Fighting
Overview
Fighting is one of the sets of Power Pools available to all Heroes and Villains.
These powers are excellent for those who are looking for a few low cost powers to defend themselves. The combat powers Boxing, Kick and Cross Punch synergize with each other, such that ownership of each power will provide bonuses to the other two. Additionally, Fighting synergizes with the Brawl power, which will gain benefits for each of the combat powers owned from this set.
Power Tables
The following table shows which powers are available and at what level:
Power | Level | Effect | |
Boxing | 4 | Melee, Light DMG(Smashing), Foe Stun, +Fighting Synergy | |
Kick | 4 | Melee, Moderate Dmg(Smash), Foe Knockback, +Fighting Synergy | |
Tough | 14 | Toggle: Self +Res(Smash/Lethal) | |
Weave | 14 | Toggle: Self +Def(All), Res(Immobilize) | |
Cross Punch | 14 | Melee (Cone), Moderate DMG (Smashing), Foe Knockdown, Stun, +Fighting Synergy |
Powers
Boxing
You strike your opponent with a strong punch that causes light smashing damage and has a small chance to stun foes. If you have also trained Kick, this power's damage is increased by 15% and your chance to stun increases. If you have also trained Cross Punch, this power's damage is increased by 15% and will fatigue the target, draining some endurance and lowering recovery slightly. The synergy with Kick and Cross Punch stacks.
Damage | Light (Smashing) |
Recharge | Very Fast |
Minimum Level | 4 (Any Archetype) |
Effects | Melee |
Fighting Synergy | |
Foe Stun | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Increase Attack Rate | |
Enhance Disorient Duration | |
Set Categories | Melee Damage |
Stuns |
Cross Punch
You execute a sweeping right hook that can strike multiple targets in your frontal arc. This attack causes moderate smashing damage and has a chance to both knock down and stun foes. If you have also trained Boxing, this power's damage is increased by 15% and will improve your recharge and accuracy briefly. If you have also trained Kick, this power's damage is increased by 15% and will improve your recharge and accuracy briefly. The synergy with Boxing and Kick stacks.
Damage | Moderate (Smashing) |
Recharge | Moderate |
Minimum Level | 14 |
Effects | Melee (Cone) |
Fighting Synergy | |
Foe Knockdown, Stun | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Increase Attack Rate | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Enhance Disorient Duration | |
Set Categories | Targeted AoE Damage |
Knockback | |
Stuns |
Kick
You strike your opponent with a forceful kick that causes moderate smashing damage and has a small chance to knock opponents down. If you have also trained Boxing, this power's damage is increased by 15% and your chance to knockdown increases. If you have also trained Cross Punch, this power's damage is increased by 15% and will fatigue the target, draining some endurance and lowering recovery slightly. The synergy with Boxing and Cross Punch stacks.
Damage | Moderate (Smashing) |
Recharge | Very Fast |
Minimum Level | 4 (Any Archetype) |
Effects | Melee |
Fighting Synergy | |
Foe Knockdown | |
Enhancements | Enhance Accuracy |
Enhance Damage | |
Reduce Endurance Cost | |
Enhance Knockback Distance | |
Increase Attack Rate | |
Set Categories | Melee Damage |
Knockback |
Tough
While active, you are tough and slightly resistant to Smashing and Lethal damage. Purchasing Tough requires the user to be level 14 and possess Boxing or Kick.
Recharge | - |
Minimum Level | 14 (Any Archetype) |
Effects | Toggle |
Self +Resistance(Smash/Lethal) | |
Enhancements | Reduce Endurance Cost |
Increase Attack Rate | |
Enhance Damage Resistance | |
Set Categories | Resist Damage |
Weave
While active, you bob and weave, increasing your Defense to all attacks, as well as your resistance to Immobilize. You must be at least level 14 and have two other Fighting Powers before selecting Weave.
Recharge | - |
Minimum Level | 14 (Any Archetype) |
Effects | Toggle |
Self +Defense(All), Resistance(Immobilize) | |
Enhancements | Enhance Defense Buffs |
Reduce Endurance Cost | |
Increase Attack Rate | |
Set Categories | Defense |
Fighting Synergy
Fighting Synergy boosts the three attacks in the Fighting power pool - Boxing, Kick, and Cross Punch - if a character selects more than one of the attacks. Taking all three attacks stacks their effects.
- Kick grants Boxing 15% more damage and 35% chance of mag 3 stun (instead of 10% chance of mag 2).
- Boxing grants Kick 15% more damage and 40% chance of mag .67 knockdown (instead of 15% chance).
- Cross Punch grants Boxing 15% more damage, drains the target of 2% endurance, and debuffs their recovery by 5%.
- Cross Punch grants Kick 15% more damage, drains the target of 3% endurance, and debuffs their recovery by 5%.
- Cross Punch gains 15% more damage and a 5% recharge and 5% tohit buff from both Boxing and Kick.
Fighting Synergy also boosts the effectiveness of Brawl. The debuffs all have a 10% chance of occurrence.
- Brawl gains 10% tohit and 10% recharge rate debuffs from both Boxing and Kick.
- Cross Punch grants Brawl 10% regeneration and 10% recovery debuffs.
Historical
- Issue 21 reduced the first two powers (Boxing and Kick) from level 6, to each unlocking at level 4. The third power (Tough) still requires level 14 and a single power prerequisite. Issue 21 also reduced the fourth power (Weave) to level 14, though it still requires two power prerequisites.
- Issue 24 added the Cross Punch power and the additional synergies with Kick, Boxing, and Brawl.
External Links
Fighting Pool at RedTomax.com