Difference between revisions of "Dark Miasma"
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{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
− | {{Powers_SplitLevelRow|Icon=DarkMiasma_TwilightGrasp.png|Power=Twilight Grasp|PriLevel=1|SecLevel=1|Effect= Ranged, Foe - | + | {{Powers_SplitLevelRow|Icon=DarkMiasma_TwilightGrasp.png|Power=Twilight Grasp|PriLevel=1|SecLevel=1|Effect= Ranged, Foe -To Hit -Damage, Team Heal|Border=1}} |
{{Powers_SplitLevelRow|Icon=DarkMiasma_TarPatch.png|Power=Tar Patch|PriLevel=1|SecLevel=2|Effect=Ranged Targeted area of effect, Target -Speed, -Resistance, -Fly|Border=1}} | {{Powers_SplitLevelRow|Icon=DarkMiasma_TarPatch.png|Power=Tar Patch|PriLevel=1|SecLevel=2|Effect=Ranged Targeted area of effect, Target -Speed, -Resistance, -Fly|Border=1}} | ||
− | {{Powers_SplitLevelRow|Icon=DarkMiasma_DarkestNight.png|Power=Darkest Night|PriLevel=2|SecLevel=4|Effect=Toggle: Ranged Targeted area of effect, Foe -Damage, Foe - | + | {{Powers_SplitLevelRow|Icon=DarkMiasma_DarkestNight.png|Power=Darkest Night|PriLevel=2|SecLevel=4|Effect=Toggle: Ranged Targeted area of effect, Foe -Damage, Foe -To Hit|Border=1}} |
{{Powers_SplitLevelRow|Icon=DarkMiasma_HowlingTwilight.png|Power=Howling Twilight|PriLevel=6|SecLevel=10|Effect=Ranged Targeted area of effect, Minor damage (Negative), Target Slow, -Recharge, Disorient, Ally resurrect|Border=1}} | {{Powers_SplitLevelRow|Icon=DarkMiasma_HowlingTwilight.png|Power=Howling Twilight|PriLevel=6|SecLevel=10|Effect=Ranged Targeted area of effect, Minor damage (Negative), Target Slow, -Recharge, Disorient, Ally resurrect|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=DarkMiasma_ShadowFall.png|Power=Shadow Fall|PriLevel=8|SecLevel=16|Effect=Toggle: Point blank area of effect, Team Stealth, +Defense (All), +Resistance (Energy, Negative, Psionics, Fear)|Border=1}} | {{Powers_SplitLevelRow|Icon=DarkMiasma_ShadowFall.png|Power=Shadow Fall|PriLevel=8|SecLevel=16|Effect=Toggle: Point blank area of effect, Team Stealth, +Defense (All), +Resistance (Energy, Negative, Psionics, Fear)|Border=1}} | ||
− | {{Powers_SplitLevelRow|Icon=DarkMiasma_FearsomeAura.png|Power=Fearsome Stare|PriLevel=12|SecLevel=20|Effect=Ranged (Cone), Foe Fear, - | + | {{Powers_SplitLevelRow|Icon=DarkMiasma_FearsomeAura.png|Power=Fearsome Stare|PriLevel=12|SecLevel=20|Effect=Ranged (Cone), Foe Fear, -To Hit|Border=1}} |
{{Powers_SplitLevelRow|Icon=DarkMiasma_PetrifyingGaze.png|Power=Petrifying Gaze|PriLevel=18|SecLevel=28|Effect=Ranged Hold|Border=1}} | {{Powers_SplitLevelRow|Icon=DarkMiasma_PetrifyingGaze.png|Power=Petrifying Gaze|PriLevel=18|SecLevel=28|Effect=Ranged Hold|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=DarkMiasma_BlackHole.png|Power=Black Hole|PriLevel=26|SecLevel=35|Effect=Ranged Targeted area of effect, Foe Intangible|Border=1}} | {{Powers_SplitLevelRow|Icon=DarkMiasma_BlackHole.png|Power=Black Hole|PriLevel=26|SecLevel=35|Effect=Ranged Targeted area of effect, Foe Intangible|Border=1}} | ||
Line 31: | Line 31: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[Image: | + | {{PowerBlock_Level|[[Image:V archetypeicon corruptor.png|18px]] 35 (Corruptor)}} |
− | {{PowerBlock_Blank|[[Image: | + | {{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 26 (Defender)}} |
{{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 35 (Mastermind)}} | {{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 35 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged (Targeted AoE)}} | {{PowerBlock_Effects|Ranged (Targeted AoE)}} | ||
{{PowerBlock_Blank|Foe Intangible}} | {{PowerBlock_Blank|Foe Intangible}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
− | |||
− | |||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Intangibility}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | {{PowerBlock Sets| | + | {{PowerBlock Sets|None}} |
