Difference between revisions of "User:Tidbit Jr./Powers"
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===Radioactive Aura=== | ===Radioactive Aura=== | ||
+ | You can emmit controlled levels of radiation in order to protect yourself in combat. | ||
{{NPC Text|title=Power Tables | {{NPC Text|title=Power Tables | ||
− | |text='''Brute / Scrapper / Tanker''' | + | |text='''Brute / Scrapper / Tanker''' |
{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
− | {{Powers_SplitLevelRow|Icon= | + | {{Powers_SplitLevelRow|Icon=RadiationBurst_Irradiate.png |
|Power=Radiation Cloud | |Power=Radiation Cloud | ||
|PriLevel=1 | |PriLevel=1 | ||
|SecLevel=1 | |SecLevel=1 | ||
− | |Effect=(Toggle)(Point Blank | + | |Effect=(Toggle)(Point Blank) Foe Damage over Time(Energy), Taunt |
|Border=1}} | |Border=1}} | ||
{{Powers_SplitLevelRow|Icon=EnergyAura_KineticShield.png | {{Powers_SplitLevelRow|Icon=EnergyAura_KineticShield.png | ||
Line 1,389: | Line 1,390: | ||
|Border=1}} | |Border=1}} | ||
{{Powers_SplitLevelRow|Icon=EnergyAura_Entropy.png | {{Powers_SplitLevelRow|Icon=EnergyAura_Entropy.png | ||
− | |Power= | + | |Power=Invigorating Radiation |
|PriLevel=6 | |PriLevel=6 | ||
|SecLevel=10 | |SecLevel=10 | ||
− | |Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Sleep), +Resistance(Energy) | + | |Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Sleep), +Resistance(Energy, Toxic) |
|Border=1}} | |Border=1}} | ||
− | {{Powers_SplitLevelRow|Icon= | + | {{Powers_SplitLevelRow|Icon=LuminousAura_Incandescence.png |
− | |Power= | + | |Power=Permaradiation |
|PriLevel=8 | |PriLevel=8 | ||
|SecLevel=16 | |SecLevel=16 | ||
− | |Effect= | + | |Effect=(Auto) Self +Resistance(Energy, Toxic) |
|Border=1}} | |Border=1}} | ||
{{Powers_SplitLevelRow|Icon=SuperReflexes_Quickness.png | {{Powers_SplitLevelRow|Icon=SuperReflexes_Quickness.png | ||
Line 1,422: | Line 1,423: | ||
|PriLevel=32 | |PriLevel=32 | ||
|SecLevel=38 | |SecLevel=38 | ||
+ | |Effect=Self +Defense(All), +Max Hit Points, +Recovery; <br>(Delayed) Self -Health, -Endurance | ||
+ | |Border=1}} | ||
+ | {{Powers_Footer}} | ||
+ | |||
+ | '''Stalker''' | ||
+ | {{Powers_LevelHeader}} | ||
+ | {{Powers_LevelRow|Icon=EnergyAura_Cloak.png | ||
+ | |Power=Hide | ||
+ | |Level=1 | ||
+ | |Effect=(Toggle) Self +Steath, +Defense(All) | ||
+ | |Border=1}} | ||
+ | {{Powers_LevelRow|Icon=EnergyAura_KineticShield.png | ||
+ | |Power=Radiation Shield | ||
+ | |Level=2 | ||
+ | |Effect=(Toggle) Self +Resistance(Smashing, Lethal, Energy, Toxic) | ||
+ | |Border=1}} | ||
+ | {{Powers_LevelRow|Icon=LuminousAura_ReformEssence.png | ||
+ | |Power=Chemoradiation | ||
+ | |Level=4 | ||
+ | |Effect=Self Heal, +Resistance(Toxic) | ||
+ | |Border=1}} | ||
+ | {{Powers_LevelRow|Icon=EnergyAura_Entropy.png | ||
+ | |Power=Invigorating Radiation | ||
+ | |Level=10 | ||
+ | |Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Sleep), +Resistance(Energy, Toxic) | ||
+ | |Border=1}} | ||
+ | {{Powers_LevelRow|Icon=LuminousAura_Incandescence.png | ||
+ | |Power=Permaradiation | ||
+ | |Level=16 | ||
+ | |Effect=(Auto) Self +Resistance(Energy, Toxic) | ||
+ | |Border=1}} | ||
+ | {{Powers_LevelRow|Icon=SuperReflexes_Quickness.png | ||
+ | |Power=Accelerated Metabolism | ||
+ | |Level=20 | ||
+ | |Effect=(Auto) Self +Resistance(Toxic, Sleep), +Recharge, +Speed | ||
+ | |Border=1}} | ||
+ | {{Powers_LevelRow|Icon=EnergyAura_Protection.png | ||
+ | |Power=Fallout Shield | ||
+ | |Level=28 | ||
+ | |Effect=(Toggle) Self +Resistance(Heat, Cold, Energy, Negative, Toxic), +Resistance(Endurance Drain) | ||
+ | |Border=1}} | ||
+ | {{Powers_LevelRow|Icon=LuminousAura_RestoreEssence.png | ||
+ | |Power=Self Mutation | ||
+ | |Level=35 | ||
