Difference between revisions of "2nd Imperial Defense Force Regiment"
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== Overview == | == Overview == | ||
− | The 2nd Imperial Defense Force Regiment, also known as the IDF 2nd Battalion, is (presumably) one regiment of the [[Imperial Defense Force]]. It is based in the Lambda Sector of [[Neutropolis]] in [[Praetoria]]. It is commanded by [[Colonel Duray (Praetorian)|Colonel Duray]]. | + | The '''2nd Imperial Defense Force Regiment''', also known as the IDF 2nd Battalion, is (presumably) one regiment of the [[Imperial Defense Force]]. It is based in the Lambda Sector of [[Neutropolis]] in [[Praetoria]]. It is commanded by [[Colonel Duray (Praetorian)|Colonel Duray]]. |
== Background == | == Background == | ||
− | + | A regiment of cyborgs comprising the members of [[Crow]]'s old unit. Thought dead, Neuron managed to revive them with advanced cybernetics and an all new genetic treatment. | |
+ | |||
+ | The result is an incredibly tough combat machine, half flesh, half meat, and mostly dead. | ||
+ | |||
+ | Player's learn about, and encounter, the 2nd Imperial Defense Force Regiment in [[Crow#Honor_The_Fallen|Honor the Fallen]] from [[Crow]]. | ||
+ | |||
== Enemy Types == | == Enemy Types == | ||
Line 13: | Line 17: | ||
=== Lieutenants === | === Lieutenants === | ||
+ | |||
+ | ==== X-Type 1 ==== | ||
+ | [[File:X-Type 1a.jpg|right|thumb|100px|{{center|X-Type 1}}]] | ||
+ | This cyborg is much more advanced than the [[Failed Experiments#Type 22|Type 22]]. [[Neuron]] has managed to maintain most of the subject's personality while still boosting their physical prowess. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[File:PowerBlast PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate Damage (Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}} | ||
+ | |||
+ | {{Power|[[File:PowerBlast PowerBolts.png|22px]]|Plasma Spray|Ranged Cone, Moderate Damage (Energy), Foe Knockdown|The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.}} | ||
+ | |||
+ | {{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}} | ||
+ | |||
+ | {{Power|[[File:Regeneration FastHealing.png|22px]]|Fast Healing|Auto: Self +Regen| You heal Hit Points at a faster rate than normal. This power is always on.}} | ||
+ | |||
+ | {{Power|[[File:Regeneration DullPain.png|22px]]|Dull Pain|Self +Max HP|Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long}} | ||
+ | |||
+ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto, +{{DamResVal|30|30|30|30|30|30|30|30}}|TEST Body Armor grants the wearer some minor resistance to all forms of damage.}} | ||
+ | {{clr}} | ||
+ | |||
+ | ==== X-Type 1 ==== | ||
+ | [[File:X-Type 1b.jpg|right|thumb|125px|{{center|X-Type 1}}]] | ||
+ | This cyborg is much more advanced than the [[Failed Experiments#Type 22|Type 22]]. [[Neuron]] has managed to maintain most of the subject's personality while still boosting their physical prowess. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[File:Temporary TargetedDebuffDamage.png|22px]]| Throwing Knives| Ranged, High Damage. Lethal/Energy| Plasma-injecting throwing knives}} | ||
+ | |||
+ | {{Power|[[File:Sword Hack.png|22px]]| Hack| Melee, High Damage, Lethal/Energy, Foe -Defense| You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.}} | ||
+ | |||
+ | {{Power|[[File:Sword Slash.png|22px]]| Slash| Melee, Moderate Damage, Lethal/Energy, Foe -Defense| You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.}} | ||
+ | |||
+ | {{Power|[[File:ShieldDefense AgainstAllOdds.png|22px]]|Against All Odds|Toggle: Self +Damage, Foe -Damage|The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee range also suffers from reduced damage as your shield deflects a portion of their damage. Recharge: Slow}} | ||
+ | |||
+ | {{Power|[[File:ShieldDefense ActiveDefense.png|22px]]|Deflection|Toggle: Self +Defense (Melee), +Res (Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Deflection is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage. Recharge: Fast}} | ||
+ | |||
