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Difference between revisions of "User:Tidbit Jr./Powers"

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(Dark Blast (Blaster))
(Tech Armor)
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You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress.
 
You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress.
  
<b><font size="2">Scrapper</font></b>
+
{{NPC Text|title=Power Tables|text=
 +
<b><font size="2">[[Image:Archetypeicon_scrapper.png|22px]] Scrapper</font></b>
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png
 
{{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png
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|Effect=(Auto) Self +Resistance(Smashing, Lethal)
 
|Effect=(Auto) Self +Resistance(Smashing, Lethal)
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=
+
{{Powers_LevelRow|Icon=Gears_PowerShield.png
|Power=
+
|Power=Power Shield
 
|Level=2
 
|Level=2
|Effect=
+
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Energy, Negative), +Resistance(Endurance Drain)
 
|Border=1}}
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_Meds.png
 
{{Powers_LevelRow|Icon=Gears_Meds.png
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|Effect=Self Heal, +Resistance(Toxic)
 
|Effect=Self Heal, +Resistance(Toxic)
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=
+
{{Powers_LevelRow|Icon=Gears_EnviroShield.png
|Power=
+
|Power=Environmental Shield
 
|Level=10
 
|Level=10
|Effect=
+
|Effect=(Auto) Self +Resistance(Heat, Cold, Energy, Negative), +Resistance(Slow)
 
|Border=1}}
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_DeltaWaveScrambler.png
 
{{Powers_LevelRow|Icon=Gears_DeltaWaveScrambler.png
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|Level=16
 
|Level=16
 
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
 
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
|Border=1}}
 
{{Powers_LevelRow|Icon=
 
|Power=
 
|Level=20
 
|Effect=
 
 
|Border=1}}
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_CloakingDevice.png
 
{{Powers_LevelRow|Icon=Gears_CloakingDevice.png
 
|Power=Cloaking Device
 
|Power=Cloaking Device
|Level=1
+
|Level=20
 
|Effect=(Toggle) Self +Stealth, +Defense(All)
 
|Effect=(Toggle) Self +Stealth, +Defense(All)
 
|Border=1}}
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_SmokeGrenade.png
 
{{Powers_LevelRow|Icon=Gears_SmokeGrenade.png
 
|Power=Smoke Grenade
 
|Power=Smoke Grenade
|Level=35
+
|Level=28
 
|Effect=(Ranged Area of Effect) Foe -Accuracy, -Perception
 
|Effect=(Ranged Area of Effect) Foe -Accuracy, -Perception
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=Gears_TacticalGoggles.png
 +
|Power=Tactical Goggles
 +
|Level=35
 +
|Effect=(Toggle) Self +Accuracy, +Damage, +Perception
 
|Border=1}}
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_ChameleonSuit.png
 
{{Powers_LevelRow|Icon=Gears_ChameleonSuit.png
Line 591: Line 592:
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
<b><font size="2">Brute / Tanker</font></b>
+
<b><font size="2">[[Image:V_archetypeicon_brute.png|22px]] Brute / [[Image:Archetypeicon_tanker.png|22px]] Tanker</font></b>
 
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelHeader}}
 
{{Powers_SplitLevelRow|Icon=Gears_KevlarBodyArmor.png
 
{{Powers_SplitLevelRow|Icon=Gears_KevlarBodyArmor.png
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|Effect=(Auto) Self +Resistance(Smashing, Lethal)
 
|Effect=(Auto) Self +Resistance(Smashing, Lethal)
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=
+
{{Powers_SplitLevelRow|Icon=Gears_PowerShield.png
|Power=
+
|Power=Power Shield
 
|PriLevel=1
 
|PriLevel=1
 
|SecLevel=2
 
|SecLevel=2
|Effect=
+
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Energy, Negative), +Resistance(Endurance Drain)
 
|Border=1}}
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=Gears_Meds.png
 
{{Powers_SplitLevelRow|Icon=Gears_Meds.png
Line 611: Line 612:
 
|Effect=Self Heal, +Resistance(Toxic)
 
|Effect=Self Heal, +Resistance(Toxic)
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=Gears_DeltaWaveScrambler.png
+
{{Powers_SplitLevelRow|Icon=Gears_EnviroShield.png
|Power=Delta Wave Scrambler
+
|Power=Environmental Shield
 
