Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Plant Control

From Paragon Wiki Archive
(Redirected from Roots)
Jump to: navigation, search

Overview

Plant Control is a standard power set that is a primary set for Controllers and Dominators.

"You can call forth and control the power of plants and flora to control your foes. Animate and control vines, roots and spores to entrap, entwine and utterly dominate your foes. Many Plant Control powers are only effective if the target is near the ground."

Power Table

The Plant Control power set is available as a primary set for Controllers and Dominators. The following table shows the level at which each power is available:

Power Level Effect
PlantControl Entangle.png Entangle 1 Ranged, Moderate DoT(Smashing/Lethal), Foe Immobilize
PlantControl Strangler.png Strangler 1 Ranged, Moderate DoT(Smashing), Foe Hold
PlantControl Roots.png Roots 2 Ranged (Targeted AoE), Minor DoT(Smashing/Lethal), Foe Immobilize
PlantControl SporeBurst.png Spore Burst 6 Ranged (Targeted AoE), Foe Sleep
PlantControl SeedsConfusion.png Seeds of Confusion 8 Ranged (Cone), Foe Confuse
PlantControl SpiritTree.png Spirit Tree 12 Place Tree: PBAoE, Team +Regen
PlantControl Vines.png Vines 18 Ranged (Targeted AoE), Foe Hold
PlantControl CarrionCreeper.png Carrion Creepers 26 Summon Creepers: Ranged (Location AoE), Foe -SPD, -Fly, -Jump
PlantControl VenusFlytrap.png Fly Trap 32 Summon Fly Trap: Ranged, Control, Special

Powers

PlantControl CarrionCreeper.png Carrion Creepers

You can create a Creeper patch at a targeted location. The patch will snag foes, slowing their movement, and preventing them from jumping or flying. Additionally, a Creeper Vine will burst from under each live and defeated foe in the area and start attacking your enemies. Creeper Vines do minimal damage, but they can knock down your enemies and its poisonous thorns can slow your foes. Any foes that are defeated in the Creeper patch will also produce a growth of Entangle Roots that will Immobilize any enemies near the defeated foe.

EdLetter.png Editor's Note:

Carrion Creepers summons a Pseudopet, referred to by the power tooltip text as Creepers, which is invisible, untargetable, has a 2 minute duration, and follows you via the ground with limited jumping ability (it cannot fly). The Creepers entity summons Carrion Creeper Patch and Carrion Creeper Vine pets, which are the visible entities that appear in the game. The power hierarchy of these pets is detailed below.

Recharge Very Long
Minimum Level Archetypeicon controller.png 26 (Controller)
V archetypeicon dominator.png 26 (Dominator)
Effects Summon Creepers: Ranged (Location Area of Effect)
Foe -Speed, -Fly, -Jump
Creepers Powers PlantControl CarrionCreeper.png Bramble (Auto, PBAoE, -Fly, -Speed)
PlantControl CarrionCreeper.png Carrion Creepers (Summon Carrion Creeper Patch on each enemy corpse within range every 10 seconds)
Invulnerability ResToPhysicalDmg.png ResistAll (Auto, Self, Untouchable)
PlantControl CarrionCreeper.png Vines (50% chance to Summon Carrion Creeper Vine on each enemy within range every 10 seconds)
Carrion Creeper Patch Powers PlantControl Entangle.png Entangle (Ranged, AoE, DoT(Smashing/Lethal), Immobilize, -Knockback, -Fly)
Invulnerability ResToPhysicalDmg.png ResistAll (Auto, Self, Untouchable)
PowerBlast NovaBlast.png Self Destruct (after 2 seconds)
Carrion Creeper Vine Powers StoneArmor MineralCrust.png Resistance (Auto, Self, Res( S-1 L-4 F-4 C-2 E-2 N-3 P4 T4 ), Def( P25 ), Immobilized)
PowerBlast NovaBlast.png Self Destruct (after 15 seconds)
Inherent Brawl.png Vine Smash (Melee, Single Target, Smashing, DoT(Toxic), Knockdown, -Fly, -Speed)
ThornyAssault Darts.png Vine Thorns (Ranged, Single Target, Lethal, DoT(Toxic), -Fly, -Speed)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training KnockBack Distance.png Enhance Knockback Distance
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Slow powers.png Enhance Slow
Set Categories IO Damage.png Targeted AoE Damage
IO Immobilization Duration.png Immobilize
IO Slow.png Slow Movement
IO Knockback Distance.png Knockback

PlantControl Entangle.png Entangle

Immobilizes your target by Entangling their feet in a twisted mass of thorny roots. The roots do smashing and lethal damage to the target over time. More resilient foes may require multiple applications to Immobilize. Entangle can immobilize flying targets, if they are near the ground when attacked.

Damage Moderate Damage over Time(Smashing/Lethal)
Recharge Fast
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Immobilize
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Immobilization Duration.png Immobilize

PlantControl VenusFlytrap.png Fly Trap

You can summon a giant carnivorous Fly Trap plant beast. Fly Trap may be an understatement, as this plant beast has a taste for flesh. The Fly Trap will viciously attack any nearby foes; biting, hurling poisonous Thorns, and even casting its own Entangle Roots. The Fly Trap will fight by your side and can be healed and buffed like any teammate.

EdLetter.png Editor's Note:

The Venus Fly Trap is highly resistant to Smashing, Cold, Energy, Negative, Toxic, and Psionic Damage. It also has a high defense to Psionic Attacks. It is, however unprotected from Fire and Lethal Damage. Its tendency to regrow quickly when damaged also grants it a boosted regeneration rate.

