Difference between revisions of "Mayhem Mission"
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== Overview == | == Overview == | ||
+ | '''Mayhem Missions''' (sometimes simply called '''Mayhems''') are missions that villains may undertake in which there is a primary mission of robbing a bank and numerous secondary missions assigned that grant additional time and various bonuses. Secondary missions include destroying objects within the zone, and side missions unlocked by defeating certain enemies. In addition, each Mayhem mission map contains an exploration badge marker. Each Mayhem mission awards a specific temporary power for completing it successfully. | ||
− | + | Mayhem missions are obtained from brokers and are available after completing several [[Rogue Isle Protector|Newspaper]] missions. Check the progress bar for the broker in the zone. If it is full red, characters can talk to the broker to get the Mayhem mission. If not, then do more newspaper missions in the zone. | |
− | Mayhem Missions are | + | After completing ''or'' failing a Mayhem mission, characters can complete more newspaper missions in order to re-obtain it (provided one doesn't exceed the maximum level before re-completing the number of prerequisite newspaper missions). Note that a character may obtain the temporary power for successful completion of each individual Mayhem mission only once, regardless of how many times the Mayhem is successfully completed. Additionally, in order to obtain the Mayhem's associated reward, the character must be ''Threat Level'' equal to or higher than the minimum for that Mayhem; even advancing to the appropriate level while within the mission followed by successfully completing the mission will not award the power; the character must be ''trained'' to the minimum level of the Mayhem mission. |
+ | |||
+ | The hero equivalent to Mayhem Missions are [[Safeguard Mission]]s. | ||
== Detailed Description == | == Detailed Description == | ||
Line 20: | Line 23: | ||
=== Mission Parameters === | === Mission Parameters === | ||
− | Mayhem missions are assigned based on the level of the character as follows | + | Note that you '''seem''' to need to be the correct zone for the [[broker]] to award a mayhem mission. For example, a Mayhem mission for a level 31 character is awarded in St. Martial, but not in Sharkhead. In the latter case you can still get [[Paper Missions|paper mission]] in Sharkhead, and after the required number of missions will be asked to go see the [[broker]] in that zone for a "really big job". The [[broker]] will then say "I have nothing for you" and the paper missions will be reset. |
+ | |||
+ | Mayhem missions are assigned based on the level of the character as follows. | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! '''Zone''' !! '''Levels''' !! '''Active Side Missions''' !! '''Completion Temp Power''' !! Key Holders | + | ! '''Zone''' !! '''Levels (*)''' !! '''Exploration Badge''' !! '''Active Side Missions''' !! '''Completion Temp Power''' !! Key Holders |
|- | |- | ||
| [[Atlas Park]] | | [[Atlas Park]] | ||
− | | style="text-align:center" | 5 - | + | | style="text-align:center" | 5 - 10 |
+ | | [[Global Threat Badge|Global Threat]] | ||
| style="text-align:center" | 1 | | style="text-align:center" | 1 | ||
− | | [[ | + | | [[Raptor Pack]] (Flight) |
| [[Skulls]] | | [[Skulls]] | ||
|- | |- | ||
| [[Kings Row]] | | [[Kings Row]] | ||
− | | style="text-align:center" | 10 - | + | | style="text-align:center" | 10 - 15 |
+ | | [[King Maker Badge|King Maker]] | ||
| style="text-align:center" | 2 | | style="text-align:center" | 2 | ||
− | | [[ | + | | [[Zero-G Pack]] (Super Jump) |
| [[Clockwork]] | | [[Clockwork]] | ||
|- | |- | ||
| [[Skyway City]] | | [[Skyway City]] | ||
− | | style="text-align:center" | 15 - | + | | style="text-align:center" | 15 - 20 |
+ | | [[Road Raged Badge|Road Raged]] | ||
| style="text-align:center" | 2 | | style="text-align:center" | 2 | ||
| [[Resuscitation]] (Self Resurrect) | | [[Resuscitation]] (Self Resurrect) | ||
Line 44: | Line 52: | ||
|- | |- | ||
| [[Steel Canyon]] | | [[Steel Canyon]] | ||
− | | style="text-align:center" | 20 - | + | | style="text-align:center" | 20 - 25 |