|PriLevel=6
 
|PriLevel=6
 
|SecLevel=10
 
|SecLevel=10
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
+
|Effect=(Auto) Self +Resistance(Heat, Cold, Energy, Negative), +Resistance(Slow)
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=
+
{{Powers_SplitLevelRow|Icon=Gears_DeltaWaveScrambler.png
|Power=
+
|Power=Delta Wave Scrambler
 
|PriLevel=8
 
|PriLevel=8
 
|SecLevel=16
 
|SecLevel=16
|Effect=
+
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=
+
{{Powers_SplitLevelRow|Icon=Gears_CloakingDevice.png
|Power=
+
|Power=Cloaking Device
 
|PriLevel=12
 
|PriLevel=12
 
|SecLevel=20
 
|SecLevel=20
|Effect=
+
|Effect=(Toggle) Self +Stealth, +Defense(All)
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=
+
{{Powers_SplitLevelRow|Icon=Gears_SmokeGrenade.png
|Power=
+
|Power=Smoke Grenade
 
|PriLevel=18
 
|PriLevel=18
 
|SecLevel=28
 
|SecLevel=28
|Effect=
+
|Effect=(Ranged Area of Effect) Foe -Accuracy, -Perception
 
|Border=1}}
 
|Border=1}}
{{Powers_SplitLevelRow|Icon=Gears_SmokeGrenade.png
+
{{Powers_SplitLevelRow|Icon=Gears_TacticalGoggles.png
|Power=Smoke Grenade
+
|Power=Tactical Goggles
 
|PriLevel=26
 
|PriLevel=26
 
|SecLevel=35
 
|SecLevel=35
|Effect=(Ranged Area of Effect) Foe -Accuracy, -Perception
+
|Effect=(Toggle) Self +Accuracy, +Damage, +Perception; (Point Blank Area of Effect) Foe Taunt
 
|Border=1}}
 
|Border=1}}
 
{{Powers_SplitLevelRow|Icon=Gears_ChameleonSuit.png
 
{{Powers_SplitLevelRow|Icon=Gears_ChameleonSuit.png
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{{Powers_Footer}}
 
{{Powers_Footer}}
  
====Stalker====
+
<b><font size="2">[[Image:V_archetypeicon_stalker.png|22px]] Stalker</font></b>
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=Gears_CloakingDevice.png
 
{{Powers_LevelRow|Icon=Gears_CloakingDevice.png
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{{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png
 
{{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png
 
|Power=Kevlar Body Armor
 
|Power=Kevlar Body Armor
|Level=1
+
|Level=2
 
|Effect=(Auto) Self +Resistance(Smashing, Lethal)
 
|Effect=(Auto) Self +Resistance(Smashing, Lethal)
 
|Border=1}}
 
|Border=1}}
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|Effect=Self Heal, +Resistance(Toxic)
 
|Effect=Self Heal, +Resistance(Toxic)
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=
+
{{Powers_LevelRow|Icon=Gears_PowerShield.png
|Power=
+
|Power=Power Shield
 
|Level=10
 
|Level=10
|Effect=
+
|Effect=(Toggle) Self +Defense(Smashing, Lethal, Energy, Negative), +Resistance(Endurance Drain)
 
|Border=1}}
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_DeltaWaveScrambler.png
 
{{Powers_LevelRow|Icon=Gears_DeltaWaveScrambler.png
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|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
 
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
 
|Border=1}}
 
|Border=1}}
{{Powers_LevelRow|Icon=
+
{{Powers_LevelRow|Icon=Gears_EnviroShield.png
|Power=
+
|Power=Environmental Shield
 
|Level=20
 
|Level=20
|Effect=
+
|Effect=(Auto) Self +Resistance(Heat, Cold, Energy, Negative), +Resistance(Slow)
|Border=1}}
+
{{Powers_LevelRow|Icon=
+
|Power=
+
|Level=28
+
|Effect=
+
 
|Border=1}}
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_SmokeGrenade.png
 