+ | {{Power|[[File:Regeneration FastHealing.png|22px]]|Fast Healing|Auto: Self +Regen| You heal Hit Points at a faster rate than normal. This power is always on.}} | ||
+ | |||
+ | {{Power|[[File:Regeneration DullPain.png|22px]]|Dull Pain|Self +Max HP|Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long}} | ||
+ | |||
+ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto, +{{DamResVal|30|30|30|30|30|30|30|30}}|TEST Body Armor grants the wearer some minor resistance to all forms of damage.}} | ||
+ | {{clr}} | ||
+ | |||
+ | ==== X-Type 1 ==== | ||
+ | [[File:X-Type 1c.jpg|right|thumb|100px|{{center|X-Type 1}}]] | ||
+ | This cyborg is much more advanced than the [[Failed Experiments#Type 22|Type 22]]. [[Neuron]] has managed to maintain most of the subject's personality while still boosting their physical prowess. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[File:PowerBlast PowerBolts.png|22px]]|Pulse Blast|Ranged, (Energy), Foe -Resist (All but Psionic)|The Pulse Blast has reduced your Resistance to all damage types except psionic}} | ||
+ | |||
+ | {{Power|[[File:PowerBlast PowerBolts.png|22px]]|Heavy Pulse Blast|Ranged, (Energy), Foe -Resist (All but Psionic)|The Pulse Blast has reduced your Resistance to all damage types except psionic}} | ||
+ | |||
+ | {{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}} | ||
+ | |||
+ | {{Power|[[File:Regeneration FastHealing.png|22px]]|Fast Healing|Auto: Self +Regen| You heal Hit Points at a faster rate than normal. This power is always on.}} | ||
+ | |||
+ | {{Power|[[File:Regeneration DullPain.png|22px]]|Dull Pain|Self +Max HP|Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long}} | ||
+ | |||
+ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto, +{{DamResVal|30|30|30|30|30|30|30|30}}|TEST Body Armor grants the wearer some minor resistance to all forms of damage.}} | ||
+ | {{clr}} | ||
==== X-Type 2 ==== | ==== X-Type 2 ==== | ||
− | [[File: | + | [[File:X-Type 2a.jpg|right|thumb|100px|{{center|X-Type 2}}]] |
+ | This cyborg is much more advanced than the [[Failed Experiments#Type 53|Type 53]]. [[Neuron]] has managed to maintain most of the subject's personality while still boosting their physical prowess. | ||
− | + | ''Powers'' | |
+ | {{Power|[[File:PowerBlast PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate Damage (Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}} | ||
+ | |||
+ | {{Power|[[File:PowerBlast PowerBolts.png|22px]]|Plasma Spray|Ranged Cone, Moderate Damage (Energy), Foe Knockdown|The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.}} | ||
+ | |||
+ | {{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}} | ||
+ | |||
+ | {{Power|[[File:Regeneration FastHealing.png|22px]]|Fast Healing|Auto: Self +Regen| You heal Hit Points at a faster rate than normal. This power is always on.}} | ||
+ | |||
+ | {{Power|[[File:Regeneration DullPain.png|22px]]|Dull Pain|Self +Max HP|Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long}} | ||
+ | |||
+ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto, +{{DamResVal|30|30|30|30|30|30|30|30}}|TEST Body Armor grants the wearer some minor resistance to all forms of damage.}} | ||
+ | {{clr}} | ||
+ | |||
+ | |||
+ | ==== X-Type 2 ==== | ||
+ | [[File:X-Type 2b.jpg|right|thumb|125px|{{center|X-Type 2}}]] | ||
+ | This cyborg is much more advanced than the [[Failed Experiments#Type 53|Type 53]]. [[Neuron]] has managed to maintain most of the subject's personality while still boosting their physical prowess. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[File:Temporary TargetedDebuffDamage.png|22px]]| Throwing Knives| Ranged, High Damage. Lethal/Energy| Plasma-injecting throwing knives}} | ||
+ | |||
+ | {{Power|[[File:Sword Hack.png|22px]]| Hack| Melee, High Damage, Lethal/Energy, Foe -Defense| You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.}} | ||
+ | |||
+ | {{Power|[[File:Sword Slash.png|22px]]| Slash| Melee, Moderate Damage, Lethal/Energy, Foe -Defense| You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.}} | ||
+ | |||
