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Difference between revisions of "User:Tidbit Jr./Powers"

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(Defense Sets)
(Psionic Aura)
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===Psionic Aura===
 
===Psionic Aura===
You are both tough and self-trained at combat. Though you do not have any real invulnerabilities, armors, or super reflexes, your combination of defenses can be just as good as all of those.
+
You have a psychic aura. Whether this is because of a third eye, extrasensory, or a connection to the spirit world, you have the ability to protect yourself with your own mind.
  
 
{{NPC Text|title=Power Tables
 
{{NPC Text|title=Power Tables
 
|text='''Brute / Scrapper / Tanker'''
 
|text='''Brute / Scrapper / Tanker'''
[[Image:Back_Alley_Brawler.jpg|thumb|right]]
+
[[Image:Aurora_Borealis.jpg|thumb|right]]
 
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelHeader}}
{{Powers_SplitLevelRow|Icon=EnergyAura_KineticShield.png
+
{{Powers_SplitLevelRow|Icon=Teamwork_Foresight.png
|Power=Rugged
+
|Power=Foresight
 
|PriLevel=1
 
|PriLevel=1
 
|SecLevel=1
 
|SecLevel=1
|Effect=(Auto) Self +Resistance(All but Psionic)
+
|Effect=(Auto) Self +Defense(All), +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Sleep), +Resistance(Psionic); (Low HP) Self +Resistance(All)
 
|Border=1}}
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=Teamwork_Foresight.png
 
{{Powers_SplitLevelRow|Icon=Teamwork_Foresight.png
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|PriLevel=1
 
|PriLevel=1
 
|SecLevel=2
 
|SecLevel=2
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Melee)
+
|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Psionic)
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=LuminousAura_EssenceBoost.png
+
{{Powers_SplitLevelRow|Icon=
|Power=Dull Pain
+
|Power=
 
|PriLevel=2
 
|PriLevel=2
 
|SecLevel=4
 
|SecLevel=4
|Effect=Self Heal, +Max Hit Points, +Resistance(Toxic)
+
|Effect=
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=EnergyAura_Entropy.png
+
{{Powers_SplitLevelRow|Icon=Teamwork_IndomitableWill.png
|Power=
+
|Power=Indomitable Will
 
|PriLevel=6
 
|PriLevel=6
 
|SecLevel=10
 
|SecLevel=10
|Effect=(Toggle) Self +Protection(Disorient, Fear, Hold, Immobilize, Sleep)
+
|Effect=(Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
 
|Border=1}}
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=
 
{{Powers_SplitLevelRow|Icon=
 
|Power=
 
|Power=
|PriLevel=
+
|PriLevel=8
|SecLevel=
+
|SecLevel=16
 
|Effect=
 
|Effect=
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=
+
{{Powers_SplitLevelRow|Icon=WidowTeamwork_MindLink.png
|Power=
+
|Power=Mind Link
|PriLevel=
+
|PriLevel=12
|SecLevel=
+
|SecLevel=20
|Effect=
+
|Effect=(Point Blank Area of Effect) Team +Defense(All)
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=
+
{{Powers_SplitLevelRow|Icon=UmbralAura_StygianCircle.png
|Power=
+
|Power=Drain Psyche
|PriLevel=
+
|PriLevel=18
|SecLevel=
+
|SecLevel=28
|Effect=
+
|Effect=(Point Blank Area of Effect) Foe -Regeneration, -Recovery; (Per Foe) Self +Regeneration, +Recovery
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=LuminousAura_RestoreEssence.png
+
{{Powers_SplitLevelRow|Icon=FortunataTeamwork_AuraOfConfusion.png
|Power=Stand and Fight
+
|Power=Aura of Confusion
 
|PriLevel=26
 
|PriLevel=26
 
|SecLevel=35
 
|SecLevel=35
|Effect=Self Ressurect, +Protection(XP Debt)
+
|Effect=(Point Blank Area of Effect) Foe Confuse
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=EnergyAura_Overload.png
+
{{Powers_SplitLevelRow|Icon=WidowTeamwork_Elude.png
|Power=Last Stand
+
|Power=Force of Nature
 
|PriLevel=32
 
|PriLevel=32
 
|SecLevel=38
 
|SecLevel=38
|Effect=Self +Resistance(All), +Protection(Disorient, Hold, Immobilize, Sleep), +Damage; (Delayed) Self -Endurance
+
|Effect=Self +Resistance(All but Psionic), +Protection(Disorient, Hold, Immobilize, Sleep), +Recovery <br>(Delayed) Self -Health, -Endurance, -Recovery
 
|Border=1}}
 
|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
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|text=
 
|text=
  
<b><font size="2">[[Image:EnergyAura_Entropy.png|22px]] ???</font></b>
+
<b><font size="2">[[Image:FortunataTeamwork_AuraOfConfusion.png|22px]] Aura of Confusion</font></b>
<br>Recharge: Moderate
+
<br>You can cause mass confusion within a group of foes, creating chaos. All affected foes within the area will turn and attack each other, ignoring all heroes. If you confuse villains before they noticed you, your presence will continue to go unnoticed. You will not receive any experience points for foes defeated by confused enemies. Recharge: Very Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Recharge Rate}}}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Confuse}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|None}}
+
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
 +
{{PowerBlock Sets|{{Set Confuse}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:LuminousAura_EssenceBoost.png|22px]] Dull Pain</font></b>
+
<b><font size="2">[[Image:UmbralAura_StygianCircle.png|22px]] Drain Psyche</font></b>
<br>By ignoring your wounds you can dull your pain, effectively healing you and allowing you to absorb a greater amount of damage than usual. Recharge: Very Long
+
<br>You Drain the Psyche of you nearby foes, thus weakening their hit point regeneration and endurance recovery and boosting your own. Recharge: Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
+
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
 