+ | |Effect=Self Ressurect, +Protection(XP Debt), +Damage, +Accuracy, +Recharge; <br>(Delayed) Self -Damage, -Accuracy, -Recharge | ||
+ | |Border=1}} | ||
+ | {{Powers_LevelRow|Icon=EnergyAura_Overload.png | ||
+ | |Power=Overcharge | ||
+ | |Level=38 | ||
|Effect=Self +Defense(All), +Max Hit Points, +Recovery; <br>(Delayed) Self -Health, -Endurance | |Effect=Self +Defense(All), +Max Hit Points, +Recovery; <br>(Delayed) Self -Health, -Endurance | ||
|Border=1}} | |Border=1}} | ||
Line 1,428: | Line 1,478: | ||
{{clr}} | {{clr}} | ||
}} | }} | ||
+ | |||
+ | {{NPC Text|title=Power Information|text= | ||
+ | |||
+ | <b><font size="2">[[Image:SuperReflexes_Quickness.png|22px]] Accelerated Metabolism</font></b> | ||
+ | <br>Your radiation has permanently increased your metabolism, giving you a bonus to recharge and movement speed. This power is always on and costs no endurance. | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Flight}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Running Speed}}}} | ||
+ | {{PowerBlock_Sets|{{Set Flight}}}} | ||
+ | {{PowerBlock_Blank|{{Set Running}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | <b><font size="2">[[Image:LuminousAura_ReformEssence.png|22px]] Chemoradiation</font></b> | ||
+ | <br>You can absorb some of your own radiation directly out of your aura, boosting your body's healing rate for a moment to effectively heal most of your wounds, and granting you a lingering resistance to toxic damage for a short while. Recharge: Long | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
+ | {{PowerBlock_Blank|{{Increase Attack Rate}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Sets|{{Set Healing}}}} | ||
+ | {{PowerBlock_Blank|{{Set Resist Damage}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | <b><font size="2">[[Image:EnergyAura_Protection.png|22px]] Fallout Shield</font></b> | ||
+ | <br>Concentrating the fallout from your radioactive aura can further protect you from other radiation and toxins, as well as increase your resistance to heat, cold, energy, and negative energy attacks. This fallout also blocks most endurance draining effects. Recharge: Fast | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | ||
+ | {{PowerBlock_Blank|{{Increase Attack Rate}}}} | ||
+ | {{PowerBlock_Sets|{{Set Resist Damage}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | <b><font size="2">[[Image:EnergyAura_Cloak.png|22px]] Hide</font></b> | ||
+ | <br>Hide makes you almost impossible to detect. When properly hidden, a stalker can pull off critical hits with his attacks, and even land a massive assassin's strike with an assassin's power. When you attack or are damaged while using this power, you will be discovered. Even if discovered, you are hard to see and retain some bonus to defense. Unlike most stealth powers, hide can be used at the same time as other concealment powers, giving you even greater stealth capability. No Endurance cost. Recharge: Moderate | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Defense Buff}}}} | ||
+ | {{PowerBlock_Blank|{{Increase Attack Rate}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Sets|{{Set Defense}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | <b><font size="2">[[Image:EnergyAura_Entropy.png|22px]] Invigorating Radiation</font></b> | ||
+ | <br>As long as this power is active, your radioactive aura will boost your own strength, giving you the power to protect yourself from disorient, hold, immobilize, and sleep effects, as well as further enhancing your resistance to radiation and toxic damage. Recharge: Moderate | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | ||
+ | {{PowerBlock_Blank|{{Increase Attack Rate}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Sets|{{Set Resist Damage}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | <b><font size="2">[[Image:EnergyAura_Overload.png|22px]] Overcharge</font></b> | ||