{{Powers_LevelRow|Icon=Gears_SmokeGrenade.png
 
|Power=Smoke Grenade
 
|Power=Smoke Grenade
|Level=35
+
|Level=28
 
|Effect=(Ranged Area of Effect) Foe -Accuracy, -Perception
 
|Effect=(Ranged Area of Effect) Foe -Accuracy, -Perception
 +
|Border=1}}
 +
{{Powers_LevelRow|Icon=Gears_TacticalGoggles.png
 +
|Power=Tactical Goggles
 +
|Level=35
 +
|Effect=(Toggle) Self +Accuracy, +Damage, +Perception
 
|Border=1}}
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gears_ChameleonSuit.png
 
{{Powers_LevelRow|Icon=Gears_ChameleonSuit.png
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|Border=1}}
 
|Border=1}}
 
{{Powers_Footer}}
 
{{Powers_Footer}}
 +
}}
  
[[Image:Gears_CloakingDevice.png|22px]]
+
{{NPC Text|title=Power Information|text=
<b><font size="2">Cloaking Device</font></b>
+
<b><font size="2">[[Image:Gears_CloakingDevice.png|22px]] Cloaking Device</font></b>
 
<br>Encorporating an LCD cloaking device allows you to become partially invisible. While cloaked, you can only be seen at very close range. If you attack while cloaked, you will be discovered; but even when discovered, you are hard to see and will retain some of your defense bonus to all attacks. Recharge: Moderate
 
<br>Encorporating an LCD cloaking device allows you to become partially invisible. While cloaked, you can only be seen at very close range. If you attack while cloaked, you will be discovered; but even when discovered, you are hard to see and will retain some of your defense bonus to all attacks. Recharge: Moderate
 
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
[[Image:Gears_DeltaWaveScrambler.png|22px]]
+
<b><font size="2">[[Image:Gears_DeltaWaveScrambler.png|22px]] Delta Wave Scrambler</font></b>
<b><font size="2">Delta Wave Scrambler</font></b>
+
 
Adding a delta wave scrambler to your tech armor allows for the projection of an entropy field. This field will disrupt mesmerizing effects such as disorientations, holds, immobilizes, and sleeps, and the device itself weighs just enough to protect you from knockback powers. This field also deflects psychic signals. Recharge: Moderate
 
Adding a delta wave scrambler to your tech armor allows for the projection of an entropy field. This field will disrupt mesmerizing effects such as disorientations, holds, immobilizes, and sleeps, and the device itself weighs just enough to protect you from knockback powers. This field also deflects psychic signals. Recharge: Moderate
 
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
[[Image:Gears_ChameleonSuit.png|22px]]
+
<b><font size="2">[[Image:Gears_EnviroShield.png|22px]] Environmental Shield</font></b>
<b><font size="2">Heavy Suit</font></b>
+
<br>A second simple body armor that can be applied is the environmental shield. Made of adaptable and durable material, the armor will moderately protect you from temperature and energy attacks, and makes you more resistant to slow effects. This shield, as with the kevlar body armor, uses no power and is always on.
<br>You can upgrade your tech armor to include a heavy suit feature. While active, the armor applies its most powerful fortified plating, deflecting most attacks and slightly buffering anything that breaks through. This heavy suit program comes with a protection protocol, making it unable to be used at the same time as other armor options except the delta wave scrambler. The plating itself is also, when in use, too heavy to fly with, and slightly limits your running speed. Recharge: Slow
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
 +
{{PowerBlock Sets|{{Set Resist Damage}}}}
 +
{{PowerBlock_End}}
  
 +
<b><font size="2">[[Image:Gears_ChameleonSuit.png|22px]] Heavy Suit</font></b>
 +
<br>You can upgrade your tech armor to include a heavy suit feature. While active, the armor applies its most powerful and fortified plating, deflecting most attacks and slightly buffering anything that breaks through. This heavy suit program comes with a protection protocol, making it unable to be used at the same time as any of the other armor programs except the delta wave scrambler. The plating itself is also, when in use, too heavy to fly with, and slightly limits your movement. Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
 
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
[[Image:Gears_KevlarBodyArmor.png|22px]]
+
<b><font size="2">[[Image:Gears_KevlarBodyArmor.png|22px]] Kevlar Body Armor</font></b>
<b><font size="2">Kevlar Body Armor</font></b>
+
<br>The first thing that can be applied to the tech armor is the kevlar body armor. This simplistic, thick shielding can cover your body, effectively increasing your resistance to smashing and lethal attacks without using any power.
<br>The first thing that can be applied to the tech armor is the kevlar body armor. This simplistic, thick shielding can cover your body, effectively increasing your resistance to smashing and lethal attacks without any power.
+
 
