Difference between revisions of "User:Tidbit Jr./Powers"
Tidbit Jr. (Talk | contribs) (→Dark Blast (Blaster)) |
Tidbit Jr. (Talk | contribs) (→Tech Armor) |
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You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress. | You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress. | ||
− | <b><font size="2">Scrapper</font></b> | + | {{NPC Text|title=Power Tables|text= |
+ | <b><font size="2">[[Image:Archetypeicon_scrapper.png|22px]] Scrapper</font></b> | ||
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png | {{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png | ||
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|Effect=(Auto) Self +Resistance(Smashing, Lethal) | |Effect=(Auto) Self +Resistance(Smashing, Lethal) | ||
|Border=1}} | |Border=1}} | ||
− | {{Powers_LevelRow|Icon= | + | {{Powers_LevelRow|Icon=Gears_PowerShield.png |
− | |Power= | + | |Power=Power Shield |
|Level=2 | |Level=2 | ||
− | |Effect= | + | |Effect=(Toggle) Self +Defense(Smashing, Lethal, Energy, Negative), +Resistance(Endurance Drain) |
|Border=1}} | |Border=1}} | ||
{{Powers_LevelRow|Icon=Gears_Meds.png | {{Powers_LevelRow|Icon=Gears_Meds.png | ||
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|Effect=Self Heal, +Resistance(Toxic) | |Effect=Self Heal, +Resistance(Toxic) | ||
|Border=1}} | |Border=1}} | ||
− | {{Powers_LevelRow|Icon= | + | {{Powers_LevelRow|Icon=Gears_EnviroShield.png |
− | |Power= | + | |Power=Environmental Shield |
|Level=10 | |Level=10 | ||
− | |Effect= | + | |Effect=(Auto) Self +Resistance(Heat, Cold, Energy, Negative), +Resistance(Slow) |
|Border=1}} | |Border=1}} | ||
{{Powers_LevelRow|Icon=Gears_DeltaWaveScrambler.png | {{Powers_LevelRow|Icon=Gears_DeltaWaveScrambler.png | ||
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|Level=16 | |Level=16 | ||
|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic) | |Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
|Border=1}} | |Border=1}} | ||
{{Powers_LevelRow|Icon=Gears_CloakingDevice.png | {{Powers_LevelRow|Icon=Gears_CloakingDevice.png | ||
|Power=Cloaking Device | |Power=Cloaking Device | ||
− | |Level= | + | |Level=20 |
|Effect=(Toggle) Self +Stealth, +Defense(All) | |Effect=(Toggle) Self +Stealth, +Defense(All) | ||
|Border=1}} | |Border=1}} | ||
{{Powers_LevelRow|Icon=Gears_SmokeGrenade.png | {{Powers_LevelRow|Icon=Gears_SmokeGrenade.png | ||
|Power=Smoke Grenade | |Power=Smoke Grenade | ||
− | |Level= | + | |Level=28 |
|Effect=(Ranged Area of Effect) Foe -Accuracy, -Perception | |Effect=(Ranged Area of Effect) Foe -Accuracy, -Perception | ||
+ | |Border=1}} | ||
+ | {{Powers_LevelRow|Icon=Gears_TacticalGoggles.png | ||
+ | |Power=Tactical Goggles | ||
+ | |Level=35 | ||
+ | |Effect=(Toggle) Self +Accuracy, +Damage, +Perception | ||
|Border=1}} | |Border=1}} | ||
{{Powers_LevelRow|Icon=Gears_ChameleonSuit.png | {{Powers_LevelRow|Icon=Gears_ChameleonSuit.png | ||
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{{Powers_Footer}} | {{Powers_Footer}} | ||
− | <b><font size="2">Brute / Tanker</font></b> | + | <b><font size="2">[[Image:V_archetypeicon_brute.png|22px]] Brute / [[Image:Archetypeicon_tanker.png|22px]] Tanker</font></b> |
{{Powers_SplitLevelHeader}} | {{Powers_SplitLevelHeader}} | ||
{{Powers_SplitLevelRow|Icon=Gears_KevlarBodyArmor.png | {{Powers_SplitLevelRow|Icon=Gears_KevlarBodyArmor.png | ||
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|Effect=(Auto) Self +Resistance(Smashing, Lethal) | |Effect=(Auto) Self +Resistance(Smashing, Lethal) | ||
|Border=1}} | |Border=1}} | ||
− | {{Powers_SplitLevelRow|Icon= | + | {{Powers_SplitLevelRow|Icon=Gears_PowerShield.png |
