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Difference between revisions of "User:Tidbit Jr./Powers"

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m (User:Mileerolje/Powers moved to User:Tidbit Jr./Powers: To the admins, sorry for doing this twice in a day, but forgot to change the User:Mileerolje to User:Tidbit_Jr.)
(Fixed page for the most part; revamped dark control once again.)
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{{Userboxtop|align=right}}
 
{{Userboxtop|align=right}}
{{Userbox Generic|[[User:Mileerolje|Back]] to Mileerolje's userpage.|[[Image:Mileerolje ParagonWiki.PNG]]}}
+
{{Userbox Generic|[[User:Tidbit_Jr.|Back]] to Tidbit Jr.'s userpage.|[[Image:Mileerolje ParagonWiki.PNG]]}}
{{Userbox Generic|To my [[User:Mileerolje/NPC_Groups|NPC Groups]] page.|[[Image:Mileerolje_ParagonWiki.PNG]]}}
+
{{Userbox Generic|To my [[User:Tidbit_Jr./NPCs|NPCs]] page.|[[Image:Mileerolje_ParagonWiki.PNG]]}}
 
{{Userboxbottom}}
 
{{Userboxbottom}}
  
This page was originally to showcase my [[User:Mileerolje/Dark_Control#Dark Control|Dark Control]] power table, but has since evolved to hold all my powertables. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around, especially if you link here from somewhere like the official forum.
+
This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.
  
 
{{clr}}
 
{{clr}}
  
== Notes ==
+
==Notes==
* Knockback and Knockdown are seperated for clarity; knockdown would obviously mean "this power's magnitude knocks things down, but when enhanced it would knock them back"
+
* Knockback and Knockdown are seperated for clarity; knockdown would obviously mean "this power's magnitude knocks things down, but when enhanced it would knock them back."
 +
* Mez resistance and mez protection are seperated for clarity.
  
* The general style is:
+
==Blast Sets==
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=Power_Missing.png
+
|Power=Example
+
|Level=-
+
|Effect=(Toggle or Auto or Position)(special targeting requirements) <who it affects> <damage amount>(damage type), <mez effect(s)>, <buff / debuff effect(s)>
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
 
+
== Blast Sets ==
+
 
[[Image:Archetypeicon_blaster.png|22px]]
 
[[Image:Archetypeicon_blaster.png|22px]]
 
[[Image:Archetypeicon_defender.png|22px]]
 
[[Image:Archetypeicon_defender.png|22px]]
 
[[Image:V_archetypeicon_corruptor.png|22px]]
 
[[Image:V_archetypeicon_corruptor.png|22px]]
  
*Dark Blast (Blaster) - add a TAoE and aim? ... ... ... dunno... something different than just straight porting!
+
*Dark Blast (Blaster)
 
*Dual Pistols
 
*Dual Pistols
 
*Pulse Rifle
 
*Pulse Rifle
Line 34: Line 25:
 
----
 
----
  
== Control Sets ==
+
==Control Sets==
 
[[Image:Archetypeicon_controller.png|22px]]
 
[[Image:Archetypeicon_controller.png|22px]]
 
[[Image:V_archetypeicon_dominator.png|22px]]
 
[[Image:V_archetypeicon_dominator.png|22px]]
  
=== Dark Control ===
+
*Electricity Control
You command the powers of the netherworld. This control over darkness allows you to toy with your foes in a number of ways, some physically and some mentally. Most of your powers will leave a shroud of negative energy around your foes, continuously reducing their accuracy.
+
*Gadget Control
 +
 
 +
===Dark Control===
 +
Focus the dark power of the netherworld to control your foes.
 
{{Powers_LevelHeader}}
 
{{Powers_LevelHeader}}
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_ShadowPrison.png
+
{{Powers_LevelRow|Icon=ShadowFighting_MidnightGrasp.png
 
|Power=Shackle
 
|Power=Shackle
 
|Level=1
 
|Level=1
|Effect=(Ranged) Foe Moderate DoT(Smashing/Negative), Immobilize
+
|Effect=(Ranged) Foe Minor Damage over Time(Smashing), Immobilize, -Jump
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=DarkMiasma_PetrifyingGaze.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_ShadowBind.png
+
 
|Power=Petrify
 
|Power=Petrify
 
|Level=1
 
|Level=1
|Effect=(Ranged) Foe Moderate Damage(Negative), Hold
+
|Effect=(Ranged) Foe Moderate Damage(Negative), Hold, -Accuracy
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=Arachnos_Patron_RangedAoEImmobilize.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_ShadowCages.png
+
 
|Power=Tenebrous Tentacles
 
|Power=Tenebrous Tentacles
 
|Level=2
 
|Level=2
|Effect=(TAoE) Foe Minor DoT(Negative), Immobilize
+
|Effect=(Targeted Area of Effect) Foe Moderate Damage over Time(Smashing), Immobilize, -Fly, -Jump
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=MentalControl_MindControl.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_DarkPossession.png
+
 
|Power=Dark Possession
 
|Power=Dark Possession
 
|Level=6
 
|Level=6
|Effect=(Ranged) Foe Confuse
+
|Effect=(Ranged) Foe Confuse, +Damage
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=DarkCast_DarkPit.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_DarkPit.png
+
 
|Power=Dark Pit
 
|Power=Dark Pit
 
|Level=8
 
|Level=8
|Effect=(TAoE) Foe Disorient
+
|Effect=(Targeted Area of Effect) Foe Disorient
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=DarkMiasma_ChillOfTheNight.png
{{Powers_LevelRow|Icon=Mileerolje_DarkKnight_ChilloftheNight.png
+
|Power=Chilld of the Night
|Power=Chill of the Night
+
 
|Level=12
 
|Level=12
|Effect=(Toggle)(PBAoE) Foe -Accuracy, -Stealth
+
|Effect=(Toggle)(Point Blank Area of Effect) Foe -Accuracy
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=MentalControl_Freeze.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_ShadowShackles.png
+
 
|Power=Dark Domination
 
|Power=Dark Domination
 
|Level=18
 
|Level=18
|Effect=(TAoE) Foe Hold
+
|Effect=(Targeted Area of Effect) Foe Hold, -Accuracy
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=DarkMiasma_FearsomeAura.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_Nightmare.png
+
 
|Power=Nightmare
 
|Power=Nightmare
 
|Level=26
 
|Level=26
 
|Effect=(Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy
 
|Effect=(Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy
|Border=1
+
|Border=1}}
}}
+
{{Powers_LevelRow|Icon=DarkMiasma_DarkServant.png
{{Powers_LevelRow|Icon=Mileerolje_DarkControl_DarkKnight.png
+
 
|Power=Shadow Puppet
 
|Power=Shadow Puppet
 
|Level=32
 
|Level=32
|Effect=Summon Pet
+
|Effect=Summon Pet(Shadow Puppet)
|Border=1
+
|Border=1}}
}}
+
{{Powers_Footer}}
+
[[Image:MasterShadow1.jpg|thumb|right|100px|Shadow Puppet]]
+
'''Shadow Puppet'''<br>
+
A pet is a summoned entity created to assist the caster.
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=Mileerolje_DarkKnight_DarkArmor.png
+
|Power=Shadow Dweller
+
|Level=-
+
|Effect=(Auto) Self +Resistance(Negative), +Protection(Fear)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Mileerolje_DarkKnight_DarkBlast.png
+
|Power=Dark Blast
+
|Level=-
+
|Effect=(Ranged) Foe Moderate Damage(Negative), -Accuracy
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Mileerolje_DarkKnight_ShadowSword.png
+
|Power=Shadow Punch
+
|Level=-
+
|Effect=(Melee) Foe Moderate Damage(Smashing/Negative), -Accuracy
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Mileerolje_DarkKnight_GreaterShadowSword.png
+
|Power=Smite
+
|Level=-
+
|Effect=(Melee) Foe Moderate Damage(Smashing/Negative), -Accuracy
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Mileerojle_ShadowPuppet_DeathShroud.png
+
|Power=Death Shroud
+
|Level=-
+
|Effect=(Auto)(PBAoE) Foe DoT(Negative)
+
|Border=1
+
}}
+
 