+ | <br>You can overload your radioactive aura, coating yourslf in a dense cloud of radiation. This cloud will deflect most forms of attack, and effectively boosts your own hit points at the same time, as well as slightly increasing you recovery rate. When this power wears off, you will be drained of most (but not all) health and endurance, yet quickly able to recover if you play your cards right. Recharge: Very Long | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Defense Buff}}}} | ||
+ | {{PowerBlock_Blank|{{Increase Attack Rate}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Sets|{{Set Defense}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | <b><font size="2">[[Image:LuminousAura_Incandescence.png|22px]] Permaradiation</font></b> | ||
+ | <br>You are permanently irradiated, giving you resistance to other forms of radiation as well as toxins. This power is always on and costs no endurance. | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | ||
+ | {{PowerBlock_Sets|{{Set Resist Damage}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | <b><font size="2">[[Image:RadiationBurst_Irradiate.png|22px]] Radiation Cloud</font></b> | ||
+ | <br>You expel a minor dose of radiation constantly, harming all foes nearby. Damage: Minor (DoT), Recharge: Moderate | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Damage|Minor - Energy}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Damage}}}} | ||
+ | {{PowerBlock_Blank|{{Increase Attack Rate}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Sets|{{Set PBAoE Damage}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | <b><font size="2">[[Image:EnergyAura_KineticShield.png|22px]] Radiation Shield</font></b> | ||
+ | <br>While active, you protect yourself in a cloud of radiation that buffers your body's resistance to physical, radiation, and poison attacks. Recharge: Fast | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | ||
+ | {{PowerBlock_Blank|{{Increase Attack Rate}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Sets|{{Set Resist Damage}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | <b><font size="2">[[Image:LuminousAura_RestoreEssence.png|22px]] Self Mutation</font></b> | ||
+ | <br>By emitting a spark of concentrated radiation, you can restore your own aura enough to continue fighting. This new-found energy will also boost your accuracy, damage, and recovery rate for a short while. However, when this power wears off, your accuracy, damage, and recovery rate will be reduced by the same amount and for the same duration. Recharge: Long | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | ||
+ | {{PowerBlock_Blank|{{Increase Attack Rate}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Sets|{{Set Endurance Modification}}}} | ||
+ | {{PowerBlock_Blank|{{Set Healing}}}} | ||
+ | {{PowerBlock_Blank|{{Set To Hit Buff}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | |||
+ | [[User:{{PAGENAME}}#Radioactive_Aura|Back to top.]]}} | ||
{{clr}} | {{clr}} |
Revision as of 00:15, 8 December 2008
|
This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.
Contents
Notes
- Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
- Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
- Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
Random Powers
Power | Level as Primary | Level as Secondary | Effect | |
Absolute Zero | 32 | 38 | (PBAoE) Foe Extreme Damage(Cold), Hold, -Recharge, -Speed; Self -Endurance, -Recovery | |
Seismic Blast | 32 | 38 | (PBAoE) Foe Extreme Damage(Smashing), Knockback, -Damage; Self -Endurance, -Recovery |
Refitted Powersets
Powersets reworked to fit other archetypes.
