (Mastermind) |
Effects | Self +Resistance (All Damage except Psionics), +Recovery |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Endurance Modification |
Power Blast
A much more powerful, yet slower version of Power Bolt. Power Blast sends a focused beam of energy at a foe that can knock him back.
Damage | Moderate (Energy/Smashing) |
Recharge | Moderate |
Minimum Level | 35 (Mastermind) |
Effects | Ranged |
Foe Knockback | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Ranged Damage |
Knockback |
Temp Invulnerability
When you toggle on this power, you become highly resistant to smashing and lethal damage.
Recharge | Fast |
Minimum Level | 35 (Mastermind) |
Effects | Toggle: Self +Resistance(Smashing, Lethal) |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Historical
- This set was added to the game in Issue 18.
- Issue 21 lowered the level at which the set's powers become available: two changed from 41 to 35, two from 44 to 41, and one from 47 to 44.