Difference between revisions of "List of Powers that use Confuse"
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− | == | + | {{wip}} |
+ | {{TOCright}} | ||
+ | == Overview == | ||
+ | Below is a list that utilizes the [[confuse]] mechanic somehow: causing it or [[Protection|protecting]]/[[Resistance|resisting]] it. | ||
+ | {{clr}} | ||
+ | == Powers That Cause Confusion == | ||
− | [[ | + | {{PowerBox|Icon=Ninjitsu_BlindingPowder.png|Name=[[Ninjitsu#Blinding Powder|Blinding Powder]]|Effect=Ranged (Cone) Confuse Mag 2 |
+ | |Desc=This power is available to [[Stalker]]s from the [[Ninjitsu]] powerset, as well as to [[Ninjas]] [[Mastermind]]s' [[Ninjas#Call Jounin|Jounin]] after their [[Ninjas#Kuji In Zen|Kuji In Zen]] upgrade.}} | ||
− | {{PowerBox|Icon= | + | {{PowerBox|Icon=IceFormation ArticAir.png|Name=[[Ice Control#Arctic Air|Arctic Air]]|Effect=Toggle PBAoE Confuse Mag 3 |
− | |Desc= | + | |Desc=This power is available to [[Controller]]s and [[Dominator]]s through the [[Ice Control]] primary power set.}} |
− | {{PowerBox|Icon= | + | {{PowerBox|Icon=PlantControl_SeedsConfusion.png|Name=[[Plant Control#Seeds of Confusion|Seeds of Confusion]]|Effect=Ranged Cone, Confusion (Mag 3) |
+ | |Desc=This power is available to [[Controller]]s and [[Dominator]]s through the [[Plant Control]] primary power set.}} | ||
− | {{PowerBox|Icon= | + | {{PowerBox|Icon=Illusions_Decieve.png|Name=[[Illusion_Control#Deceive|Deceive]]|Effect=Range, Target Confuse (Mag 3) |
+ | |Desc=This power is available to [[Controller]]s through the [[Illusion Control]] primary power set.}} | ||
− | + | {{PowerBox|Icon=FortunataTeamwork_Confuse.png|Name=[[Fortunata_Teamwork#Confuse|Confuse]]|Effect=Range, Target Confuse (Mag 3) | |
− | + | |Desc=This power is available to [[Arachnos Widow]]s who have undertaken the [[Fortunata Teamwork|Fortunata]] path.}} | |
− | {{PowerBox|Icon=FortunataTeamwork_Confuse.png|Name=[[Fortunata_Teamwork#Confuse|Confuse]]|Effect=Range, Target Confuse (Mag 3)|Desc= | + | |
{{PowerBox|Icon=MentalControl_MindControl.png|Name=[[Mind Control#Confuse|Confuse]]|Effect= Ranged, Target Confuse (Mag 3) | {{PowerBox|Icon=MentalControl_MindControl.png|Name=[[Mind Control#Confuse|Confuse]]|Effect= Ranged, Target Confuse (Mag 3) | ||
− | |Desc= | + | |Desc=This power is available to [[Controller]]s and [[Dominator]]s through the [[Mind Control]] primary power set.}} |
{{PowerBox|Icon=MentalControl_Confuse.png|Name=[[Mind Control#Mass Confusion|Mass Confusion]]|Effect= Ranged Targeted AoE, Foe Confuse (Mag 3) | {{PowerBox|Icon=MentalControl_Confuse.png|Name=[[Mind Control#Mass Confusion|Mass Confusion]]|Effect= Ranged Targeted AoE, Foe Confuse (Mag 3) | ||
− | |Desc= | + | |Desc=This power is available to [[Controller]]s and [[Dominator]]s through the [[Mind Control]] primary power set.}} |
+ | |||
+ | {{PowerBox|Icon=PsionicAssault_PsionicShockwave.png|Name=[[Mental Manipulation#World of Confusion|World of Confusion]]|Effect=Toggle: PBAOE Confuse (Mag 2), Minor Psionic Damage | ||
+ | |Desc=This power is available to [[Blaster]]s through the [[Mental Manipulation]] secondary power set and to [[Defenders]] through the [[Psychic Mastery]] ancillary pool.}} | ||
+ | |||
+ | |||
+ | == Powers Against Confuse == | ||
+ | |||
+ | === Protecting Self === | ||
+ | |||
+ | {{PowerBox|Icon=Leadership Tactics.png|Name=[[Leadership#Tactics|Tactics]]|Effect=Toggle Resistance, Team | ||
+ | |Desc=Part of the [[Leadership]] power pool available to all archetypes. Provides resistance to Confuse and Fear.}} | ||
+ | |||
+ | {{PowerBox|Icon=Leadership Vengence.png|Name=[[Leadership#Vengeance|Vengeance]]|Effect=Click Resistance, Team | ||
+ | |Desc=Part of the [[Leadership]] power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback.}} | ||
+ | |||
+ | === Protecting Ally === | ||
+ | |||
+ | {{PowerBox|Icon=Leadership Tactics.png|Name=[[Leadership#Tactics|Tactics]]|Effect=Toggle Resistance, Team | ||