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 54: | Line 54: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[Image: | + | {{PowerBlock_Level|[[Image:V archetypeicon corruptor.png|18px]] 38 (Corruptor)}} |
− | {{PowerBlock_Blank|[[Image: | + | {{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 32 (Defender)}} |
{{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 38 (Mastermind)}} | {{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 38 (Mastermind)}} | ||
{{PowerBlock_Effects|Summon Dark Servant}} | {{PowerBlock_Effects|Summon Dark Servant}} | ||
− | {{PowerBlock_Other|Header=Powers|Text=[[Image:DarkMiasma_ChillOfTheNight.png|18px]] Chill of the Night (PBAoE), Minor Damage (Negative), Foe - | + | {{PowerBlock_Other|Header=Powers|Text=[[Image:DarkMiasma_ChillOfTheNight.png|18px]] Chill of the Night (PBAoE), Minor Damage (Negative), Foe -To Hit}} |
− | {{PowerBlock_Blank|[[Image:DarkMiasma_TwilightGrasp.png|18px]] Twilight Grasp (Ranged) Foe - | + | {{PowerBlock_Blank|[[Image:DarkMiasma_TwilightGrasp.png|18px]] Twilight Grasp (Ranged) Foe -To Hit -Damage, Team Heal}} |
{{PowerBlock_Blank|[[Image:DarkMiasma_PetrifyingGaze.png|18px]] Petrifying Gaze (Ranged Hold)}} | {{PowerBlock_Blank|[[Image:DarkMiasma_PetrifyingGaze.png|18px]] Petrifying Gaze (Ranged Hold)}} | ||
− | {{PowerBlock_Blank|[[Image:DarkMiasma_DarkestNight.png|18px]] Darkest Night (Toggle: Ranged; Targeted AoE), Foe - | + | {{PowerBlock_Blank|[[Image:DarkMiasma_DarkestNight.png|18px]] Darkest Night (Toggle: Ranged; Targeted AoE), Foe -To Hit, -Damage}} |
− | {{PowerBlock_Blank|[[Image:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles (Ranged, Cone), Medium Damage (Negative/Smash), Foe Immobilize, Foe - | + | {{PowerBlock_Blank|[[Image:DarkCast_TenebrousTentacles.png|18px]] Tenebrous Tentacles (Ranged, Cone), Medium Damage (Negative/Smash), Foe Immobilize, Foe -To Hit}} |
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
− | {{PowerBlock_Blank|{{ | + | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} |
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Hold}}}} | ||
{{PowerBlock_Blank|{{Enhance Immobilization}}}} | {{PowerBlock_Blank|{{Enhance Immobilization}}}} | ||
− | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | {{PowerBlock_Blank|{{Enhance | + | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} |
{{PowerBlock Sets|{{Set Healing}}}} | {{PowerBlock Sets|{{Set Healing}}}} | ||
− | |||
− | |||
{{PowerBlock_Blank|{{Set Holds}}}} | {{PowerBlock_Blank|{{Set Holds}}}} | ||
+ | {{PowerBlock_Blank|{{Set Immobilize}}}} | ||
+ | {{PowerBlock_Blank|{{Set ToHit Debuff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
=== [[Image:DarkMiasma_DarkestNight.png]] Darkest Night === | === [[Image:DarkMiasma_DarkestNight.png]] Darkest Night === | ||
− | While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and | + | While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active. |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[Image: | + | {{PowerBlock_Level|[[Image:V archetypeicon corruptor.png|18px]] 4 (Corruptor)}} |
− | {{PowerBlock_Blank|[[Image: | + | {{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 2 (Defender)}} |
{{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 4 (Mastermind)}} | {{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 4 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
{{PowerBlock_Blank|Targeted area of effect}} | {{PowerBlock_Blank|Targeted area of effect}} | ||
− | {{PowerBlock_Blank|1=Foe {{Nobr|-Damage}}, {{Nobr|- | + | {{PowerBlock_Blank|1=Foe {{Nobr|-Damage}}, {{Nobr|-To Hit}} }} |
{{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
Line 101: | Line 101: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[Image: | + | {{PowerBlock_Level|[[Image:V archetypeicon corruptor.png|18px]] 20 (Corruptor)}} |
− | {{PowerBlock_Blank|[[Image: | + | {{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 12 (Defender)}} |
