Difference between revisions of "User:Tidbit Jr./Powers"
Tidbit Jr. (Talk | contribs) (→Blast Sets) |
Tidbit Jr. (Talk | contribs) (→Notes) |
||
Line 9: | Line 9: | ||
==Notes== | ==Notes== | ||
− | * Knockback and Knockdown are seperated for clarity | + | * Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway. |
− | * Mez resistance and mez protection are seperated for clarity. | + | * Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback. |
+ | * Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening. | ||
+ | |||
+ | ==Random Powers== | ||
+ | |||
+ | {{Powers_LevelHeader}} | ||
+ | {{Powers_LevelRow|Icon=PowerBlast_NovaBlast.png | ||
+ | |Power=Absolute Zero | ||
+ | |Level=|Effect=(PBAoE) Foe Extreme Damage(Cold), Hold, -Recharge, -Speed; Self -Endurance, -Recovery | ||
+ | |Border=1}} | ||
+ | {{Powers_LevelRow|Icon=PowerBlast_NovaBlast.png | ||
+ | |Power=Seismic Blast | ||
+ | |Level=|Effect=(PBAoE) Foe Extreme Damage(Smashing), Knockback, -Damage; Self -Endurance, -Recovery | ||
+ | |Border=1}} | ||
+ | {{Powers_Footer}} | ||
+ | |||
+ | {{clr}} | ||
+ | ---- | ||
==Blast Sets== | ==Blast Sets== |
Revision as of 13:14, 30 October 2008
|
This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.
Contents
Notes
- Armor-set powers' debuff resistances should be considered there all the time. It'd just take up room to put them there since they would be anyway.
- Knockback and Knockdown are seperated for clarity, but work the same as always where knockdown is just low-magnitude knockback.
- Mez resistance and mez protection are seperated for clarity. Remember: mez resistance lowers duration, protection actually stops the effects from happening.
Random Powers
Power | Level | Effect | |
Absolute Zero | (PBAoE) Foe Extreme Damage(Cold), Hold, -Recharge, -Speed; Self -Endurance, -Recovery | ||
Seismic Blast | (PBAoE) Foe Extreme Damage(Smashing), Knockback, -Damage; Self -Endurance, -Recovery |
Blast Sets
- Dual Pistols
- Pulse Rifle
- Water Blast
Dark Blast (Blaster)
Summon the powers of the Netherworld to defeat your foes; the dark effects of most of which can reduce your targets' accuracy for a short time.
Power | Level | Effect | |
Dark Blast | 1 | (Ranged) Foe Moderate Damage(Negative), -Accuracy | |
Gloom | 1 | (Ranged) Foe High Damage(Negative), -Accuracy | |
Night Fall | 2 | (Ranged Cone) Foe Moderate Damage(Negative), -Accuracy | |
Aim | 6 | Self +To Hit, +Damage | |
Moonbeam | 8 | (Snipe) Foe Extreme Damage(Negative), -Accuracy | |
Torrent | 12 | (Ranged Cone) Foe Minor Damage(Negative), Knockback, -Accuracy | |
Shadow Bomb | 18 | (Targeted Area of Effect) Foe Moderate Damage(Negative), Knockback, -Accuracy | |
Life Drain | 26 | (Ranged) Foe Minor Damage(Negative), -Accuracy; Self Heal | |
Blackstar | 32 | (Point Blank Area of Effect) Foe Extreme Damage(Negative), -Accuracy; Self -Endurance, -Recovery |
Shadow Bomb
You hurl a large blast of negative energy that violently explodes on impact, creating a blast of darkness in the immediate area. Damage: Moderate, Recharge: Slow
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Range | |
Enhance ToHit Debuff | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Targeted AoE Damage |
ToHit Debuff |
Control Sets
- Electricity Control
- Gadget Control
Dark Control
Focus the dark power of the netherworld to control your foes.