{{Powers_Footer}}
 
{{Powers_Footer}}
  
{{clr}}
+
====[[Image:DarkMiasma_ChillOfTheNight.png|22px]] Chill of the Night====
----
+
While active, chill of the night brings forth a fine mist of negative energy which will seep out and obscure the vision of all nearby foes, reducing their accuracy. Recharge: Moderate
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Enhancements|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
  
=== Electricity Control ===
+
====[[Image:MentalControl_Freeze.png|22px]] Dark Domination====
Your body is a living battery which can release and manipulate electricity in a number of ways. You can manipulate your foes' polarity, create electrice fences, and even bring forth fields of living electricity. Most of the electrical bolts you use will halt foes' endurance recovery, and additionally may siphon some of their endurance, giving it directly to you.
+
Sends a surge of negative energy at a group of foes, holding them in place. This is a weaker surge than petrify, and thus deals no harm to the foes, however even if a foe resists petrification, their movements will be hindered, reducing their overall accuracy. Recharge: Very Long
{{Powers_LevelHeader}}
+
{{PowerBlock_Start}}
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_ElectricFence.png
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
|Power=Electric Fence
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
|Level=1
+
{{PowerBlock_Blank|{{Enhance Hold}}}}
|Effect=(Ranged) Foe Minor DoT(Energy), Immobilize, -Endurance(Chance), -Recovery
+
{{PowerBlock_Blank|{{Enhance Range}}}}
|Border=1
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_PolaricLift.png
+
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
|Power=Polaric Lift
+
{{PowerBlock_Sets|{{Set Holds}}}}
|Level=1
+
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
|Effect=(Ranged) Foe Moderate Damage(Smashing), Knockup
+
{{PowerBlock_End}}
|Border=1
+
 
}}
+
====[[Image:DarkCast_DarkPit.png|22px]] Dark Pit====
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_ShockingBolt.png
+
Envelops a group of foes in a pit of negative energy which, while dealing no direct harm, disorients all foes for a good while. Recharge: Slow
|Power=Shocking Bolt
+
{{PowerBlock_Start}}
|Level=2
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
|Effect=(Ranged) Foe Moderate Damage(Energy), Hold, -Endurance(Chance), -Recovery
+
{{PowerBlock_Blank|{{Enhance Disorient}}}}
|Border=1
+
{{PowerBlock_Blank|{{Enhance Range}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_ElectrifyingFences.png
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
|Power=Electrifying Fences
+
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
|Level=6
+
{{PowerBlock_Sets|{{Set Stuns}}}}
|Effect=(TAoE) Foe Minor DoT(Energy), Immobilize, -Endurance(Chance), -Recovery
+
{{PowerBlock_End}}
|Border=1
+
 
}}
+
====[[Image:MentalControl_MindControl.png|22px]] Dark Possession====
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_ShortCircuit.png
+
Fills a foe with dark power in an attempt to possess them. Possessed foes will have a reversed perception of ally and enemy, fighting their friends to defend you and your allies. The affected foe will also have a dark empowerment boosting their strength. This is risky because foes that resist the confusion will still gain a boost to their strength, so use with caution. Recharge: Slow
|Power=Short Circuit
+
{{PowerBlock_Start}}
|Level=8
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
|Effect=(PBAoE) Foe Moderate DoT(Energy), -Endurance, -Recovery; (PBAoE)(Robots) High DoT(Energy)
+
{{PowerBlock_Blank|{{Enhance Confuse}}}}
|Border=1
+
{{PowerBlock_Blank|{{Enhance Range}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_SynapticOverload.png
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
|Power=Synaptic Overload
+
{{PowerBlock_Sets|{{Set Confuse}}}}
|Level=12
+
{{PowerBlock_End}}
|Effect=(TAoE) Foe Minor Damage(Energy), Disorient, -Endurance(Chance), -Recovery
+
 
|Border=1
+
====[[Image:DarkMiasma_FearsomeAura.png|22px]] Nightmare====
}}
+
Nightmare sends a powerful other-worldly chill through all foes in front of you, frightening them so much it harms their minds; their trembling will leave them less accurate when attacking, if they can at all. Damage: Moderate, Recharge: Slow
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_TeslaBomb.png
+
{{PowerBlock_Start}}
|Power=Tesla Bomb
+
{{PowerBlock_Damage|Moderate - Psionic}}
|Level=18
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
|Effect=(Summon AoE) Foe Minor Damage(Energy), Hold, -Endurance(Chance), -Recovery
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
|Border=1
+
{{PowerBlock_Blank|{{Enhance Fear}}}}
}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_InductionField.png
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
|Power=Induction Field
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
|Level=26
+
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
|Effect=(Summon AoE) Foe Knockdown(Chance)
+
{{PowerBlock_Sets|{{Set Fear}}}}
|Border=1
+
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
}}
+
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
{{Powers_LevelRow|Icon=Mileerolje_ElectricityControl_StaticGremlins.png
+
{{PowerBlock_End}}
|Power=Static Gremlins
+
 
|Level=32
+
====[[Image:DarkMiasma_PetrifyingGaze.png|22px]] Petrify====
|Effect=Summon Static Gremlins (3)
+
Petrify sends a surge of negative energy at the targeted foe, dealing moderate damage and holding them in place. Even if a foe resists the petrification, their movements will be hindered, reducing their overall accuracy. Damage: Moderate, Recharge: Moderate
|Border=1
+
{{PowerBlock_Start}}
}}
+
{{PowerBlock_Damage|Moderate - Negative}}
{{Powers_Footer}}
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
'''Chain Induction'''
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
<br>Electrical charges are jumping out of the induction field!
+
{{PowerBlock_Blank|{{Enhance Hold}}}}
{{Powers_LevelHeader}}
+
{{PowerBlock_Blank|{{Enhance Range}}}}
{{Powers_LevelRow|Icon=Mileerolje_InductionField_ChainInduction.png
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
|Power=Chain Induction
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
|Level=-
+
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
|Effect=(Ranged) Minor Damage(Energy), -Endurance(Chance), -Recovery
+
{{PowerBlock_Sets|{{Set Holds}}}}
|Border=1
+
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
}}
+
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
{{Powers_Footer}}
+
{{PowerBlock_End}}
{{clr}}
+
 
[[Image:Gremlin1.jpg|thumb|right|100px|Static Gremlin]]
+
====[[Image:ShadowFighting_MidnightGrasp.png|22px]] Shackle====
'''Static Gremlins'''
+
Creates shackles of negative energy which wrap themselves around a single foe's legs. The shackles will continue to tighten, causing some minor harm to the foe, while also immobilizing them. Those that resist the shackles will still be unable to jump. Damage: Minor (Damage over Time), Recharge: Moderate
<br>A pet is a summoned entity created to assist the caster.
+
{{PowerBlock_Start}}
{{Powers_LevelHeader}}
+
{{PowerBlock_Damage|Moderate - Smashing}}
{{Powers_LevelRow|Icon=Mileerolje_StaticImps_Grounded.png
+
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
|Power=Grounded
+
{{PowerBlock_Blank|{{Enhance Damage}}}}
|Level=-
+
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
|Effect=(Auto)(When Grounded) Self +Resistance(Energy, Endurance Drain)
+
{{PowerBlock_Blank|{{Enhance Range}}}}
|Border=1
+
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
}}
+
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
{{Powers_LevelRow|Icon=Mileerolje_StaticImps_ChargedBrawl.png
+
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
|Power=Charged Brawl
+
{{PowerBlock_Sets|{{Set Immobilize}}}}
|Level=-
+
{{PowerBlock_Blank|{{Set Ranged Damage}}}}
|Effect=(Melee) Foe Minor Damage(Smashing/Energy), -Endurance(Chance), -Recovery
+
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
|Border=1
+
{{PowerBlock_End}}
}}
+
 
