|
|
Line 1,355: |
Line 1,355: |
| ===Rikti=== | | ===Rikti=== |
| ---- | | ---- |
− | '''Origin''' Technology | + | An idea for a Rikti-based epic archetype that would be available to both heroes and villains. |
− | <br>'''Hit Points''' Medium | + | {{NPC Text|title=Archetype Information |
− | <br>'''Damage''' Medium | + | |text=[[Image:Originicon_technology.png|22px]] '''Origin:''' Technology |
− | <br>'''Primary''' Offense | + | [[Image:Badge_event_rikti_invasion.png|right|Rikti]] |
− | <br>'''Secondary''' Defense | + | <br>'''Hit Points:''' Medium |
| + | <br>'''Damage:''' Medium |
| + | <br>'''Primary:''' Offense |
| + | <br>'''Secondary:''' Defense |
| | | |
− | <b>(''Heroes'')</b> The Rikti are traditionally pacifists, calling upon the Lineage of War only in dire times. The Rikti Traditionalists seek an end to the war, to return to their once-peaceful ways and re-open communication and understanding between Earth and the Rikti Homeworld.
| + | '''(Heroes)''' The Rikti are traditionally pacifists, calling upon the Lineage of War only in dire times. The Rikti Traditionalists seek an end to the war, to return to their once-peaceful ways and re-open communication and understanding between Earth and the Rikti Homeworld. |
| | | |
− | <b>(''Villains'')</b> The Restructurist faction is headed by the Lineage of War, which seeks a higher place of stature within the Rikti society. Using the war with Earth as a tool to this end, they aim to shape Rikti society into a militaristic culture led by the Rikti Lord of War. A diplomatic end to the war would destroy this ambition, however, which make the Traditionalists on Earth a threat to them.
| + | '''(Villains)''' The Restructurist faction is headed by the Lineage of War, which seeks a higher place of stature within the Rikti society. Using the war with Earth as a tool to this end, they aim to shape Rikti society into a militaristic culture led by the Rikti Lord of War. A diplomatic end to the war would destroy this ambition, however, which make the Traditionalists on Earth a threat to them. |
− | | + | |
− | ====Rikti Soldier====
| + | |
− | ----
| + | |
− | <b><font size="2">Rikti Soldier Weaponry</font></b>
| + | |
− | <br>Rikti soldiers are armed and armored with a powerful energy weapon.
| + | |
− | {{Powers_LevelHeader}}
| + | |
− | {{Powers_LevelRow|Icon=ArachnosSoldier_Burst.png
| + | |
− | |Power=Plasma Shot
| + | |
− | |Level=1
| + | |
− | |Effect=(Ranged) Foe Minor Damage(Energy), Knockdown, Disorient
| + | |
− | |Border=1}}
| + | |
− | {{Powers_LevelRow|Icon=ArachnosSoldier_Bayonet.png
| + | |
− | |Power=Hack
| + | |
− | |Level=1
| + | |
− | |Effect=(Ranged) Foe Moderate Damage(Lethal/Energy), Knockdown
| + | |
− | |Border=1}}
| + | |
− | {{Powers_Footer}}
| + | |
− | | + | |
− | <b><font size="2">Rikti Soldier Armor</font></b>
| + | |
− | <br>The Rikti battle armor is more advanced than any armor found on Earth. It offers the Rikti protection from most normal kinds of physical attack.