Power | Level | Effect | |
Shackle | 1 | (Ranged) Foe Minor Damage over Time(Smashing), Immobilize, -Jump | |
Petrify | 1 | (Ranged) Foe Moderate Damage(Negative), Hold, -Accuracy | |
Tenebrous Tentacles | 2 | (Targeted Area of Effect) Foe Moderate Damage over Time(Smashing), Immobilize, -Fly, -Jump | |
Dark Possession | 6 | (Ranged) Foe Confuse, +Damage | |
Dark Pit | 8 | (Targeted Area of Effect) Foe Disorient | |
Chilld of the Night | 12 | (Toggle)(Point Blank Area of Effect) Foe -Accuracy | |
Dark Domination | 18 | (Targeted Area of Effect) Foe Hold, -Accuracy | |
Nightmare | 26 | (Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy | |
Shadow Puppet | 32 | Summon Pet(Shadow Puppet) |
Chill of the Night
While active, chill of the night brings forth a fine mist of negative energy which will seep out and obscure the vision of all nearby foes, reducing their accuracy. Recharge: Moderate
Enhancements | Increase Attack Rate |
Reduce Endurance Cost | |
Enhance ToHit Debuff | |
Set Categories | ToHit Debuff |
Dark Domination
Sends a surge of negative energy at a group of foes, holding them in place. This is a weaker surge than petrify, and thus deals no harm to the foes, however even if a foe resists petrification, their movements will be hindered, reducing their overall accuracy. Recharge: Very Long
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Enhance ToHit Debuff | |
Set Categories | Holds |
ToHit Debuff |
Dark Pit
Envelops a group of foes in a pit of negative energy which, while dealing no direct harm, disorients all foes for a good while. Recharge: Slow
Enhancements | Enhance Accuracy |
Enhance Disorient Duration | |
Enhance Range | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Enhance ToHit Debuff | |
Set Categories | Stuns |
Dark Possession
Fills a foe with dark power in an attempt to possess them. Possessed foes will have a reversed perception of ally and enemy, fighting their friends to defend you and your allies. The affected foe will also have a dark empowerment boosting their strength. This is risky because foes that resist the confusion will still gain a boost to their strength, so use with caution. Recharge: Slow
Enhancements | Enhance Accuracy |
Enhance Confusion Duration | |
Enhance Range | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Set Categories | Confuse |
Nightmare
Nightmare sends a powerful other-worldly chill through all foes in front of you, frightening them so much it harms their minds; their trembling will leave them less accurate when attacking, if they can at all. Damage: Moderate, Recharge: Slow
Damage | Moderate - Psionic |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Fear Duration | |
Enhance Range | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Enhance ToHit Debuff | |
Set Categories | Fear |
Targeted AoE Damage | |
ToHit Debuff |
Petrify
Petrify sends a surge of negative energy at the targeted foe, dealing moderate damage and holding them in place. Even if a foe resists the petrification, their movements will be hindered, reducing their overall accuracy. Damage: Moderate, Recharge: Moderate
Damage | Moderate - Negative |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Hold Duration | |
Enhance Range | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Enhance ToHit Debuff | |
Set Categories | Holds |
Ranged Damage | |
ToHit Debuff |
Shackle
Creates shackles of negative energy which wrap themselves around a single foe's legs. The shackles will continue to tighten, causing some minor harm to the foe, while also immobilizing them. Those that resist the shackles will still be unable to jump. Damage: Minor (Damage over Time), Recharge: Moderate
Damage | Moderate - Smashing |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Enhance ToHit Debuff | |
Set Categories | Immobilize |
Ranged Damage | |
ToHit Debuff |
Shadow Puppet
A shadow puppet can be created from negative energy. The shadow puppet is extremely loyal to its creator, defending it at all costs; unfortunately its primitive mind can only distinguish friend from foe, and it will attack the latter on sight. Recharge: Very Long
Powers | Shadow Dweller |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Range | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Enhance ToHit Debuff | |
Set Categories | Pet Damage |
ToHit Debuff |
Tenebrous Tentacles
Creates a cone-shaped rift to the netherworld that allows its native creatures to slip their dark tentacles into our world. These creatures will snare all foes directly in front of you, immobilizing them and bringing them down from the air while the tentacles drain their life. Damage: Moderate (Damage over Time), Recharge: Slow
Damage | Moderate - Smashing |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Enhance Immobilization Duration | |
Enhance Range | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Enhance ToHit Debuff | |
Set Categories | Immobilize |
Targeted AoE Damage | |
ToHit Debuff |
Pet Sets
- Demonology - Circle Behemoth as top tier?
- Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
- Police (hero only? Thugs antihesis?)
- Pirates
- Samurai
- Wolfpack - 5th/Council Warwolves moreso than animals
Support Sets
- Earth Domination (Earthly Aura wasn't too appealing)
- Electrical Aura (Magnetic Aura?)
- Energy Field (it'll be different from Force Field, I swear! :P )
- Teamwork (requires the Arachnos Widow to rename its set)
Melee Sets
- Energy Blade
- Gravity Melee
- Illusory Melee
- Poison Melee
- Polearm
- Psionic Melee
- Radiation Melee
- Scythe
- Staff
Defense Sets
- Energy Aura (see Kinetic Aura for reason for change)
- Force Armor
- Kinetic Aura (Energy Aura change)
- Psionic Aura
- Radiatioactive Aura
- Sonic Armor
- Storm Aura
- Street Defense
- Tech Armor
Manipulation Sets
- Darkness Manipulation
- Earth Manipulation
- Force Manipulation
- Gravity Manipulation
- Illusion Manipulation (Light Manipulation?)
- Kinetic Manipulation
- Ninjitsu Manipulation (Ninjutsu Manipulation?)
- Plant Manipulation (Thorn Manipulation?)
- Poison Manipulation (Toxin Manipulation?)
- Radiation Manipulation
- Sonic Manipulation (Sound Manipulation?)
- Storm Manipulation
- Strength Manipulation
- Traps
- Trick Arrows
Assault Sets
- Archery Assault
- Assault Weapons
- Dark Assault
- Feral Assault (Claws)
- Force Assault (Force Field)
- Gravity Assault
- Kinetic Assault
- Illusory Assault
- Martial Arts (w/ chi blasts?)
- Medieval Assault (Archery + Broad Sword)
- Ninjutsu Assault (Katana + Ninjitsu)
- Radiation Assault (Radiant Assault?)
- Sonic Assault
- Stony Assault
- Storm Assault (Electricity Assault's counterpart?)
- Tech Assault (Pulse Rifle)
- Urban Assault (Dual Pistols)