− | |Power= | + | |Power=Power Shield |
|PriLevel=1 | |PriLevel=1 | ||
|SecLevel=2 | |SecLevel=2 | ||
− | |Effect= | + | |Effect=(Toggle) Self +Defense(Smashing, Lethal, Energy, Negative), +Resistance(Endurance Drain) |
|Border=1}} | |Border=1}} | ||
{{Powers_SplitLevelRow|Icon=Gears_Meds.png | {{Powers_SplitLevelRow|Icon=Gears_Meds.png | ||
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|Effect=Self Heal, +Resistance(Toxic) | |Effect=Self Heal, +Resistance(Toxic) | ||
|Border=1}} | |Border=1}} | ||
− | {{Powers_SplitLevelRow|Icon= | + | {{Powers_SplitLevelRow|Icon=Gears_EnviroShield.png |
− | |Power= | + | |Power=Environmental Shield |
|PriLevel=6 | |PriLevel=6 | ||
|SecLevel=10 | |SecLevel=10 | ||
− | |Effect=( | + | |Effect=(Auto) Self +Resistance(Heat, Cold, Energy, Negative), +Resistance(Slow) |
|Border=1}} | |Border=1}} | ||
− | {{Powers_SplitLevelRow|Icon= | + | {{Powers_SplitLevelRow|Icon=Gears_DeltaWaveScrambler.png |
− | |Power= | + | |Power=Delta Wave Scrambler |
|PriLevel=8 | |PriLevel=8 | ||
|SecLevel=16 | |SecLevel=16 | ||
− | |Effect= | + | |Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic) |
|Border=1}} | |Border=1}} | ||
− | {{Powers_SplitLevelRow|Icon= | + | {{Powers_SplitLevelRow|Icon=Gears_CloakingDevice.png |
− | |Power= | + | |Power=Cloaking Device |
|PriLevel=12 | |PriLevel=12 | ||
|SecLevel=20 | |SecLevel=20 | ||
− | |Effect= | + | |Effect=(Toggle) Self +Stealth, +Defense(All) |
|Border=1}} | |Border=1}} | ||
− | {{Powers_SplitLevelRow|Icon= | + | {{Powers_SplitLevelRow|Icon=Gears_SmokeGrenade.png |
− | |Power= | + | |Power=Smoke Grenade |
|PriLevel=18 | |PriLevel=18 | ||
|SecLevel=28 | |SecLevel=28 | ||
− | |Effect= | + | |Effect=(Ranged Area of Effect) Foe -Accuracy, -Perception |
|Border=1}} | |Border=1}} | ||
− | {{Powers_SplitLevelRow|Icon= | + | {{Powers_SplitLevelRow|Icon=Gears_TacticalGoggles.png |
− | |Power= | + | |Power=Tactical Goggles |
|PriLevel=26 | |PriLevel=26 | ||
|SecLevel=35 | |SecLevel=35 | ||
− | |Effect=( | + | |Effect=(Toggle) Self +Accuracy, +Damage, +Perception; (Point Blank Area of Effect) Foe Taunt |
|Border=1}} | |Border=1}} | ||
{{Powers_SplitLevelRow|Icon=Gears_ChameleonSuit.png | {{Powers_SplitLevelRow|Icon=Gears_ChameleonSuit.png | ||
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{{Powers_Footer}} | {{Powers_Footer}} | ||
− | = | + | <b><font size="2">[[Image:V_archetypeicon_stalker.png|22px]] Stalker</font></b> |
{{Powers_LevelHeader}} | {{Powers_LevelHeader}} | ||
{{Powers_LevelRow|Icon=Gears_CloakingDevice.png | {{Powers_LevelRow|Icon=Gears_CloakingDevice.png | ||
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{{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png | {{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png | ||
|Power=Kevlar Body Armor | |Power=Kevlar Body Armor | ||
− | |Level= | + | |Level=2 |
|Effect=(Auto) Self +Resistance(Smashing, Lethal) | |Effect=(Auto) Self +Resistance(Smashing, Lethal) | ||
|Border=1}} | |Border=1}} | ||
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|Effect=Self Heal, +Resistance(Toxic) | |Effect=Self Heal, +Resistance(Toxic) | ||
|Border=1}} | |Border=1}} | ||
− | {{Powers_LevelRow|Icon= | + | {{Powers_LevelRow|Icon=Gears_PowerShield.png |
− | |Power= | + | |Power=Power Shield |
|Level=10 | |Level=10 | ||
− | |Effect= | + | |Effect=(Toggle) Self +Defense(Smashing, Lethal, Energy, Negative), +Resistance(Endurance Drain) |
|Border=1}} | |Border=1}} | ||
{{Powers_LevelRow|Icon=Gears_DeltaWaveScrambler.png | {{Powers_LevelRow|Icon=Gears_DeltaWaveScrambler.png | ||