| + | |
− | {{Powers_LevelHeader}}
| + | |
− | {{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png
| + | |
− | |Power=Rikti Armor
| + | |
− | |Level=1
| + | |
− | |Effect=(Auto) Self +Resistance(Smashing, Lethal, Energy)
| + | |
− | |Border=1}}
| + | |
− | {{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png
| + | |
− | |Power=Combat Training
| + | |
− | |Level=2
| + | |
− | |Effect=(Auto) Self +Defense(Melee, Ranged)
| + | |
− | |Border=1}}
| + | |
− | {{Powers_LevelRow|Icon=Gears_DeltaWaveScrambler.png
| + | |
− | |Power=Unyielding
| + | |
− | |Level=10
| + | |
− | |Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Resistance(Smashing, Lethal)
| + | |
− | |Border=1}}
| + | |
− | {{Powers_LevelRow|Icon=Gears_DeltaWaveScrambler.png
| + | |
− | |Power=Mental Training
| + | |
− | |Level=28
| + | |
− | |Effect=(Auto) Self +Resistance(Psionic, Fear, Placate)
| + | |
− | |Border=1}}
| + | |
− | {{Powers_Footer}}
| + | |
− | | + | |
− | {{clr}}
| + | |
− | | + | |
− | ====Rikti Mentalist====
| + | |
− | ----
| + | |
− | <b><font size="2">Rikti Mentalist Training</font></b>
| + | |
− | <br>Rikti mentalists are armed and armored with a powerful energy weapon.
| + | |
− | {{Powers_LevelHeader}}
| + | |
− | {{Powers_LevelRow|Icon=WidowTraining_PoisonDart.png
| + | |
− | |Power=Mental Blast
| + | |
− | |Level=1
| + | |
− | |Effect=(Ranged) Foe Moderate Damage(Psionic), -Recharge
| + | |
− | |Border=1}}
| + | |
− | {{Powers_LevelRow|Icon=WidowTraining_Lunge.png
| + | |
− | |Power=Hack
| + | |
− | |Level=1
| + | |
− | |Effect=(Ranged) Foe Moderate Damage(Lethal/Energy), Knockdown
| + | |
− | |Border=1}}
| + | |
− | {{Powers_Footer}}
| + | |
− | | + | |
− | <b><font size="2">Rikti Mentalist Armor</font></b>
| + | |
− | <br>The Rikti battle armor is more advanced than any armor found on Earth. It offers the Rikti protection from most normal kinds of physical attack.
| + | |
− | {{Powers_LevelHeader}}
| + | |
− | {{Powers_LevelRow|Icon=Teamwork_Foresight.png
| + | |
− | |Power=Rikti Armor
| + | |
− | |Level=1
| + | |
− | |Effect=(Auto) Self +Resistance(Smashing, Lethal, Energy)
| + | |
− | |Border=1}}
| + | |
− | {{Powers_LevelRow|Icon=Teamwork_Foresight.png
| + | |
− | |Power=Mind Over Body
| + | |
− | |Level=2
| + | |
− | |Effect=(Toggle) Self +Resistance(Smashing, Lethal, Psionic)
| + | |
− | |Border=1}}
| + | |
− | {{Powers_LevelRow|Icon=Teamwork_IndomitableWill.png
| + | |
− | |Power=Indomitable Will
| + | |
− | |Level=10
| + | |
− | |Effect=(Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
| + | |
− | |Border=1}}
| + | |
− | {{Powers_LevelRow|Icon=Teamwork_IndomitableWill.png
| + | |
− | |Power=Mental Training
| + | |
− | |Level=28
| + | |
− | |Effect=(Auto) Self +Resistance(Psionic, Confuse), +Perception
| + | |
− | |Border=1}}
| + | |
− | {{Powers_Footer}}
| + | |
− | | + | |
− | ====Rikti Power Pools==== 14 12
| + | |
− | ----
| + | |
− | <b><font size="2">Communications Officer</font></b>
| + | |
− | {{Powers_LevelHeader}}
| + | |
− | {{Powers_LevelRow|Icon=
| + | |
− | |Power=
| + | |