+ | |Desc=Part of the [[Leadership]] power pool available to all archetypes. Provides resistance to Confuse and Fear.}} | ||
+ | |||
+ | {{PowerBox|Icon=Leadership Vengence.png|Name=[[Leadership#Vengeance|Vengeance]]|Effect=Click Resistance, Team | ||
+ | |Desc=Part of the [[Leadership]] power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback.}} | ||
+ | |||
+ | |||
+ | ==Inspirations Against Sleep== | ||
+ | |||
+ | {{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_1.png|Name=[[Inspirations#Resist Effects Inspirations|Break Free]]|Effect=Resistance+Protection, Self | ||
+ | |Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}} | ||
+ | |||
+ | {{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_2.png|Name=[[Inspirations#Resist Effects Inspirations|Emerge]]|Effect=Resistance+Protection, Self | ||
+ | |Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}} | ||
+ | |||
+ | {{PowerBox|Icon=Inspiration_resist_sleep_hold_Lvl_3.png|Name=[[Inspirations#Resist Effects Inspirations|Escape]]|Effect=Resistance+Protection, Self | ||
+ | |Desc=This [[Inspirations|inspiration]] protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}} | ||
− | {{PowerBox|Icon= | + | {{PowerBox|Icon=Inspiration_Mes_Protect_Lvl_2.png|Name=[[Inspirations#Siren.27s_Call|Strength of Will]]|Effect=Resistance, Self |
+ | |Desc=This [[Inspirations|inspiration]] provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate.}} | ||
+ | [[Category:Status Effects|Confuse]] |
Revision as of 04:39, 14 December 2008
Overview
Below is a list that utilizes the confuse mechanic somehow: causing it or protecting/resisting it.
Powers That Cause Confusion
Blinding Powder Ranged (Cone) Confuse Mag 2 This power is available to Stalkers from the Ninjitsu powerset, as well as to Ninjas Masterminds' Jounin after their Kuji In Zen upgrade. |
Arctic Air Toggle PBAoE Confuse Mag 3 This power is available to Controllers and Dominators through the Ice Control primary power set. |
Seeds of Confusion Ranged Cone, Confusion (Mag 3) This power is available to Controllers and Dominators through the Plant Control primary power set. |
Deceive Range, Target Confuse (Mag 3) This power is available to Controllers through the Illusion Control primary power set. |
Confuse Range, Target Confuse (Mag 3) This power is available to Arachnos Widows who have undertaken the Fortunata path. |
Confuse Ranged, Target Confuse (Mag 3) This power is available to Controllers and Dominators through the Mind Control primary power set. |
Mass Confusion Ranged Targeted AoE, Foe Confuse (Mag 3) This power is available to Controllers and Dominators through the Mind Control primary power set. |
World of Confusion Toggle: PBAOE Confuse (Mag 2), Minor Psionic Damage This power is available to Blasters through the Mental Manipulation secondary power set and to Defenders through the Psychic Mastery ancillary pool. |
Powers Against Confuse
Protecting Self
Tactics Toggle Resistance, Team Part of the Leadership power pool available to all archetypes. Provides resistance to Confuse and Fear. |
Vengeance Click Resistance, Team Part of the Leadership power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback. |
Protecting Ally
Tactics Toggle Resistance, Team Part of the Leadership power pool available to all archetypes. Provides resistance to Confuse and Fear. |
Vengeance Click Resistance, Team Part of the Leadership power pool available to all archetypes. Provides resistance to Disorient, Hold, Immobilize, Sleep, Confuse, Taunt, and Knockback. |
Inspirations Against Sleep
Break Free Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Emerge Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Escape Resistance+Protection, Self This inspiration protects against and provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |
Strength of Will Resistance, Self This inspiration provides resistance to sleep, hold, immobilization, disorient, fear, confuse, knockback, repel, taunt, and placate. |