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|Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic) | |Effect=(Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic) | ||
|Border=1}} | |Border=1}} | ||
− | {{Powers_LevelRow|Icon= | + | {{Powers_LevelRow|Icon=Gears_EnviroShield.png |
− | |Power= | + | |Power=Environmental Shield |
|Level=20 | |Level=20 | ||
− | |Effect= | + | |Effect=(Auto) Self +Resistance(Heat, Cold, Energy, Negative), +Resistance(Slow) |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
|Border=1}} | |Border=1}} | ||
{{Powers_LevelRow|Icon=Gears_SmokeGrenade.png | {{Powers_LevelRow|Icon=Gears_SmokeGrenade.png | ||
|Power=Smoke Grenade | |Power=Smoke Grenade | ||
− | |Level= | + | |Level=28 |
|Effect=(Ranged Area of Effect) Foe -Accuracy, -Perception | |Effect=(Ranged Area of Effect) Foe -Accuracy, -Perception | ||
+ | |Border=1}} | ||
+ | {{Powers_LevelRow|Icon=Gears_TacticalGoggles.png | ||
+ | |Power=Tactical Goggles | ||
+ | |Level=35 | ||
+ | |Effect=(Toggle) Self +Accuracy, +Damage, +Perception | ||
|Border=1}} | |Border=1}} | ||
{{Powers_LevelRow|Icon=Gears_ChameleonSuit.png | {{Powers_LevelRow|Icon=Gears_ChameleonSuit.png | ||
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|Border=1}} | |Border=1}} | ||
{{Powers_Footer}} | {{Powers_Footer}} | ||
+ | }} | ||
− | + | {{NPC Text|title=Power Information|text= | |
− | <b><font size="2">Cloaking Device</font></b> | + | <b><font size="2">[[Image:Gears_CloakingDevice.png|22px]] Cloaking Device</font></b> |
<br>Encorporating an LCD cloaking device allows you to become partially invisible. While cloaked, you can only be seen at very close range. If you attack while cloaked, you will be discovered; but even when discovered, you are hard to see and will retain some of your defense bonus to all attacks. Recharge: Moderate | <br>Encorporating an LCD cloaking device allows you to become partially invisible. While cloaked, you can only be seen at very close range. If you attack while cloaked, you will be discovered; but even when discovered, you are hard to see and will retain some of your defense bonus to all attacks. Recharge: Moderate | ||
− | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | + | <b><font size="2">[[Image:Gears_DeltaWaveScrambler.png|22px]] Delta Wave Scrambler</font></b> | |
− | <b><font size="2">Delta Wave Scrambler</font></b> | + | |
Adding a delta wave scrambler to your tech armor allows for the projection of an entropy field. This field will disrupt mesmerizing effects such as disorientations, holds, immobilizes, and sleeps, and the device itself weighs just enough to protect you from knockback powers. This field also deflects psychic signals. Recharge: Moderate | Adding a delta wave scrambler to your tech armor allows for the projection of an entropy field. This field will disrupt mesmerizing effects such as disorientations, holds, immobilizes, and sleeps, and the device itself weighs just enough to protect you from knockback powers. This field also deflects psychic signals. Recharge: Moderate | ||
− | |||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | + | <b><font size="2">[[Image:Gears_EnviroShield.png|22px]] Environmental Shield</font></b> | |
− | <b><font size="2"> | + | <br>A second simple body armor that can be applied is the environmental shield. Made of adaptable and durable material, the armor will moderately protect you from temperature and energy attacks, and makes you more resistant to slow effects. This shield, as with the kevlar body armor, uses no power and is always on. |
− | <br> | + | {{PowerBlock_Start}} |
+ | {{PowerBlock_Enhancements|{{Enhance Resistance}}}} | ||