{{Powers_LevelRow|Icon=Mileerolje_StaticImps_StaticBurst.png
+
====[[Image:DarkMiasma_DarkServant.png|22px]] Shadow Puppet====
|Power=Static Burst
+
[[Image:MasterShadow1.jpg|thumb|right|132px|Shadow Puppet]]
|Level=-
+
A shadow puppet can be created from negative energy. The shadow puppet is extremely loyal to its creator, defending it at all costs; unfortunately its primitive mind can only distinguish friend from foe, and it will attack the latter on sight. Recharge: Very Long
|Effect=(When Defeated)(PBAoE) Foe Moderate Damage(Energy), -Endurance, -Recovery
+
{{PowerBlock_Start}}
|Border=1
+
{{PowerBlock_Other|Header=Powers|Text=[[Image:DarkArmor_SelfBuffDefense.png|22px]] Shadow Dweller
}}
+
<br>[[Image:DarkCast_DarkBlast.png|22px]] Dark Blast
{{Powers_Footer}}
+
<br>[[Image:ShadowFighting_ShadowPunch.png|22px]] Shadow Punch
 +
<br>[[Image:ShadowFighting_Smite.png|22px]] Smite
 +
<br>[[Image:DarkArmor_TouchOfDeath.png|22px]] Death Shroud}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Pet Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
 +
 
 +
====[[Image:Arachnos_Patron_RangedAoEImmobilize.png|22px]] Tenebrous Tentacles====
 +
Creates a cone-shaped rift to the netherworld that allows its native creatures to slip their dark tentacles into our world. These creatures will snare all foes directly in front of you, immobilizing them and bringing them down from the air while the tentacles drain their life. Damage: Moderate (Damage over Time), Recharge: Slow
 +
{{PowerBlock_Start}}
 +
{{PowerBlock_Damage|Moderate - Smashing}}
 +
{{PowerBlock_Enhancements|{{Enhance Accuracy}}}}
 +
{{PowerBlock_Blank|{{Enhance Damage}}}}
 +
{{PowerBlock_Blank|{{Enhance Immobilization}}}}
 +
{{PowerBlock_Blank|{{Enhance Range}}}}
 +
{{PowerBlock_Blank|{{Enhance Recharge Speed}}}}
 +
{{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
 +
{{PowerBlock_Blank|{{Enhance ToHit Debuff}}}}
 +
{{PowerBlock_Sets|{{Set Immobilize}}}}
 +
{{PowerBlock_Blank|{{Set Targeted AoE Damage}}}}
 +
{{PowerBlock_Blank|{{Set ToHit Debuff}}}}}
 +
{{PowerBlock_End}}
  
 
{{clr}}
 
{{clr}}
 
----
 
----
  
== Pet Sets ==
+
==Pet Sets==
 
[[Image:V_archetypeicon_mastermind.png|22px]]
 
[[Image:V_archetypeicon_mastermind.png|22px]]
NOTE: The henchmen sets are also made to be applicable to an archetype hero-side that shared sets with masterminds, even though none exists.
 
 
*Dancers - Tidbit Sr's idea - more joking... but hey, it's funny!
 
<br>- 'and they'd have bright, flashy colors'
 
<br>- 'and martial arts'
 
<br>- 'and super reflexes'
 
<br>- 'it'd be a lot of mez'
 
  
 
*Demonology - Circle Behemoth as top tier?
 
*Demonology - Circle Behemoth as top tier?
Line 251: Line 227:
 
----
 
----
  
== Support Sets ==
+
==Support Sets==
 
[[Image:Archetypeicon_controller.png|22px]]
 
[[Image:Archetypeicon_controller.png|22px]]
 
[[Image:Archetypeicon_defender.png|22px]]
 
[[Image:Archetypeicon_defender.png|22px]]
Line 265: Line 241:
 
----
 
----
  
== Melee Sets ==
+
==Melee Sets==
 
[[Image:Archetypeicon_scrapper.png|22px]]
 
[[Image:Archetypeicon_scrapper.png|22px]]
 
[[Image:Archetypeicon_tanker.png|22px]]
 
[[Image:Archetypeicon_tanker.png|22px]]
Line 284: Line 260:
 
----
 
----
  
== Defense Sets ==
+
==Defense Sets==
 
[[Image:Archetypeicon_scrapper.png|22px]]
 
[[Image:Archetypeicon_scrapper.png|22px]]
 
[[Image:Archetypeicon_tanker.png|22px]]
 
[[Image:Archetypeicon_tanker.png|22px]]
Line 303: Line 279:
 
----
 
----
  
== Manipulation Sets ==
+
==Manipulation Sets==
 
[[Image:Archetypeicon_blaster.png|22px]]
 
[[Image:Archetypeicon_blaster.png|22px]]
  
Line 325: Line 301:
 
----
 
----
  
== Assault Sets ==
+
==Assault Sets==
 
[[Image:V_archetypeicon_dominator.png|22px]]
 
[[Image:V_archetypeicon_dominator.png|22px]]
  
Line 345: Line 321:
 
*Tech Assault (Pulse Rifle)
 
*Tech Assault (Pulse Rifle)
 
*Urban Assault (Dual Pistols)
 
*Urban Assault (Dual Pistols)
 
=== Devices ===
 
Devices are equipment you have constructed for use in combat. By using them strategically, you can gain a great tactical advantage. Traps, demolitions, and an assault rifle are available in this power set.
 
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=ArachnosSoldier_Singleshot.png
 
|Power=Burst
 
|Level=1
 
|Effect=(Ranged) Foe Moderate Damage(Lethal), -Defense
 
|Border=1}}
 
{{Powers_LevelRow|Icon=ArachnosSoldier_Pummel.png
 
|Power=Rifle Butt
 
|Level=2
 
|Effect=(Melee) Foe Moderate Damage(Smashing), Disorient
 
|Border=1}}
 
{{Powers_LevelRow|Icon=ArachnosSoldier_Burst.png
 
|Power=Slug
 
|Level=4
 
|Effect=(Ranged) Foe High Damage(Lethal), Knockdown(Chance)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gadgets_TargetingDrone.png
 
|Power=Targeting Drone
 
|Level=10
 
|Effect=(Toggle) Self +ToHit, +Perception
 
|Border=1}}
 
{{Powers_LevelRow|Icon=ArachnosSoldier_HeavyBurst.png
 
|Power=Buckshot
 
|Level=16
 
|Effect=(Ranged Cone) Foe Moderate Damage(Lethal), Knockdown(Chance)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gadgets_Cloak.png
 
|Power=Cloaking Device
 
|Level=20
 
|Effect=(Toggle) Self +Stealth, +Defense(All)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gadgets_Caltrops.png
 
|Power=Caltrops
 
|Level=28
 
|Effect=(Summon AoE) Foe Minor DoT(Lethal), -Speed
 
|Border=1}}
 
{{Powers_LevelRow|Icon=AssaultWeapons_SniperRifle.png
 
|Power=Sniper Rifle
 
|Level=35
 
|Effect=(Snipe) Foe Superior Damage(Lethal), Knockdown(Chance)
 
|Border=1}}
 
{{Powers_LevelRow|Icon=Gadgets_Timebomb.png
 
|Power=Time Bomb
 
|Level=38
 
|Effect=(Summon AoE)(Delayed) Foe Extreme Damage(Smashing/Lethal), Knockback
 
|Border=1}}
 
{{Powers_Footer}}
 
  
 
