Difference between revisions of "User:Eabrace/CapitalizationStandard"
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m (just starting a list and modifying as examples present themselves) |
Felderburg (Talk | contribs) m (origns misspelled. Now it's not.) |
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+ | From a discussion that came up in this thread: [http://paragonwiki.com/forums/viewtopic.php?t=620 link] | ||
+ | |||
{| style="text-align:left" border=1 | {| style="text-align:left" border=1 | ||
|+''DO CAPITALIZE'' | |+''DO CAPITALIZE'' | ||
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|'''Category'''||'''Examples''' | |'''Category'''||'''Examples''' | ||
|- | |- | ||
− | |generic game mechanics terms||influence, infamy, endurance, power, power set, experience, recipe, salvage, window, user interface, inspiration, enhancement, super group | + | |generic game mechanics terms||influence, infamy, endurance, power, power set, experience, recipe, salvage, window, user interface, inspiration, enhancement, super group, archetype, origin, heroes, villains |
|- | |- | ||
|generic mob/NPC references||non-player character, hostage, enemy, opponent, mob, spawn, critter, contacts, brokers, detectives | |generic mob/NPC references||non-player character, hostage, enemy, opponent, mob, spawn, critter, contacts, brokers, detectives | ||
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|- | |- | ||
|groups of windows in the UI||chat windows, user interface windows | |groups of windows in the UI||chat windows, user interface windows | ||
+ | |- | ||
+ | |archetypes||blaster, peacebringer, mastermind, dominator | ||
+ | |- | ||
+ | |origins||magic, mutation, technology, science, natural | ||
|} | |} |
Latest revision as of 05:01, 5 May 2010
From a discussion that came up in this thread: link
Category | Examples |
zone names | Atlas Park, The Abyss, The Hive |
character and mob names | Statesman, Longbow Eagle, Rikti Monkey |
factions | Freakshow, Arachnos, Vanguard |
names of specific powers or power sets (when referring to the power or set itself) | Assault Rifle, Caltrops, Ninjas, Earth Control, Ice Blast |
names of specific windows in the UI | Chat Window, Nav Window, Powers Window, Menu Window |
Category | Examples |
generic game mechanics terms | influence, infamy, endurance, power, power set, experience, recipe, salvage, window, user interface, inspiration, enhancement, super group, archetype, origin, heroes, villains |
generic mob/NPC references | non-player character, hostage, enemy, opponent, mob, spawn, critter, contacts, brokers, detectives |
names of specific powers or power sets when not referring to the power or set | assault rifle, caltrops, ninjas, ice blast |
groups of windows in the UI | chat windows, user interface windows |
archetypes | blaster, peacebringer, mastermind, dominator |
origins | magic, mutation, technology, science, natural |