+ | | [[Steel Worker Badge|Steel Worker]] | ||
| style="text-align:center" | 3 | | style="text-align:center" | 3 | ||
− | | [[Summon Teammates]] (Group | + | | [[Summon Teammates]] (Group Recall) |
| [[Family]] | | [[Family]] | ||
|- | |- | ||
| [[Independence Port]] | | [[Independence Port]] | ||
− | | style="text-align:center" | 25 - | + | | style="text-align:center" | 25 - 30 |
+ | | [[Tyrannical Badge|Tyrannical]] | ||
| style="text-align:center" | 3 | | style="text-align:center" | 3 | ||
| [[Movement Increase]] | | [[Movement Increase]] | ||
Line 56: | Line 66: | ||
|- | |- | ||
| [[Talos Island]] | | [[Talos Island]] | ||
− | | style="text-align:center" | 30 - | + | | style="text-align:center" | 30 - 35 |
+ | | [[Talon of Talos Badge|Talon of Talos]] | ||
| style="text-align:center" | 4 | | style="text-align:center" | 4 | ||
| [[Endurance Increase]] | | [[Endurance Increase]] | ||
Line 62: | Line 73: | ||
|- | |- | ||
| [[Brickstown]] | | [[Brickstown]] | ||
− | | style="text-align:center" | 35 - | + | | style="text-align:center" | 35 - 40 |
+ | | [[Brickhouse Badge|Brickhouse]] | ||
| style="text-align:center" | 4 | | style="text-align:center" | 4 | ||
| [[Health Increase]] | | [[Health Increase]] | ||
Line 68: | Line 80: | ||
|- | |- | ||
| [[Founders' Falls]] | | [[Founders' Falls]] | ||
− | | style="text-align:center" | 40 - | + | | style="text-align:center" | 40 - 45 |
+ | | [[Anarchist Badge|Anarchist]] | ||
| style="text-align:center" | 5 | | style="text-align:center" | 5 | ||
− | | [[Life Insurance]] | + | | [[Life Insurance]] (Debt Reduction) |
| [[Devouring Earth]] | | [[Devouring Earth]] | ||
|- | |- | ||
| [[Peregrine Island]] | | [[Peregrine Island]] | ||
| style="text-align:center" | 45 - 50 | | style="text-align:center" | 45 - 50 | ||
+ | | [[Gate Crasher Badge|Gate Crasher]] | ||
| style="text-align:center" | 5 | | style="text-align:center" | 5 | ||
| [[Regeneration Increase]] | | [[Regeneration Increase]] | ||
Line 81: | Line 95: | ||
|} | |} | ||
− | Note that at levels divisible by 5 (10, 15, 20, etc.) it | + | (*) Note that at levels divisible by 5 (10, 15, 20, etc.) it is possible to get either of two different missions for the ranges above or below the current level. The mission is determined by your reputation and how many contacts to whom you have been introduced. If you want to keep doing the lower mayhem mission at that level, then choose not to be introduced to any more contacts from the broker. |
=== Objects === | === Objects === | ||
Line 93: | Line 107: | ||
| style="text-align:left" | Bus Stop || 8 || 70 || 1 || 1:00 || none | | style="text-align:left" | Bus Stop || 8 || 70 || 1 || 1:00 || none | ||
|- | |- | ||
− | | style="text-align:left" | Cardboard Box* || 1 || 10 || 5 || | + | | style="text-align:left" | Cardboard Box* || 1 || 10 || 5 || 1:00 || none |
|- | |- | ||
− | | style="text-align:left" | Car || 10 || 195 || 5 || | + | | style="text-align:left" | Car || 10 || 195 || 5 || 3:00 || medium |
|- | |- | ||
− | | style="text-align:left" | Crate || 10 || 90 || 5 || 1: | + | | style="text-align:left" | Crate || 10 || 90 || 5 || 1:30 || none |
|- | |- | ||
| style="text-align:left" | Dumpster || 3 || 115 || 1 || 1:00 || none | | style="text-align:left" | Dumpster || 3 || 115 || 1 || 1:00 || none | ||
Line 122: | Line 136: | ||
|- | |- | ||
|} | |} | ||
− | <nowiki>*</nowiki> Large Cardboard Boxes are treated as | + | <nowiki>*</nowiki> Large Cardboard Boxes are treated as Cardboard Boxes. |
<br clear="all"> | <br clear="all"> | ||
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| Raid || 6:00 || Raid a base of a villain group, possibly acquiring a Temporary Power. | | Raid || 6:00 || Raid a base of a villain group, possibly acquiring a Temporary Power. | ||
|- | |- | ||
− | | Smash and Grab || Safes - 5:00<br>Vault - 6:00 || | + | | Smash and Grab || Safes - 5:00<br />Vault - 6:00 || Break into safes and/or vaults for valuables, while avoiding security spotlights. |
|- | |- | ||
| Break Out || 3:00 || Break another villain out of jail to assist you. | | Break Out || 3:00 || Break another villain out of jail to assist you. | ||
Line 147: | Line 161: | ||
