Difference between revisions of "Kinetics"
Blondeshell (Talk | contribs) m (→Historical) |
m ({{UnlockController}}) |
||
Line 1: | Line 1: | ||
{{TOCright}} | {{TOCright}} | ||
== Overview == | == Overview == | ||
− | + | '''{{PAGENAME}}''' is one of the power sets. It is a primary powerset for [[Defender]]s and a secondary powerset for [[Controller]]s and [[Corruptor]]s. {{UnlockController}} | |
+ | |||
+ | You are a master at manipulating and transferring kinetic energy. You can manipulate the potential energy found in objects to aid your allies or weaken your foes. | ||
== Power Tables == | == Power Tables == | ||
− | + | === Controller, Corruptor, Defender === | |
− | The Kinetics powerset is available as a primary set for [[Defender]]s, and as a secondary set for [[ | + | The Kinetics powerset is available as a primary set for [[Defender]]s, and as a secondary set for [[Controller]]s and [[Corruptor]]s. The following table shows which powers are available and at what level: |
{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
Line 20: | Line 22: | ||
== Powers == | == Powers == | ||
− | |||
The following are powers in the Kinetics powerset. | The following are powers in the Kinetics powerset. | ||
=== [[File:KineticBoost_KineticTransfer.png]] Fulcrum Shift === | === [[File:KineticBoost_KineticTransfer.png]] Fulcrum Shift === | ||
− | |||
Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power you and your allies receive. Fulcrum Shift can dramatically turn the tide of a melee battle. | Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power you and your allies receive. Fulcrum Shift can dramatically turn the tide of a melee battle. | ||
Line 43: | Line 43: | ||
=== [[File:KineticBoost_IncreaseDensity.png]] Increase Density === | === [[File:KineticBoost_IncreaseDensity.png]] Increase Density === | ||
− | |||
Increases an ally's mass, freeing him from any disorientation, immobilization, or hold effects and leaving him resistant to such effects for a while. Increase Density also protects the target from knockbacks, repels, and enemy teleportation, as well as smashing and energy damage. Because the target grows more dense, his movement speed is slowed. Although the damage resistance and slowing effects will not stack with multiple applications, the rest of the effects of Increase Density will. You cannot use this power on yourself. | Increases an ally's mass, freeing him from any disorientation, immobilization, or hold effects and leaving him resistant to such effects for a while. Increase Density also protects the target from knockbacks, repels, and enemy teleportation, as well as smashing and energy damage. Because the target grows more dense, his movement speed is slowed. Although the damage resistance and slowing effects will not stack with multiple applications, the rest of the effects of Increase Density will. You cannot use this power on yourself. | ||
Line 61: | Line 60: | ||
=== [[File:KineticBoost_InitialReductions.png]] Inertial Reduction === | === [[File:KineticBoost_InitialReductions.png]] Inertial Reduction === | ||
− | |||
You can reduce your inertia, along with that of all nearby allies. The affected allies can then jump incredible distances for a while. | You can reduce your inertia, along with that of all nearby allies. The affected allies can then jump incredible distances for a while. | ||
Line 79: | Line 77: | ||
=== [[File:KineticBoost_Repel.png]] Repel === | === [[File:KineticBoost_Repel.png]] Repel === | ||
− | |||
Repel creates a zone of kinetic energy that violently repels nearby foes. Each foe that is repelled costs additional endurance. | Repel creates a zone of kinetic energy that violently repels nearby foes. Each foe that is repelled costs additional endurance. | ||
Line 96: | Line 93: | ||
=== [[File:KineticBoost_SiphonPower.png]] Siphon Power === | === [[File:KineticBoost_SiphonPower.png]] Siphon Power === | ||
− | |||