{{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 20 (Mastermind)}} | {{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 20 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged (Cone)}} | {{PowerBlock_Effects|Ranged (Cone)}} | ||
{{PowerBlock_Blank|Foe Fear}} | {{PowerBlock_Blank|Foe Fear}} | ||
− | {{PowerBlock_Blank|- | + | {{PowerBlock_Blank|-To Hit}} |
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
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{{PowerBlock_Damage|Minor (Negative)}} | {{PowerBlock_Damage|Minor (Negative)}} | ||
{{PowerBlock_Recharge|Very Long}} | {{PowerBlock_Recharge|Very Long}} | ||
− | {{PowerBlock_Level|[[Image: | + | {{PowerBlock_Level|[[Image:V archetypeicon corruptor.png|18px]] 10 (Corruptor)}} |
− | {{PowerBlock_Blank|[[Image: | + | {{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 6 (Defender)}} |
{{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 10 (Mastermind)}} | {{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 10 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged (AoE)}} | {{PowerBlock_Effects|Ranged (AoE)}} | ||
{{PowerBlock_Blank|Target Slow, -Recharge, Disorient, Ally Rez}} | {{PowerBlock_Blank|Target Slow, -Recharge, Disorient, Ally Rez}} | ||
− | {{PowerBlock_Enhancements|{{Enhance | + | {{PowerBlock_Enhancements|{{Enhance Damage}}}} |
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
− | |||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | {{PowerBlock_Blank|{{Enhance | + | {{PowerBlock_Blank|{{Enhance Slow}}}} |
− | {{PowerBlock Sets|{{Set Stuns}}}} | + | {{PowerBlock_Blank|{{Enhance Disorient}}}} |
+ | {{PowerBlock Sets|{{Set Targeted AoE Damage}}}} | ||
+ | {{PowerBlock Blank|{{Set Stuns}}}} | ||
{{PowerBlock Blank|{{Set Slow Movement}}}} | {{PowerBlock Blank|{{Set Slow Movement}}}} | ||
− | |||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[Image: | + | {{PowerBlock_Level|[[Image:V archetypeicon corruptor.png|18px]] 28 (Corruptor)}} |
− | {{PowerBlock_Blank|[[Image: | + | {{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 18 (Defender)}} |
{{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 28 (Mastermind)}} | {{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 28 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged Hold}} | {{PowerBlock_Effects|Ranged Hold}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
− | |||
{{PowerBlock_Blank|{{Enhance Hold}}}} | {{PowerBlock_Blank|{{Enhance Hold}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
{{PowerBlock Sets|{{Set Holds}}}} | {{PowerBlock Sets|{{Set Holds}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
Line 164: | Line 164: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[Image: | + | {{PowerBlock_Level|[[Image:V archetypeicon corruptor.png|18px]] 16 (Corruptor)}} |
− | {{PowerBlock_Blank|[[Image: | + | {{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 8 (Defender)}} |
{{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 16 (Mastermind)}} | {{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 16 (Mastermind)}} | ||
{{PowerBlock_Effects|Stealth (PBAoE); 35ft (PvE), 389ft (PvP)}} | {{PowerBlock_Effects|Stealth (PBAoE); 35ft (PvE), 389ft (PvP)}} | ||
{{PowerBlock_Blank|+ Defence (All)}} | {{PowerBlock_Blank|+ Defence (All)}} | ||
{{PowerBlock_Blank|+ Resistance (Energy, Negative, Psionics and Fear)}} | {{PowerBlock_Blank|+ Resistance (Energy, Negative, Psionics and Fear)}} | ||
− | {{PowerBlock_Enhancements | + | {{PowerBlock_Enhancements|{{Enhance Defense}}}} |
− | + | {{PowerBlock_Blank|{{Enhance Damage Resistance}}}} | |
− | {{PowerBlock_Blank|{{Enhance | + | |
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
− | {{PowerBlock Sets|{{Set | + | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} |
− | {{PowerBlock Blank|{{Set | + | {{PowerBlock Sets|{{Set Defense}}}} |