{{PowerBlock_Blank|{{Enhance Heal}}}}
 
{{PowerBlock_Blank|{{Enhance Heal}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Healing}}}}
+
{{PowerBlock Sets|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Resist Damage}}}}
+
{{PowerBlock_Blank|{{Set Healing}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:EnergyAura_KineticShield.png|22px]] Focused Fighting</font></b>
+
<b><font size="2">[[Image:WidowTeamwork_Elude.png|22px]] Force of Nature</font></b>
<br>While active, you increase your focus in combat. This grants you a defense bonus to physical and melee attacks, as you dodge better during fights, and will also boost your perception, better seeing stealthy foes. Recharge: Fast
+
<br>When you activate this power, you not only become extremely resistant to most damage but also to most disorient, immobilization, hold, knockback and sleep effects. Endurance recovery is also increased. Force of nature costs very little endurance to activate, but when it wears off you are left exhausted, and drained of almost all health and endurance. Recharge: Very Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
+
{{PowerBlock_Enhancements|{{Enhance Endurance Modification}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage Resistance}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{PowerBlock Sets|{{Set Defense}}}}
+
{{PowerBlock Sets|{{Set Endurance Modification}}}}
 +
{{PowerBlock_Blank|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:EnergyAura_Overload.png|22px]] Last Stand</font></b>
+
<b><font size="2">[[Image:Teamwork_Foresight.png|22px]] Foresight</font></b>
<br>You take your last stand in a time of desperation. While active, you will have increased resistance to all types of damage, including psionic, as you ignore the pain, and your damage will also be increased as you fight to the end. When this power wears off, you will be drained of a heavy amount of endurance, and your wounds will cause your resistance to all damage types to drop for a short time. Recharge: Very Long
+
<br>Those who possess foresight are resistant to psionic damage, as well as sleep, hold, immobilization, disorient, confuse and fear effects. Their precognition becomes clearer in times of duress, providing resistance to all damage types based on their current health, as well. They also have improved defense, due to being able to see attacks slightly before they actually occur.
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
 
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
+
{{PowerBlock_Blank|{{Enhance Defense Buff}}}}
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
+
{{PowerBlock Sets|{{Set Defense}}}}
{{PowerBlock Sets|{{Set Resist Damage}}}}
+
{{PowerBlock_Blank|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:LuminousAura_RestoreEssence.png|22px]] Stand and Fight</font></b>
+
<b><font size="2">[[Image:Teamwork_IndomitableWill.png|22px]] Indomitable Will</font></b>
<br>Even if you've been knocked down, you can stand back up and continue to fight. You will still be weak, but anything is worth a try, and you will be protected from experience debt for a short time. Recharge: Very Long
+
<br>When you toggle on this power, it grants protection from sleep, disorient, fear, confusions, repel, knockback and hold effects. Indomitable will also grant a moderate defense to psionic based attacks. Recharge: Moderate
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
{{PowerBlock_Enhancements|{{Enhance Heal}}}}
+
{{PowerBlock_Enhancements|{{Enhance Defense Buff}}}}
{{PowerBlock_Blank|{{Enhance Endurance Modification}}}}
+
 
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set Endurance Modification}}}}
 
{{PowerBlock Sets|{{Set Endurance Modification}}}}
{{PowerBlock_Blank|{{Set Healing}}}}
+
{{PowerBlock_Blank|{{Set Defense}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
<b><font size="2">[[Image:EnergyAura_KineticShield.png|22px]] Rugged</font></b>
+
<b><font size="2">[[Image:FortunataTeamwork_MindLink.png|22px]] Mind Link</font></b>
<br>You are naturally tough and resistant to most forms of damage. This power is always on and costs no endurance.
+
<br>Your mind link power will enable you to link the minds of all your teammates who are near you for the next 90 seconds. This shared link improves your teams chances to hit foes, your defensive abilities and dramatically reduces psionic damage. Recharge: Very Long
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
 
{{PowerBlock_Enhancements|{{Enhance Damage Resistance}}}}
 +
{{PowerBlock_Blank|{{Enhance Defense Buff}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Buff}}}}
 +
{{PowerBlock Sets|{{Set Defense}}}}
 +
{{PowerBlock_Blank|{{Set Resist Damage}}}}
 +
{{PowerBlock_Blank|{{Set To Hit Buff}}}}
 +
{{PowerBlock_End}}
 +
 +
<b><font size="2">[[Image:Teamwork_Foresight.png|22px]] Mind Over Body</font></b>
 +
<br>When you toggle on this power, you empower your mind over your body to become highly resistant to smashing, lethal, and psionic damage. Recharge: Fast
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Rate}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 
{{PowerBlock Sets|{{Set Resist Damage}}}}
 
{{PowerBlock Sets|{{Set Resist Damage}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}

Revision as of 12:23, 17 November 2008

Mileerolje ParagonWiki.PNG Back to Tidbit Jr.'s userpage.
Mileerolje ParagonWiki.PNG To my NPCs page.