− | |Level=6
| + | |
− | |Effect=
| + | |
− | |Border=1}}
| + | |
− | {{Powers_LevelRow|Icon=
| + | |
− | |Power=
| + | |
− | |Level=14
| + | |
− | |Effect=
| + | |
− | |Border=1}}
| + | |
− | {{Powers_LevelRow|Icon=
| + | |
− | |Power=
| + | |
− | |Level=16
| + | |
− | |Effect=
| + | |
− | |Border=1}}
| + | |
− | {{Powers_LevelRow|Icon=Thugs_TargetedSummonMob.png
| + | |
− | |Power=Transponder
| + | |
− | |Level=20
| + | |
− | |Effect=Summon Rikti Portal
| + | |
− | |Border=1}}
| + | |
− | {{Powers_Footer}}
| + | |
− | | + | |
− | [[Image:RiktiPortal1.jpg|thumb|right|120px]]
| + | |
− | [[Image:Thugs_TargetedSummonMob.png|22px]] '''Transponder'''
| + | |
− | {{PowerBlock_Start}}
| + | |
− | {{PowerBlock_Other
| + | |
− | |Header=[[Image:Temporary_WarWolfWhistle.png|22px]] Portal
| + | |
− | |Text=Summon Rikti
| + | |
| }} | | }} |
− | {{PowerBlock_End}}
| |
− |
| |
− | {{clr}}
| |
− |
| |
− | <b><font size="2">Guardian</font></b>
| |
− | {{Powers_LevelHeader}}
| |
− | {{Powers_LevelRow|Icon=
| |
− | |Power=
| |
− | |Level=6
| |
− | |Effect=
| |
− | |Border=1}}
| |
− | {{Powers_LevelRow|Icon=
| |
− | |Power=
| |
− | |Level=14
| |
− | |Effect=
| |
− | |Border=1}}
| |
− | {{Powers_LevelRow|Icon=
| |
− | |Power=Protection Shield
| |
− | |Level=16
| |
− | |Effect=
| |
− | |Border=1}}
| |
− | {{Powers_LevelRow|Icon=
| |
− | |Power=Accelerate Metabolism
| |
− | |Level=20
| |
− | |Effect=
| |
− | |Border=1}}
| |
− | {{Powers_Footer}}
| |
− |
| |
− | <b><font size="2">Headman</font></b> (''Rikti Soldier ONLY'')
| |
− | {{Powers_LevelHeader}}
| |
− | {{Powers_LevelRow|Icon=TrainingandGadgets_TacticalTrainingManeuvers.png
| |
− | |Power=Tactical Training: Maneuvers
| |
− | |Level=22
| |
− | |Effect=(Toggle)(Point Blank Area of Effect) Team +Defense
| |
− | |Border=1}}
| |
− | {{Powers_LevelRow|Icon=TrainingandGadgets_TacticalTrainingAssault.png
| |
− | |Power=Tactical Training: Assault
| |
− | |Level=24
| |
− | |Effect=(Toggle)(Point Blank Area of Effect) Team +Damage, +Resistance(Placate, Taunt)
| |
− | |Border=1}}
| |
− | {{Powers_LevelRow|Icon=TrainingandGadgets_TacticalTrainingLeadership.png
| |
− | |Power=Tactical Training: Leadership
| |
− | |Level=35
| |
− | |Effect=(Toggle)(Point Blank Area of Effect) Team +To Hit, +Perception, +Resistance(Confuse, Fear)
| |
− | |Border=1}}
| |
− | {{Powers_LevelRow|Icon=CrabSpiderTraining_SummonSpiderlings.png
| |
− | |Power=Rikti Drones
| |
− | |Level=38
| |
− | |Effect=Summon Rikti Drones (x3)
| |
− | |Border=1}}
| |
− | {{Powers_Footer}}
| |
− |
| |
− | [[Image:AdvancedDrone1.jpg|thumb|right|132px|Rikti Drone]]
| |
− | [[Image:CrabSpiderTraining_SummonSpiderlings.png|22px]] '''Rikti Drone'''
| |
− | <br>During the Rikti War, these flying drones swarmed all over the city's skies. Today, these machines still sweep through the air with some frequency. Their quick, evasive maneuvering, sophisticated scanners, and powerful energy cannon make them a constant menace.
| |
− |
| |
− | ''NOTE: This power cannot be taken if you have Communications Officer >> Transponder.''