{{clr}}
 
{{clr}}
 
----
 
----
  
== Ancillary Sets ==
+
==Ancillary Sets==
 
+
=== [[Image:Archetypeicon_blaster.png|22px]] Blaster ===
+
 
+
==== Death Mastery ====
+
 
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=DarkCast_TenebrousTentacles.png
+
|Power=Tenebrous Tentacles
+
|Level=41
+
|Effect=(Ranged Cone) Foe Minor DoT(Smashing/Negative), Immobilize, -Accuracy
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=DarkMiasma_PetrifyingGaze.png
+
|Power=Petrifying Gaze
+
|Level=41
+
|Effect=(Ranged) Foe Hold
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=DarkArmor_DarkEmbrace.png
+
|Power=Dark Embrace
+
|Level=44
+
|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Negative, Toxic)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=DarkArmor_SoulTransfer.png
+
|Power=Soul Transfer
+
|Level=47
+
|Effect=(PBAoE) Foe Moderate Damage(Negative), Disorient; Self +Ressurect, +Protection(XP Debt), +Heal(Per Foe), +Endurance(Per Foe)
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
 
+
{{clr}}
+
 
+
==== Radiation Mastery ====
+
 
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=Power_Missing.png
+
|Power=???
+
|Level=41
+
|Effect=???
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Power_Missing.png
+
|Power=???
+
|Level=41
+
|Effect=???
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=ForceMastery_TemporaryInvulnerabilty.png
+
|Power=Radiation Shield
+
|Level=44
+
|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Energy, Defense Debuff)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Power_Missing.png
+
|Power=???
+
|Level=47
+
|Effect=???
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
 
+
{{clr}}
+
 
+
==== Will Mastery ====
+
 
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=MentalControl_MassHypnosis.png
+
|Power=Mass Hypnosis
+
|Level=41
+
|Effect=(TAoE) Foe Sleep
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=MentalControl_Command.png
+
|Power=Dominate
+
|Level=41
+
|Effect=(Ranged) Foe Moderate Damage(Psionic), Hold
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Willpower_MindOverBody.png
+
|Power=Mind Over Body
+
|Level=44
+
|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Psionic)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Willpower_IndomitableWill.png
+
|Power=Indomitable Will
+
|Level=47
+
|Effect=Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep)
+
(''click version''')
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
 
+
{{clr}}
+
----
+
 
+
=== [[Image:Archetypeicon_defender.png|22px]] Defender ===
+
 
+
==== Blaze Mastery ====
+
 
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=FireTrap_RingOfFire.png
+
|Power=Ring of Fire
+
|Level=41
+
|Effect=(Ranged) Foe Minor DoT(Heat), Immobilize
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=FieryFray_Incinerate.png
+
|Power=Incinerate
+
|Level=41
+
|Effect=(Melee) Foe High DoT(Heat)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=FlamingShield_FlamingShield.png
+
|Power=Fire Shield
+
|Level=44
+
|Effect=(Toggle) Self +Resistance(Smashing, Lethal, Heat)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=FlamingShield_Consume.png
+
|Power=Consume
+
|Level=47
+
|Effect=(PBAoE) Foe Moderate Damage(Heat); Self +Endurance(Per Foe)
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
 
+
{{clr}}
+
 
+
==== Chill Mastery ====
+
 
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=Mileerolje_ChillMastery_Chilblain.png
+
|Power=Chilblain
+
|Level=41
+
|Effect=(Ranged) Foe Minor DoT(Cold), Immobilize, -Recharge, -Speed
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=IceArmor_ChillingEmbrace.png
+
|Power=Chilling Embrace
+
|Level=41
+
|Effect=(Toggle)(PBAoE) Foe -Damage, -Recharge, -Speed
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=IceArmor_IceArmor.png
+
|Power=Frozen Armor
+
|Level=44
+
|Effect=(Toggle) Self +Defense(Smashing, Lethal), +Resistance(Heat, Cold, Defense Debuff)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=IceArmor_EnergyAbsorption.png
+
|Power=Energy Absorption
+
|Level=47
+
|Effect=(PBAoE) Foe -Endurance; Self +Endurance, +Defense(Per Foe)
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
 
+
{{clr}}
+
 
+
==== Device Mastery ====
+
 
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=Gears_KevlarBodyArmor.png
+
|Power=Kevlar Body Armor
+
|Level=41
+
|Effect=(Auto) Self +Resistance(Smashing, Lethal)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Gadgets_WebGrenade.png
+
|Power=Web Grenade
+
|Level=41
+
|Effect=(Ranged) Foe Immobilize, -Recharge, -Fly, -Jump, -Speed
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Gears_CloakingDevice.png
+
|Power=Cloaking Device
+
|Level=44
+
|Effect=(Toggle) Self +Stealth, +Defense(All), +Perception
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Power_Missing.png
+
|Power=???
+
|Level=47
+
|Effect=???
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
 
+
{{clr}}
+
----
+
 
+
=== [[Image:Archetypeicon_scrapper.png|22px]] Flare Mastery ===
+
 
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=PyreMastery_RingofFire.png
+
|Power=Ring of Fire
+
|Level=41
+
|Effect=(Ranged) Foe Moderate DoT(Heat), Immobilize
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=PyreMastery_Soot.png
+
|Power=Char
+
|Level=41
+
|Effect=(Ranged) Foe Moderate DoT(Heat), Hold
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=FireBlast_Flare.png
+
|Power=Flares
+
|Level=44
+
|Effect=(Ranged) Foe Minor Damage(Heat), DoT(Heat)
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=FireBlast_RainOfFire.png
+
|Power=Rain of Fire
+
|Level=47
+
|Effect=(Summon AoE) Foe DoT(Heat), -Speed
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
 
+
----
+
 
+
=== [[Image:Archetypeicon_tanker.png|22px]] Gloom Mastery ===
+
 
+
{{Powers_LevelHeader}}
+
{{Powers_LevelRow|Icon=DarkCast_TenebrousTentacles.png
+
|Power=Tenebrous Tentacles
+
|Level=41
+
|Effect=(Ranged Cone) Foe Moderate DoT(Smashing), Immobilize, -Accuracy
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=DarknessMastery_PetrifyingGaze.png
+
|Power=Petrifying Gaze
+
|Level=41
+
|Effect=(Ranged) Foe Hold
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=DarkCast_SoulDrain.png
+
|Power=Gloom
+
|Level=44
+
|Effect=(Ranged) Foe High DoT(Negative), -Accuracy
+
|Border=1
+
}}
+
{{Powers_LevelRow|Icon=Mileerolje_DarkCast_ShadowBomb.png
+
|Power=Shadow Bomb
+
|Level=47
+
|Effect=(TAoE) Foe Moderate Damage(Negative), -Accuracy
+
|Border=1
+
}}
+
{{Powers_Footer}}
+
 
+
----
+
 
+
 
== Archetypes ==
 
== Archetypes ==
 
=== [[Image:Nictus.png|32px]] Nictus ===
 
[[Image:Requiem_BlueKing.jpg|thumb|right|250px]]
 
Nictus are energy-draining kehldians who follow a dark path , joining with a host, willing or not. While nictus take more damage from most attacks, they make up for this weakness with solid hit points, a good variety of dark energy attack powers, strong defensive powers, inherent teleportation, and eventually even gaining access to two shape-shift forms. Nictus become stronger when teamed with non-kheldians, gaining bonuses to their own powers based on the archetypes of their teammates.
 
