Part Two: Haters Gonna Hate
Speak to the Hetman about the Forlorn
Unnecessary Solicitation
I thought you were going to speak to the Hetman about the Forlorn.
Briefing
*sigh*
I do need the help. Listen. These 'Forlorn' aren't like any Ghouls you may have encountered before. They're more disciplined, able to show a measure of tactical acumen on the battlefield.
If you're detecting a hint of admiration in my voice, it's because you're missing my point completely. The Forlorn are still monsters. Don't forget that. The fact that they can think only makes them worse.
Good to hear, because the last recon patrol I sent out to check on them certainly couldn't. They went into the tunnels outside the Compound and vanished.
- Wait, why were you sending recon patrols into the Forlorn tunnels in the first place?
Remember when we first met, Character? D.U.S.T. was poking its nose around too close to the Compound and I had you deal with it. Same story here. It's called keeping tabs on your enemy, genius. While you're playing fetch for that ineffectual, high-talkin' little Shepherd girl, I'm still making sure we're all protected.
Here. The recon patrol had a portable tracer-beacon with them. This tac-scanner will hone in on their trail. Find whatever is left of my people and... take care of any Forlorn you encounter.
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The Tac-Scanner
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Two recon patrols from the Compound have went missing in the tunnels of the Forlorn. Luckily, the second patrol had a tracer-beacon with them. The tac-scanner the Hetman gave you should help track down their whereabouts.
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Enter the Forlorn Tunnels
Unnecessary Solicitation
Go speak with the Forlorn, not me.
Mission Objective(s)
Map: FW_FORLORN_TUNNELS_01
The tac-scanner is picking up the recon team's tracer-beacon. They're close.
- Enter the Forlorn Tunnels
- Find the Recon Soldiers
- Determine Which Recon Soldiers to Set Free
or
- 5 Recon soldiers to rescue
- Lead Recon soldier to safety
For all the Hetman's warnings against them being monsters, the Forlorn were willing to speak to you peacefully. You were even offered the choice of interviewing the captured recon soldiers without intereference. This only proves that Anna's intuition is correct: the Forlorn can be reasoned with... without resorting to violence.
Enemies
Forlorn
Notable NPCs
Random minion dialogue
Before Combat:
- Liberated Brawler: The Compound has sent another kill team!
Before Combat:
- Liberated Brawler: Somebody go warn the Warden! We've got another break-in!
Warden Gorzi dialogue
Combat Start: You topsiders never learn!
25% Health: Stop! This is getting us nowhere!
When Clicked: We could settle this peacefully. The last few visitors we had...well, they weren't willing to do that. They were too busy trying to pump us full of lead. So how do you want to handle this?
Warden Gorzi
Briefing
Okay, everyone just stop! There's been enough violence in these last few days.
And you? You stay right there, topsider. You've got the smell of the gumbo on you... but only slightly. You're a newcomer, but I won't ask what brought you here...or, more likely, who forced you into First Ward. That's your own business.
I will ask, though, what brings you down into our tunnels. The last few visitors we had...well, they weren't willing to answer that. They were too busy trying to pump us full of lead...
...buncha so-called 'recon soldiers' from the Compound. More of a kill team, the way they acted. You know 'em?
- That's who I'm looking for. And I mean you no harm.
- Between you and me, the Forlorn have bigger troubles than keeping Compound yahoos captive, so I'll make you a deal. We'll stay here all peaceful-like until you do something uncool.
- You can speak to the recon soldiers we have locked up. You can even free them if you want. It's your call. But if any of them do something uncool, then we're going to hold you responsible. Which is to say, we'll beat you down.
- And choose carefully which ones you want to save. The ones named Shale and Biddle are itching for a rematch with us.
Warden Gorzi Dialogue
After Chatting:
- Warden Gorzi: You can speak to the recon soldiers we have locked up. You can even free them if you want. It's your call. But if any of them start trouble, then we're going to hold you responsible.
- Warden Gorzi: Choose carefully which ones you want to save. The ones named Shale and Biddle are itching for a rematch with us.
- That's who I'm looking for. Now stand aside or I'll put you down.
- You're just like them. See a former Ghoul, jump for the throat. But, hey, I gave you a chance.
- (Finish him and swipe the prison keys)
- The Forlorn Are Angered!