Pool Powers
With the expansion of epic power pools to include a fifth choice, I'd seen a suggestion of expanding the normal power pools by one power at the same tier. Here are my suggested powers.
Veteran Rewards
Blast Sets
- Pulse Rifle
- Water Blast
Dual Pistols
You can dual wield pistols with extreme precision and skill, and are equipped with several different munition types.
Control Sets
- Electricity Control
- Gadget Control
Dark Control
Focus the dark power of the netherworld to control your foes.
Pet Sets
- Demonology - Circle Behemoth as top tier?
- Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
- Police (hero only? Thugs antihesis?)
- Pirates
- Samurai
- Wolfpack - 5th/Council Warwolves moreso than animals
Knights
You are as a medieval lord, commanding a group of knights with Spartan strength, guts, and might.
Support Sets
- Earth Domination (Earthly Aura wasn't too appealing)
- Electrical Aura (Magnetic Aura?)
- Energy Field (it'll be different from Force Field, I swear! :P )
- Teamwork (requires the Arachnos Widow to rename its set)
Earth Domination
You have the ability to manipulate earthly elements such as stone and minerals.
Melee Sets
- Energy Blade
- Gravity Melee
- Illusory Melee
- Poison Melee
- Polearm
- Psionic Melee
- Scythe
- Staff
Radiation Melee
Defense Sets
- Energy Aura (see Kinetic Aura for reason for change)
- Force Armor
- Kinetic Aura (Energy Aura change)
- Radiatioactive Aura
- Sonic Armor
- Storm Aura
Psionic Aura
You have a psychic aura. Whether this is because of a third eye, extrasensory, or a connection to the spirit world, you have the ability to protect yourself with your own mind.
Radioactive Aura
You can emmit controlled levels of radiation in order to protect yourself in combat.
Street Defense
You are both tough and self-trained at combat. Though you do not have any real invulnerabilities, armors, or super reflexes, your combination of defenses can be just as good as all of those.
Tech Armor
You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress.
Manipulation Sets
- Darkness Manipulation
- Earth Manipulation
- Force Manipulation
- Gravity Manipulation
- Illusion Manipulation (Light Manipulation?)
- Kinetic Manipulation
- Ninjitsu Manipulation (Ninjutsu Manipulation?)
- Plant Manipulation (Thorn Manipulation?)
- Poison Manipulation (Toxin Manipulation?)
- Radiation Manipulation
- Sonic Manipulation (Sound Manipulation?)
- Storm Manipulation
- Traps
- Trick Arrows
Martial Arts
You know a plethera of ancient techniques which can give you the upper-hand in combat.
Strength Manipulation
You have the ability to manipulate your muscles, giving you temporary super-human strength.
Assault Sets
- Archery Assault
- Assault Weapons
- Dark Assault
- Feral Assault (Claws)
- Force Assault (Force Field)
- Gravity Assault
- Kinetic Assault
- Illusory Assault
- Martial Arts (w/ chi blasts?)
- Medieval Assault (Archery + Broad Sword)
- Ninjutsu Assault (Katana + Ninjitsu)
- Radiation Assault (Radiant Assault?)
- Sonic Assault
- Stony Assault
- Storm Assault (Electricity Assault's counterpart?)
- Tech Assault (Pulse Rifle)
- Urban Assault (Dual Pistols)
Ancillary Sets
Blaster
Controller
Defender
Scrapper
Tanker
Special Note on Color Schemes (Note to Self)
- Blaster = armor set's
- Controller = blast set's
- Defender = melee set's
- Scrapper = special? blast set's?
- Tanker = blast set's
Archetypes
Rikti
An idea for a Rikti-based epic archetype that would be available to both heroes and villains.