<br>'''Hit Points''' Medium
 
<br>'''Damage''' Low
 
<br>'''Primary''' Damage
 
<br>'''Secondary''' Defense
 
 
{{clr}}
 
 
==== Inherent ====
 
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=InherentPeacebringer_InterSpacialLink.png
 
|Power=Nictus Dark Sustenance
 
|Level=1
 
|Effect=(Auto) Self
 
<br>+Accuracy (Per Scrapper, Stalker)
 
<br>+Damage (Per Blaster)
 
<br>+Defense (Per Corruptor, Defender, Mastermind)
 
<br>+Mez Protection (Per Controller, Dominator)
 
<br>+Resistance (Per Brute, Tanker)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=GuyPerfect_StarPunch.png
 
|Power=Star Punch
 
|Level=1
 
|Effect=(Melee) Foe Moderate Damage(Smashing/Negative), Disorient(Chance), -Recharge, -Speed
 
<br> (''replaces Brawl'')
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralAura_TeleportSelf.png
 
|Power=Nictus Shadow Step
 
|Level=1
 
|Effect=(Ranged) Self Teleport
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralBlast_StarlessStep.png
 
|Power=Nictus Shadow Recall
 
|Level=1
 
|Effect=(Ranged) Ally Teleport
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralBlast_DarkNova.png
 
|Power=Unbound Form
 
|Level=6
 
|Effect=(Toggle) Self +Resistance(Energy, Negative), +Protection(Immobilize), +Fly
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralBlast_ShadowBolt.png
 
|Power=Nictus Bolt
 
|Level=1
 
|Effect=(Ranged) Foe Minor Damage(Negative), -Recharge, -Speed
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralBlast_ShadowBlast.png
 
|Power=Nictus Blast
 
|Level=1
 
|Effect=(Ranged) Foe High Damage(Negative), Knockback, -Recharge, -Speed
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralBlast_GraviticEmanation.png
 
|Power=Nictus Emanation
 
|Level=26
 
|Effect=(Ranged Cone) Foe Moderate Damage(Negative), Disorient, -Recharge, -Speed
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralBlast_DarkMatterDetonation.png
 
|Power=Nictus Detonation
 
|Level=12
 
|Effect=(TAoE) Foe Moderate Damage(Negative), Knockback, -Recharge, -Speed
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralAura_BlackDwarf.png
 
|Power=Shadow cyst Form
 
|Level=20
 
|Effect=(Toggle) Self +Protection(Disorient, Hold, Knockback, Sleep)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=Necromancy_CallZombieHorde.png
 
|Power=Unbound Nictus
 
|Level=1
 
|Effect=Summon Unbound Nictus (4)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=PetCommand_Stance_Passive.png
 
|Power=Bodyguard
 
|Level=1
 
|Effect=(Auto)(PBAoE) Pets +Damage; Self HP: pooled together with pets
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralAura_TeleportSelf.png
 
|Power=Cyst Step
 
|Level=1
 
|Effect=(Ranged) Self Teleport
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralBlast_Quasar.png
 
|Power=Nictus Explosion
 
|Level=1
 
|Effect=(upon defeat)(PBAoE) Foe Extreme Damage(Negative), Knockback, Disorient, -Recharge, -Speed
 
|Border=1
 
}}
 
{{Powers_Footer}}
 
 
==== Nictus Blast ====
 
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=UmbralBlast_ShadowBolt.png
 
|Power=Shadow Bolt
 
|Level=1
 
|Effect=(Ranged) Foe Minor Damage(Negative), -Recharge, -Speed
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralBlast_EbonEye.png
 
|Power=Ebon Eye
 
|Level=1
 
|Effect=(Ranged) Foe Moderate Damage(Negative), -Recharge, -Speed
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralBlast_GravimetricSnare.png
 
|Power=Gravimetric Snare
 
|Level=2
 
|Effect=(Ranged) Foe Moderate DoT(Smashing/Negative), Immobilize, -Recharge, -Speed
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralBlast_DarkNova.png
 
|Power=Unbound Form
 
|Level=6
 
|Effect=(Toggle) Self +Shapeshift
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralBlast_ShadowBlast.png
 
|Power=Shadow Blast
 
|Level=6
 
|Effect=(Ranged) Foe High Damage(Negative), Knockback, -Recharge, -Speed
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralBlast_StarlessStep.png
 
|Power=Starless Step
 
|Level=8
 
|Effect=(Ranged) Foe Teleport
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralBlast_SunlessMire.png
 
|Power=Sunless Mire
 
|Level=12
 
|Effect=(PBAoE) Foe Moderate Damage(Negative), -Recharge, -Speed; (Per Foe) Self +Damage, +Accuracy
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralBlast_DarkMatterDetonation.png
 
|Power=Dark Matter Detonation
 
|Level=12
 
|Effect=(TAoE) Foe Moderate Damage(Negative), Knockback, -Recharge, -Speed
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralBlast_GravityWell.png
 
|Power=Gravity Well
 
|Level=18
 
|Effect=(Melee) Superior Damage(Negative), Hold, -Recharge, -Speed
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralBlast_EssenceDrain.png
 
|Power=Essence Drain
 
|Level=18
 
|Effect=(Melee) Foe Moderate Damage(Negative), -Recharge, -Speed; Self Heal
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralBlast_GraviticEmanation.png
 
|Power=Gravitic Emanation
 
|Level=26
 
|Effect=(Ranged Cone) Foe Minor Damage(Negative), Disorient, Knockback, -Recharge, -Speed
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralBlast_UnchainEssence.png
 
|Power=Unchain Essence
 
|Level=26
 
|Effect=(TAoE)(targeted defeted foe) Foe Superior Damage(Negative), Disorient, Knockback, -Recharge, -Speed
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralBlast_DarkExtraction.png
 
|Power=Dark Extraction
 
|Level=32
 
|Effect=Summon Nictus Essence
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralBlast_Quasar.png
 
|Power=Quasar
 
|Level=32
 
|Effect=(PBAoE) Foe Extreme Damage(Negative), -Recharge, -Speed, Knockback; Self -Recovery
 
|Border=1
 
}}
 
{{Powers_Footer}}
 
 
==== Nictus Aura ====
 
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=UmbralAura_Absorption.png
 
|Power=Absorption
 
|Level=1
 
|Effect=(Auto) Self +Resistance(Energy, Negative)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralAura_GravityShield.png
 
|Power=Gravity Shield
 
|Level=2
 
|Effect=(Toggle) Self +Resistance(Smashing, Lethal)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralAura_OrbitingDeath.png
 
|Power=Orbiting Death
 
|Level=4
 
|Effect=(Toggle)(PBAoE) Foe DoT(Negative)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralAura_VeiltheMind.png
 
|Power=Veil the Mind
 
|Level=10
 
|Effect=(Toggle) +Protection(Confuse, Disorient, Fear, Hold, Sleep)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralAura_ShadowCloak.png
 
|Power=Shadow Cloak
 
|Level=14
 
|Effect=(Toggle) Stealth, +Defense(All), +Resistance(Immobilization), +Perception
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralAura_TwilightShield.png
 
|Power=Twilight Shield
 
|Level=16
 
|Effect=(Toggle) Self +Resistance(Heat, Cold, Energy, Negative, Toxic)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralAura_BlackDwarf.png
 
|Power=Shadow Cyst Form
 
|Level=20
 
|Effect=(Toggle) Self +Shapeshift
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralAura_StygianCircle.png
 
|Power=Stygian Circle
 
|Level=22
 
|Effect=(PBAoE)(target defeated foes)(Per Foe) Self Heal, +Endurance
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralAura_NebulousForm.png
 
|Power=Nebulous Form
 
|Level=24
 
|Effect=(Toggle)(30 sec limit) Self Intangible, +Jump
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralAura_InkyAspect.png
 
|Power=Inky Aspect
 
|Level=28
 
|Effect=(PBAoE) Foe Disorient; Self DoT(Special)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralAura_StygianReturn.png
 
|Power=Stygian Return
 
|Level=35
 
|Effect=(PBAoE) Foe Moderate Damage(Negative), Disorient; Self Ressurect, Heal(Per Foe), +Endurance(Per Foe), +Protection(XP Debt)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralAura_Eclipse.png
 
|Power=Eclipse
 
|Level=38
 
|Effect=(PBAoE) Foe -Endurance, -Recovery; (Per Foe) Self +Endurance, +Resistance(All)
 
|Border=1
 
}}
 
{{Powers_Footer}}
 
{{clr}}
 
'''Unbound Nictus''' (x4)
 