+ | {{PowerBlock Sets|{{Set Resist Damage}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | <b><font size="2">[[Image:Gears_ChameleonSuit.png|22px]] Heavy Suit</font></b> | ||
+ | <br>You can upgrade your tech armor to include a heavy suit feature. While active, the armor applies its most powerful and fortified plating, deflecting most attacks and slightly buffering anything that breaks through. This heavy suit program comes with a protection protocol, making it unable to be used at the same time as any of the other armor programs except the delta wave scrambler. The plating itself is also, when in use, too heavy to fly with, and slightly limits your movement. Recharge: Slow | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Enhancements|{{Enhance Resistance}}}} | {{PowerBlock_Enhancements|{{Enhance Resistance}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | [[Image:Gears_KevlarBodyArmor.png|22px]] | + | <b><font size="2">[[Image:Gears_KevlarBodyArmor.png|22px]] Kevlar Body Armor</font></b> |
− | + | <br>The first thing that can be applied to the tech armor is the kevlar body armor. This simplistic, thick shielding can cover your body, effectively increasing your resistance to smashing and lethal attacks without using any power. | |
− | <br>The first thing that can be applied to the tech armor is the kevlar body armor. This simplistic, thick shielding can cover your body, effectively increasing your resistance to smashing and lethal attacks without any power. | + | |
− | + | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Enhancements|{{Enhance Resistance}}}} | {{PowerBlock_Enhancements|{{Enhance Resistance}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | + | <b><font size="2">[[Image:Gears_Meds.png|22px]] Nanites</font></b> | |
− | <b><font size="2">Nanites</font></b> | + | <br>You can store a swarm of nanites in your armor, which you can activate at any time to perform a quick repair to your armor. The nanites will repair most of the damage the armor has absorbed, and will also heal any harm done to your body, temporarily boosting your resistance to toxic damage. Recharge: Slow |
− | <br> | + | |
− | + | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Enhancements|{{Enhance Heal}}}} | {{PowerBlock_Enhancements|{{Enhance Heal}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | [[Image:Gears_ChameleonSuit.png|22px]] | + | <b><font size="2">[[Image:Gears_ChameleonSuit.png|22px]] Overdrive</font></b> |
− | + | <br>You can upgrade your tech armor to include an overdrive feature. When activated, this overrides the suit's safety protocols and overloads the power shield, creating a strong personal force field. During this time, you will have greatly enhanced defense as the shield deflects most attacks, and the armor will gain a signifigant increase in recovery as the systems are given a surge of power. However, when the effects of the overdrive wear off, the suit will power itself down to prevent overheating. Recharge: Very Long | |
− | <br>You can upgrade your tech armor to include an overdrive feature. When activated, this overrides the suit's safety protocols and overloads the power shield, creating a strong personal force field. During this time, you will have greatly enhanced defense as the | + | |
− | + | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Enhancements|{{Enhance Defense}}}} | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
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{{PowerBlock_End}} | {{PowerBlock_End}} | ||
− | + | <b><font size="2">[[Image:Gears_PowerShield.png|22px]] Power Shield</font></b> | |
