The Players' Guide to the Cities/User Interface/Help Window/Day Jobs
The following is from the Day Jobs tab of the Help Window
About Day Jobs
Day Jobs reward your characters even when they aren't online. Day Jobs give your character additional badges, temporary powers and benefits when they log back in. They're also a great way to fill in gaps in a character's back-story and history. You can earn Day Job benefits by logging in, after logging out for a period of time, at any Day Job location.
Below is a list of some of the Day Jobs available for heroes:
Day Job Name | Location to Logout |
City Offical | City Hall (Atlas Park) |
Law Enforcer | Police Station |
Commuter | Train Stations |
Shop Keeper | Store Lobbies |
Intern | Portal Corp Lobbies |
Caregiver | Hospital Lobbies |
Professor | Inside Universities |
Midnighter | Inside Midnighter's Club |
Banker | Inside a Vault |
Clubber | Pocket D |
Fashion Designer | Tailor Lobbies |
Mortician | Graveyards |
Each Day Job has a benefit associated with it; try out several Day Jobs to find the ones that fit your character. Explore Paragon City to uncover many more Day Jobs and the benefits they grant. You can learn more about Day Jobs by visiting the Day Job Recruiters in Atlas Park and Galaxy City.
Note: The following are the day jobs for Villains
Day Job Name | Location to Logout |
Demagogue | Arachnos Building (Port Oakes) |
Arachnos Agent | Arachnos Bases |
Pilot | Near Black Helicopters |
Smuggler | Ferry Docks |
Crey Employee | Crey Industries Building in Nerva |
Painspecialist | Hospital Lobbies |
Professor | Inside Universities |
Midnighter | Inside Midnighter's Club |
Thief | Inside a Vault |
Clubber | Pocket D |
Fashion Designer | Tailor Lobbies |
Mortician | Graveyards |
Day Job Benefits
Day Jobs allow players to log out at a specific location, like a hospital or vault, and when they return to play they will gain a benefit of some kind. All of the benefits, other than badges and accolades, are temporary or have a finite amount of uses. However, logging out in the same area again will replenish the timer or number of uses left on a power. Most benefits take 10 days of logged out time to reach the maximum benefit from the rewards granted from Day Jobs. However, obtaining badges and accolades can not only improve the rate at which you gain additional time on your Day Job powers, but they can also increase the potency of them!
Day Job Badges
If a character is logged out (consecutively or non-consecutively) for a total of 21 days they will earn the badge associated with that Day Job. This will increase the rate at which the player gains the maximum number of uses, achieves maximum duration of the power, or it will increase the potency of the reward granted on the temporary powers awarded by Day Jobs.
Day Job Accolades
An Accolade is obtained by earning two Day Job badges that work in conjunction with one another. There are a large number of Day Job accolades to unlock which grant additional bonuses on top of those normally granted by your Day Jobs. These Accolades grant a character powers, which they can earn additional charges or usage time for, by logging off in either of the areas associated with the Accolade.
Below is a list of some, but not all, of the Day Job Accolades:
Accolade Name | Day Job #1 | Day Job #2 |
Police Chief | Law Enforcer | City Official |
Security Chief | Law Enforcer | Banker |
Scientist | Professor | Intern |
Physician | Professor | Caregiver |
Alchemist | Caregiver | Midnighter |
Once your character obtains a Day Job badge, check your list of Accolades for hints on what Day Jobs to earn next to earn your accolade.
Note: The following are accolades for Villains
Accolade Name | Day Job #1 | Day Job #2 |
Web Weaver | Arachnos Agent | Demagogue |
Black Ops | Arachnos Agent | Thief |
Crey Scientist | Pain Specialist | Crey Employee |
Physician | Professor | Pain Specialist |
Alchemist | Pain Specialist | Midnighter |
On Patrol
A character is considered to be “On Patrol” when they log out. The character will earn 1 bar of +50%% experience (when defeating enemies) for every 24 hours they are logged out. A player can earn up to 10 bars of +50%% experience this way. Periods of bonus experience are shown as a blue portion of your experience bar. One thing to note is that if a player has any experience debt, the debt will be removed first before any bonus experience is applied.
If your character has a number of bars of bonus experience that exceeds the number of experience bars you need to level up, then the +50%% experience bonus period will carry over to the next security/threat level.