It is random which secondary missions are spawned for each Mayhem Mission. Low level Mayhem Missions generally only have one or two active secondary missions, while higher level Mayhem Missions have more. | It is random which secondary missions are spawned for each Mayhem Mission. Low level Mayhem Missions generally only have one or two active secondary missions, while higher level Mayhem Missions have more. | ||
− | Secondary missions are unlocked by defeating groups of non-police, non-Longbow enemies in the missions. Clockwork in | + | Secondary missions are unlocked by defeating groups of non-police, non-Longbow enemies in the missions. Clockwork in King's Row, Freaks in Talos, etc. Defeating the entire group of one of these enemies will give a key that unlocks the secondary mission. |
=== Additional Time === | === Additional Time === | ||
Various diversions will add time to the Mayhem Mission. Destroying items, fighting PPD and Longbow, and completing side missions. For items, the number of each item required for the extra time is based on the number of players in the mission. Side mission time bonus are awarded simply for completing the side mission. The amount of time earned for each of these is listed in the previous sections. In addition, 0:30 is earned for each group of PPD defeated, and for each Longbow ambush triggered. | Various diversions will add time to the Mayhem Mission. Destroying items, fighting PPD and Longbow, and completing side missions. For items, the number of each item required for the extra time is based on the number of players in the mission. Side mission time bonus are awarded simply for completing the side mission. The amount of time earned for each of these is listed in the previous sections. In addition, 0:30 is earned for each group of PPD defeated, and for each Longbow ambush triggered. | ||
+ | |||
+ | '''Note:''' You can still receive bonus time after robbing the bank and completing the mission as long as you don't click Exit. | ||
=== Temp powers === | === Temp powers === | ||
The first time you complete each different Mayhem Mission, and are at least the minimum level for that that mission, you are awarded a temporary power. These include: | The first time you complete each different Mayhem Mission, and are at least the minimum level for that that mission, you are awarded a temporary power. These include: | ||
− | * Atlas - [[ | + | * Atlas - [[Raptor Pack]] (Flight) Two hours of use. |
− | * King's Row - [[ | + | * King's Row - [[Zero-G Pack]] (Super Jump) Two hours of use |
* Skyway City - [[Resuscitation]] Self Rez power. Once per hour, lasts for two days of in-game play. | * Skyway City - [[Resuscitation]] Self Rez power. Once per hour, lasts for two days of in-game play. | ||
* Steel Canyon - [[Summon Teammates]] (Group TP power) Lasts for two days of in-game play. | * Steel Canyon - [[Summon Teammates]] (Group TP power) Lasts for two days of in-game play. | ||
Line 164: | Line 180: | ||
* Brickstown - [[Health Increase]] lasts for 24 hours of gameplay | * Brickstown - [[Health Increase]] lasts for 24 hours of gameplay | ||
* Founders' Falls - [[Life Insurance]] Any debt incurred is reduced for 48 hours of gameplay | * Founders' Falls - [[Life Insurance]] Any debt incurred is reduced for 48 hours of gameplay | ||
− | * Peregrine Island - [[Regeneration Increase]] | + | * Peregrine Island - [[Regeneration Increase]] lasts for 24 hours of gameplay |
Also, there are temporary powers awarded from the raid side mission. These powers are awarded to the person who clicks the objective in the side mission, and are random which power is awarded. There are a wide variety of different powers available. | Also, there are temporary powers awarded from the raid side mission. These powers are awarded to the person who clicks the objective in the side mission, and are random which power is awarded. There are a wide variety of different powers available. | ||
=== Farming === | === Farming === | ||