+ | {{Power|[[File:ShieldDefense AgainstAllOdds.png|22px]]|Against All Odds|Toggle: Self +Damage, Foe -Damage|The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee range also suffers from reduced damage as your shield deflects a portion of their damage. Recharge: Slow}} | ||
+ | |||
+ | {{Power|[[File:ShieldDefense ActiveDefense.png|22px]]|Deflection|Toggle: Self +Defense (Melee), +Res (Lethal, Smashing)|Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Deflection is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage. Recharge: Fast}} | ||
+ | |||
+ | {{Power|[[File:Regeneration FastHealing.png|22px]]|Fast Healing|Auto: Self +Regen| You heal Hit Points at a faster rate than normal. This power is always on.}} | ||
+ | |||
+ | {{Power|[[File:Regeneration DullPain.png|22px]]|Dull Pain|Self +Max HP|Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long}} | ||
+ | |||
+ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto, +{{DamResVal|30|30|30|30|30|30|30|30}}|TEST Body Armor grants the wearer some minor resistance to all forms of damage.}} | ||
+ | {{clr}} | ||
+ | |||
+ | |||
+ | ==== X-Type 2 ==== | ||
+ | [[File:Contact X-Type 2 Praetorian.jpg|thumb|135px|right|{{center|X-Type 2}}]] | ||
+ | |||
+ | This cyborg is much more advanced than the [[Failed Experiments#Type 53|Type 53]]. [[Neuron]] has managed to maintain most of the subject's personality while still boosting their physical prowess. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[File:PowerBlast PowerBolts.png|22px]]|Pulse Blast|Ranged, (Energy), Foe -Resist (All but Psionic)|The Pulse Blast has reduced your Resistance to all damage types except psionic}} | ||
+ | |||
+ | {{Power|[[File:PowerBlast PowerBolts.png|22px]]|Heavy Pulse Blast|Ranged, (Energy), Foe -Resist (All but Psionic)|The Pulse Blast has reduced your Resistance to all damage types except psionic}} | ||
+ | |||
+ | {{Power|[[File:SuperStrength Punch.png|22px]]| Punch| Melee, Smash, Foe Knockback| A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.}} | ||
+ | |||
+ | {{Power|[[File:Regeneration FastHealing.png|22px]]|Fast Healing|Auto: Self +Regen| You heal Hit Points at a faster rate than normal. This power is always on.}} | ||
+ | |||
+ | {{Power|[[File:Regeneration DullPain.png|22px]]|Dull Pain|Self +Max HP|Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long}} | ||
+ | |||
+ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto, +{{DamResVal|30|30|30|30|30|30|30|30}}|TEST Body Armor grants the wearer some minor resistance to all forms of damage.}} | ||
{{clr}} | {{clr}} | ||
Line 26: | Line 148: | ||
[[File:Contact Colonel Duray Praetorian.jpg|thumb|100px|right|{{center|Colonel Duray}}]] | [[File:Contact Colonel Duray Praetorian.jpg|thumb|100px|right|{{center|Colonel Duray}}]] | ||
− | Colonel Duray is the military commander in charge of the 2nd Imperial Defense Force Regiment. In the past he subjected the entirety of Crow's company to Neuron's experimental T.E.S.T. P.L.U.S. procedure. Crow was the only survivor. | + | ''Main Article:'' [[Colonel Duray (Praetorian)|Colonel Duray]] |
+ | |||
+ | Colonel Duray is the military commander in charge of the 2nd Imperial Defense Force Regiment. In the past he subjected the entirety of [[Crow]]'s company to [[Neuron]]'s experimental T.E.S.T. P.L.U.S. procedure. Crow was the only survivor. | ||
+ | |||
+ | ''Powers'' | ||
+ | |||
+ | {{Power|[[File:PowerBlast PowerBolts.png|22px]]|Plasma Blast|Ranged, Moderate Damage (Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}} | ||
+ | |||
+ | {{Power|[[File:PowerBlast PowerBlast.png|22px]]|Plasma Burst|Ranged, High Damage (Energy), Foe Knockdown|The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.}} | ||
+ | |||
+ | {{Power|[[File:PowerBlast PowerBolts.png|22px]]|Plasma Spray|Ranged Cone, Moderate Damage (Energy), Foe Knockdown|The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.}} | ||
+ | |||
+ | {{Power|[[File:PowerPunch BoneSmasher.png|22px]]|Plasma Smasher|Melee, High Damage (Energy/Smash), Foe Disorient|The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.}} | ||
+ | |||