[[Image:LesserUnboundNictus1.jpg|thumb|right|132px|Unbound Nictus]]
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=UmbralBlast_ShadowBolt.png
 
|Power=Nictus Bolt
 
|Level=1
 
|Effect=(Ranged) Foe Minor Damage(Negative), -Recharge, -Speed
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralBlast_ShadowBlast.png
 
|Power=Nictus Blast
 
|Level=1
 
|Effect=(Ranged) Foe High Damage(Negative), Knockback, -Recharge, -Speed
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralBlast_GraviticEmanation.png
 
|Power=Gravitic Emanation
 
|Level=26
 
|Effect=(Ranged Cone) Foe Moderate Damage(Negative), Disorient, -Recharge, -Speed
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=UmbralBlast_DarkMatterDetonation.png
 
|Power=Dark Matter Detonation
 
|Level=12
 
|Effect=(TAoE) Foe Moderate Damage(Negative), Knockback, -Recharge, -Speed
 
|Border=1
 
}}
 
{{Powers_Footer}}
 
 
{{clr}}
 
----
 
 
=== [[Image:PPD_Logo.jpg|32px]] Paragon Police Officer ===
 
[[Image:Originicon_natural.png|22px]] ''Natural-origin ONLY''
 
<br>'''Hit Points''' Medium
 
<br>'''Damage''' Medium
 
<br>'''Primary''' Damage
 
<br>'''Secondary''' Defense
 
<br>Paragon Police Officers begin their careers as SWAT units. SWAT units have a strong mix of melee and ranged attacks as well as strong protective powers available through training and gadgets. Beginning at level 24, officers can choose whether they will join the Powered Armor Cops or Psi Division. Powered Armor Cops gain access to arm-cannons and the energy attacks / arsenal it provides, while the Psi Division officers learn strong mental and control abilities.
 
 
==== Paragon Police Officer ====
 
 
'''PPD SWAT Rifle'''
 
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=ArachnosSoldier_Singleshot.png
 
|Power=Burst
 
|Level=1
 
|Effect=(Ranged) Foe Minor Damage(Lethal), -Defense
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=ArachnosSoldier_Pummel.png
 
|Power=Pummel
 
|Level=1
 
|Effect=(Melee) Foe Moderate Damage(Smashing), Disorient
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=ArachnosSoldier_Burst.png
 
|Power=Slug
 
|Level=2
 
|Effect=(Ranged) Foe Moderate Damage(Lethal), Knockdown
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=ArachnosSoldier_WideAreaWebGrenade.png
 
|Power=Glue Grenade
 
|Level=6
 
|Effect=(Summon AoE) Foe -Fly, -Jump, -Recharge, -Speed
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=ArachnosSoldier_HeavyBurst.png
 
|Power=Heavy Burst
 
|Level=8
 
|Effect=(Ranged Cone) Foe Moderate DoT(Lethal), -Defense
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=AssaultWeapons_SniperRifle.png
 
|Power=Sniper Rifle
 
|Level=12
 
|Effect=(Snipe) Foe Superior Damage(Lethal), -Defense
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=Temporary_FlashbangGrenades.png
 
|Power=Flashbang Grenade
 
|Level=12
 
|Effect=(TAoE) Foe Disorient, -Accuracy, -Defense
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=ArachnosSoldier_FragGrenade.png
 
|Power=Frag Grenade
 
|Level=18
 
|Effect=(TAoE) Foe Moderate Damage(Smashing/Lethal), Knockback
 
|Border=1
 
}}
 
{{Powers_Footer}}
 
 
'''PPD Training'''
 
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=TrainingandGadgets_WolfSpiderArmor.png
 
|Power=Kevlar Body Armor
 
|Level=1
 
|Effect=(Auto) Self +Resistance(Smashing, Lethal), +Protection(Disorient)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=TrainingandGadgets_CombatTrainingOffensive.png
 
|Power=Combat Training: Offensive
 
|Level=2
 
|Effect=(Auto) Self +Accuracy
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=TrainingandGadgets_CombatTrainingDefensive.png
 
|Power=Combat Training: Defensive
 
|Level=4
 
|Effect=(Auto) Self +Defense(Ranged)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=TrainingandGadgets_TacticalTrainingManeuvers.png
 
|Power=Tactical Training: Maneuvers
 
|Level=10
 
|Effect=(Toggle)(PBAoE) Team +Defense(All)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=TrainingandGadgets_TacticalTrainingAssault.png
 
|Power=Tactical Training: Assault
 
|Level=16
 
|Effect=(Toggle)(PBAoE) Team +Damage, +Resistance(Placate, Taunt)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=TrainingandGadgets_TacticalTrainingLeadership.png
 
|Power=Tactical Training: Leadership
 
|Level=20
 
|Effect=(Toggle)(PBAoE) Team +Accuracy, +Perception
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=TrainingandGadgets_MentalTraining.png
 
|Power=Mental Training
 
|Level=24
 
|Effect=(Auto) Self +Recharge, +Speed
 
|Border=1
 
}}
 
{{Powers_Footer}}
 
 
{{clr}}
 
----
 
 
==== Powered Armor Cop ====
 
 
'''Power Suit Artillery'''
 
[[Image:PPD_Shell.jpg|thumb|right|132px]]
 
[[Image:PPD_Assault.jpg|thumb|right|132px]]
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=CrabSpider_Channelgun.png
 
|Power=Power Blast
 
|Level=1
 
|Effect=(Ranged) Foe Moderate Damage(Smashing/Energy), Knockback
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=EnergyManipulation_EnergyPunch.png
 
|Power=Energy Bunch
 
|Level=1
 
|Effect=(Melee) Foe Moderate Damage(Smashing/Energy), Disorient
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=CrabSpider_Longfang.png
 
|Power=Laser Burst
 
|Level=2
 
|Effect=(Ranged) Foe High Damage(Smashing/Energy), -Defense
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=CrabSpider_Aim.png
 
|Power=Aim
 
|Level=6
 
|Effect=Self +Accuracy, +Damage
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=CrabSpider_Suppression.png
 
|Power=Laser Spray
 
|Level=8
 
|Effect=(Ranged Cone) Foe Moderate DoT(Smashing/Energy), -Regeneration
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=EnergyManipulation_BoneSmasher.png
 
|Power=Bone Smasher
 
|Level=12
 
|Effect=(Melee) Foe High Damage(Smashing/Energy), Disorient
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=Temporary_FlashbangGrenades.png
 
|Power=Flashbang Grenade
 
|Level=12
 
|Effect=(TAoE) Foe Disorient, -Accuracy, -Defense
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=CrabSpider_FragGrenade.png
 
|Power=Explosive Blast
 
|Level=18
 
|Effect=(TAoE) Foe Moderate Damage(Smashing/Energy), Knockback
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=CrabSpider_Frenzy.png
 
|Power=Whirling Hands
 
|Level=26
 
|Effect=(PBAoE) Foe Moderate Damage(Smashing/Energy), Disorient
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=PowerBlast_NovaBlast.png
 
|Power=Nova
 
|Level=32
 
|Effect=(PBAoE) Foe Extreme Damage(Smashing/Energy), Knockback, Disorient; Self -Endurance, -Recovery
 
|Border=1
 
}}
 
{{Powers_Footer}}
 
'''Power Suit Armor'''
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=CrabSpiderTraining_CrabSpiderArmor.png
 
|Power=Powered Armor Suit
 
|Level=1
 
|Effect=(Auto) Self +Resistance(Smashing, Lethal, Psionics), +Protection(Disorient, Hold, Immobilize, Knockback, Sleep)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=CrabSpiderTraining_Fortification.png
 
|Power=Fortification
 
|Level=24
 
|Effect=(Toggle) Self +Resistance(All), +Protection(Disorient, Hold, Immobilize, Sleep)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=CrabSpiderTraining_Serum.png
 
|Power=Serum
 
|Level=28
 
|Effect=Self Heal, +Max Hit Points
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=CrabSpiderTraining_SummonSpiderlings.png
 
|Power=Summon Drones
 
|Level=35
 
|Effect=Summon PPD Drones (3)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=TrainingandGadgets_CallReinforcements.png
 
|Power=Call Reinforcements
 
|Level=38
 
|Effect=Summon PPD Enforcers (2)
 
|Border=1
 
}}
 
{{Powers_Footer}}
 
{{clr}}
 
'''PPD Drone''' (x3)
 