+ | {{PowerBlock Blank|{{Set Resist Damage}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Slow}} | {{PowerBlock_Recharge|Slow}} | ||
− | {{PowerBlock_Level|[[Image: | + | {{PowerBlock_Level|[[Image:V archetypeicon corruptor.png|18px]] 2 (Corruptor)}} |
− | {{PowerBlock_Blank|[[Image: | + | {{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 1 (Defender)}} |
{{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}} | {{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 2 (Mastermind)}} | ||
{{PowerBlock_Effects|Targeted area of effect}} | {{PowerBlock_Effects|Targeted area of effect}} | ||
Line 191: | Line 191: | ||
{{PowerBlock_Blank| -Resistance}} | {{PowerBlock_Blank| -Resistance}} | ||
{{PowerBlock_Blank|-Fly}} | {{PowerBlock_Blank|-Fly}} | ||
− | {{PowerBlock_Enhancements | + | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} |
− | + | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Slow}}}} | ||
{{PowerBlock Sets|{{Set Slow Movement}}}} | {{PowerBlock Sets|{{Set Slow Movement}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
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=== [[Image:DarkMiasma_TwilightGrasp.png]] Twilight Grasp === | === [[Image:DarkMiasma_TwilightGrasp.png]] Twilight Grasp === | ||
− | You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's | + | You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed. |
Despite the description, the healing is instantaneous, not gradual. Furthermore, the description doesn't mention that this power also debuffs its target's health Regeneration rate. | Despite the description, the healing is instantaneous, not gradual. Furthermore, the description doesn't mention that this power also debuffs its target's health Regeneration rate. | ||
Line 208: | Line 208: | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Recharge|Moderate}} | {{PowerBlock_Recharge|Moderate}} | ||
− | {{PowerBlock_Level|[[Image: | + | {{PowerBlock_Level|[[Image:V archetypeicon corruptor.png|18px]] 1 (Corruptor)}} |
− | {{PowerBlock_Blank|[[Image: | + | {{PowerBlock_Blank|[[Image:Archetypeicon defender.png|18px]] 1 (Defender)}} |
{{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}} | {{PowerBlock_Blank|[[Image:V archetypeicon mastermind.png|18px]] 1 (Mastermind)}} | ||
{{PowerBlock_Effects|Ranged}} | {{PowerBlock_Effects|Ranged}} | ||
Line 216: | Line 216: | ||
{{PowerBlock_Blank|Foe -Regeneration}} | {{PowerBlock_Blank|Foe -Regeneration}} | ||
{{PowerBlock_Blank|PBAoE Ally Heal}} | {{PowerBlock_Blank|PBAoE Ally Heal}} | ||
− | {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} | + | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} |
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
{{PowerBlock_Blank|{{Enhance Range}}}} | {{PowerBlock_Blank|{{Enhance Range}}}} | ||
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
− | |||
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | {{PowerBlock_Blank|{{Enhance ToHit Debuff}}}} | ||
− | |||
{{PowerBlock Sets|{{Set Healing}}}} | {{PowerBlock Sets|{{Set Healing}}}} | ||
{{PowerBlock Blank|{{Set ToHit Debuff}}}} | {{PowerBlock Blank|{{Set ToHit Debuff}}}} | ||
Line 230: | Line 230: | ||
* {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}} | * {{NoFuturePowerSet|Game=coh|Power={{PAGENAMEE}}|Archetype=Defender|Type=Buff}} | ||
* {{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}} | * {{NoFuturePowerSet|Game=cov|Power={{PAGENAMEE}}|Archetype=Mastermind|Type=Buff}} | ||
+ | |||
[[Category:Powersets]] | [[Category:Powersets]] | ||
[[Category:Defender Primary]] | [[Category:Defender Primary]] | ||
[[Category:Corruptor Secondary]] | [[Category:Corruptor Secondary]] | ||
[[Category:Mastermind Secondary]] | [[Category:Mastermind Secondary]] |
Revision as of 02:52, 30 November 2008
Overview
Dark Miasma is one of the powersets. It is a Defender primary power set and a Corruptor and Mastermind secondary power set.
