Difference between revisions of "Enhancements"
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== Overview == | == Overview == | ||
− | '''Enhancements''' are permanent boosts to powers. There are three main types of enhancements: Training enhancements, Dual-Origin enhancements, and Single-Origin enhancements. Training enhancements are usable by any characters. Dual-Origin and Single-Origin enhancements are only usable by characters of specific origins. Within each type of enhancement, there are 26 different | + | '''Enhancements''' are permanent boosts to powers. There are three main types of enhancements: Training enhancements, Dual-Origin enhancements, and Single-Origin enhancements. Training enhancements are usable by any characters. Dual-Origin and Single-Origin enhancements are only usable by characters of specific origins. Within each type of enhancement, there are 26 different aspect enhancements. Each aspect is categorized under different Schedules. |
== Enhancement Types == | == Enhancement Types == | ||
+ | |||
+ | * Training-Origin (TO) | ||
+ | ** Useable by any character. | ||
+ | ** Purchasable and dropped at all levels. | ||
+ | |||
+ | * Dual-Origin (DO) | ||
+ | ** Useable only by those that match one of the two origins. | ||
+ | ** Purchaseable at level 15 (useable by level 12's). Possible to drop at lower levels, though unlikely. | ||
+ | ** Can be combined with other DO's as long as one of the origins match the character's origin. | ||
+ | *** EXAMPLE: Science character. Can use Tech/Sci and Mut/Sci. Can combine Tech/Sci and Mut/Sci. Cannot combine Tech/Sci and Nat/Tech. | ||
+ | |||
+ | * Single-Origin (SO) | ||
+ | ** Useable only by those matching it's origin. | ||
+ | ** Purchaseable at level 25 (useable by level 22's). Possible to drop at lower levels, usually through a Task/Strike Force or Trial. Still unlikely | ||
+ | ** Can only be combined with enhancements matching it's origin | ||
+ | |||
+ | * Hamidon Origin (HO) | ||
+ | ** '''NOTE:''' Currently only accessible to Hero characters | ||
+ | ** Useable by any character. | ||
+ | ** Only dropped by the [[Hamidon]] in 'The Hive', a level 45+ zone. | ||
+ | ** Enhances 2 aspects at the same level as SO's. | ||
+ | ** Can only be combined with other HO's that enhance the same two aspects. | ||
+ | *** EXAMPLE: Centriole Exposure (Damage/Range). and (insert name of Damage/Accuracy) | ||
+ | *** Centriole can be placed in any power that does damage and/or has a range aspect. Can be placed in brawl, but will not increase melee range. | ||
+ | *** 2 Centriole's can be combined. | ||
+ | *** Centriole and (other HO) cannot be combined. | ||
+ | |||
+ | == Enhancement Schedules == | ||
+ | Modified from official [http://boards.cityofheroes.com/showflat.php?Board=Dev&Number=3826972 Enhancement Diversification]forum post by [[CuppaJo]] | ||
+ | * Schedule A | ||
+ | ** Accuracy, Confuse, Damage, Defense DeBuff, Drain Endurance, Endurance Discount, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Recovery, Run, Sleep, Snare, Stun, Taunt, To Hit Debuff | ||
+ | |||
+ | * Schedule B | ||
+ | ** Range, Defense Buff, Resist Damage, To Hit Buff | ||
+ | |||
+ | * Schedule C | ||
+ | ** Interrupt | ||
+ | |||
+ | * Schedule D | ||
+ | ** Knockback | ||
+ | |||
== Enhancements == | == Enhancements == |
Revision as of 12:51, 2 March 2006
Contents
Overview
Enhancements are permanent boosts to powers. There are three main types of enhancements: Training enhancements, Dual-Origin enhancements, and Single-Origin enhancements. Training enhancements are usable by any characters. Dual-Origin and Single-Origin enhancements are only usable by characters of specific origins. Within each type of enhancement, there are 26 different aspect enhancements. Each aspect is categorized under different Schedules.
Enhancement Types
- Training-Origin (TO)
- Useable by any character.
- Purchasable and dropped at all levels.
- Dual-Origin (DO)
- Useable only by those that match one of the two origins.
- Purchaseable at level 15 (useable by level 12's). Possible to drop at lower levels, though unlikely.
- Can be combined with other DO's as long as one of the origins match the character's origin.
- EXAMPLE: Science character. Can use Tech/Sci and Mut/Sci. Can combine Tech/Sci and Mut/Sci. Cannot combine Tech/Sci and Nat/Tech.
- Single-Origin (SO)
- Useable only by those matching it's origin.
- Purchaseable at level 25 (useable by level 22's). Possible to drop at lower levels, usually through a Task/Strike Force or Trial. Still unlikely
- Can only be combined with enhancements matching it's origin
- Hamidon Origin (HO)
- NOTE: Currently only accessible to Hero characters
- Useable by any character.
- Only dropped by the Hamidon in 'The Hive', a level 45+ zone.
- Enhances 2 aspects at the same level as SO's.
- Can only be combined with other HO's that enhance the same two aspects.
- EXAMPLE: Centriole Exposure (Damage/Range). and (insert name of Damage/Accuracy)
- Centriole can be placed in any power that does damage and/or has a range aspect. Can be placed in brawl, but will not increase melee range.
- 2 Centriole's can be combined.
- Centriole and (other HO) cannot be combined.
Enhancement Schedules
Modified from official Enhancement Diversificationforum post by CuppaJo
- Schedule A
- Accuracy, Confuse, Damage, Defense DeBuff, Drain Endurance, Endurance Discount, Fear, Fly, Heal, Hold, Immobilize, Intangible, Jump, Recharge, Recovery, Run, Sleep, Snare, Stun, Taunt, To Hit Debuff
- Schedule B
- Range, Defense Buff, Resist Damage, To Hit Buff
- Schedule C
- Interrupt
- Schedule D
- Knockback
Enhancements
- Accuracy Enhancments
- Confusion Duration
- Damage
- Defense Buff
- Defence Debuff
- Endurance Modification
- Endurance Reduction
- Fear Duration
- Flight Speed
- Healing
- Hold Duration
- Immobilization Duration
- Intangibility
- Activation Acceleration
- Jumping
- Knockback Distance
- Range Increase
- Recharge Reduction
- Resist Damage
- Run Speed Increase
- Sleep Duration
- Slow
- Disorient Duration
- Taunt Duration
- To Hit Buff
- Accuracy Debuff
Retired Enhancements
There are currently three enhancements that have been retired. They are:
- Cone Range enhancements, whose functionality is now within the Range enhancements,
- Endurance Drain enhancements, whose functionality is now within the Endurance Modification enhancements, and
- Endurance Recovery enhancements, whose functionality is now within the Endurance Modification enhancements