− | It is possible to [[Farming|farm]] Mayhem Missions, particularly for badge credits, but a few quirks must be dealt with. First is the timer. There are actually two separate timers connected to Mayhem Missions. One inside the mission, and one outside it. If the mission is exited with more than 15 minutes on the inside timer, this extra time will show on the outside timer. When the mission is reset, the outside timer will still show the decaying extra time. But when | + | It is possible to [[Farming|farm]] Mayhem Missions, particularly for badge credits, but a few quirks must be dealt with. First is the timer. There are actually two separate timers connected to Mayhem Missions. One inside the mission, and one outside it. If the mission is exited with more than 15 minutes on the inside timer, this extra time will show on the outside timer. When the mission is reset, the outside timer will still show the decaying extra time. But when the reset mission is entered, the inside timer will again start at 15 minutes. If the inside timer is again boosted above 15 minutes and the mission is exited again, this new extra time will have been added to the external timer as well. |
However, if the mission is reset the first time with less than 15 minutes on the inside timer, when it is entered again it will still show the decreased time. The differing timers really only show up when extra time is on the internal timer when the mission is reset. | However, if the mission is reset the first time with less than 15 minutes on the inside timer, when it is entered again it will still show the decreased time. The differing timers really only show up when extra time is on the internal timer when the mission is reset. | ||
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However, if the mission owner enters the mission, any side missions that are completed will no longer reset, and will not be active after the mission resets. | However, if the mission owner enters the mission, any side missions that are completed will no longer reset, and will not be active after the mission resets. | ||
− | It is possible, using the reset methods, to [[farming|farm]] all of the Mayhem achievement badges | + | It is possible, using the reset methods, to [[farming|farm]] all of the Mayhem achievement badges. This is especially fast and easy with a team of 8 using a level 5 player's mission. This even includes [[Hero Slayer Badge|Hero Slayer]]. To farm Hero Slayer, simply rob the bank vault and defeat the responding hero, but do not defeat the longbows that respond with the hero. Defeating the hero will give credit toward Hero Slayer, and the mission will not complete if the longbow are ignored. |
== Badges == | == Badges == | ||
− | {{BadgeBox | + | {{BadgeBox|Global Threat}} |
− | {{BadgeBox | + | {{BadgeBox|King Maker}} |
− | {{BadgeBox | + | {{BadgeBox|Road Raged}} |
− | {{BadgeBox | + | {{BadgeBox|Steel Worker}} |
− | {{BadgeBox | + | {{BadgeBox|Tyrannical}} |
− | {{BadgeBox | + | {{BadgeBox|Talon of Talos}} |
− | {{BadgeBox | + | {{BadgeBox|Brickhouse}} |
− | {{BadgeBox | + | {{BadgeBox|Anarchist}} |
− | {{BadgeBox | + | {{BadgeBox|Gate Crasher}} |
− | {{BadgeBox | + | {{BadgeBox|Invader}} |
− | {{BadgeBox | + | {{BadgeBox|Impounder}} |
− | {{BadgeBox | + | {{BadgeBox|Outlaw}} |
− | {{BadgeBox | + | {{BadgeBox|Safecracker}} |
− | {{BadgeBox | + | {{BadgeBox|Vandal}} |
− | {{BadgeBox | + | {{BadgeBox|Hero Slayer}} |
− | {{BadgeBox | + | {{BadgeBox|Firebug}} |
− | {{BadgeBox| | + | {{BadgeBox|Force of Nature}} |
== See Also == | == See Also == | ||
− | * [[ | + | * [[Villain Exploration Badges#Mayhem Missions|Mayhem Mission exploration badges]] |
{{CovNav}} | {{CovNav}} | ||
+ | |||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
+ | [[Category:Repeatable Missions]] |
Latest revision as of 06:08, 10 June 2012
Overview
Mayhem Missions (sometimes simply called Mayhems) are missions that villains may undertake in which there is a primary mission of robbing a bank and numerous secondary missions assigned that grant additional time and various bonuses. Secondary missions include destroying objects within the zone, and side missions unlocked by defeating certain enemies. In addition, each Mayhem mission map contains an exploration badge marker. Each Mayhem mission awards a specific temporary power for completing it successfully.
