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Mission:Clock Face - Part Four: Crossed Signals

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Part Four: Crossed Signals

Briefing

Now that I've calmed down a little I have something to show you.

The Clockwork data I was analyzing has a very curious anomaly. There is a bit of resurgent code that appears in the files, even in ones that have been completely wiped and had a fresh install. No matter what I do, the lines rewrite themselves back into the files all throughout the databanks.

What are the lines? Oh, they're '< BR >' and then '+t'. I assume 't' means time, though 't' is never defined. Anyway, the line is total gibberish, but I suspect that it has a lot more relevance than we think.

This prompted me to do some more digging and I found something very curious. Remember that strange signal being emitted from that first Clockwork who went rogue, the signal carrier? Well, I haven't been able to identify what sort of signal it was, or how it was transmitting it, but I've been searching the city for more signals like it and I finally found one.

I detected the signal at Megalith Storage. You should drop in and check it out.

  • Check out Megalith Storage

The signal seems to be fairly weak, so I'm guessing there isn't a lot of activity going on inside Megalith. Whoever it is behind this probably thinks they're safe there. Pay them a visit and see what you can find out. Meanwhile I'll do some additional research here, after I've called in a PPD security contingent that is.

Maybe I can find some background information on this strange line of code while you are working the other angle. I have a feeling we're very close, Character. Whoever is behind these rogue Clockwork attacks is soon going to regret it.

Unnecessary Solicitation

Have you checked out Megalith Storage yet?

Mission Objective(s)

Map: WAREHOUSE_30_LAYOUT_06_02

You weren't exactly sure what you expected to find in here, but it certainly wasn't the Syndicate.

  • Check out Megalith Storage
    • Question the Syndicate Leader

You checked out Megalith Storage but ran into the Syndicate instead of the Clockwork you were expecting to find.

Enemies

Badge DefeatSyndicate.png Syndicate

Notable NPCs

Gunther Stevens is a psychic known to be working within the Syndicate. Like his fellows he continues to escape notice from the Seers through some means of blocking their second sight. There is no way of telling how many dangerous psychics like Gunther exist under the protection of the Syndicate.
V archetypeicon stalker.png Ambush! After defeating the first group of Syndicate you will be ambushed by three waves of Syndicate thugs
Icon clue generic.png
No Signal
Even though Parson detected the same signal coming form Megalith Storage, all you found were Syndicate thugs investigating the aftermath of an attack on some of their men. The remains of a single Clockwork Sweeper amidst a pile of Syndicate Adepts suggests that your mysterious Clockwork friends may have been to blame. Whatever happened here, you missed it.

Debriefing

Curious... I really didn't expect the Syndicate.

I wonder if the Syndicate might be involved in all of this somehow... the signal, the psychic anomaly... yes, I think that's it!

That strange carrier signal I detected when the Clockwork first reactivated in my labs, and then later when you went in to stop them. It wasn't a wireless signal... it was psychic!