You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies. | You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies. | ||
Line 115: | Line 111: | ||
=== [[File:KineticBoost_SiphonSpeed.png]] Siphon Speed === | === [[File:KineticBoost_SiphonSpeed.png]] Siphon Speed === | ||
− | |||
You can siphon the speed from a targeted foe, slowing his movement and attack rate while boosting your own. | You can siphon the speed from a targeted foe, slowing his movement and attack rate while boosting your own. | ||
Line 137: | Line 132: | ||
=== [[File:KineticBoost_SpeedBoost.png]] Speed Boost === | === [[File:KineticBoost_SpeedBoost.png]] Speed Boost === | ||
− | |||
You can hasten a single targeted ally. The target's movement speed, attack rate, and endurance recovery are all greatly increased and the target gains resistance to slow effects. You cannot use this power on yourself. | You can hasten a single targeted ally. The target's movement speed, attack rate, and endurance recovery are all greatly increased and the target gains resistance to slow effects. You cannot use this power on yourself. | ||
Line 158: | Line 152: | ||
=== [[File:KineticBoost_Transferance.png]] Transference === | === [[File:KineticBoost_Transferance.png]] Transference === | ||
− | |||
Transference drains an enemy of some of his endurance and transfers that endurance to all allies near the affected foe. You can use Transference to recover endurance for yourself as well as your allies. | Transference drains an enemy of some of his endurance and transfers that endurance to all allies near the affected foe. You can use Transference to recover endurance for yourself as well as your allies. | ||
Line 178: | Line 171: | ||
=== [[File:KineticBoost_Transfusion.png]] Transfusion === | === [[File:KineticBoost_Transfusion.png]] Transfusion === | ||
− | |||
Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies. | Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies. | ||
Line 201: | Line 193: | ||
== Historical == | == Historical == | ||
− | |||
{{Historical|type=section|reason=change}} | {{Historical|type=section|reason=change}} | ||
− | |||
* This set has been in the game for [[Controller]]s and [[Defender]]s since [[Issue 0]]. | * This set has been in the game for [[Controller]]s and [[Defender]]s since [[Issue 0]]. | ||
* This set was included with the original release of [[Corruptor]]s in [[Issue 6]]. | * This set was included with the original release of [[Corruptor]]s in [[Issue 6]]. | ||
== External Links == | == External Links == | ||
− | |||
* {{RedTomaxPowerSet | * {{RedTomaxPowerSet | ||
|Power={{PAGENAMEE}}|Game=coh|Archetype=Defender|Type=Buff}} | |Power={{PAGENAMEE}}|Game=coh|Archetype=Defender|Type=Buff}} |
Revision as of 05:40, 5 October 2011
Overview
Kinetics is one of the power sets. It is a primary powerset for Defenders and a secondary powerset for Controllers and Corruptors. Template:UnlockController
You are a master at manipulating and transferring kinetic energy. You can manipulate the potential energy found in objects to aid your allies or weaken your foes.
Power Tables
Controller, Corruptor, Defender
The Kinetics powerset is available as a primary set for Defenders, and as a secondary set for Controllers and Corruptors. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect | |
Transfusion | 1 | 1 | Ranged, Foe -End, -Regen, Team Heal | |
Siphon Power | 1 | 2 | Ranged, Foe -DMG, Team +DMG | |
Repel | 2 | 4 | Toggle: PBAoE, Foe Knockback | |
Siphon Speed | 6 | 10 | Ranged, Foe -SPD, Self +Recharge, +SPD | |
Increase Density | 8 | 16 | Ranged, Ally +Res(Smash, Energy, Disorient, Hold, Immobilize, Knockback), -SPD(Special) | |
Speed Boost | 12 | 20 | Ranged, Ally +Recharge, +SPD, +Recovery, +Res(Slow) | |
Inertial Reduction | 18 | 28 | PBAoE, Team +Jump | |
Transference | 26 | 35 | Ranged, Foe -End, Team +End | |
Fulcrum Shift | 32 | 38 | Ranged (Targeted AoE), Foe -DMG, Team +DMG |
Powers
The following are powers in the Kinetics powerset.