+ | {{Power|[[File:Regeneration FastHealing.png|22px]]|Fast Healing|Auto: Self +Regen| You heal Hit Points at a faster rate than normal. This power is always on.}} | ||
+ | |||
+ | {{Power|[[File:Regeneration Integration.png|22px]]|Integration|Self, +Res(Knockback, Disorient, Hold, Sleep, Immobilize)|When activated, Duray becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.}} | ||
+ | |||
+ | {{Power|[[File:Regeneration DullPain.png|22px]]|Dull Pain|Self +Max HP|Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long}} | ||
+ | |||
+ | {{Power|[[File:Temporary PVP BuffDefense.png|22px]]|Resistance|Auto, +{{DamResVal|35|35|35|35|35|35|35|35}}|TEST Body Armor grants the wearer some minor resistance to all forms of damage.}} | ||
{{clr}} | {{clr}} | ||
[[Category:Enemies]] | [[Category:Enemies]] | ||
+ | [[Category:Praetorians]] | ||
[[Category:Going Rogue]] | [[Category:Going Rogue]] |
Latest revision as of 04:14, 27 August 2012
Overview
The 2nd Imperial Defense Force Regiment, also known as the IDF 2nd Battalion, is (presumably) one regiment of the Imperial Defense Force. It is based in the Lambda Sector of Neutropolis in Praetoria. It is commanded by Colonel Duray.
Background
A regiment of cyborgs comprising the members of Crow's old unit. Thought dead, Neuron managed to revive them with advanced cybernetics and an all new genetic treatment.
The result is an incredibly tough combat machine, half flesh, half meat, and mostly dead.
Player's learn about, and encounter, the 2nd Imperial Defense Force Regiment in Honor the Fallen from Crow.
Enemy Types
Minions
Lieutenants
X-Type 1
This cyborg is much more advanced than the Type 22. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Plasma Blast Ranged, Moderate Damage (Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Spray Ranged Cone, Moderate Damage (Energy), Foe Knockdown
The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.
Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Fast Healing Auto: Self +Regen
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long
Resistance Auto, +Res( S30 L30 F30 C30 E30 N30 P30 T30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
X-Type 1
This cyborg is much more advanced than the Type 22. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Throwing Knives Ranged, High Damage. Lethal/Energy
Plasma-injecting throwing knives
Hack Melee, High Damage, Lethal/Energy, Foe -Defense
You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.
Slash Melee, Moderate Damage, Lethal/Energy, Foe -Defense
You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Against All Odds Toggle: Self +Damage, Foe -Damage
The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee range also suffers from reduced damage as your shield deflects a portion of their damage. Recharge: Slow
Deflection Toggle: Self +Defense (Melee), +Res (Lethal, Smashing)
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Deflection is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage. Recharge: Fast
Fast Healing Auto: Self +Regen
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long
Resistance Auto, +Res( S30 L30 F30 C30 E30 N30 P30 T30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
X-Type 1
This cyborg is much more advanced than the Type 22. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Pulse Blast Ranged, (Energy), Foe -Resist (All but Psionic)
The Pulse Blast has reduced your Resistance to all damage types except psionic
Heavy Pulse Blast Ranged, (Energy), Foe -Resist (All but Psionic)
The Pulse Blast has reduced your Resistance to all damage types except psionic
Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Fast Healing Auto: Self +Regen
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long
Resistance Auto, +Res( S30 L30 F30 C30 E30 N30 P30 T30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
X-Type 2
This cyborg is much more advanced than the Type 53. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Plasma Blast Ranged, Moderate Damage (Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Spray Ranged Cone, Moderate Damage (Energy), Foe Knockdown
The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.
Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Fast Healing Auto: Self +Regen
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long
Resistance Auto, +Res( S30 L30 F30 C30 E30 N30 P30 T30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
X-Type 2
This cyborg is much more advanced than the Type 53. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Throwing Knives Ranged, High Damage. Lethal/Energy
Plasma-injecting throwing knives
Hack Melee, High Damage, Lethal/Energy, Foe -Defense
You Hack your opponent for a high amount of damage. This attack can reduce a target's defense, making him easier to hit.
Slash Melee, Moderate Damage, Lethal/Energy, Foe -Defense
You perform a quick Slash that can reduce a target's defense, making him easier to hit. This attack causes moderate damage, but has a quick recharge time.
Against All Odds Toggle: Self +Damage, Foe -Damage
The harder pressed you are in combat the greater your offensive abilities become. Each enemy that stands toe-to-toe with you in combat will grant you a damage bonus. The first foe you engage in melee grants the highest damage bonus, and up to 10 foes can contribute to this effect. Each foe in melee range also suffers from reduced damage as your shield deflects a portion of their damage. Recharge: Slow
Deflection Toggle: Self +Defense (Melee), +Res (Lethal, Smashing)
Your mastery of the shield allows you to easily deflect melee attacks, and attacks that do get through your ironclad defenses tend to do less damage. While Deflection is active the user will gain defense to melee attacks and some minor resistance to lethal and smashing damage. Recharge: Fast
Fast Healing Auto: Self +Regen
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long
Resistance Auto, +Res( S30 L30 F30 C30 E30 N30 P30 T30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
X-Type 2
This cyborg is much more advanced than the Type 53. Neuron has managed to maintain most of the subject's personality while still boosting their physical prowess.
Powers
Pulse Blast Ranged, (Energy), Foe -Resist (All but Psionic)
The Pulse Blast has reduced your Resistance to all damage types except psionic
Heavy Pulse Blast Ranged, (Energy), Foe -Resist (All but Psionic)
The Pulse Blast has reduced your Resistance to all damage types except psionic
Punch Melee, Smash, Foe Knockback
A Super Strength Punch is a powerful pummeling attack, and it may knock foes off their feet.
Fast Healing Auto: Self +Regen
You heal Hit Points at a faster rate than normal. This power is always on.
Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long
Resistance Auto, +Res( S30 L30 F30 C30 E30 N30 P30 T30 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.
Bosses
Colonel Duray
Main Article: Colonel Duray
Colonel Duray is the military commander in charge of the 2nd Imperial Defense Force Regiment. In the past he subjected the entirety of Crow's company to Neuron's experimental T.E.S.T. P.L.U.S. procedure. Crow was the only survivor.
Powers
Plasma Blast Ranged, Moderate Damage (Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Burst Ranged, High Damage (Energy), Foe Knockdown
The IDF soldier's gauntlets are capable of firing potent plasma energy attacks at their foes which strike with enough force to sometimes knock a foe off their feet.
Plasma Spray Ranged Cone, Moderate Damage (Energy), Foe Knockdown
The IDF soldier can concentrate a large amount of plasma and release it in a staggering blast of energy capable of both knocking down foes and dealing moderate damage.
Plasma Smasher Melee, High Damage (Energy/Smash), Foe Disorient
The IDF soldier's plasma gauntlet is capable of delivering punishing blows as well as disorienting its foes.
Fast Healing Auto: Self +Regen
You heal Hit Points at a faster rate than normal. This power is always on.
Integration Self, +Res(Knockback, Disorient, Hold, Sleep, Immobilize)
When activated, Duray becomes resistant to Knockback, Disorient Hold, Sleep and Immobilization for a short duration.
Dull Pain Self +Max HP
Using ancient techniques, you can make yourself more resilient to pain. Thus, you can take more damage before being defeated. When you activate this power you will increase your maximum Hit Points for a couple of minutes. Recharge: Very Long
Resistance Auto, +Res( S35 L35 F35 C35 E35 N35 P35 T35 )
TEST Body Armor grants the wearer some minor resistance to all forms of damage.