− | <b><font size="2"> | + | <br>Adding a power shield to your armor allows it to project a protective shield of energy. This shield deflects both physical and energy attacks, and will protect you from endurance draining effects. Recharge: Fast |
− | <br> | + | {{PowerBlock_Start}} |
+ | {{PowerBlock_Enhancements|{{Enhance Defense}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock Sets|{{Set Defense}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | <b><font size="2">[[Image:Gears_SmokeGrenade.png|22px]] Smoke Grenade</font></b> | ||
+ | <br>Your armor can lob an upgraded smoke grenade at a group of foes. The smoke grenade envelops all those in the affected area in a cloud of smoke. Most foes will not be able to see past normal melee range, and all of them will suffer from severely reduced accuracy. If the foes are attacked, they will be alerted to your presence, but will continue to suffer a penalty to accuracy. Recharge: Slow | ||
{{PowerBlock_Start}} | {{PowerBlock_Start}} | ||
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | {{PowerBlock_Enhancements|{{Enhance Accuracy}}}} | ||
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{{PowerBlock Sets|{{Set ToHit Debuff}}}} | {{PowerBlock Sets|{{Set ToHit Debuff}}}} | ||
{{PowerBlock_End}} | {{PowerBlock_End}} | ||
+ | |||
+ | <b><font size="2">[[Image:Gears_TacticalGoggles.png|22px]] Tactical Goggles</font></b> | ||
+ | <br>One of the finest applications to your armor is the advanced cybernetic combat-activated heads-up-display. This device will, while active, increase your accuracy and perception as it scans your field of vision in normal, enhanced, infrared, and night vision modes, and is advanced enough to target enemies' weak spots, effectively increasing your damage potential. Recharge: Slow | ||
+ | {{PowerBlock_Start}} | ||
+ | {{PowerBlock_Enhancements|{{Enhance ToHit Buff}}}} | ||
+ | {{PowerBlock_Blank|{{Enhance Recharge Speed}}}} | ||
+ | {{PowerBlock_Blank|{{Reduce Endurance Cost}}}} | ||
+ | {{PowerBlock Sets|{{Set To Hit Buff}}}} | ||
+ | {{PowerBlock_End}} | ||
+ | }} | ||
{{clr}} | {{clr}} |
Revision as of 19:05, 9 November 2008
|
This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.
Contents
Notes
- Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
- Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
- Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
Random Powers
Power | Level | Effect | |
Absolute Zero | (PBAoE) Foe Extreme Damage(Cold), Hold, -Recharge, -Speed; Self -Endurance, -Recovery | ||
Seismic Blast | (PBAoE) Foe Extreme Damage(Smashing), Knockback, -Damage; Self -Endurance, -Recovery |
Blast Sets
- Dual Pistols
- Pulse Rifle
- Water Blast
Dark Blast (Blaster)
Summon the powers of the Netherworld to defeat your foes; the dark effects of most of which can reduce your targets' accuracy for a short time.
Power | Level | Effect | |
Dark Blast | 1 | (Ranged) Foe Moderate Damage(Negative), -Accuracy | |
Gloom | 1 | (Ranged) Foe High Damage(Negative), -Accuracy | |
Night Fall | 2 | (Ranged Cone) Foe Moderate Damage(Negative), -Accuracy | |
Aim | 6 | Self +To Hit, +Damage | |
Moonbeam | 8 | (Snipe) Foe Extreme Damage(Negative), -Accuracy | |
Torrent | 12 | (Ranged Cone) Foe Minor Damage(Negative), Knockback, -Accuracy | |
Shadow Bomb | 18 | (Targeted Area of Effect) Foe Moderate Damage(Negative), Knockback, -Accuracy | |
Life Drain | 26 | (Ranged) Foe Minor Damage(Negative), -Accuracy; Self Heal | |
Blackstar | 32 | (Point Blank Area of Effect) Foe Extreme Damage(Negative), -Accuracy; Self -Endurance, -Recovery |
Control Sets
- Electricity Control
- Gadget Control
Dark Control
Focus the dark power of the netherworld to control your foes.