Gyre dialogue
If the Forlorn are friendly:
Gyre
Briefing
How'd you get past the Forlorn?
- Simple. I talked to them reasonably. How are you feeling?
- I'm a little scared... who wouldn't be? I keep expecting the Forlorn to exact some revenge for our boneheaded attack on them, but it doesn't look like that's going to happen.
- Look, Character, whatever we were told about the Forlorn was more of the Hetman getting as unhinged as the Monarch used to be. The Forlorn...they're just people. Scary-looking, used-to-be-cannibal people, but people, okay? And if you let me go back topside to the Compound, I'll spread the word. Even if it gets me thrown into another cell.
- I'll get back to you on that.
- What?
- C'mon, Character! Let me out of here! I won't make them angry, I swear! (Leaves dialogue)
- Let's get out of here. And don't cause any trouble with the Forlorn. (Gyre joins the character.)
- Music to my ears. I'm gone.
- If previously opted to think about it and chatting again:
Character, I'm beggin' you, let me out of here. The Forlorn obviously trust you enough that it's your call. And, yeah, speaking of making calls, I made a bad one. Namely, following the Hetman's orders without question. The Folorn aren't the bad guys, I realize that now. Don't make me out to be one, too.
- I'm going to think about it. (Repeats above.)
- Let's get out of here. And don't cause any trouble with the Forlorn. (Gyre joins the character.)
- Music to my ears. I'm gone.
At Joining: Time to go home.
If the Forlorn are hostile:
Gyre
Briefing
Let me out of here now!
- The Forlorn are everywhere. Stay close.
Falco dialogue
If the Forlorn are friendly:
Falco
Briefing
Have you come from the Compound? Why aren't the Forlorn attacking you?
- I struck a deal with them. Are you all right?
- I'm fine, considering the circumstances. The Forlorn haven't touched us since we were taken captive. I mean, yeah, they fought back when my team attacked them, but that's our fault.
- We invaded their territory, thinking that they were bogeymen ready to pounce on us at any moment. But that isn't the case. They've got problems of their own. They never even had aspirations of moving in on the Compound. That was just the Hetman's own paranoia. We should have ignored his orders to come down here and just blindfire, you hear what I'm saying?
- Are you going to let me get out of here?
- I'm going to think about it.
- +++ Missing Information +++
- missing (Leaves dialogue)
- We'll go back and tell the Hetman about that. You're free. (Falco joins the character.)
- Thanks, Character! I'll stay at your side and won't cause any trouble. We've done enough to these poor creatures already.
- If previously opted to think about it and chatting again:
Character, I'm beggin' you, let me out of here. The Forlorn obviously trust you enough that it's your call. And, yeah, speaking of making calls, I made a bad one. Namely, following the Hetman's orders without question. The Folorn aren't the bad guys, I realize that now. Don't make me out to be one, too.
- I'm going to think about it. (Repeats above.)
- We'll go back and tell the Hetman about that. You're free. (Falco joins the character.)
- Thanks, Character! I'll stay at your side and won't cause any trouble. We've done enough to these poor creatures already.
At joining: I'm in your debt!
If the Forlorn are hostile:
Falco
Briefing
Come on. We need to get out of here.
Talbot dialogue
If the Forlorn are friendly:
Talbot
Briefing
Character, I recognize you from the Compound! Are you going to get us out of here?
- Some of you, maybe. How have the Forlorn been treating you?
Well, it's prison, but I would've thought we'd be executed by now... considering that we came in and started shooting at them without warning. After they subdued us and threw us in these cells, it's been nothing but three meals a day. One of them even bandaged me up. We were wrong about them, Telempathy, the Forlorn aren't evil. The fact that they're letting you decide my fate peacefully should be enough to prove that.
So are you going to let me out of here?
- I'm going to think about it.
- Okay, mull it over. I'm not innocent, I know that, but I'm not going to cause any trouble. I promise. (Leaves dialogue)
- Fine, but keep your cool. I want us to get through this without violence. (Talbot joins the character.)
- I was hoping you'd say that. Let's make a bee-line for the exit. I swear I won't cause any problems.
- If previously opted to think about it and chatting again:
Character, I'm beggin' you, let me out of here. The Forlorn obviously trust you enough that it's your call. And, yeah, speaking of making calls, I made a bad one. Namely, following the Hetman's orders without question. The Folorn aren't the bad guys, I realize that now. Don't make me out to be one, too.
