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Difference between revisions of "Emote (Slash Command)"

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__NOTOC__
 
== Slash Command ==
 
== Slash Command ==
{{SlashCommandArticle
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{{SlashCommandArticle|command=emote|options=text|aliases=e, em, me, ;|note=
|command=emote
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Causes the character to attempt to display the animation of the text specified.
|options=[[emotes|emote]]
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|note=Causes the character to attempt to display the animation of the emote specified.
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If the emote specified does have an animation, will simply display the text in a thought bubble. This 'thought bubble channel' is similar to [[local]], is zone specific and has a range of about 50? yards.
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If the text specified does not have an animation, will simply display in a thought bubble. Additionally, the text will show up in the emote chat channel. The emote channel is similar to [[local]] and has a range of about 50 yards.
  
NOTE: This command has a unique alias, the semicolon ";". If a semicolon is typed in the chat box, then everything after it will be treated as the ''emote'' portion including the space, so leave the space off. It just so happens that semicolon is [[binds|bound]] to '''"<code>[[beginchat (Slash Command)|beginchat]] ;</code>"''' so that pressing ";" when not in the chat box will put ";" in the chat box for you. This alias does not work in binds.
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This command has a unique alias, the semicolon ";". If a semicolon is typed in the chat box, then everything after it will be treated as the ''emote'' portion including the space, so leave the space off. Additionally, the semicolon is [[binds|bound]] to <code>{{slashcommand|beginchat|;}}</code>, so pressing the semicolon when the chat box is not in focus will focus on the chat box and put a semicolon in for you. '''Note:''' The semicolon alias does not work in binds.}}
|aliases=e, em, me, ";"}}
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==Examples==
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== Examples ==
* <code>/e dance</code>
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* '''/e''' ''dance''
* <code>/me angry</code>
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**Valid emote animation. Character will start a random dance emote.
* <code>;point</code>
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**No text is sent to the emote channel.
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* '''/me''' ''angry''
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**Valid emote animation. Character will play the angry emote.
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**No text is sent to the emote channel.
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* ''';point'''
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**Valid emote animation. Character points forward.
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**No text is sent to the emote channel.
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* '''/emote''' ''thinks about binds.''
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**Invalid emote animation. Thought bubble appears above character's head with ''thinks about binds.'' in it.
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**''CharacterName thinks about binds.'' shows up in the emote channel.
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== See Also ==
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*[[Emotes]] for a list of emotes.
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{{Navbox Communication}}
  
 
[[Category:Communication Commands]]
 
[[Category:Communication Commands]]

Latest revision as of 08:04, 9 July 2012

Slash Command

/emote text

Aliases: e, em, me, ;

Causes the character to attempt to display the animation of the text specified.

If the text specified does not have an animation, will simply display in a thought bubble. Additionally, the text will show up in the emote chat channel. The emote channel is similar to local and has a range of about 50 yards.

This command has a unique alias, the semicolon ";". If a semicolon is typed in the chat box, then everything after it will be treated as the emote portion including the space, so leave the space off. Additionally, the semicolon is bound to /beginchat ;, so pressing the semicolon when the chat box is not in focus will focus on the chat box and put a semicolon in for you. Note: The semicolon alias does not work in binds.

Examples

  • /e dance
    • Valid emote animation. Character will start a random dance emote.
    • No text is sent to the emote channel.
  • /me angry
    • Valid emote animation. Character will play the angry emote.
    • No text is sent to the emote channel.
  • ;point
    • Valid emote animation. Character points forward.
    • No text is sent to the emote channel.
  • /emote thinks about binds.
    • Invalid emote animation. Thought bubble appears above character's head with thinks about binds. in it.
    • CharacterName thinks about binds. shows up in the emote channel.

See Also