Power | Level | Effect | |
Shackle | 1 | (Ranged) Foe Minor Damage over Time(Smashing), Immobilize, -Jump | |
Petrify | 1 | (Ranged) Foe Moderate Damage(Negative), Hold, -Accuracy | |
Tenebrous Tentacles | 2 | (Targeted Area of Effect) Foe Moderate Damage over Time(Smashing), Immobilize, -Fly, -Jump | |
Dark Possession | 6 | (Ranged) Foe Confuse, +Damage | |
Dark Pit | 8 | (Targeted Area of Effect) Foe Disorient | |
Chilld of the Night | 12 | (Toggle)(Point Blank Area of Effect) Foe -Accuracy | |
Dark Domination | 18 | (Targeted Area of Effect) Foe Hold, -Accuracy | |
Nightmare | 26 | (Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy | |
Shadow Puppet | 32 | Summon Pet(Shadow Puppet) |
Pet Sets
- Demonology - Circle Behemoth as top tier?
- Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
- Police (hero only? Thugs antihesis?)
- Pirates
- Samurai
- Wolfpack - 5th/Council Warwolves moreso than animals
Support Sets
- Earth Domination (Earthly Aura wasn't too appealing)
- Electrical Aura (Magnetic Aura?)
- Energy Field (it'll be different from Force Field, I swear! :P )
- Teamwork (requires the Arachnos Widow to rename its set)
Earth Domination
You have the ability to manipulate earthly elements such as stone and minerals.
Power | Level as Primary | Level as Secondary | Effect | |
Earth Push | 1 | 1 | (Ranged) Foe Knockdown(Chance), -Defense | |
Rock Shield | 1 | 2 | (Ranged) Ally +Defense(Smashing, Lethal, Melee) | |
Crystal Shield | 2 | 4 | (Ranged) Ally +Defense(Energy, Negative, Ranged, Area of Effect), +Resistance(Endurance Drain) | |
Lead Weights | 6 | 10 | (Ranged Cone) Foe -Fly, -Jump, -Recharge, -Speed | |
Mineral Boost | 8 | 16 | (Ranged) Ally +Max Hit Points, +Resistance(Toxic) | |
Mineral Dispersion | 12 | 20 | (Toggle)(Point Blank Area of Effect) Ally/Self +Defense(All but Psionic), +Protection(Disorient, Hold, Immobilize) | |
Sandstorm | 18 | 28 | (Toggle)(Point Blank Area of Effect) Foe -Accuracy, -Defense | |
Power of the Earth | 26 | 35 | (Ranged) Ally +Damage, +Protection(Disorient, Hold, Immobilize, Knockback, Sleep) | |
Rock Slide | 32 | 38 | (Ranged Area of Effect) Foe High Damage(Smashing), Knockdown, Disorient, -Defense, -Damage |
Melee Sets
- Energy Blade
- Gravity Melee
- Illusory Melee
- Poison Melee
- Polearm
- Psionic Melee
- Radiation Melee
- Scythe
- Staff
Defense Sets
- Energy Aura (see Kinetic Aura for reason for change)
- Force Armor
- Kinetic Aura (Energy Aura change)
- Psionic Aura
- Radiatioactive Aura
- Sonic Armor
- Storm Aura
- Street Defense
Tech Armor
You have a high-tech suit of power armor. This armor can be upgraded with new features and reinforced with better materials as you progress.
Manipulation Sets
- Darkness Manipulation
- Earth Manipulation
- Force Manipulation
- Gravity Manipulation
- Illusion Manipulation (Light Manipulation?)
- Kinetic Manipulation
- Ninjitsu Manipulation (Ninjutsu Manipulation?)
- Plant Manipulation (Thorn Manipulation?)
- Poison Manipulation (Toxin Manipulation?)
- Radiation Manipulation
- Sonic Manipulation (Sound Manipulation?)