+
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
 
{{PowerBlock_Enhancements|{{Enhance Resistance}}}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
[[Image:Gears_Meds.png|22px]]
+
<b><font size="2">[[Image:Gears_Meds.png|22px]] Nanites</font></b>
<b><font size="2">Nanites</font></b>
+
<br>You can store a swarm of nanites in your armor, which you can activate at any time to perform a quick repair to your armor. The nanites will repair most of the damage the armor has absorbed, and will also heal any harm done to your body, temporarily boosting your resistance to toxic damage. Recharge: Slow
<br>By storing a swarm of self-automating nanites in your armor, you can activate them at any given moment to perform a quick repair to your armor. The nanites will recover a large portion of the armor that is harmed, as well as healing any harm done to your body, temporarily boosting your resistance to toxic damage. Recharge: Slow
+
 
+
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Heal}}}}
 
{{PowerBlock_Enhancements|{{Enhance Heal}}}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
[[Image:Gears_ChameleonSuit.png|22px]]
+
<b><font size="2">[[Image:Gears_ChameleonSuit.png|22px]] Overdrive</font></b>
<b><font size="2">Overdrive</font></b>
+
<br>You can upgrade your tech armor to include an overdrive feature. When activated, this overrides the suit's safety protocols and overloads the power shield, creating a strong personal force field. During this time, you will have greatly enhanced defense as the shield deflects most attacks, and the armor will gain a signifigant increase in recovery as the systems are given a surge of power. However, when the effects of the overdrive wear off, the suit will power itself down to prevent overheating. Recharge: Very Long
<br>You can upgrade your tech armor to include an overdrive feature. When activated, this overrides the suit's safety protocols and overloads the power shield, creating a strong personal force field. During this time, you will have greatly enhanced defense as the shields deflect just about anything besides psychic assaults, and the armor will gain a spike in recovery as the systems are given a surge of power. However, when the effects wear off, the suit will power itself down and you may be given a small portion of damage as the suit cools down. Recharge: Very Long
+
 
+
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
 
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
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{{PowerBlock_End}}
 
{{PowerBlock_End}}
  
[[Image:Gears_SmokeGrenade.png|22px]]
+
<b><font size="2">[[Image:Gears_PowerShield.png|22px]] Power Shield</font></b>
<b><font size="2">Smoke Grenade</font></b>
+
<br>Adding a power shield to your armor allows it to project a protective shield of energy. This shield deflects both physical and energy attacks, and will protect you from endurance draining effects. Recharge: Fast
<br>Your armor can lob an upgraded smoke grenade at a group of foes. The smoke grenade envelops all those in the affected area in a cloud of smoke. Most foes will not be able to see past normal melee range, and all of them will suffer from severely reduced accuracy. If the foes are attacked, they will be alerted to your presence, but will continue to suffer a penalty to accuracy. Recharge: Slow
+
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Defense}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock Sets|{{Set Defense}}}}
 +
{{PowerBlock_End}}
  
 +
<b><font size="2">[[Image:Gears_SmokeGrenade.png|22px]] Smoke Grenade</font></b>
 +
<br>Your armor can lob an upgraded smoke grenade at a group of foes. The smoke grenade envelops all those in the affected area in a cloud of smoke. Most foes will not be able to see past normal melee range, and all of them will suffer from severely reduced accuracy. If the foes are attacked, they will be alerted to your presence, but will continue to suffer a penalty to accuracy. Recharge: Slow
 
{{PowerBlock_Start}}
 
{{PowerBlock_Start}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
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{{PowerBlock Sets|{{Set ToHit Debuff}}}}
 
{{PowerBlock Sets|{{Set ToHit Debuff}}}}
 
{{PowerBlock_End}}
 
{{PowerBlock_End}}
 +
 +
<b><font size="2">[[Image:Gears_TacticalGoggles.png|22px]] Tactical Goggles</font></b>
 +
<br>One of the finest applications to your armor is the advanced cybernetic combat-activated heads-up-display. This device will, while active, increase your accuracy and perception as it scans your field of vision in normal, enhanced, infrared, and night vision modes, and is advanced enough to target enemies' weak spots, effectively increasing your damage potential. Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance ToHit Buff}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock Sets|{{Set To Hit Buff}}}}
 +
{{PowerBlock_End}}
 +
}}
  
 
{{clr}}
 
{{clr}}

Revision as of 19:05, 9 November 2008

Mileerolje ParagonWiki.PNG Back to Tidbit Jr.'s userpage.
Mileerolje ParagonWiki.PNG To my NPCs page.