Mayhem missions are obtained from brokers and are available after completing several Newspaper missions. Check the progress bar for the broker in the zone. If it is full red, characters can talk to the broker to get the Mayhem mission. If not, then do more newspaper missions in the zone.
After completing or failing a Mayhem mission, characters can complete more newspaper missions in order to re-obtain it (provided one doesn't exceed the maximum level before re-completing the number of prerequisite newspaper missions). Note that a character may obtain the temporary power for successful completion of each individual Mayhem mission only once, regardless of how many times the Mayhem is successfully completed. Additionally, in order to obtain the Mayhem's associated reward, the character must be Threat Level equal to or higher than the minimum for that Mayhem; even advancing to the appropriate level while within the mission followed by successfully completing the mission will not award the power; the character must be trained to the minimum level of the Mayhem mission.
The hero equivalent to Mayhem Missions are Safeguard Missions.
Detailed Description
When a character has a mayhem mission available, he or she will receive the following note:
This is a Mayhem Mission. You can earn extra time by destroying property and creating diversions away from the bank itself.
Each type of item rewards a single time bonus after you destroy a certain number of that item. For each person on your team, you will need to destroy more of that particular item to get the time bonus.
Random side missions can be found on the map. Keys (found by defeating certain enemies) are needed to unlock these side missions. Each completed side mission also rewards a time bonus.
Every character that is at least a minimum level receives a special temporary power the first time they successfully complete this mission.
Mission Parameters
Note that you seem to need to be the correct zone for the broker to award a mayhem mission. For example, a Mayhem mission for a level 31 character is awarded in St. Martial, but not in Sharkhead. In the latter case you can still get paper mission in Sharkhead, and after the required number of missions will be asked to go see the broker in that zone for a "really big job". The broker will then say "I have nothing for you" and the paper missions will be reset.
Mayhem missions are assigned based on the level of the character as follows.
Zone | Levels (*) | Exploration Badge | Active Side Missions | Completion Temp Power | Key Holders |
---|---|---|---|---|---|
Atlas Park | 5 - 10 | Global Threat | 1 | Raptor Pack (Flight) | Skulls |
Kings Row | 10 - 15 | King Maker | 2 | Zero-G Pack (Super Jump) | Clockwork |
Skyway City | 15 - 20 | Road Raged | 2 | Resuscitation (Self Resurrect) | Trolls |
Steel Canyon | 20 - 25 | Steel Worker | 3 | Summon Teammates (Group Recall) | Family |
Independence Port | 25 - 30 | Tyrannical | 3 | Movement Increase | Council |
Talos Island | 30 - 35 | Talon of Talos | 4 | Endurance Increase | Freakshow |
Brickstown | 35 - 40 | Brickhouse | 4 | Health Increase | Crey |
Founders' Falls | 40 - 45 | Anarchist | 5 | Life Insurance (Debt Reduction) | Devouring Earth |
Peregrine Island | 45 - 50 | Gate Crasher | 5 | Regeneration Increase | Knives of Artemis |
(*) Note that at levels divisible by 5 (10, 15, 20, etc.) it is possible to get either of two different missions for the ranges above or below the current level. The mission is determined by your reputation and how many contacts to whom you have been introduced. If you want to keep doing the lower mayhem mission at that level, then choose not to be introduced to any more contacts from the broker.