- Storm Manipulation
- Strength Manipulation
- Traps
- Trick Arrows
Assault Sets
- Archery Assault
- Assault Weapons
- Dark Assault
- Feral Assault (Claws)
- Force Assault (Force Field)
- Gravity Assault
- Kinetic Assault
- Illusory Assault
- Martial Arts (w/ chi blasts?)
- Medieval Assault (Archery + Broad Sword)
- Ninjutsu Assault (Katana + Ninjitsu)
- Radiation Assault (Radiant Assault?)
- Sonic Assault
- Stony Assault
- Storm Assault (Electricity Assault's counterpart?)
- Tech Assault (Pulse Rifle)
- Urban Assault (Dual Pistols)
Ancillary Sets
Power | Level | Effect | |
[[Image:|22px]] | [[#|]] | 41 | |
[[Image:|22px]] | [[#|]] | 41 | |
[[Image:|22px]] | [[#|]] | 44 | |
[[Image:|22px]] | [[#|]] | 47 |
Blaster
Will Mastery
Power | Level | Effect | |
? | 41 | ||
Dominate | 41 | (Ranged) Foe Moderate Damage(Psionic), Hold | |
Mind Over Body | 44 | (Toggle) Self +Resistance(Smashing, Lethal, Psionic) | |
Strength of Will | 47 | Self +Resistance(All), +Protection(Disorient, Hold, Immobilize, Knockback, Sleep); (Delayed) Self -Endurance |
Controller
Defender
Chill Mastery
Power | Level | Effect | |
? | 41 | ||
? | 41 | ||
Ice Armor | 44 | (Toggle) Self +Defense(Smashing, Lethal), +Resistance(Heat, Cold) | |
? | 47 |
Scrapper
Blaze Mastery
Power | Level | Effect | |
Heat Exhaustion | 41 | (Ranged) Foe -Damage, -Endurance, -Regeneration, -Recovery | |
Char | 41 | (Ranged) Foe Moderate Damage over Time(Heat), Hold | |
Fire Blast | 44 | (Ranged) Foe Moderate Damage(Heat), Minor Damage over Time(Heat) | |
Fire Ball | 47 | (Ranged Area of Effect) Foe Moderate Damage(Smashing/Heat), Minor Damage over Time(Heat) |
Tanker
Gloom Mastery
Power | Level | Effect | |
Tar Patch | 41 | (Summoned Area of Effect) Foe -Resistance, -Fly, -Jump, -Speed | |
Char | 41 | (Ranged) Foe Hold | |
Gloom | 44 | (Ranged) Foe Moderate Damage(Negative), -Accuracy | |
Shadow Bomb | 47 | (Ranged Area of Effect) Foe Moderate Damage(Negative), Knockback, -Accuracy |
Special Note on Color Schemes (Note to Self)
- Blaster = armor set's
- Controller = blast set's
- Defender = melee set's
- Scrapper = special? blast set's?
- Tanker = blast set's
Archetypes
Rikti
Origin Technology
Hit Points Medium
Damage Medium
Primary Offense
Secondary Defense
(Heroes) The Rikti are traditionally pacifists, calling upon the Lineage of War only in dire times. The Rikti Traditionalists seek an end to the war, to return to their once-peaceful ways and re-open communication and understanding between Earth and the Rikti Homeworld.
(Villains) The Restructurist faction is headed by the Lineage of War, which seeks a higher place of stature within the Rikti society. Using the war with Earth as a tool to this end, they aim to shape Rikti society into a militaristic culture led by the Rikti Lord of War. A diplomatic end to the war would destroy this ambition, however, which make the Traditionalists on Earth a threat to them.
Rikti Soldier
Rikti Soldier Weaponry
Rikti soldiers are armed and armored with a powerful energy weapon.
Power | Level | Effect | |
Plasma Shot | 1 | (Ranged) Foe Minor Damage(Energy), Knockdown, Disorient | |
Hack | 1 | (Ranged) Foe Moderate Damage(Lethal/Energy), Knockdown |
Rikti Soldier Armor
The Rikti battle armor is more advanced than any armor found on Earth. It offers the Rikti protection from most normal kinds of physical attack.