Recharge Very Long
Minimum Level Archetypeicon controller.png 32 (Controller)
V archetypeicon dominator.png 32 (Dominator)
Effects Summon Fly Trap: Ranged, Control, Special
Fly Trap Powers ThornyAssault Ripper.png Bite (Melee, Single Target, Lethal, DoT(Toxic), -Def)
PlantControl Entangle.png Entangle (Ranged, AoE, DoT(Smashing/Lethal), Immobilize, -Knockback)
ThornyAssault FlingThorns.png Fling Thorns (Ranged, Cone, Lethal, DoT(Toxic), -Def)
StoneArmor MineralCrust.png Resistance (Auto, Self, Res( S30 C30 E30 N30 P30 T30 ), Def( P25 ), +Regeneration)
ThornyAssault Darts.png Thorny Darts (Ranged, Single Target, Lethal, DoT(Toxic), -Def)
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Defense DeBuff.png Enhance Defense Debuff
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Pet Damage.png Pet Damage
IO Defense DeBuff.png Defense Debuff
IO Recharge Intensive Pets.png Recharge Intensive Pets
IO Accurate Defense Debuff.png Accurate Defense Debuff

PlantControl Roots.png Roots

Immobilizes a group of foes by entangling their feet in a twisted mass of thorny Roots. Roots is slower and does less damage than Entangle, but it can capture multiple foes in one attack. Like Entangle, Roots can immobilize flying targets, if they are near the ground when attacked.

Damage Minor Damage over Time(Smashing/Lethal)
Recharge Fast
Minimum Level Archetypeicon controller.png 2 (Controller)
V archetypeicon dominator.png 2 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Immobilize
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Immobilization Duration.png Enhance Immobilization Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Damage.png Targeted AoE Damage
IO Immobilization Duration.png Immobilize

PlantControl SeedsConfusion.png Seeds of Confusion

You throw a handful of seeds from a rare Baffle plant at your foes. The seeds spread out in a wide cone and release a dusty chaff that contain a number of alkaloids and hallucinogenic compounds. Foes that come into contact with these seeds become violently confused and will turn and attack each other, ignoring you and all your allies. You will not receive any Experience Points for foes defeated entirely by Confused enemies.

Recharge Very Long
Minimum Level Archetypeicon controller.png 8 (Controller)
V archetypeicon dominator.png 8 (Dominator)
Effects Ranged (Cone)
Foe Confuse
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Confusion Duration.png Enhance Confusion Duration
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Confusion Duration.png Confuse

PlantControl SpiritTree.png Spirit Tree

You can tap into the elusive and powerful energy of the World Tree and extract a Spirit Tree at a targeted location. The Sprit Tree is immobile, but possesses incredible regenerative powers. The Regeneration Rate of you, or your allies, will be greatly increased as long as you are near the Spirit Tree.

Recharge Very Long
Minimum Level Archetypeicon controller.png 12 (Controller)
V archetypeicon dominator.png 12 (Dominator)
Effects Place Tree: Point Blank Area of Effect
Team +Regeneration
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Heal.png Enhance Heal
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Healing-Absorb.png Healing/Absorb

PlantControl SporeBurst.png Spore Burst

You hurl a large fungi pod at your foes. This pod is full of Spores that burst on impact, engulfing the target and all those around him. All affected targets may succumb to the narcotic effect of the Spores and will fall asleep. The targets will remain asleep for some time, but will awaken if attacked.

Recharge Slow
Minimum Level Archetypeicon controller.png 6 (Controller)
V archetypeicon dominator.png 6 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Sleep
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
TO Training Sleep Duration.png Enhance Sleep Duration
Set Categories IO Sleep Duration.png Sleep

PlantControl Strangler.png Strangler

Holds a distant foe by Strangling him with massive root-like vines. The target is held helpless, while he is slowly crushed by the vines.

Damage Moderate Damage over Time(Smashing)
Recharge Moderate
Minimum Level Archetypeicon controller.png 1 (Controller)
V archetypeicon dominator.png 1 (Dominator)
Effects Ranged
Foe Hold
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Damage.png Enhance Damage
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Ranged Damage.png Ranged Damage
IO Hold Duration.png Holds

PlantControl Vines.png Vines

Creates a field of Strangler Vines that can Hold multiple foes at range. The affected targets are held helpless by the massive root-like vines. Unlike the power Strangler, this power does not deal any damage, but it can Hold multiple foes at once.

Recharge Very Long
Minimum Level Archetypeicon controller.png 18 (Controller)
V archetypeicon dominator.png 18 (Dominator)
Effects Ranged (Targeted Area of Effect)
Foe Hold
Enhancements TO Training Accuracy.png Enhance Accuracy
TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Hold Duration.png Enhance Hold Duration
TO Training Range.png Enhance Range
TO Training Attack Rate.png Increase Attack Rate
Set Categories IO Hold Duration.png Holds

Historical

Badge time.png This section contains information about changes that took place in City of Heroes Freedom. It is provided for historical purposes.
  • This set was added to the game with the original release of Dominators in Issue 6.
  • This set was proliferated to Controllers in Issue 12.
  • Carrion Creepers originally did not properly use slotted enhancements with exception of Recharge. This meant Carrion Creepers' accuracy, damage and slow did not increase despite any slotted enhancements. This was fixed in Issue 14.

External Links