This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.


Notes

  • Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
  • Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
  • Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.

Random Powers

Power Level Effect
PowerBlast NovaBlast.png Absolute Zero (PBAoE) Foe Extreme Damage(Cold), Hold, -Recharge, -Speed; Self -Endurance, -Recovery
PowerBlast NovaBlast.png Seismic Blast (PBAoE) Foe Extreme Damage(Smashing), Knockback, -Damage; Self -Endurance, -Recovery



Blast Sets

Archetypeicon blaster.png Archetypeicon defender.png V archetypeicon corruptor.png

  • Dual Pistols
  • Pulse Rifle
  • Water Blast



Dark Blast (Blaster)

Summon the powers of the Netherworld to defeat your foes; the dark effects of most of which can reduce your targets' accuracy for a short time.

Power Level Effect
DarkCast SoulDrain.png Dark Blast 1 (Ranged) Foe Moderate Damage(Negative), -Accuracy
DarkCast DarkBlast.png Gloom 1 (Ranged) Foe High Damage(Negative), -Accuracy
DarkCast NightFall.png Night Fall 2 (Ranged Cone) Foe Moderate Damage(Negative), -Accuracy
ElectricalBolt Aim.png Aim 6 Self +To Hit, +Damage
DarkCast Moonbeam.png Moonbeam 8 (Snipe) Foe Extreme Damage(Negative), -Accuracy
DarkCast Torrent.png Torrent 12 (Ranged Cone) Foe Minor Damage(Negative), Knockback, -Accuracy
ElectricalBolt BallLightning.png Shadow Bomb 18 (Targeted Area of Effect) Foe Moderate Damage(Negative), Knockback, -Accuracy
DarkCast LifeDrain.png Life Drain 26 (Ranged) Foe Minor Damage(Negative), -Accuracy; Self Heal
DarkCast Blackstar.png Blackstar 32 (Point Blank Area of Effect) Foe Extreme Damage(Negative), -Accuracy; Self -Endurance, -Recovery



Control Sets

Archetypeicon controller.png V archetypeicon dominator.png

  • Electricity Control
  • Gadget Control

Dark Control

Focus the dark power of the netherworld to control your foes.

Power Level Effect
ShadowFighting MidnightGrasp.png Shackle 1 (Ranged) Foe Minor Damage over Time(Smashing), Immobilize, -Jump
DarkMiasma PetrifyingGaze.png Petrify 1 (Ranged) Foe Moderate Damage(Negative), Hold, -Accuracy
Arachnos Patron RangedAoEImmobilize.png Tenebrous Tentacles 2 (Targeted Area of Effect) Foe Moderate Damage over Time(Smashing), Immobilize, -Fly, -Jump
MentalControl MindControl.png Dark Possession 6 (Ranged) Foe Confuse, +Damage
DarkCast DarkPit.png Dark Pit 8 (Targeted Area of Effect) Foe Disorient
DarkMiasma ChillOfTheNight.png Chilld of the Night 12 (Toggle)(Point Blank Area of Effect) Foe -Accuracy
MentalControl Freeze.png Dark Domination 18 (Targeted Area of Effect) Foe Hold, -Accuracy
DarkMiasma FearsomeAura.png Nightmare 26 (Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy
DarkMiasma DarkServant.png Shadow Puppet 32 Summon Pet(Shadow Puppet)



Pet Sets

V archetypeicon mastermind.png

  • Demonology - Circle Behemoth as top tier?
  • Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
  • Police (hero only? Thugs antihesis?)
  • Pirates
  • Samurai
  • Wolfpack - 5th/Council Warwolves moreso than animals



Support Sets

Archetypeicon controller.png Archetypeicon defender.png V archetypeicon mastermind.png V archetypeicon corruptor.png

  • Earth Domination (Earthly Aura wasn't too appealing)
  • Electrical Aura (Magnetic Aura?)
  • Energy Field (it'll be different from Force Field, I swear! :P )
  • Teamwork (requires the Arachnos Widow to rename its set)



Earth Domination

You have the ability to manipulate earthly elements such as stone and minerals.