This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.


Notes

  • Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
  • Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
  • Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.

Random Powers

Power Level as Primary Level as Secondary Effect
PowerBlast NovaBlast.png Absolute Zero 32 38 (PBAoE) Foe Extreme Damage(Cold), Hold, -Recharge, -Speed; Self -Endurance, -Recovery
PowerBlast NovaBlast.png Seismic Blast 32 38 (PBAoE) Foe Extreme Damage(Smashing), Knockback, -Damage; Self -Endurance, -Recovery



Blast Sets

Archetypeicon blaster.png Archetypeicon defender.png V archetypeicon corruptor.png

  • Pulse Rifle
  • Water Blast



Dual Pistols

You can dual wield pistols with extreme precision and skill, and are equipped with several different munition types.



Control Sets

Archetypeicon controller.png V archetypeicon dominator.png

  • Electricity Control
  • Gadget Control

Dark Control

Focus the dark power of the netherworld to control your foes.



Pet Sets

V archetypeicon mastermind.png

  • Demonology - Circle Behemoth as top tier?
  • Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
  • Police (hero only? Thugs antihesis?)
  • Pirates
  • Samurai
  • Wolfpack - 5th/Council Warwolves moreso than animals



Support Sets

Archetypeicon controller.png Archetypeicon defender.png V archetypeicon mastermind.png V archetypeicon corruptor.png

  • Earth Domination (Earthly Aura wasn't too appealing)
  • Electrical Aura (Magnetic Aura?)
  • Energy Field (it'll be different from Force Field, I swear! :P )
  • Teamwork (requires the Arachnos Widow to rename its set)



Earth Domination

You have the ability to manipulate earthly elements such as stone and minerals.



Melee Sets

Archetypeicon scrapper.png Archetypeicon tanker.png V archetypeicon brute.png V archetypeicon stalker.png

  • Energy Blade
  • Gravity Melee
  • Illusory Melee
  • Poison Melee
  • Polearm
  • Psionic Melee
  • Radiation Melee
  • Scythe
  • Staff



Defense Sets

Archetypeicon scrapper.png Archetypeicon tanker.png V archetypeicon brute.png V archetypeicon stalker.png

  • Energy Aura (see Kinetic Aura for reason for change)
  • Force Armor
  • Kinetic Aura (Energy Aura change)
  • Radiatioactive Aura
  • Sonic Armor
  • Storm Aura

Psionic Aura

You have a psychic aura. Whether this is because of a third eye, extrasensory, or a connection to the spirit world, you have the ability to protect yourself with your own mind.



Street Defense

You are both tough and self-trained at combat. Though you do not have any real invulnerabilities, armors, or super reflexes, your combination of defenses can be just as good as all of those.



Tech Armor

You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress.



Manipulation Sets

Archetypeicon blaster.png

  • Darkness Manipulation
  • Earth Manipulation
  • Force Manipulation
  • Gravity Manipulation
  • Illusion Manipulation (Light Manipulation?)
  • Kinetic Manipulation
  • Ninjitsu Manipulation (Ninjutsu Manipulation?)
  • Plant Manipulation (Thorn Manipulation?)
  • Poison Manipulation (Toxin Manipulation?)
  • Radiation Manipulation
  • Sonic Manipulation (Sound Manipulation?)
  • Storm Manipulation
  • Strength Manipulation
  • Traps
  • Trick Arrows



Assault Sets

V archetypeicon dominator.png

  • Archery Assault
  • Assault Weapons
  • Dark Assault
  • Feral Assault (Claws)
  • Force Assault (Force Field)
  • Gravity Assault
  • Kinetic Assault
  • Illusory Assault
  • Martial Arts (w/ chi blasts?)
  • Medieval Assault (Archery + Broad Sword)
  • Ninjutsu Assault (Katana + Ninjitsu)
  • Radiation Assault (Radiant Assault?)
  • Sonic Assault
  • Stony Assault
  • Storm Assault (Electricity Assault's counterpart?)
  • Tech Assault (Pulse Rifle)
  • Urban Assault (Dual Pistols)



Ancillary Sets

Archetypeicon blaster.png Blaster

Archetypeicon controller.png Controller

Archetypeicon defender.png Defender

Archetypeicon scrapper.png Scrapper

Archetypeicon tanker.png Tanker

Special Note on Color Schemes (Note to Self)

  • Blaster = armor set's
  • Controller = blast set's
  • Defender = melee set's
  • Scrapper = special? blast set's?
  • Tanker = blast set's



Archetypes

Rikti


An idea for a Rikti-based epic archetype that would be available to both heroes and villains.