| |
− | {{PowerBlock_Start}}
| |
− | {{PowerBlock_Other
| |
− | |Header=[[Image:Temporary_CryoniteArmor.png|22px]] Drone Armor
| |
− | |Text=(Auto) Self +Defense(Melee, Ranged, Psionic), +Protection(Fear, Sleep)
| |
− | }}
| |
− | {{PowerBlock_Other|Header=[[Image:Temp_Ranged_Moderate.png|22px]] Drone Blast
| |
− | |Text=(Ranged) Foe Moderate Damage(Energy), Knockdown
| |
− | }}
| |
− | {{PowerBlock_Other|Header=[[Image:Temporary_RangeAoEBlind.png|22px]] Tactical Sight
| |
− | |Text=(Auto)(Point Blank Area of Effect) Team +Perception
| |
− | }}
| |
− | {{PowerBlock_Other|Header=[[Image:Temporary_AntigravityMatrix.png|22px]] Fly
| |
− | |Text=(Auto) Self +Fly
| |
− | }}
| |
− | {{PowerBlock_End}}
| |
− |
| |
− | {{clr}}
| |
− |
| |
− | <b><font size="2">Mesmerist</font></b> (''Rikti Mentalist ONLY'')
| |
− | {{Powers_LevelHeader}}
| |
− | {{Powers_LevelRow|Icon=
| |
− | |Power=
| |
− | |Level=22
| |
− | |Effect=
| |
− | |Border=1}}
| |
− | {{Powers_LevelRow|Icon=
| |
− | |Power=
| |
− | |Level=24
| |
− | |Effect=
| |
− | |Border=1}}
| |
− | {{Powers_LevelRow|Icon=
| |
− | |Power=
| |
− | |Level=35
| |
− | |Effect=
| |
− | |Border=1}}
| |
− | {{Powers_LevelRow|Icon=
| |
− | |Power=
| |
− | |Level=38
| |
− | |Effect=
| |
− | |Border=1}}
| |
− | {{Powers_Footer}}
| |
− |
| |
− | <b><font size="2">Priest</font></b>
| |
− |
| |
− | <b><font size="2">Soldier</font></b>
| |
− |
| |
− | ====Rikti Costumes====
| |
− | ----
| |
− | Like the Soldiers of Arachnos, the Rikti's first costume slot ''must'' be one of the uniforms, with some interchangeable pieces here or there in a set, and color tintable. However, the Rikti would also be able to make any costume slot (second through fifth) a Rikti uniform as well, but don't have to; the storyline aspect of the human costume(s) being either holograms or just the ability to shift between their normal-self and what they would be like as a human... somehow.
| |
− |
| |
− | <b><font size="2">Costume Sets</font></b>
| |
− | <gallery>
| |
− | Image:Rikti_Guardian.jpg|Rikti Soldier
| |
− | Image:Rikti_ChiefMentalist.jpg|Rikti Mentalist
| |
− | Image:Rikti_HeadmanGunman.jpg|Rikti Headman
| |
− | Image:Rikti_ChiefSoldier.jpg|Rikti Chief Soldier
| |
− | Image:Rikti_Priest.jpg|Rikti Priest
| |
− | Image:Rikti_Magus.jpg|Rikti Magus
| |
− | </gallery>
| |
− |
| |
− | <b><font size="2">Custom Weapons</font></b> (''listed by powerset'')
| |
− | <br>'''Rikti Soldier Weaponry'''
| |
− | *New Rikti Sword
| |
− |
| |
− | '''Rikti Mentalist Weaponry'''
| |
− | *New Rikti Sword
| |
− | *Old Rikti Sword
| |
− | *Rikti Axe
| |
− | *Rikti Katana
| |
− |
| |
− | <gallery>
| |
− | Image:Riktiaxe.jpg|Rikti Axe
| |
− | Image:Riktisword.jpg|Old Rikti Sword
| |
− | Image:Riktikatana.jpg|Rikti Katana
| |
− | Image:Rikti-Blaster.jpg|Rikti Blaster
| |
− | </gallery>
| |
| | | |
| {{clr}} | | {{clr}} |
| ---- | | ---- |
This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.