[[Image:PPD_Drone.jpg|thumb|right|100px]]
 
In the fight to keep the city safe there are times when it is too dangerous for a human officer to lead the way. For these high risk situations the PPD has designed three robotic automatons to keep them in the game. Each model is designed to take whatever punishment can be thrown at it and keep the pressure on with an impressive arsenal of its own.
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=Temporary_WeddingBand.png
 
|Power=PPD Drone Armor
 
|Level=-
 
|Effect=(Auto) Self +Resistance(Smashing, Lethal, Energy)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=InherentPeacebringer_EnergyFlight.png
 
|Power=Hover
 
|Level=-
 
|Effect=(Auto) Self +Fly
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=PowerBlast_PowerBolts.png
 
|Power=Disintegration Beam
 
|Level=-
 
|Effect=(Ranged) Foe Minor Damage(Energy)
 
|Border=1
 
}}
 
{{Powers_Footer}}
 
{{clr}}
 
'''PPD Enforcer''' (x2)
 
[[Image:PPD_Enforcer_01.jpg|thumb|right|132px]]
 
In the fight to keep the city safe there are times when it is too dangerous for a human officer to lead the way. For these high risk situations the PPD has designed three robotic automatons to keep them in the game. Each model is designed to take whatever punishment can be thrown at it and keep the pressure on with an impressive arsenal of its own.
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=Temporary_WeddingBand.png
 
|Power=PPD Enforcer Armor
 
|Level=-
 
|Effect=(Auto) Self +Resistance(All), +Protection(Mez)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=PowerBlast_PowerBolts.png
 
|Power=Laser Burst
 
|Level=-
 
|Effect=(Ranged) Foe Moderate Damage(Smashing/Energy), Knockback
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=PowerBlast_PowerBlast.png
 
|Power=Plasma Blast
 
|Level=-
 
|Effect=(Ranged) Foe High Damage(Smashing/Energy), Knockback, -Regeneration
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=AssaultWeapons_ARM30grenade.png
 
|Power=M30 Grenade
 
|Level=-
 
|Effect=(TAoE) Foe Moderate Damage(Smashing/Lethal), Knockback
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=EarthGrasp_Stalagmites.png
 
|Power=Photon Grenade
 
|Level=-
 
|Effect=(TAoE) Foe Minor Damage(Smashing/Energy), Disorient
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=Temporary_TearGas.png
 
|Power=Tear Gas
 
|Level=-
 
|Effect=(TAoE) Foe Hold
 
|Border=1
 
}}
 
{{Powers_Footer}}
 
 
{{clr}}
 
----
 
 
==== Psi Division ====
 
 
'''Psi Cop Training'''
 
 
[[Image:PPD_Psi-Lieutenant_01.jpg|thumb|right|132px]]
 
[[Image:PPD_Psi-Captain_01.jpg|thumb|right|132px]]
 
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=FortunataTraining_MentalBlast.png
 
|Power=Mental Blast
 
|Level=1
 
|Effect=(Ranged) Foe Moderate Damage(Psionic), -Recharge
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=MentalControl_Levitate.png
 
|Power=Levitate
 
|Level=1
 
|Effect=(Ranged) Foe Moderate Damage(Smashing), Knockup
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=FortunataTraining_Subdue.png
 
|Power=Subdual
 
|Level=2
 
|Effect=(Ranged) Foe Moderate DoT(Psionic), Immobilize
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=MentalControl_BuildUp.png
 
|Power=Concentration
 
|Level=6
 
|Effect=Self +Damage, +Accuracy
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=FortunataTraining_PsychicScream.png
 
|Power=Psychic Scream
 
|Level=8
 
|Effect=(Ranged Cone) Foe Moderate Damage(Psionic), -Recharge
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=FortunataTraining_Dominate.png
 
|Power=Dominate
 
|Level=12
 
|Effect=(Ranged) Foe Moderate Damage(Psionic), Hold
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=FortunataTraining_PsionicTornado.png
 
|Power=Psionic Tornado
 
|Level=12
 
|Effect=(TAoE) Foe Moderate DoT(Psionic), Knocdown
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=FortunataTraining_ScrambleThoughts.png
 
|Power=Scramble Thoughts
 
|Level=18
 
|Effect=(Ranged) Foe Minor Damage(Psionic), Disorient
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=FortunataTraining_TotalDomination.png
 
|Power=Total Domination
 
|Level=26
 
|Effect=(TAoE) Foe Hold
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=FortunataTraining_PsychicWail.png
 
|Power=Psychic Shockwave
 
|Level=32
 
|Effect=(PBAoE) Foe Moderate Damage(Psionic), Disorient, -Recharge
 
|Border=1
 
}}
 
{{Powers_Footer}}
 
 
'''Psi Cop Teamwork'''
 
 
{{Powers_LevelHeader}}
 
{{Powers_LevelRow|Icon=FortunataTeamwork_MaskPresence.png
 
|Power=Mask Presence
 
|Level=20
 
|Effect=(Toggle) Self +Stealth, +Defense(Melee, Ranged, AoE)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=Teamwork_IndomitableWill.png
 
|Power=Indomitable Will
 
|Level=24
 
|Effect=(Toggle) Self +Protection(Confuse, Disorient, Fear, Hold, Immobilize, Knockback, Sleep), +Defense(Psionic)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=FortunataTeamwork_Confuse.png
 
|Power=Confuse
 
|Level=28
 
|Effect=(Ranged) Foe Confuse
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=FortunataTeamwork_TacticalTrainingVengeance.png
 
|Power=Tactical Training: Vengeance
 
|Level=
 
|Effect=(TAoE)(targeted defeated ally) +Damage, +Accuracy, +Defense(All), +Resistance(Mez)
 
|Border=1
 
}}
 
{{Powers_LevelRow|Icon=FortunataTeamwork_AuraOfConfusion.png
 
|Power=Aura of Confusion
 
|Level=38
 
|Effect=(PBAoE) Foe Confuse
 
|Border=1
 
}}
 
{{Powers_Footer}}
 
 
{{clr}}
 
----
 

Revision as of 01:16, 17 October 2008

Mileerolje ParagonWiki.PNG Back to Tidbit Jr.'s userpage.
Mileerolje ParagonWiki.PNG To my NPCs page.

This page is designed to show my power and powerset ideas. It is constantly changing, even for seemingly finished tables, so don't be surprised if something you saw last time is different this time around.


Notes

  • Knockback and Knockdown are seperated for clarity; knockdown would obviously mean "this power's magnitude knocks things down, but when enhanced it would knock them back."
  • Mez resistance and mez protection are seperated for clarity.

Blast Sets

Archetypeicon blaster.png Archetypeicon defender.png V archetypeicon corruptor.png

  • Dark Blast (Blaster)
  • Dual Pistols
  • Pulse Rifle
  • Water Blast



Control Sets

Archetypeicon controller.png V archetypeicon dominator.png

  • Electricity Control
  • Gadget Control

Dark Control

Focus the dark power of the netherworld to control your foes.