Power Level as Primary Level as Secondary Effect
ForceField ForceBolt.png Earth Push 1 1 (Ranged) Foe Knockdown(Chance), -Defense
ThermalRadiation FireShield.png Rock Shield 1 2 (Ranged) Ally +Defense(Smashing, Lethal, Melee)
ThermalRadiation PlasmaShield.png Crystal Shield 2 4 (Ranged) Ally +Defense(Energy, Negative, Ranged, Area of Effect), +Resistance(Endurance Drain)
IceFormation Shiver.png Lead Weights 6 10 (Ranged Cone) Foe -Fly, -Jump, -Recharge, -Speed
ColdDomination Frostwork.png Mineral Boost 8 16 (Ranged) Ally +Max Hit Points, +Resistance(Toxic)
StoneArmor Rooted.png Mineral Dispersion 12 20 (Toggle)(Point Blank Area of Effect) Ally/Self +Defense(All but Psionic), +Protection(Disorient, Hold, Immobilize)
StormSummoning Hurricane.png Sandstorm 18 28 (Toggle)(Point Blank Area of Effect) Foe -Accuracy, -Defense
ThermalRadiation Forge.png Power of the Earth 26 35 (Ranged) Ally +Damage, +Protection(Disorient, Hold, Immobilize, Knockback, Sleep)
ThermalRadiation MeltArmor.png Rock Slide 32 38 (Ranged Area of Effect) Foe High Damage(Smashing), Knockdown, Disorient, -Defense, -Damage



Melee Sets

Archetypeicon scrapper.png Archetypeicon tanker.png V archetypeicon brute.png V archetypeicon stalker.png

  • Energy Blade
  • Gravity Melee
  • Illusory Melee
  • Poison Melee
  • Polearm
  • Psionic Melee
  • Radiation Melee
  • Scythe
  • Staff



Defense Sets

Archetypeicon scrapper.png Archetypeicon tanker.png V archetypeicon brute.png V archetypeicon stalker.png

  • Energy Aura (see Kinetic Aura for reason for change)
  • Force Armor
  • Kinetic Aura (Energy Aura change)
  • Psionic Aura
  • Radiatioactive Aura
  • Sonic Armor
  • Storm Aura
  • Street Defense

Tech Armor

You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress.



Manipulation Sets

Archetypeicon blaster.png

  • Darkness Manipulation
  • Earth Manipulation
  • Force Manipulation
  • Gravity Manipulation
  • Illusion Manipulation (Light Manipulation?)
  • Kinetic Manipulation
  • Ninjitsu Manipulation (Ninjutsu Manipulation?)
  • Plant Manipulation (Thorn Manipulation?)
  • Poison Manipulation (Toxin Manipulation?)
  • Radiation Manipulation
  • Sonic Manipulation (Sound Manipulation?)
  • Storm Manipulation
  • Strength Manipulation
  • Traps
  • Trick Arrows



Assault Sets

V archetypeicon dominator.png

  • Archery Assault
  • Assault Weapons
  • Dark Assault
  • Feral Assault (Claws)
  • Force Assault (Force Field)
  • Gravity Assault
  • Kinetic Assault
  • Illusory Assault
  • Martial Arts (w/ chi blasts?)
  • Medieval Assault (Archery + Broad Sword)
  • Ninjutsu Assault (Katana + Ninjitsu)
  • Radiation Assault (Radiant Assault?)
  • Sonic Assault
  • Stony Assault
  • Storm Assault (Electricity Assault's counterpart?)
  • Tech Assault (Pulse Rifle)
  • Urban Assault (Dual Pistols)



Ancillary Sets

Power Level Effect
[[Image:|22px]] [[#|]] 41
[[Image:|22px]] [[#|]] 41
[[Image:|22px]] [[#|]] 44
[[Image:|22px]] [[#|]] 47

