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Difference between revisions of "Incarnate Trial"

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(Trials: Added to notes.)
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| Higher chance to gain one Rare or Very Rare Incarnate Component upon completion. Sequential completion of Trial within 20 hr gives Astral Merit instead of Empyrean Merit
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| Higher chance to gain one Rare or Very Rare Incarnate Component upon completion. Subsequent completions of the trial within 20 hr gives Astral Merit instead of Empyrean Merit
 
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| Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial. 60 bonus [[Incarnate Thread Component|Incarnate Threads]] are awarded for completing phase 6, regardless of outcome.  
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| Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial. 60 bonus [[Incarnate Thread Component|Incarnate Threads]] are awarded for completing phase 6, regardless of outcome. Subsequent completions of the trial within 20 hr gives Astral Merit instead of the Empyrean Merits.
 
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| 54+2
| 60 bonus [[Incarnate Thread Component|Incarnate Threads]] are awarded for completing phase 3, regardless of outcome.
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| 60 bonus [[Incarnate Thread Component|Incarnate Threads]] are awarded for completing phase 3, regardless of outcome. Subsequent completions of the trial within 20 hr gives one Empyrean Merit instead of two.
 
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Revision as of 01:45, 25 February 2012

Overview

Icon vip.png Requires a VIP subscription.

Incarnate Trials were introduced as part of the Incarnate System in Issue 20. Participation in these trials unlocks Incarnate Slots via Incarnate Experience, and awards Incarnate Components and Incarnate Merits to create Incarnate Abilities.

Trials

The following table is a list of what Incarnate Trials are available.

Badge
Awarded
Incarnate Trial Name League
Size
Astral
Merits

Empyrean
Merits

Incarnate
Experience

Issue
Release
"Boss"
Level*
Notes
Badge it baf complete.png
Behavioral Adjustment Facility Trial 12-24 4-9 1 per 20 hrs Psychic 20 54 Subsequent completions of the trial within 20 hr gives Astral Merit instead of Empyrean Merit
Badge it lambda complete.png
Lambda Sector Trial 8-16 3-6 1 per 20 hrs Physical 20 54 Subsequent completions of the trial within 20 hr gives Astral Merit instead of Empyrean Merit
Badge it keyes complete.png
Keyes Island Reactor Trial 12-24 4-9 1 per 20 hrs Psychic, Physical 20.5 54 Higher chance to gain one Rare or Very Rare Incarnate Component upon completion. Subsequent completions of the trial within 20 hr gives Astral Merit instead of Empyrean Merit
Badge it underground complete.png
The Underground Trial 12-24 1-6? 2 per 20 hrs Psychic, Physical 21 54+1 Guaranteed one Rare or Very Rare Incarnate Component upon completion if present the whole trial. 60 bonus Incarnate Threads are awarded for completing phase 6, regardless of outcome. Subsequent completions of the trial within 20 hr gives Astral Merit instead of the Empyrean Merits.
Badge it tpn complete.png
TPN Campus Trial 12-24 2-7? 2 per 20 hrs Physical 21.5 54+2 60 bonus Incarnate Threads are awarded for completing phase 3, regardless of outcome. Subsequent completions of the trial within 20 hr gives one Empyrean Merit instead of two.
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Minds of Mayhem Trial 8-16 1-6? 2 per 20 hrs Psychic 21.5 54+2 Subsequent completions of the trial within 20 hr gives one Empyrean Merit instead of two.
Badge it dea complete.png
Dilemma Diabolique Trial 8-16 1-6? 2 per 20 hrs Psychic, Physical 22 54+3 All enemies other than Diabolique herself spawn at level 54+2

* "Boss" Level indicates the level of the archvillains in the trial; e.g. Nightstar and Siege in the BAF Trial are level 54, and Maelstrom is level 54+2 in the TPN Trial.