- I'm going to think about it. (Repeats above.)
- Fine, but keep your cool. I want us to get through this without violence. (Talbot joins the character.)
- I was hoping you'd say that. Let's make a bee-line for the exit. I swear I won't cause any problems.
At joining: Let's get back to the Compound.
If the Forlorn are hostile:
Talbot
Briefing
Who are you? What happened?
- On your feet, soldier. We've got to move.
Shale dialogue
If the Forlorn are friendly:
Shale
Briefing
You're from the Compound? Who sent you?
- Long story. Are you hurt?
- Not at all. The Forlorn were real gentlemen. But as soon as you get me out of here, I'm going to punch their faces in.
- Nice. You're a chump and a troublemaker. You deserve to stay locked up.
- What?! Are you crazy or something?! If you're siding with the Ghouls instead of the Hetman then you can bite me, chomper. Thanks for nothing.
- Enjoy your stay. The Compound doesn't need loose cannons like you.
- Sounds like a plan. Let me get you out of here. (Shale joins the character.)
- +++ Missing Information +++
- If previously opted to think about it and chatting again:
Come to change your mind about me? Don't bother. I'd rather stay down here with these beauty queens than deal with traitorous scum like you.
If refused: You'll pay for this, Character!
At joining: +++ Missing Information +++
If the Forlorn are hostile:
Shale
Briefing
What's going on outside?
- Come with me. This place is no longer safe.
Biddle dialogue
If the Forlorn are friendly:
Biddle
Briefing
Did the Hetman send you?
- He and the Palatine both did. How are you holding up?
HOW AM I HOLDING UP?!
I'm sitting in a Ghoul cell. Er, sorry, a Forlorn cell. Same difference. What, are you their spokeman or something? Well, here's how it's going to work: you're going to let me out and I'm to carry out my orders. Which are simple: kill these scumbags.
- That's exactly the sort of nonsense I don't need right now. You're staying here.
- If you're not going to help me wipe the floor with these monsters, then stay outta my face. Shove off, chomper.
- Keep talking. Maybe a few years down here will cool your jets, tough guy.
- Let's do it. (Biddle joins the character.)
- +++ Missing Information +++
- If previously opted to think about it and chatting again:
Boy, I already told you to get outta my face. I'll wait until the Hetman sends someone that doesn't wanna paint pretty rainbows with Ghouls.
If refused: Coward!
At joining: +++ Missing Information +++
If the Forlorn are hostile:
Biddle
Briefing
What's up?
- Grab your gear. The Forlorn are out for blood.
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Prison Key
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You retrieved the prison access keys from the Forlorn Warden.
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Forlorn Justice: Shale
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You have left one of the Hetman's recon team, Shale, in the custody of the Forlorn.
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Forlorn Justice: Biddle
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You have left one of the Hetman's recon team, Biddle, in the custody of the Forlorn.
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Report your findings to the Hetman
Unnecessary Solicitation
Character, I'm sure what you found in the tunnels is interesting, but we'll speak of it later. Tell the Hetman what you know. He needs to feel secure that we are working with him, not around him.
Mission Objective(s)
- Report your findings to the Hetman
If Shale and Biddle were not released:
Briefing
Character, give me a status report on the recon patrol that went into the tunnels.
- I brought the innocent ones back to the surface.
'The innocent ones?' Are you telling me you left some of my people down there with the Ghouls..?!
- Only those unrepentant for their crimes against the Forlorn.
- Are you beyond insane?! Give me back that tac-scanner, you self-righteous dimwit! I'll send another team to finish the job!
You left them with monsters, Character. Monsters. Get out of my face.
- You're making a mistake, Hetman. Goodbye.
If Shale and Biddle were released:
Briefing
Character, give me a status report on the recon patrol that went into the tunnels.
- I saved everyone that I could.
You have my genuine thanks. You really oughtta reconsider working for the witch girl and throw in your hat with me.
- I stand by the Palatine. Goodbye, Hetman.
Debriefing
So the Forlorn were willing to speak with you? Even after the Hetman antagonzied them so? That bodes well for any future alliance.
Though I have called you it before, Character, my heart in full now demands that I risk its repetition: you are my good, good friend and a boon to all of First Ward.