Archetypeicon blaster.png Blaster

Will Mastery

Power Level Effect
Power Missing.png ? 41
MentalControl Command.png Dominate 41 (Ranged) Foe Moderate Damage(Psionic), Hold
Willpower MindOverBody.png Mind Over Body 44 (Toggle) Self +Resistance(Smashing, Lethal, Psionic)
Willpower StrengthOfWill.png Strength of Will 47 Self +Resistance(All), +Protection(Disorient, Hold, Immobilize, Knockback, Sleep); (Delayed) Self -Endurance

Archetypeicon controller.png Controller

Archetypeicon defender.png Defender

Chill Mastery

Power Level Effect
Power Missing.png ? 41
Power Missing.png ? 41
IceArmor IceArmor.png Ice Armor 44 (Toggle) Self +Defense(Smashing, Lethal), +Resistance(Heat, Cold)
Power Missing.png ? 47

Archetypeicon scrapper.png Scrapper

Blaze Mastery

Power Level Effect
ThermalRadiation HeatExhaustion.png Heat Exhaustion 41 (Ranged) Foe -Damage, -Endurance, -Regeneration, -Recovery
PyreMastery Soot.png Char 41 (Ranged) Foe Moderate Damage over Time(Heat), Hold
FireBlast FireBlast.png Fire Blast 44 (Ranged) Foe Moderate Damage(Heat), Minor Damage over Time(Heat)
FireBlast FireBall.png Fire Ball 47 (Ranged Area of Effect) Foe Moderate Damage(Smashing/Heat), Minor Damage over Time(Heat)

Archetypeicon tanker.png Tanker

Gloom Mastery

Power Level Effect
DarkMiasma TarPatch.png Tar Patch 41 (Summoned Area of Effect) Foe -Resistance, -Fly, -Jump, -Speed
DarknessMastery PetrifyingGaze.png Char 41 (Ranged) Foe Hold
DarkCast DarkBlast.png Gloom 44 (Ranged) Foe Moderate Damage(Negative), -Accuracy
ElectricalBolt BallLightning.png Shadow Bomb 47 (Ranged Area of Effect) Foe Moderate Damage(Negative), Knockback, -Accuracy

Special Note on Color Schemes (Note to Self)

  • Blaster = armor set's
  • Controller = blast set's
  • Defender = melee set's
  • Scrapper = special? blast set's?
  • Tanker = blast set's



Archetypes

Rikti


Origin Technology
Hit Points Medium
Damage Medium
Primary Offense
Secondary Defense

(Heroes) The Rikti are traditionally pacifists, calling upon the Lineage of War only in dire times. The Rikti Traditionalists seek an end to the war, to return to their once-peaceful ways and re-open communication and understanding between Earth and the Rikti Homeworld.

(Villains) The Restructurist faction is headed by the Lineage of War, which seeks a higher place of stature within the Rikti society. Using the war with Earth as a tool to this end, they aim to shape Rikti society into a militaristic culture led by the Rikti Lord of War. A diplomatic end to the war would destroy this ambition, however, which make the Traditionalists on Earth a threat to them.

Rikti Soldier


Rikti Soldier Weaponry
Rikti soldiers are armed and armored with a powerful energy weapon.

Power Level Effect
ArachnosSoldier Burst.png Plasma Shot 1 (Ranged) Foe Minor Damage(Energy), Knockdown, Disorient
ArachnosSoldier Bayonet.png Hack 1 (Ranged) Foe Moderate Damage(Lethal/Energy), Knockdown

Rikti Soldier Armor
The Rikti battle armor is more advanced than any armor found on Earth. It offers the Rikti protection from most normal kinds of physical attack.

Power Level Effect
Gears KevlarBodyArmor.png Rikti Armor 1 (Auto) Self +Resistance(Smashing, Lethal, Energy)
Gears KevlarBodyArmor.png Combat Training 2 (Auto) Self +Defense(Melee, Ranged)
Gears DeltaWaveScrambler.png Unyielding 10 (Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Resistance(Smashing, Lethal)
Gears DeltaWaveScrambler.png Mental Training 28 (Auto) Self +Resistance(Psionic, Fear, Placate)


Rikti Mentalist


Rikti Mentalist Training
Rikti mentalists are armed and armored with a powerful energy weapon.

