Difference between revisions of "Pain Domination"
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{{PowerBlock_Blank|PBAoE, Foe -RES(All), -DEF(All)}} | {{PowerBlock_Blank|PBAoE, Foe -RES(All), -DEF(All)}} | ||
− | {{PowerBlock_Enhancements | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
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{{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | {{PowerBlock_Blank|{{Enhance Defense Debuff}}}} | ||
− | {{PowerBlock_Blank|{{Enhance | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
+ | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
+ | {{PowerBlock_Sets|{{Set Defense Debuff}}?}} | ||
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{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
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{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
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{{PowerBlock_Blank|PBAoE, Team +Heal}} | {{PowerBlock_Blank|PBAoE, Team +Heal}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
+ | {{PowerBlock_Sets|{{Set Healing}}?}} | ||
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{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | {{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Sets|{{Set Healing}}?}} |
+ | {{PowerBlock_Blank|{{Set Endurance Modification}}?}} | ||
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{{PowerBlock_Blank|Self Moderate DMG(Special), +DMG}} | {{PowerBlock_Blank|Self Moderate DMG(Special), +DMG}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
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{{PowerBlock_Blank|Ally Heal}} | {{PowerBlock_Blank|Ally Heal}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
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{{PowerBlock_Blank|PBAoE, Team Minor Periodic Heal}} | {{PowerBlock_Blank|PBAoE, Team Minor Periodic Heal}} | ||
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
+ | {{PowerBlock_Sets|{{Set Healing}}?}} | ||
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{{PowerBlock_Effects|Toggle}} | {{PowerBlock_Effects|Toggle}} | ||
{{PowerBlock_Blank|PBAoE, Team +Regen}} | {{PowerBlock_Blank|PBAoE, Team +Regen}} | ||
− | {{PowerBlock_Enhancements|?}} | + | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}?}} |
+ | {{PowerBlock_Blank|{{Enhance Heal}}?}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge}}?}} | ||
+ | {{PowerBlock_Sets|{{Set Healing}}?}} | ||
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{{PowerBlock_Blank|PBAoE Team +To-Hit, +DMG, +RES(All DMG, Placate)}} | {{PowerBlock_Blank|PBAoE Team +To-Hit, +DMG, +RES(All DMG, Placate)}} | ||
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | {{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}?}} | ||
{{PowerBlock_Blank|{{Enhance Recharge}}}} | {{PowerBlock_Blank|{{Enhance Recharge}}}} | ||
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Buff}}}} | ||
+ | {{PowerBlock_Sets|{{Set Resist Damage}}?}} | ||
+ | {{PowerBlock_Blank|{{Set To Hit Buff}}?}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
+ | |||
+ | |||
+ | == External Links == | ||
+ | * {{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Corruptor|Type=Buff}} | ||
+ | * {{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}} | ||
[[Category:Powersets]] | [[Category:Powersets]] | ||
+ | [[Category:Corruptor Secondary]] | ||
+ | [[Category:Mastermind Secondary]] |
Revision as of 18:42, 4 December 2008
Overview
Pain Domination is an upcoming buff powerset announced to be released in Issue 13. It is available as a secondary to both Corruptors and Masterminds, and is the antithesis of the Hero healing powerset Empathy.
Empathy gives you the ability to heal and aid allies as well as yourself. Empathy has no offensive powers, but its heals and buffs are unmatched.
Power Table
Corruptors
The Pain Domination powerset is available as a secondary powerset for Corruptors. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Nullify Pain | 1 | Click: PBAoE, Team +Heal | |
Soothe | 2 | Click: Ally Heal | |
Share Pain | 4 | Click: Ally Strong Heal, Self Moderate DMG(Special), +DMG | |
Conduit of Pain | 10 | Click: Ally Rez; Self: +DMG, +Recharge, +Recovery, +To-Hit, +Special | |
Enforced Morale | 16 | Click: Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception, +Recharge, +Speed, Minor Damage | |
Soothing Aura | 20 | Toggle: PBAoE, Team Minor Periodic Heal | |
World of Pain | 28 | Click: PBAoE, Team +To-Hit, +DMG, +RES(All DMG, Placate) | |
Anguishing Cry | 35 | Click: PBAoE, Foe -RES(All), -DEF(All) | |
Painbringer | 38 | Click: Ally, +Regeneration, +Recovery, +DMG |
Masterminds
The Pain Domination powerset is available as a secondary powerset for Masterminds. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Nullify Pain | 1 | Click: PBAoE, Team +Heal | |
Soothe | 2 | Click: Ally Heal | |
Share Pain | 4 | Click: Ally Strong Heal, Self Moderate DMG(Special), +DMG | |
Conduit of Pain | 10 | Click: Ally Rez; Self: +DMG, +Recharge, +Recovery, +To-Hit, +Special | |
Enforced Morale | 16 | Click: Ally +Res(Disorient, Hold, Sleep, Immobilize, Fear, Confuse), +Perception, +Recharge, +Speed, Minor Damage | |
Suppress Pain | 20 | Toggle: PBAoE, Team +Regen | |
World of Pain | 28 | Click: PBAoE, Team +To-Hit, +DMG, +RES(All DMG, Placate) | |
Anguishing Cry | 35 | Click: PBAoE, Foe -RES(All), -DEF(All) | |
Painbringer | 38 | Click: Ally, +Regeneration, +Recovery, +DMG |
Powers
Anguishing Cry
You let out an Anguishing Cry causing a great deal of pain in your foes reducing their resistance and defense to damage for a short time.