You can dual wield pistols with extreme precision and skill, and are equipped with several different munition types.
Focus the dark power of the netherworld to control your foes.
You have the ability to manipulate earthly elements such as stone and minerals.
Power Information
Crystal Shield
You encrust an ally with a layer of crystal. Different types of gemstone will deflect different properties, protecting the ally from energy and negative energy attacks, as well as deflecting endurance-draining effects. This layer of stone is not thick or heavy enough to hinder your allies, either, though it also cannot be improved through multiple castings on the same target. It can, however, be improved by others who shield the same target. Recharge: Very Fast
Enhancements
|
Enhance Defense Buffs
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense
|
Earth Push
You thrust your fist upon the ground, sending stone erupting from the floor beneath a selected foe. The foe may be knocked down, and the resulting stalagmite will temporarily reduce the foe's defense as he tries to regain his footing. Recharge: Moderate
Enhancements
|
Enhance Accuracy
|
|
Enhance Defense Debuff
|
|
Enhance Knockback Distance
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense Debuff
|
|
Knockback
|
Lead Weights
Creates a layer of lead and granite on the bodies of all foes in a cone range in front of you. This layer will hinder foes' movements and cause them to gain too much weight to fly or jump, and will continue to slow their attack rate for a short while. Recharge: Slow
Enhancements
|
Enhance Accuracy
|
|
Enhance Slow
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Slow Movement
|
Mineral Boost
You can strengthen a single ally's body with tough minerals for a short time. During this period, the ally will gain an increase to their max hit points as well as a resistance to toxins. Recharge: Very Long
Enhancements
|
Enhance Damage Resistance
|
|
Enhance Heal
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Healing/Absorb
|
|
Resist Damage
|
Mineral Dispersion
You can create a large field of floating minerals. These minerals will deflect both physical and non-physical attacks, protecting all allies within from everything but psionic assaults. This field will also disperse disorient, hold, and immobilize effects. Recharge: Slow
Enhancements
|
Enhance Defense Buffs
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense
|
Power of the Earth
Imbues a single ally with the power of the spirit of earth itself. This power will greatly increase the ally's damage potential and slightly increase their accuracy, as well as protect them from disorient, hold, immobilize, knockback, and sleep effects. When this power wears off, however, the ally will be drained of a small portion of endurance from partial exhaustion. Recharge: Long
Enhancements
|
Enhance Range
|
|
Enhance ToHit Buff
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
To Hit Buff
|
Rock Shield
Casts a small rock shield onto a nearby ally which will deflect physical attacks, effectively protecting them from smashing, lethal, and melee attacks as they are deflected by the stone. This layer of rock is not thick or heavy enough to hinder your allies, either, though it also cannot be improved through multiple castings on the same target. It can, however, be improved by others who shield the same target. Recharge: Very Fast
Enhancements
|
Enhance Defense Buffs
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense
|
Rock Wall
You bring forth a large wall of rock to protect yourself and all allies nearby. This rock wall cannot move, and is inanimate, but foes will need to tear the wall down before they can reach you. Use this power with caution in enclosed spaces. Recharge: Very Long
Powers
|
Resistance: The rock wall is completely immune to mez effects, including knockback.
|
|
Rock Wall Taunt: Enemies have to tear down the wall to get to you and your allies. If not, they're just as stupid!
|
Enhancements
|
Enhance Damage
|
|
Enhance Defense Debuff
|
|
Enhance Disorient Duration
|
|
Enhance Knockback Distance
|
|
Enhance Range
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense Debuff
|
|
Stuns
|
|
Targeted AoE Damage
|
Sandstorm
While active, you are surrounded by a constant sandstorm. Any foes that stray too close will have severely reduced accuracy and defense as the storm cuts off visibility. Recharge: Slow
Enhancements
|
Enhance Defense Debuff
|
|
Enhance ToHit Debuff
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense Debuff
|
|
ToHit Debuff
|
You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress.