Power Level Effect
WidowTraining PoisonDart.png Mental Blast 1 (Ranged) Foe Moderate Damage(Psionic), -Recharge
WidowTraining Lunge.png Hack 1 (Ranged) Foe Moderate Damage(Lethal/Energy), Knockdown

Rikti Mentalist Armor
The Rikti battle armor is more advanced than any armor found on Earth. It offers the Rikti protection from most normal kinds of physical attack.

Power Level Effect
Teamwork Foresight.png Rikti Armor 1 (Auto) Self +Resistance(Smashing, Lethal, Energy)
Teamwork Foresight.png Mind Over Body 2 (Toggle) Self +Resistance(Smashing, Lethal, Psionic)
Teamwork IndomitableWill.png Indomitable Will 10 (Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
Teamwork IndomitableWill.png Mental Training 28 (Auto) Self +Resistance(Psionic, Confuse), +Perception

====Rikti Power Pools==== 14 12


Communications Officer

Power Level Effect
[[Image:|22px]] [[#|]] 6
[[Image:|22px]] [[#|]] 14
[[Image:|22px]] [[#|]] 16
Thugs TargetedSummonMob.png Transponder 20 Summon Rikti Portal
RiktiPortal1.jpg

Thugs TargetedSummonMob.png Transponder

Temporary WarWolfWhistle.png Portal Summon Rikti


Guardian

Power Level Effect
[[Image:|22px]] [[#|]] 6
[[Image:|22px]] [[#|]] 14
[[Image:|22px]] Protection Shield 16
[[Image:|22px]] Accelerate Metabolism 20

Headman (Rikti Soldier ONLY)

Power Level Effect
TrainingandGadgets TacticalTrainingManeuvers.png Tactical Training: Maneuvers 22 (Toggle)(Point Blank Area of Effect) Team +Defense
TrainingandGadgets TacticalTrainingAssault.png Tactical Training: Assault 24 (Toggle)(Point Blank Area of Effect) Team +Damage, +Resistance(Placate, Taunt)
TrainingandGadgets TacticalTrainingLeadership.png Tactical Training: Leadership 35 (Toggle)(Point Blank Area of Effect) Team +To Hit, +Perception, +Resistance(Confuse, Fear)
CrabSpiderTraining SummonSpiderlings.png Rikti Drones 38 Summon Rikti Drones (x3)
Rikti Drone

CrabSpiderTraining SummonSpiderlings.png Rikti Drone
During the Rikti War, these flying drones swarmed all over the city's skies. Today, these machines still sweep through the air with some frequency. Their quick, evasive maneuvering, sophisticated scanners, and powerful energy cannon make them a constant menace.

NOTE: This power cannot be taken if you have Communications Officer >> Transponder.

Temporary CryoniteArmor.png Drone Armor (Auto) Self +Defense(Melee, Ranged, Psionic), +Protection(Fear, Sleep)
Temp Ranged Moderate.png Drone Blast (Ranged) Foe Moderate Damage(Energy), Knockdown
Temporary RangeAoEBlind.png Tactical Sight (Auto)(Point Blank Area of Effect) Team +Perception
Temporary AntigravityMatrix.png Fly (Auto) Self +Fly


Mesmerist (Rikti Mentalist ONLY)

Power Level Effect
[[Image:|22px]] [[#|]] 22
[[Image:|22px]] [[#|]] 24
[[Image:|22px]] [[#|]] 35
[[Image:|22px]] [[#|]] 38

Priest

Soldier

Rikti Costumes


Like the Soldiers of Arachnos, the Rikti's first costume slot must be one of the uniforms, with some interchangeable pieces here or there in a set, and color tintable. However, the Rikti would also be able to make any costume slot (second through fifth) a Rikti uniform as well, but don't have to; the storyline aspect of the human costume(s) being either holograms or just the ability to shift between their normal-self and what they would be like as a human... somehow.

Costume Sets

Custom Weapons (listed by powerset)
Rikti Soldier Weaponry

  • New Rikti Sword

Rikti Mentalist Weaponry

  • New Rikti Sword
  • Old Rikti Sword
  • Rikti Axe
  • Rikti Katana