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Difference between revisions of "Team"

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[[Issue 13]] added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a [[Leveling Pact]]. Please see that article for more information.
 
[[Issue 13]] added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a [[Leveling Pact]]. Please see that article for more information.
  
 
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{{Navbox Teaming}}
{{Team Mechanics NavBox}}
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[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 08:56, 9 July 2012

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Overview

A Team, also known as a Group, is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share the Team Chat Channel and can quickly communicate using the /team command.

Teams can be further organized into Leagues, with up to 6 full teams of 8 players, making a total of 48 players possible for a league.

Rules

  • Experience/Influence/Prestige gain
    1. Rewards from mobs defeated is always relative to a character's combat level
    2. Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out.
    3. 30 second lag
      • Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
  • Reputation
    1. Reputation from PvP defeats in PvP zones is spread evenly between teammates in range.

Level Pact

Issue 13 added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a Leveling Pact. Please see that article for more information.