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Invulnerability

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Overview

Invulnerability is a standard power set that is a primary set for Tankers and a secondary set for Brutes and Scrappers.

"Invulnerability gives you incredible abilities to resist damage and other effects. Its resistance to physical damage is superior, however, Invulnerability offers no protection from Psionic attacks."

Power Table

The Invulnerability power set is available as a primary set for Tankers and as a secondary set for Brutes and Scrappers. The following table shows the levels at which each power is available:

Power Level as Primary Level as Secondary Effect
Invulnerability ResToPhysicalDmg.png Resist Physical Damage 1 1 Auto: Self +Res(Smash, Lethal, DEF Debuff)
Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability 1 2 Toggle: Self +Res(Smash, Lethal)
Invulnerability DullPain.png Dull Pain 2 4 Self Heal ,+Max Health
Invulnerability ResToSpecialDmg.png Resist Elements 6 10 Auto: Self +Res(Fire, Cold, Toxic, -Recharge, -SPD, -Jump)
Invulnerability UnyeildlingStance.png Unyielding 8 16 Toggle: Self +Res(All DMG but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback)
Invulnerability ResToCosmicDmag.png Resist Energies 12 20 Auto: Self +Res(Energy, Negative, End Drain)
Invulnerability Invincibility.png Invincibility 18 28 Toggle: PBAoE, Foe Taunt, Self +DEF(All DMG but Psionics), +To Hit
Invulnerability ToughHide.png Tough Hide 26 35 Auto: Self +DEF(All but Psionics), +Res(DEF Debuff)
Invulnerability Unstoppable.png Unstoppable 32 38 Self +Res(All DMG but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery

Powers

Invulnerability DullPain.png Dull Pain

You can activate this power to increase your maximum Hit Points for a short time.

Recharge Very Long
Minimum Level V archetypeicon brute.png 4 (Brute)
Archetypeicon scrapper.png 4 (Scrapper)
Archetypeicon tanker.png 2 (Tanker)
Effects Self +Heal, +Max Health
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Healing-Absorb.png Healing/Absorb

Invulnerability Invincibility.png Invincibility

When this power is on, for each nearby foe in melee range you receive a bonus to Defense against all attacks but Psionics, and a bonus to your chance to hit. This power is most effective when fighting multiple opponents. The first foe you engage in melee grants the highest Defense bonus, and up to 10 foes can contribute to your Defense and ToHit Bonus.

Recharge Slow
Minimum Level V archetypeicon brute.png 28 (Brute)
Archetypeicon scrapper.png 28 (Scrapper)
Archetypeicon tanker.png 18 (Tanker)
Effects Toggle: Point Blank Area of Effect
Foe Taunt
Self +Defense(All Damage but Psionics), +To Hit
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Taunt Effectiveness.png Enhance Taunt Effectiveness
TO Training ToHit Buffs.png Enhance ToHit Buff
Set Categories IO Defense Buff.png Defense
IO To Hit Buff.png To Hit Buff

Invulnerability ResToSpecialDmg.png Resist Elements

You are naturally resistant to the elements and always take less Fire, Cold and Toxic damage. You are also resistant to Slow effects. This power is always on and costs no Endurance.

Minimum Level V archetypeicon brute.png 10 (Brute)
Archetypeicon scrapper.png 10 (Scrapper)
Archetypeicon tanker.png 6 (Tanker)
Effects Auto: Self +Resistance(Fire Cold, Toxic, -Recharge, -Speed, -Jump)
Enhancements TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage

Invulnerability ResToCosmicDmag.png Resist Energies

You are naturally resistant to Energy and Negative Energy damage, as well as Debuff effects which reduce your endurance or recovery. This power is always on and costs no Endurance.

Minimum Level V archetypeicon brute.png 20 (Brute)
Archetypeicon scrapper.png 20 (Scrapper)
Archetypeicon tanker.png 12 (Tanker)
Effects Auto: Self +Resistance(Energy, Negative, Endurance Drain)
Enhancements TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage

Invulnerability ResToPhysicalDmg.png Resist Physical Damage

You are naturally tough and inherently resistant to Smashing and Lethal damage as well as Defense Debuff effects. This power is always on, and costs no Endurance.

Minimum Level V archetypeicon brute.png 1 (Brute)
Archetypeicon scrapper.png 1 (Scrapper)
Archetypeicon tanker.png 1 (Tanker)
Effects Auto: Self +Resistance(Smashing, Lethal, Defense Debuff)
Enhancements TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage

Invulnerability TemporaryInvulnerabilty.png Temp Invulnerability

When you toggle on this power, you become highly resistant to Smashing and Lethal damage.

Recharge Fast
Minimum Level V archetypeicon brute.png 2 (Brute)
Archetypeicon scrapper.png 2 (Scrapper)
Archetypeicon tanker.png 1 (Tanker)
Effects Toggle: Self +Resistance(Smashing, Lethal)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage

Invulnerability ToughHide.png Tough Hide

Your thickened skin makes you much tougher to hit and resistant to Defense Debuff effects. This power is always on and costs no Endurance. Tough Hide offers no protection to Psionic attacks.

Minimum Level V archetypeicon brute.png 35 (Brute)
Archetypeicon scrapper.png 35 (Scrapper)
Archetypeicon tanker.png 26 (Tanker)
Effects Auto: Self +Defense(All but Psionics), +Resistance(Defense Debuff)
Enhancements TO Training Defense Buff.png Enhance Defense Buffs
Set Categories IO Defense Buff.png Defense

Invulnerability Unstoppable.png Unstoppable

When you activate this power, you not only become extremely resistant to most damage, but also to Disorient, Immobilization, Hold, Knockback and Sleep effects. Endurance recovery is also increased. Unstoppable costs very little Endurance to activate, but when it wears off you are left exhausted, and drained of almost all Health and Endurance.

Recharge Very Long
Minimum Level V archetypeicon brute.png 38 (Brute)
Archetypeicon scrapper.png 38 (Scrapper)
Archetypeicon tanker.png 32 (Tanker)
Effects Self +Resistance(All Damage but Psionics, Disorient, Sleep, Hold, Immobilize, Knockback), +Recovery
Self -90% Hit Points, -100% Endurance (after 3 min delay)
Enhancements TO Training Endurance Modification.png Enhance Endurance Modification
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage
IO Endurance Modification.png Endurance Modification

Invulnerability UnyeildlingStance.png Unyielding

When you toggle on this power, you become Unyielding. You are resistant to all damage except Psionics, as well as Knockback, Slow, Sleep, Hold, Immobilize, and Disorient effects.

Recharge Slow
Minimum Level V archetypeicon brute.png 16 (Brute)
Archetypeicon scrapper.png 16 (Scrapper)
Archetypeicon tanker.png 8 (Tanker)
Effects Toggle: Self +Resistance(All Damage but Psionics, Disorient, Hold, Sleep, Immobilize, Knockback)
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Attack Rate.png Increase Attack Rate
TO Training Damage Resistance.png Enhance Damage Resistance
Set Categories IO Resist Damage.png Resist Damage

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • This set has been in the game for Scrappers and Tankers since Issue 0.
  • Unyielding was originally called Unyielding Stance and caused the character to be immobilized, a true stance. This was changed in Issue 3.
    • Unyielding had -Defense which was compensated for by Invincibility's +Defense, and countered by Tough Hide.
  • This set was included with the original release of Brutes in Issue 6.
  • Invulnerability was adjusted in Issue 13:

External Links