Objects
You gain bonus time for destroying objects. Once you destroy the requisite number of objects of a given type, you gain bonus time, but you will not gain any additional bonus time for destroying more of them. In addition, you will not gain bonus time from destroying objects after a successful bank heist (though you will still get time for completing side missions and resisting arrest). Keep in mind that some objects won't be worth destroying at the lower levels; for example, it may take you longer than one minute to destroy a PPD Swat Van.
Object | Level | Hit Points | # Required (Solo) | Time | Explosion |
---|---|---|---|---|---|
Barrel | 5 | 45 | 5 | 1:30 | small |
Bus Stop | 8 | 70 | 1 | 1:00 | none |
Cardboard Box* | 1 | 10 | 5 | 1:00 | none |
Car | 10 | 195 | 5 | 3:00 | medium |
Crate | 10 | 90 | 5 | 1:30 | none |
Dumpster | 3 | 115 | 1 | 1:00 | none |
Fire Hydrant | 5 | 45 | 1 | 1:00 | none |
Large Metal Crate | 15 | 265 | 1 | 1:00 | none |
Mailbox | 3 | 30 | 1 | 1:00 | none |
News Vendor | 3 | 20 | 1 | 1:00 | none |
Parking Meter | 3 | 20 | 5 | 1:00 | none |
Pay Phone | 3 | 20 | 1 | 1:00 | none |
PPD Car | 10 | 195 | 1 | 1:00 | medium |
PPD Swat Van | 15 | 265 | 1 | 1:00 | large |
Trash Can | 5 | 20 | 5 | 1:00 | none |
Truck | 15 | 265 | 1 | 1:00 | large |
* Large Cardboard Boxes are treated as Cardboard Boxes.
Secondary Missions
The following are secondary missions that may be completed within a Mayhem Mission:
Mission | Bonus Time | Description |
---|---|---|
Kidnapping | 8:00 | Kidnap a person and bring them to the exit from the main zone map. |
Raid | 6:00 | Raid a base of a villain group, possibly acquiring a Temporary Power. |
Smash and Grab | Safes - 5:00 Vault - 6:00 |
Break into safes and/or vaults for valuables, while avoiding security spotlights. |
Break Out | 3:00 | Break another villain out of jail to assist you. |
Arson | 4:00 | Set a building on fire. |
It is random which secondary missions are spawned for each Mayhem Mission. Low level Mayhem Missions generally only have one or two active secondary missions, while higher level Mayhem Missions have more.
Secondary missions are unlocked by defeating groups of non-police, non-Longbow enemies in the missions. Clockwork in King's Row, Freaks in Talos, etc. Defeating the entire group of one of these enemies will give a key that unlocks the secondary mission.
Additional Time
Various diversions will add time to the Mayhem Mission. Destroying items, fighting PPD and Longbow, and completing side missions. For items, the number of each item required for the extra time is based on the number of players in the mission. Side mission time bonus are awarded simply for completing the side mission. The amount of time earned for each of these is listed in the previous sections. In addition, 0:30 is earned for each group of PPD defeated, and for each Longbow ambush triggered.
Note: You can still receive bonus time after robbing the bank and completing the mission as long as you don't click Exit.
Temp powers
The first time you complete each different Mayhem Mission, and are at least the minimum level for that that mission, you are awarded a temporary power. These include:
- Atlas - Raptor Pack (Flight) Two hours of use.
- King's Row - Zero-G Pack (Super Jump) Two hours of use
- Skyway City - Resuscitation Self Rez power. Once per hour, lasts for two days of in-game play.
- Steel Canyon - Summon Teammates (Group TP power) Lasts for two days of in-game play.
- Independence Port - Movement Increase, lasts for three days of in-game play.
- Talos Island - Endurance Increase lasts for three days of in-game play.
- Brickstown - Health Increase lasts for 24 hours of gameplay
- Founders' Falls - Life Insurance Any debt incurred is reduced for 48 hours of gameplay
- Peregrine Island - Regeneration Increase lasts for 24 hours of gameplay
Also, there are temporary powers awarded from the raid side mission. These powers are awarded to the person who clicks the objective in the side mission, and are random which power is awarded. There are a wide variety of different powers available.