Focus the dark power of the Netherworld to weaken your foes. Dark Miasma focuses on draining your opponent.
Power Table
The Dark Miasma powerset is available as a primary set for Defenders, or as a secondary set for Corruptors and Masterminds. The following table shows which powers are available and at what level:
Power | Level as Primary | Level as Secondary | Effect | |
Twilight Grasp | 1 | 1 | Ranged, Foe -To Hit -Damage, Team Heal | |
Tar Patch | 1 | 2 | Ranged Targeted area of effect, Target -Speed, -Resistance, -Fly | |
Darkest Night | 2 | 4 | Toggle: Ranged Targeted area of effect, Foe -Damage, Foe -To Hit | |
Howling Twilight | 6 | 10 | Ranged Targeted area of effect, Minor damage (Negative), Target Slow, -Recharge, Disorient, Ally resurrect | |
Shadow Fall | 8 | 16 | Toggle: Point blank area of effect, Team Stealth, +Defense (All), +Resistance (Energy, Negative, Psionics, Fear) | |
Fearsome Stare | 12 | 20 | Ranged (Cone), Foe Fear, -To Hit | |
Petrifying Gaze | 18 | 28 | Ranged Hold | |
Black Hole | 26 | 35 | Ranged Targeted area of effect, Foe Intangible | |
Dark Servant | 32 | 38 | Summon Dark Servant: Ranged Debuff Special |
Powers
The following are powers in the Dark Miasma powerset.
Black Hole
Opens up a Black Hole to the Netherworld that temporarily pulls in all foes within its grasp. The victims become phase shifted and are completely intangible. They are hard to see, and cannot affect or be affected by those in normal space.
Dark Servant
Summons a Dark Servant to your aid. The Dark Servant possesses an assortment of dark powers to weaken your foes. The summoned entity is not a willing servant, and it is only your power that binds it in this realm. The Dark Servant can be buffed and healed.
Dark Servants are resistant to Negative Energy damage but vulnerable to Energy damage.
The Dark Servant will remain at your side for 240 seconds (Mastermind).
Recharge | Very Long |
Minimum Level | 38 (Corruptor) |
32 (Defender) | |
38 (Mastermind) | |
Effects | Summon Dark Servant |
Powers | Chill of the Night (PBAoE), Minor Damage (Negative), Foe -To Hit |
Twilight Grasp (Ranged) Foe -To Hit -Damage, Team Heal | |
Petrifying Gaze (Ranged Hold) | |
Darkest Night (Toggle: Ranged; Targeted AoE), Foe -To Hit, -Damage | |
Tenebrous Tentacles (Ranged, Cone), Medium Damage (Negative/Smash), Foe Immobilize, Foe -To Hit | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Hold Duration | |
Enhance Immobilization Duration | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Healing/Absorb |
Holds | |
Immobilize | |
ToHit Debuff |
Darkest Night
While active, you channel Negative Energy onto a targeted foe. Darkest Night decreases the damage potential and chance to hit of the target, and all foes nearby, as long as you keep the power active.