Power Information
Cloaking Device
Encorporating an LCD cloaking device allows you to become partially invisible. While cloaked, you can only be seen at very close range. If you attack while cloaked, you will be discovered; but even when discovered, you are hard to see and will retain some of your defense bonus to all attacks. Recharge: Moderate
Enhancements
|
Enhance Defense Buffs
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense
|
Delta Wave Scrambler
Adding a delta wave scrambler to your tech armor allows for the projection of an entropy field. This field will disrupt mesmerizing effects such as disorientations, holds, immobilizes, and sleeps, and the device itself weighs just enough to protect you from knockback powers. This field also deflects psychic signals. Recharge: Moderate
Enhancements
|
Enhance Defense Buffs
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense
|
Environmental Shield
A second simple body armor that can be applied is the environmental shield. Made of adaptable and durable material, the armor will moderately protect you from temperature and energy attacks, and makes you more resistant to slow effects. This shield, as with the kevlar body armor, uses no power and is always on.
Enhancements
|
Enhance Damage Resistance
|
Set Categories
|
Resist Damage
|
Heavy Suit
You can upgrade your tech armor to include a heavy suit feature. While active, the armor applies its most powerful and fortified plating, deflecting most attacks and slightly buffering anything that breaks through. This heavy suit program comes with a protection protocol, making it unable to be used at the same time as any of the other armor programs except the delta wave scrambler. The plating itself is also, when in use, too heavy to fly with, and slightly limits your movement. Recharge: Slow
Enhancements
|
Enhance Damage Resistance
|
|
Enhance Defense Buffs
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense
|
|
Resist Damage
|
Kevlar Body Armor
The first thing that can be applied to the tech armor is the kevlar body armor. This simplistic, thick shielding can cover your body, effectively increasing your resistance to smashing and lethal attacks without using any power.
Enhancements
|
Enhance Damage Resistance
|
Set Categories
|
Resist Damage
|
Nanites
You can store a swarm of nanites in your armor, which you can activate at any time to perform a quick repair to your armor. The nanites will repair most of the damage the armor has absorbed, and will also heal any harm done to your body, temporarily boosting your resistance to toxic damage. Recharge: Slow
Enhancements
|
Enhance Heal
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Healing/Absorb
|
Overdrive
You can upgrade your tech armor to include an overdrive feature. When activated, this overrides the suit's safety protocols and overloads the power shield, creating a strong personal force field. During this time, you will have greatly enhanced defense as the shield deflects most attacks, and the armor will gain a signifigant increase in recovery as the systems are given a surge of power. However, when the effects of the overdrive wear off, the suit will power itself down to prevent overheating. Recharge: Very Long
Enhancements
|
Enhance Defense Buffs
|
|
Enhance Endurance Modification
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense
|
|
Endurance Modification
|
Power Shield
Adding a power shield to your armor allows it to project a protective shield of energy. This shield deflects both physical and energy attacks, and will protect you from endurance draining effects. Recharge: Fast
Enhancements
|
Enhance Defense Buffs
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
Defense
|
Smoke Grenade
Your armor can lob an upgraded smoke grenade at a group of foes. The smoke grenade envelops all those in the affected area in a cloud of smoke. Most foes will not be able to see past normal melee range, and all of them will suffer from severely reduced accuracy. If the foes are attacked, they will be alerted to your presence, but will continue to suffer a penalty to accuracy. Recharge: Slow
Enhancements
|
Enhance Accuracy
|
|
Enhance ToHit Debuff
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
ToHit Debuff
|
Tactical Goggles
One of the finest applications to your armor is the advanced cybernetic combat-activated heads-up-display. This device will, while active, increase your accuracy and perception as it scans your field of vision in normal, enhanced, infrared, and night vision modes, and is advanced enough to target enemies' weak spots, effectively increasing your damage potential. Recharge: Slow
Enhancements
|
Enhance ToHit Buff
|
|
Increase Attack Rate
|
|
Reduce Endurance Cost
|
Set Categories
|
To Hit Buff
|
An idea for a Rikti-based epic archetype that would be available to both heroes and villains.