Farming
It is possible to farm Mayhem Missions, particularly for badge credits, but a few quirks must be dealt with. First is the timer. There are actually two separate timers connected to Mayhem Missions. One inside the mission, and one outside it. If the mission is exited with more than 15 minutes on the inside timer, this extra time will show on the outside timer. When the mission is reset, the outside timer will still show the decaying extra time. But when the reset mission is entered, the inside timer will again start at 15 minutes. If the inside timer is again boosted above 15 minutes and the mission is exited again, this new extra time will have been added to the external timer as well.
However, if the mission is reset the first time with less than 15 minutes on the inside timer, when it is entered again it will still show the decreased time. The differing timers really only show up when extra time is on the internal timer when the mission is reset.
But the result of this is that, as long as some extra time is collected before the mission is reset, the internal timer should always be starting with a fresh 15 minutes after each reset.
The other quirk of reseting Mayhem Missions for badge credits has to do with how the side missions do or do not reset. If the mission owner never enters the mission, then the side missions can be reset over and over. For Mayhems with less than the full five side missions, which side missions are in the specific mission will not change with resetting, but the ones that are there can be completed multiple times for badge credits. (And for Temp powers from the Raid side mission.)
However, if the mission owner enters the mission, any side missions that are completed will no longer reset, and will not be active after the mission resets.
It is possible, using the reset methods, to farm all of the Mayhem achievement badges. This is especially fast and easy with a team of 8 using a level 5 player's mission. This even includes Hero Slayer. To farm Hero Slayer, simply rob the bank vault and defeat the responding hero, but do not defeat the longbows that respond with the hero. Defeating the hero will give credit toward Hero Slayer, and the mission will not complete if the longbow are ignored.
Badges
Global Threat You've struck at Atlas Park, the very heart of Paragon City, proving nowhere is safe from villainy! |
King Maker This is the spot in Kings Row of a famous bloodbath where the Marcone made a vicious power play against the Verandi. |
Road Raged Hair pin risers like this road in Skyway City can incite rage even in pedestrians. |
Steel Worker
Not even the hardened metal made in these factories of Steel Canyon was able to protect this city from determined villains. Good thing Paragon has you now to do it.
Not even the hardened metal made in these factories of Steel Canyon can protect the city from you. |
Tyrannical It isn't uncommon to see the Family taking associates for a walk with cement shoes at this beach in Independence Port. |
Talon of Talos
You know all the possible places where criminals lurk to ambush people in Talos - knowledge that only someone from the other side could have.
Back alleys in Talos Island like this one are perfect for waiting in ambush. |
Brickhouse You have discovered an underground safe in Brickstown kept right under the noses of the PPD. |
Anarchist It is here that the Devouring Earth nearly set off a biological bomb to infect the citizens of Founders' Falls. |
Gate Crasher Even this gateway to Portal Corps in Peregrine Island couldn't keep you out with the help of the Arachnos Flyer. |
Invader No corner of Paragon City is safe from your destruction! |
Impounder You've done your part to help keep Paragon City's streets clear of traffic. |
Outlaw The Paragon Police Department can't come close to keeping you behind bars. |
Safecracker No vault can keep its treasures safe from your brutal onslaught. |
Vandal You've taken your rage out on everything not nailed down in Paragon City. |
Hero Slayer Not even the best of the best can stop you! |
Firebug You have set Paragon City ablaze! |
Force of Nature Paragon City felt your wrath; you are a true Force of Nature! |
See Also
City of Villains | |
---|---|
PvE Zones: | Breakout • Mercy Island • Port Oakes • Cap au Diable • Sharkhead Isle • Nerva Archipelago • St. Martial • Grandville • Pocket D |
PvP Zones: | Bloody Bay • Siren's Call • Warburg • Recluse's Victory |
Archetypes: | Brute • Corruptor • Dominator • Mastermind • Stalker |
Gameplay: | Mayhem Missions • Rogue Isle Protector • Strike Forces |
Signature NPCs: | Lord Recluse • Ghost Widow • Scirocco • Black Scorpion • Captain Mako |
Storylines: | Arachnos • Rogue Isles |