Difference between revisions of "User:Baalus Seth/Shield Defense"
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| − | ''Version | + | ''Version 2.0'' |
== Power Table == | == Power Table == | ||
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{{Powers_SplitLevelRow|Icon=ShieldDefense_AgainstAllOdds.png|Power=Against All Odds|PriLevel=8|SecLevel=16|Effect=Toggle: Self +DMG, Foe -DMG|Border=1}} | {{Powers_SplitLevelRow|Icon=ShieldDefense_AgainstAllOdds.png|Power=Against All Odds|PriLevel=8|SecLevel=16|Effect=Toggle: Self +DMG, Foe -DMG|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=ShieldDefense_GrantCover.png|Power=Close Ranks|PriLevel=12|SecLevel=20|Effect=Auto: Self +DEF(Melee, Ranged, AoE) Team +Def(All)|Border=1}} | {{Powers_SplitLevelRow|Icon=ShieldDefense_GrantCover.png|Power=Close Ranks|PriLevel=12|SecLevel=20|Effect=Auto: Self +DEF(Melee, Ranged, AoE) Team +Def(All)|Border=1}} | ||
| − | {{Powers_SplitLevelRow|Icon=ShieldDefense_TrueGrit.png|Power=True Grit|PriLevel=18|SecLevel=28|Effect=Auto: Self +MaxHealth | + | {{Powers_SplitLevelRow|Icon=ShieldDefense_TrueGrit.png|Power=True Grit|PriLevel=18|SecLevel=28|Effect=Auto: Self +MaxHealth, +Regen(Special), +Defense(All but Psi, Special) |Border=1}} |
{{Powers_SplitLevelRow|Icon=ShieldDefense_ShieldCharge.png|Power=Shield Charge|PriLevel=26|SecLevel=35|Effect=PBAoE Superior DMG(Smashing), Foe Knockdown, Self Teleport|Border=1}} | {{Powers_SplitLevelRow|Icon=ShieldDefense_ShieldCharge.png|Power=Shield Charge|PriLevel=26|SecLevel=35|Effect=PBAoE Superior DMG(Smashing), Foe Knockdown, Self Teleport|Border=1}} | ||
{{Powers_SplitLevelRow|Icon=ShieldDefense_OneWithTheShield.png|Power=One With the Shield|PriLevel=32|SecLevel=38|Effect=Click: Self +Res(Disorient, Sleep, Hold, Immobilize, Repel, Knockback, All DMG but Psi), +Recovery, +Max HP|Border=1}} | {{Powers_SplitLevelRow|Icon=ShieldDefense_OneWithTheShield.png|Power=One With the Shield|PriLevel=32|SecLevel=38|Effect=Click: Self +Res(Disorient, Sleep, Hold, Immobilize, Repel, Knockback, All DMG but Psi), +Recovery, +Max HP|Border=1}} | ||
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=== [[Image:ShieldDefense_TrueGrit.png]] True Grit === | === [[Image:ShieldDefense_TrueGrit.png]] True Grit === | ||
| − | Your intense training has left you defiant to the very end. You gain | + | Your intense training has left you defiant to the very end. You gain a bonus to your maximum hit points. In addition, as your health drops, you gain an increased defense and regeneration rate. This power is always on and costs no Endurance. |
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
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{{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 26 (Tanker)}} | {{PowerBlock_Blank|[[Image:Archetypeicon tanker.png|18px]] 26 (Tanker)}} | ||
{{PowerBlock_Effects|Auto}} | {{PowerBlock_Effects|Auto}} | ||
| − | {{PowerBlock_Blank|Self +MaxHealth | + | {{PowerBlock_Blank|Self +MaxHealth, +Regen(Special), +Defense(All but Psi, Special)}} |
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
| − | |||
{{PowerBlock_Blank|{{Enhance Heal}}}} | {{PowerBlock_Blank|{{Enhance Heal}}}} | ||
{{PowerBlock_Sets|{{Set Defense}}}} | {{PowerBlock_Sets|{{Set Defense}}}} | ||
| − | |||
