Difference between revisions of "Patch Notes/2009-11-17"
From Paragon Wiki Archive
m (new patc) |
m (Bot: Adding {{PatchNotes}}.; cosmetic changes) |
||
Line 5: | Line 5: | ||
=== Powers === | === Powers === | ||
==== General ==== | ==== General ==== | ||
− | * Fixed many Hold powers that were incorrectly causing targets to use the ‘disoriented’ animation, including [[Fire Control#Cinders|Cinder]], [[Ice Control#Block of Ice|Block of Ice]], [[ | + | * Fixed many Hold powers that were incorrectly causing targets to use the ‘disoriented’ animation, including [[Fire Control#Cinders|Cinder]], [[Ice Control#Block of Ice|Block of Ice]], [[Plant Control#Strangler|Strangler]], [[Earth Control#Fossilize|Fossilize]], and [[Ice Melee#Freezing Touch|Freezing Touch]]. |
* [[Shield Defense]] – Fixed a bug that caused some falling animations to loop with a shield out. | * [[Shield Defense]] – Fixed a bug that caused some falling animations to loop with a shield out. | ||
Line 16: | Line 16: | ||
== CITY OF VILLAINS == | == CITY OF VILLAINS == | ||
* none | * none | ||
+ | {{PatchNotes}} | ||
[[Category:Patch Notes]] | [[Category:Patch Notes]] |
Revision as of 18:46, 28 August 2010
Contents
11.17.2009 Version 1600.20091102.4T
COMBINED
Powers
General
- Fixed many Hold powers that were incorrectly causing targets to use the ‘disoriented’ animation, including Cinder, Block of Ice, Strangler, Fossilize, and Freezing Touch.
- Shield Defense – Fixed a bug that caused some falling animations to loop with a shield out.
PvP
- Ninja Run (available through the Martial Arts Pack) - Corrected PvP suppression speed and height values for the Ninja Run power. They were set equivalent to Super Jump, instead of the proper values.
CITY OF HEROES
- none
CITY OF VILLAINS
- none