Fulcrum Shift
Fulcrum shift drains the power of a targeted foe and all foes nearby, transferring it to all adjacent allies, the caster, and those near the caster. Affected foes will deal less damage, while your affected allies will deal more. The more foes that are affected, the more power you and your allies receive. Fulcrum Shift can dramatically turn the tide of a melee battle.
Increase Density
Increases an ally's mass, freeing him from any disorientation, immobilization, or hold effects and leaving him resistant to such effects for a while. Increase Density also protects the target from knockbacks, repels, and enemy teleportation, as well as smashing and energy damage. Because the target grows more dense, his movement speed is slowed. Although the damage resistance and slowing effects will not stack with multiple applications, the rest of the effects of Increase Density will. You cannot use this power on yourself.
Recharge | Fast |
Minimum Level | 8 (Defender) |
16 (Corruptor) | |
16 (Controller) | |
Effects | Ranged |
Ally +Resistance(Smash, Energy, Disorient, Hold, Immobilize, Knockback), -Speed(Special) | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Inertial Reduction
You can reduce your inertia, along with that of all nearby allies. The affected allies can then jump incredible distances for a while.
Recharge | Long |
Minimum Level | 18 (Defender) |
28 (Corruptor) | |
28 (Controller) | |
Effects | Point Blank Area of Effect |
Team +Jump | |
Enhancements | Reduce Endurance Cost |
Enhance Jump | |
Increase Attack Rate | |
Set Categories | Leaping |
Universal Travel |
Repel
Repel creates a zone of kinetic energy that violently repels nearby foes. Each foe that is repelled costs additional endurance.
Recharge | Slow |
Minimum Level | 2 (Defender) |
4 (Corruptor) | |
4 (Controller) | |
Effects | Toggle: Point Blank Area of Effect |
Foe Knockback | |
Enhancements | Reduce Endurance Cost |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Knockback |
Siphon Power
You can siphon the power from a targeted foe, reducing his damage potential. The power is transferred back to you, increasing your own damage potential and that of all nearby allies.
Siphon Speed
You can siphon the speed from a targeted foe, slowing his movement and attack rate while boosting your own.
Recharge | Long |
Minimum Level | 6 (Defender) |
10 (Corruptor) | |
10 (Controller) | |
Effects | Ranged |
Foe -Speed | |
Self +Recharge, +Speed | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
NOTE: Slotting Slow enhancements will also boost your movement speed.
Speed Boost
You can hasten a single targeted ally. The target's movement speed, attack rate, and endurance recovery are all greatly increased and the target gains resistance to slow effects. You cannot use this power on yourself.
Recharge | Very Fast |
Minimum Level | 12 (Defender) |
20 (Corruptor) | |
20 (Controller) | |
Effects | Ranged |
Ally +Recharge, +Speed, +Recovery, +Resistance(Slow) | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Running Speed | |
Set Categories | Running |
Endurance Modification | |
Universal Travel |
Transference
Transference drains an enemy of some of his endurance and transfers that endurance to all allies near the affected foe. You can use Transference to recover endurance for yourself as well as your allies.
Recharge | Slow |
Minimum Level | 26 (Defender) |
35 (Corruptor) | |
35 (Controller) | |
Effects | Ranged |
Foe -Endurance | |
Team +Endurance | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Endurance Modification |
Transfusion
Transfusion drains an enemy of some endurance and reduces the target's regeneration rate, and transfers that energy, in the form of hit points, to all allies near the affected foe. You can use Transfusion to heal yourself as well as your allies.
Recharge | Moderate |
Minimum Level | 1 (Defender) |
1 (Corruptor) | |
1 (Controller) | |
Effects | Ranged |
Foe -Endurance, -Regeneration | |
Team Heal | |
Enhancements | Enhance Accuracy |
Enhance Endurance Modification | |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb |
Endurance Modification | |
Accurate Healing |
Historical
- This set has been in the game for Controllers and Defenders since Issue 0.
- This set was included with the original release of Corruptors in Issue 6.