Power | Level | Effect | |
Rikti Armor | 1 | (Auto) Self +Resistance(Smashing, Lethal, Energy) | |
Combat Training | 2 | (Auto) Self +Defense(Melee, Ranged) | |
Unyielding | 10 | (Toggle) Self +Protection(Disorient, Hold, Immobilize, Knockback, Sleep), +Resistance(Smashing, Lethal) | |
Mental Training | 28 | (Auto) Self +Resistance(Psionic, Fear, Placate) |
Rikti Mentalist
Rikti Mentalist Training
Rikti mentalists are armed and armored with a powerful energy weapon.
Power | Level | Effect | |
Mental Blast | 1 | (Ranged) Foe Moderate Damage(Psionic), -Recharge | |
Hack | 1 | (Ranged) Foe Moderate Damage(Lethal/Energy), Knockdown |
Rikti Mentalist Armor
The Rikti battle armor is more advanced than any armor found on Earth. It offers the Rikti protection from most normal kinds of physical attack.
Power | Level | Effect | |
Rikti Armor | 1 | (Auto) Self +Resistance(Smashing, Lethal, Energy) | |
Mind Over Body | 2 | (Toggle) Self +Resistance(Smashing, Lethal, Psionic) | |
Indomitable Will | 10 | (Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic) | |
Mental Training | 28 | (Auto) Self +Resistance(Psionic, Confuse), +Perception |
====Rikti Power Pools==== 14 12
Communications Officer
Power | Level | Effect | |
[[Image:|22px]] | [[#|]] | 6 | |
[[Image:|22px]] | [[#|]] | 14 | |
[[Image:|22px]] | [[#|]] | 16 | |
Transponder | 20 | Summon Rikti Portal |
Portal | Summon Rikti |
Guardian
Power | Level | Effect | |
[[Image:|22px]] | [[#|]] | 6 | |
[[Image:|22px]] | [[#|]] | 14 | |
[[Image:|22px]] | Protection Shield | 16 | |
[[Image:|22px]] | Accelerate Metabolism | 20 |
Headman (Rikti Soldier ONLY)
Power | Level | Effect | |
Tactical Training: Maneuvers | 22 | (Toggle)(Point Blank Area of Effect) Team +Defense | |
Tactical Training: Assault | 24 | (Toggle)(Point Blank Area of Effect) Team +Damage, +Resistance(Placate, Taunt) | |
Tactical Training: Leadership | 35 | (Toggle)(Point Blank Area of Effect) Team +To Hit, +Perception, +Resistance(Confuse, Fear) | |
Rikti Drones | 38 | Summon Rikti Drones (x3) |
Rikti Drone
During the Rikti War, these flying drones swarmed all over the city's skies. Today, these machines still sweep through the air with some frequency. Their quick, evasive maneuvering, sophisticated scanners, and powerful energy cannon make them a constant menace.
NOTE: This power cannot be taken if you have Communications Officer >> Transponder.
Mesmerist (Rikti Mentalist ONLY)
Power | Level | Effect | |
[[Image:|22px]] | [[#|]] | 22 | |
[[Image:|22px]] | [[#|]] | 24 | |
[[Image:|22px]] | [[#|]] | 35 | |
[[Image:|22px]] | [[#|]] | 38 |
Priest
Soldier
Rikti Costumes
Like the Soldiers of Arachnos, the Rikti's first costume slot must be one of the uniforms, with some interchangeable pieces here or there in a set, and color tintable. However, the Rikti would also be able to make any costume slot (second through fifth) a Rikti uniform as well, but don't have to; the storyline aspect of the human costume(s) being either holograms or just the ability to shift between their normal-self and what they would be like as a human... somehow.
Costume Sets
Custom Weapons (listed by powerset)
Rikti Soldier Weaponry
- New Rikti Sword
Rikti Mentalist Weaponry
- New Rikti Sword
- Old Rikti Sword
- Rikti Axe
- Rikti Katana
- Riktiaxe.jpg
Rikti Axe
- Riktisword.jpg
Old Rikti Sword
- Riktikatana.jpg
Rikti Katana