Power Level Effect
ShadowFighting MidnightGrasp.png Shackle 1 (Ranged) Foe Minor Damage over Time(Smashing), Immobilize, -Jump
DarkMiasma PetrifyingGaze.png Petrify 1 (Ranged) Foe Moderate Damage(Negative), Hold, -Accuracy
Arachnos Patron RangedAoEImmobilize.png Tenebrous Tentacles 2 (Targeted Area of Effect) Foe Moderate Damage over Time(Smashing), Immobilize, -Fly, -Jump
MentalControl MindControl.png Dark Possession 6 (Ranged) Foe Confuse, +Damage
DarkCast DarkPit.png Dark Pit 8 (Targeted Area of Effect) Foe Disorient
DarkMiasma ChillOfTheNight.png Chilld of the Night 12 (Toggle)(Point Blank Area of Effect) Foe -Accuracy
MentalControl Freeze.png Dark Domination 18 (Targeted Area of Effect) Foe Hold, -Accuracy
DarkMiasma FearsomeAura.png Nightmare 26 (Ranged Cone) Foe Moderate Damage(Psionic), Fear, -Accuracy
DarkMiasma DarkServant.png Shadow Puppet 32 Summon Pet(Shadow Puppet)

DarkMiasma ChillOfTheNight.png Chill of the Night

While active, chill of the night brings forth a fine mist of negative energy which will seep out and obscure the vision of all nearby foes, reducing their accuracy. Recharge: Moderate

Enhancements TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO To Hit DeBuff.png ToHit Debuff

MentalControl Freeze.png Dark Domination

Sends a surge of negative energy at a group of foes, holding them in place. This is a weaker surge than petrify, and thus deals no harm to the foes, however even if a foe resists petrification, their movements will be hindered, reducing their overall accuracy. Recharge: Very Long

Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Hold Duration.png Holds
IO To Hit DeBuff.png ToHit Debuff

DarkCast DarkPit.png Dark Pit

Envelops a group of foes in a pit of negative energy which, while dealing no direct harm, disorients all foes for a good while. Recharge: Slow

Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Disorient Duration.png Enhance Disorient Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Disorient Duration.png Stuns

MentalControl MindControl.png Dark Possession

Fills a foe with dark power in an attempt to possess them. Possessed foes will have a reversed perception of ally and enemy, fighting their friends to defend you and your allies. The affected foe will also have a dark empowerment boosting their strength. This is risky because foes that resist the confusion will still gain a boost to their strength, so use with caution. Recharge: Slow

Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Confusion Duration.png Enhance Confusion Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
Set Categories IO Confusion Duration.png Confuse

DarkMiasma FearsomeAura.png Nightmare

Nightmare sends a powerful other-worldly chill through all foes in front of you, frightening them so much it harms their minds; their trembling will leave them less accurate when attacking, if they can at all. Damage: Moderate, Recharge: Slow

Damage Moderate - Psionic
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Fear Duration.png Enhance Fear Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Fear Duration.png Fear
IO Damage.png Targeted AoE Damage
IO To Hit DeBuff.png ToHit Debuff

DarkMiasma PetrifyingGaze.png Petrify

Petrify sends a surge of negative energy at the targeted foe, dealing moderate damage and holding them in place. Even if a foe resists the petrification, their movements will be hindered, reducing their overall accuracy. Damage: Moderate, Recharge: Moderate

Damage Moderate - Negative
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Hold Duration.png Holds
IO Ranged Damage.png Ranged Damage
IO To Hit DeBuff.png ToHit Debuff

ShadowFighting MidnightGrasp.png Shackle

Creates shackles of negative energy which wrap themselves around a single foe's legs. The shackles will continue to tighten, causing some minor harm to the foe, while also immobilizing them. Those that resist the shackles will still be unable to jump. Damage: Minor (Damage over Time), Recharge: Moderate

Damage Moderate - Smashing
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Immobilization Duration.png Immobilize
IO Ranged Damage.png Ranged Damage
IO To Hit DeBuff.png ToHit Debuff

DarkMiasma DarkServant.png Shadow Puppet

Shadow Puppet

A shadow puppet can be created from negative energy. The shadow puppet is extremely loyal to its creator, defending it at all costs; unfortunately its primitive mind can only distinguish friend from foe, and it will attack the latter on sight. Recharge: Very Long

Powers DarkArmor SelfBuffDefense.png Shadow Dweller


DarkCast DarkBlast.png Dark Blast
ShadowFighting ShadowPunch.png Shadow Punch
ShadowFighting Smite.png Smite
DarkArmor TouchOfDeath.png Death Shroud

Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Pet Damage.png Pet Damage
IO To Hit DeBuff.png ToHit Debuff

Arachnos Patron RangedAoEImmobilize.png Tenebrous Tentacles

Creates a cone-shaped rift to the netherworld that allows its native creatures to slip their dark tentacles into our world. These creatures will snare all foes directly in front of you, immobilizing them and bringing them down from the air while the tentacles drain their life. Damage: Moderate (Damage over Time), Recharge: Slow

Damage Moderate - Smashing
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training ToHit DeBuffs.png Enhance ToHit Debuff
Set Categories IO Immobilization Duration.png Immobilize
IO Damage.png Targeted AoE Damage
IO To Hit DeBuff.png ToHit Debuff



Pet Sets

V archetypeicon mastermind.png

  • Demonology - Circle Behemoth as top tier?
  • Mad Science - Hydra Men for a tier? kidnapped, super-powered, brainwashed people?
  • Police (hero only? Thugs antihesis?)
  • Pirates
  • Samurai
  • Wolfpack - 5th/Council Warwolves moreso than animals



Support Sets

Archetypeicon controller.png Archetypeicon defender.png V archetypeicon mastermind.png V archetypeicon corruptor.png

  • Earth Domination (Earthly Aura wasn't too appealing)
  • Electrical Aura (Magnetic Aura?)
  • Energy Field (it'll be different from Force Field, I swear! :P )
  • Teamwork (requires the Arachnos Widow to rename its set)



Melee Sets

Archetypeicon scrapper.png Archetypeicon tanker.png V archetypeicon brute.png V archetypeicon stalker.png

  • Energy Blade
  • Gravity Melee
  • Illusory Melee
  • Poison Melee
  • Polearm
  • Psionic Melee
  • Radiation Melee
  • Scythe
  • Staff



Defense Sets

Archetypeicon scrapper.png Archetypeicon tanker.png V archetypeicon brute.png V archetypeicon stalker.png

  • Energy Aura (see Kinetic Aura for reason for change)
  • Force Armor
  • Kinetic Aura (Energy Aura change)
  • Psionic Aura
  • Radiatioactive Aura
  • Sonic Armor
  • Storm Aura
  • Street Defense
  • Tech Armor



Manipulation Sets

Archetypeicon blaster.png

  • Darkness Manipulation
  • Earth Manipulation
  • Force Manipulation
  • Gravity Manipulation
  • Illusion Manipulation (Light Manipulation?)
  • Kinetic Manipulation
  • Ninjitsu Manipulation (Ninjutsu Manipulation?)
  • Plant Manipulation (Thorn Manipulation?)
  • Poison Manipulation (Toxin Manipulation?)
  • Radiation Manipulation
  • Sonic Manipulation (Sound Manipulation?)
  • Storm Manipulation
  • Strength Manipulation
  • Traps
  • Trick Arrows



Assault Sets

V archetypeicon dominator.png

  • Archery Assault
  • Assault Weapons
  • Dark Assault
  • Feral Assault (Claws)
  • Force Assault (Force Field)
  • Gravity Assault
  • Kinetic Assault
  • Illusory Assault
  • Martial Arts (w/ chi blasts?)
  • Medieval Assault (Archery + Broad Sword)
  • Ninjutsu Assault (Katana + Ninjitsu)
  • Radiation Assault (Radiant Assault?)
  • Sonic Assault
  • Stony Assault
  • Storm Assault (Electricity Assault's counterpart?)
  • Tech Assault (Pulse Rifle)
  • Urban Assault (Dual Pistols)



Ancillary Sets

Archetypes