Recharge | Slow |
Minimum Level | 4 (Corruptor) |
2 (Defender) | |
4 (Mastermind) | |
Effects | Ranged |
Targeted area of effect | |
Foe -Damage, -To Hit | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | ToHit Debuff |
Fearsome Stare
Instills tremendous Fear within a cone area in front of you, causing all affected targets to tremble in Terror uncontrollably
Recharge | Slow |
Minimum Level | 20 (Corruptor) |
12 (Defender) | |
20 (Mastermind) | |
Effects | Ranged (Cone) |
Foe Fear | |
-To Hit | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Fear Duration | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Fear |
ToHit Debuff |
Howling Twilight
Activating this power channels the power of the Netherworld to weaken your foes, in an attempt to revive all nearby fallen allies. You must stand near your defeated allies to revive them, then select a foe. The selected foe and all nearby foes will be Slowed, Disoriented, and drained of some life. Revived allies will have full Hit Points and Endurance and will suffer no ill effects and are left protected from XP Debt for 20 seconds
Damage | Minor (Negative) |
Recharge | Very Long |
Minimum Level | 10 (Corruptor) |
6 (Defender) | |
10 (Mastermind) | |
Effects | Ranged (AoE) |
Target Slow, -Recharge, Disorient, Ally Rez | |
Enhancements | Enhance Damage |
Reduce Endurance Cost | |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Enhance Disorient Duration | |
Set Categories | Targeted AoE Damage |
Stuns | |
Slow Movement |
Petrifying Gaze
Petrifies a single targeted foe with a terrifying gaze. The victim is Held and defenseless.
Recharge | Slow |
Minimum Level | 28 (Corruptor) |
18 (Defender) | |
28 (Mastermind) | |
Effects | Ranged Hold |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Set Categories | Holds |
Shadow Fall
Envelops you and your nearby teammates in a shroud of darkness. Shadow Fall does not grant Invisibility, but it does make you harder to detect. Even if you are discovered, Shadow Fall grants a bonus to Defense bonus to all attacks and Resistance to Fear, while reducing Energy, Negative Energy, and Psionic Damage. You cannot use any other Concealment type power while using Shadow Fall.
Recharge | Slow |
Minimum Level | 16 (Corruptor) |
8 (Defender) | |
16 (Mastermind) | |
Effects | Stealth (PBAoE); 35ft (PvE), 389ft (PvP) |
+ Defence (All) | |
+ Resistance (Energy, Negative, Psionics and Fear) | |
Enhancements | Enhance Defense Buffs |
Enhance Damage Resistance | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Resist Damage |
Tar Patch
Drops a large patch of viscous Negative Energy which dramatically slows down enemies that run through it and reduces their damage resistance. Affected targets stuck in the Tar Patch cannot jump or fly.
Recharge | Slow |
Minimum Level | 2 (Corruptor) |
1 (Defender) | |
2 (Mastermind) | |
Effects | Targeted area of effect |
Target -Speed | |
-Resistance | |
-Fly | |
Enhancements | Reduce Endurance Cost |
Enhance Range | |
Increase Attack Rate | |
Enhance Slow | |
Set Categories | Slow Movement |
Twilight Grasp
You channel Negative Energy from the Netherworld through yourself to a targeted foe. Twilight Grasp drains the power from that target and slowly transfers it to you and all nearby allies. The targeted foe's chance to hit and damage are reduced, while you and your nearby allies are healed.
Despite the description, the healing is instantaneous, not gradual. Furthermore, the description doesn't mention that this power also debuffs its target's health Regeneration rate.
The Mastermind version of Twilight Grasp has half the healing radius of the others.
Recharge | Moderate |
Minimum Level | 1 (Corruptor) |
1 (Defender) | |
1 (Mastermind) | |
Effects | Ranged |
Foe -ToHit | |
Foe -Damage | |
Foe -Regeneration | |
PBAoE Ally Heal | |
Enhancements | Enhance Accuracy |
Reduce Endurance Cost | |
Enhance Heal | |
Enhance Range | |
Increase Attack Rate | |
Enhance ToHit Debuff | |
Set Categories | Healing/Absorb |
ToHit Debuff |