{{PowerBlock_Blank|{{Set Healing}}}} | {{PowerBlock_Blank|{{Set Healing}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
[[Category:Powersets]] | [[Category:Powersets]] | ||
Revision as of 18:06, 10 November 2008
Version 2.0
Power Table
Tankers, Brutes, and Scrappers
The Shield Defense powerset is available as a primary for Tankers, and as a secondary for Brutes and Scrappers. The following table shows which powers are available and at what level:
| Power | Level as Primary | Level as Secondary | Effect | |
| |
Deflection | 1 | 1 | Toggle: Self +DEF(Melee), +Res(Lethal, Smashing) |
| |
Shield Bash | 1 | 2 | Melee (Cone), Minor Damage (Smash), Foe: Knockdown |
| |
Battle Agility | 2 | 4 | Toggle: Self +DEF(Ranged, AoE), +Res(Defense Debuff) |
| |
Active Defense | 6 | 10 | Click: Self Res (Disorient, Hold, Immobilize, Sleep, Fear, Confuse, Repel, Knockback, Defense Debuff) |
| |
Against All Odds | 8 | 16 | Toggle: Self +DMG, Foe -DMG |
| |
Close Ranks | 12 | 20 | Auto: Self +DEF(Melee, Ranged, AoE) Team +Def(All) |
| |
True Grit | 18 | 28 | Auto: Self +MaxHealth, +Regen(Special), +Defense(All but Psi, Special) |
| |
Shield Charge | 26 | 35 | PBAoE Superior DMG(Smashing), Foe Knockdown, Self Teleport |
| |
One With the Shield | 32 | 38 | Click: Self +Res(Disorient, Sleep, Hold, Immobilize, Repel, Knockback, All DMG but Psi), +Recovery, +Max HP |
Powers
Close Ranks
Close proximity to your allies allows you to both protect them and to deflect attacks much easier. Any teammates who remain nearby gain a bonus to their defense, while simultaneously giving you a small bonus to your melee, ranged and area of effect defense. Each additional teammate will grant a smaller bonus. This power is always on and costs no endurance.
(Note: Preferably, both the self +DEF and the team +DEF from multiple sources should diminish. The team +DEF could simply not stack from multiple sources but that A: makes more than one /Shield less useful and B leads to problems of power priority (the game to the best of my knowledge doesn't have a "pick highest value" option)
| Minimum Level | |
| | |
| | |
| Effects | Auto |
| PBAoE Self +DEF(Melee, Ranged, AoE) | |
| Team +DEF(All) | |
| Grants Power: | To Self: |
| Only if target has | |
| Or if target has | |
| Enhancements | |
Lock Shields
You have locked shields with your allies. You receive a bonus to defense and are more resistant to defense debuffs.
| Effects | Self +Def(Melee, Ranged, AoE), +Res(DefDebuff) |
| (Does not stack from multiple sources) | |
| Enhancements | |
| (Inherited from Close Ranks) |
Shield Bash
You swing your shield in a wide arc in front of you to knock your enemies off their feet.
| Damage | Minor Damage(Smash) |
| Recharge | Fast |
| Minimum Level | |
| | |
| | |
| Effects | Melee (Cone), Foe: Knockdown |
| Enhancements | |
| | |
| | |
| | |
| | |
| | |
| Set Categories | |
| | |
| |
True Grit
Your intense training has left you defiant to the very end. You gain a bonus to your maximum hit points. In addition, as your health drops, you gain an increased defense and regeneration rate. This power is always on and costs no Endurance.
| Minimum Level | |
| | |
| | |
| Effects | Auto |
| Self +MaxHealth, +Regen(Special), +Defense(All but Psi, Special) | |
| Enhancements | |
| | |
| Set Categories | |
| |