Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

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  • ...hat can seriously Disorient a target. Deals little damage and takes a long time to reload, but renders most targets unable to attack for a good while. {{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
    12 KB (1,440 words) - 23:48, 29 August 2019
  • 24 B (3 words) - 02:07, 16 July 2012
  • ...orld to defeat your foes. The draining effects of most of these powers can reduce your targets' chance to hit." {{PowerBlock_Damage|High Damage over Time (Negative)}}
    16 KB (2,030 words) - 23:49, 29 August 2019
  • ...ast fire at foes, with a tendency to set them ablaze for added damage over time." {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}}
    10 KB (1,218 words) - 18:36, 7 November 2019
  • This basic attack does high Psionic damage, and can slightly reduce a target's attack speed. {{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
    14 KB (1,687 words) - 23:50, 29 August 2019
  • ...re.png|Power=Gravimetric Snare|Level=2|Effect=Ranged, Moderate Damage over Time (Negative/Smash), Foe: Immobilize, -Recharge, -Speed|Border=1}} {{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
    21 KB (2,697 words) - 10:57, 13 July 2014
  • {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} {{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
    10 KB (1,258 words) - 23:48, 29 August 2019
  • ...e attacks as well as several ranged attacks. Many of Dark Assault's powers reduce their victims' chance to hit." {{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
    10 KB (1,284 words) - 12:57, 16 July 2012
  • ...rom using powers, such as being Held, Slept or Stunned. Additionally, each time the Blaster attacks with a primary or secondary power, they gain a stacking ...rations, then keeps them going at normal magnitude for half that amount of time longer. Debuffs and other secondary effects are not improved.
    34 KB (4,819 words) - 03:17, 30 August 2019
  • {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} {{PowerBlock_Blank|{{Reduce Endurance Cost}}}}
    11 KB (1,349 words) - 23:49, 29 August 2019
  • * An increase in mission difficulty, which was controversial at the time (note that the ability to set individual difficulties through [[Notoriety]] '''''NOTE:''' These describe the changes as they existed at the time of Issue 2's release. Many things (such as the effects of exemplaring) have
    25 KB (3,930 words) - 21:36, 27 August 2014
  • '''''NOTE:''' These describe the changes as they existed at the time of the issue's release. Features may have been changed significantly by lat ...ed Spectral Terror attack power so it tends to make foes run away less. To reduce the "scatter" effect.
    31 KB (4,981 words) - 21:34, 27 August 2014
  • '''''NOTE:''' These describe the changes as they existed at the time of the issue's release. Features may have been changed significantly by lat ...e connected to 5 doors inside the zone, which will be randomly chosen each time a door is used. The outside doors are not guarded, so players use them thei
    52 KB (8,423 words) - 21:30, 27 August 2014
  • ...oisonous Ray|Level=41|Effect=Ranged, Moderate Damage (Energy), Damage Over Time (Toxic), Foe: -Resistance -Defense|Border=1}} ...oisonous Ray|Level=41|Effect=Ranged, Moderate Damage (Energy), Damage Over Time (Toxic), Foe: -Resistance -Defense|Border=1}}
    28 KB (3,547 words) - 16:07, 7 January 2014
  • ...Fences|Level=41|Effect=Ranged (Targeted Area of Effect), Minor Damage over Time(Energy), Foe Immobilize, -Endurance|Border=1}} ...ing|Level=44|Effect=Ranged (Targeted Area of Effect), Moderate Damage over Time(Energy), Foe: -Endurance|Border=1}}
    23 KB (2,856 words) - 16:05, 7 January 2014
  • ...etedRangedHighDmg.png|Power=Gloom|Level=41|Effect=Ranged, High Damage over Time(Negative), Foe -Accuracy|Border=1}} ...etedHold.png|Power=Soul Storm|Level=47|Effect=Ranged, Moderate Damage over Time(Negative), Foe: Hold|Border=1}}
    27 KB (3,335 words) - 16:04, 7 January 2014
  • {{PowerBlock Enhancements|{{Reduce Endurance Cost}}}} {{PowerBlock Enhancements|{{Reduce Interrupt Time}}}}
    6 KB (775 words) - 04:23, 22 August 2019
  • {{PowerBlock_Enhancements|{{Reduce Endurance Cost}}}} {{PowerBlock_Blank|{{Reduce Recharge}}}}
    11 KB (1,327 words) - 06:14, 25 July 2014
  • ; Interrupt ...er animation remains the same from activation to completion, regardless of Interrupt Reduction enhancements.
    1 KB (205 words) - 02:18, 10 June 2009
  • # Regeneration Rate of 0 -- to reduce AFK farming. * Flurry attack animation (shared by Sands of Mu and Shadow Maul) will now interrupt the Flurry Hit reaction. This will keep the hit animation from playing inst
    4 KB (555 words) - 18:07, 28 July 2012

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