Recharge | Very Long |
Minimum Level | 35 (Corruptor) |
35 (Mastermind) | |
Effects | Click |
PBAoE, Foe -RES(All), -DEF(All) | |
Enhancements | Enhance Accuracy |
Enhance Defense Debuff | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense Debuff? |
Conduit of Pain
You revive a fallen ally by becoming a Conduit of Pain and transferring the pain that was inflicted upon them back upon your enemies. This will briefly empower you increasing your damage output, recovery rate, attack rate and chance to hit. After a minute the effect will wear off leaving you weakened for 30 seconds. Your damage, attack rate and chance to hit will all be reduced during this period. Recharge: Very Long.
Enforced Morale
Frees an ally from any Disorient, Hold, Sleep, Fear, Confuse and Immobilize effects and leaves them resistant to such effects for a good while. Also, grants target clearer Perception to see hidden foes, and a minor recharge and movement speed boost. Protection and Movement boost will improve with Multiple applications and as you advance in level, although the Recharge and Movement boost will only apply for the first few applications. If the ally is not damaged, Enforce Morale will cause them some pain before granting its benefits. Recharge: Fast
Nullify Pain
Nullify Pain will heal nearby allies for some hit points by numbing the pain caused by their wounds. Nullify Pain is not as potent as Soothe, but can heal multiple targets at once. Recharge: Moderate
Recharge | Moderate |
Minimum Level | 1 (Corruptor) |
1 (Mastermind) | |
Effects | Click |
PBAoE, Team +Heal | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb? |
Painbringer
You transform an ally to pain incarnate turning them into an inexhaustible killing machine. While the character is imbued with this power they will benefit from incredible health regeneration, endurance recovery and improved damage potential for a short time.
Recharge | Very Long |
Minimum Level | 38 (Corruptor) |
38 (Mastermind) | |
Effects | Click |
Ally, +Regeneration, +Recovery, +DMG | |
Enhancements | Enhance Endurance Modification |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb? |
Endurance Modification? |
Share Pain draws away some of an ally's anguish caused by their wounds, but damages the user. The pain caused by this power causes the user to go into a frenzy, briefly increasing their damage out put.
Recharge | Moderate |
Damage | Superior (Smashing) |
Minimum Level | 4 (Corruptor) |
4 (Mastermind) | |
Effects | Click |
Ally Strong Heal, | |
Self Moderate DMG(Special), +DMG | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb? |
Soothe
You heal an ally by numbing their pain and calming their mind. You cannot use this power on yourself.
Recharge | Fast |
Minimum Level | 2 (Corruptor) |
2 (Mastermind) | |
Effects | Click |
Ally Heal | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Healing/Absorb? |
Soothing Aura
While this power is active all nearby allies will be healed by Soothing Aura every couple of seconds for a small portion of their health.
Recharge | Fast |
Minimum Level | 20 (Corruptor) |
Effects | Toggle |
PBAoE, Team Minor Periodic Heal | |
Enhancements | Reduce Endurance Cost |
Enhance Heal | |
Increase Attack Rate | |
Set Categories | Healing/Absorb? |
Suppress Pain
While this power is active all nearby allies will be have their regeneration rate increased dramatically.
Recharge | Fast |
Minimum Level | 20 (Mastermind) |
Effects | Toggle |
PBAoE, Team +Regen | |
Enhancements | Reduce Endurance Cost? |
Enhance Heal? | |
Increase Attack Rate? | |
Set Categories | Healing/Absorb? |
World of Pain
When this power is activated the user and all nearby team members will gain a moderate damage, resistance, and to-hit bonus. Additionally those affected by this power will have their resistance to placate effects improved.
Recharge | Very Long |
Minimum Level | 28 (Corruptor) |
28 (Mastermind) | |
Effects | Click |
PBAoE Team +To-Hit, +DMG, +RES(All DMG, Placate) | |
Enhancements | Enhance Damage Resistance |
Reduce Endurance Cost? | |
Increase Attack Rate | |
Enhance ToHit Buff | |
Set Categories | Resist Damage? |
To Hit Buff? |