Difference between revisions of "Team"
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[[Issue 13]] added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a [[Leveling Pact]]. Please see that article for more information. | [[Issue 13]] added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a [[Leveling Pact]]. Please see that article for more information. | ||
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[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 08:56, 9 July 2012
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Contents
Overview
A Team, also known as a Group, is composed of 1-8 players. These players share in rewards from defeats and missions. Players on the same team share the Team Chat Channel and can quickly communicate using the /team command.
Teams can be further organized into Leagues, with up to 6 full teams of 8 players, making a total of 48 players possible for a league.
Rules
- Experience/Influence/Prestige gain
- Rewards from mobs defeated is always relative to a character's combat level
- Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out.
- 30 second lag
- Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
- Reputation
- Reputation from PvP defeats in PvP zones is spread evenly between teammates in range.
Level Pact
Issue 13 added a feature that allows two players to share rewards evenly separate from the team that they are on. This is called a Leveling Pact. Please see that article for more information.
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