Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

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  • ...use the rez power on their true allies.) Some Confused critters will cast powers that will then effect themselves. (Example: A confused Banished Pantheon Confused player characters lose their ability to reliably target their powers. When activating a power that effects others, it will be applied to a rando
    4 KB (636 words) - 06:38, 4 December 2013
  • ...denote individual powers, but also to convey the effects and usage of the powers. ...Mastery]], and [[Ice Mastery]] sets, one icon file provides the art for 3 powers, reducing the size of the City of Heroes install.
    26 KB (3,686 words) - 03:16, 20 January 2014
  • ...massive release of energy that imbalanced the energy grid surrounding the powers nexus. As a result, it appears that heroes and villains now have access to powers that previously were unavailable to them.
    46 KB (6,778 words) - 21:27, 27 August 2014
  • === Powers === * Fixed transparency and color for several powers icons
    8 KB (1,195 words) - 18:07, 28 July 2012
  • ...os in City of Heroes/Villains are an excellent way to bind frequently used powers, actions, or text in a simple button, just like any power button. Macros ar ==== Names and Icons ====
    5 KB (817 words) - 09:37, 8 July 2012
  • == Icons Outer Rings == ;[[File:Archery ConeArrow.png]] '''[[Power Icons (Cones)|Cones]]''':An icon with a solid third of a circle across the top wi
    3 KB (511 words) - 15:10, 15 June 2009
  • | Removes all power icons from the character's power tray; preserves [[Macro (Slash Command)|macros]] | {{slashcommand|powers}}
    50 KB (6,838 words) - 06:50, 16 June 2019
  • ...game calls "slow": reduced movement speed and reduced recharge rate. Many powers do both effects, but some do only one or the other. Slow power icons include rings around a character, seen above.
    2 KB (264 words) - 12:22, 6 June 2012
  • ...y lower their level to that of the Aspirant. Exemplars will lose access to powers gained after the level they have been lowered to, and their [[Enhancements] === Powers ===
    25 KB (3,930 words) - 21:36, 27 August 2014
  • ...ol Powers, Max Recovery (extremely fast Endurance recovery), Limit Stealth Powers, and Tactical Start (all players start the match with 0 Endurance). Some gr === Powers and AI ===
    31 KB (4,981 words) - 21:34, 27 August 2014
  • === New Powers === * We have made great efforts (as seen in the Powers changes below) to make sure that the 'conning' system for how tough your en
    29 KB (4,539 words) - 21:33, 27 August 2014
  • ==== Powers - Players ==== ...tters, regardless if they have higher accuracy. For instance, your defense powers will work equally well against a Boss or any critter up to 5 levels higher
    52 KB (8,423 words) - 21:30, 27 August 2014
  • {{EdNote|note=Need to get Paragon Market icons the next time the set is available.}} == Powers ==
    4 KB (505 words) - 20:44, 9 November 2013
  • Welcome to the Powers Division, recruit. ...ssion. You've been assigned to [[Reese]], one of the [[Top Dogs]] in the [[Powers Division]].
    53 KB (8,840 words) - 04:16, 2 September 2014
  • ...and unable to use any powers. Break Free [[inspirations]] and [[Inherent Powers#Domination|Domination]] can be used to escape. Sleep effects end early if t [[File:Sleep.png|32px]] Most sleep power icons are a variation of a character wrapped in a shoulder-to-ankle "blanket", se
    1 KB (220 words) - 02:48, 16 July 2012
  • ...ext on the [[The Players' Guide to the Cities/User Interface/Powers Window|Powers Icon Tray]]. * Below each attribute is a list of all powers affecting the attribute and the power's contribution.
    13 KB (2,069 words) - 18:07, 28 July 2012
  • * [[Veteran Reward Powers#Combat-Buff Pets|48 Month Veteran Reward]] pets should no longer charge int === Powers ===
    5 KB (770 words) - 18:07, 28 July 2012
  • ...ds pictures of the costume pieces in the galleries - pics of Paragon Store icons are there, but not actual pieces, which have spots noted. The shields secti == Powers ==
    8 KB (1,122 words) - 21:48, 9 December 2013
  • ...ienting also shuts off any running toggle powers. It has no effect on auto powers. ...eed, or jump height, so enemies that have automatic, unsuppressible travel powers can move at unexpectedly high speeds.
    2 KB (273 words) - 02:53, 16 July 2012
  • ...affects of a Hold power is unable to move or attack, and shuts off toggle powers. [[File:Hold.png|32px]] Most hold power icons include a character wrapped in a shoulder-to-knee "blanket", seen at left.
    1 KB (161 words) - 12:24, 6 June 2012

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