Veteran Reward Powers
Overview
Veteran Reward Powers are permanent powers that a player may claim once his or her account has been active for a certain length of time. All Veteran Reward powers are available separately for each character on that player's account, including new characters. Some of these powers are mutually exclusive. After selection, these powers cannot be re-selected, so choices should be carefully considered.
Attacks from the Veteran Rewards Program are affected by recharge and accuracy/tohit buffs, but no other buffs. However, their damage can be increased if the target is suffering from resistance debuffs.
Prestige Sprints
These powers may be claimed after being active for 12 months. All four of these powers are awarded as a single package.
Prestige Power Dash
Prestige Power Dash allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.
This power is mechanically identical to Sprint with the addition of silvery ripples around the character while moving.
Effects | Boost Run Speed |
Enhancements | Reduce Endurance Cost |
Enhance Running Speed | |
Enhance Jump | |
Set Categories | Leaping |
Running |
Prestige Power Quick
Prestige Power Quick allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.
This power is mechanically identical to Sprint with the addition of comet trails behind the character while moving.
Effects | Boost Run Speed |
Enhancements | Reduce Endurance Cost |
Enhance Running Speed | |
Enhance Jump | |
Set Categories | Leaping |
Running |
Prestige Power Rush
Prestige Power Rush allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.
This power is mechanically identical to Sprint with the addition of luminous vapor trails behind the character while moving.
Effects | Boost Run Speed |
Enhancements | Reduce Endurance Cost |
Enhance Running Speed | |
Enhance Jump | |
Set Categories | Leaping |
Running |
Prestige Power Surge
Prestige Power Surge allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.
This power is mechanically identical to Sprint with the addition of a luminous aura around the character while moving.
Effects | Boost Run Speed |
Enhancements | Reduce Endurance Cost |
Enhance Running Speed | |
Enhance Jump | |
Set Categories | Leaping |
Running |
Melee Attacks
These powers may be claimed after being active for 12 months, only one of these may be claimed per character. Additionally at 54 months each character may select a new power from either these two or the 33 month powers but may not duplicate a claimed power.
Ghost Slaying Axe
This massive weapon was specifically crafted by MAGI to slay the undead. Note that Mastermind Henchmen are protected from this effect. Damage enhancing powers do not apply to the Ghost Slaying Axe.
Damage | Melee, Moderate Damage (Lethal) |
Recharge | Moderate |
Effects | Bonus Damage vs True Undead |
This power is slightly different from the Temporary Undead Slaying Axe. Although both weapons cause the same amounts of normal and bonus damage, the Veteran weapon's bonus damage is Energy damage, whereas the Undead Slaying Axe's bonus damage is a special type that is unaffected by resistances. These two powers do different amounts of bonus damage to Undead targets that have a resistance or a vulnerability to Energy damage. Also, the Temporary version's normal damage is buffable.
- 130% bonus damage vs. Circle of Thorn spirits
- 100% bonus damage vs. Banished Pantheon zombies
- 100% bonus damage vs. Tsoo Ancestor Spirits
- 80% bonus damage vs. Unseelies
- 80% bonus damage vs. Croatoa Ghosts
- 60% bonus damage vs Shivans
Sands of Mu
You have found some strange black sand. While carrying it, you have the ability to deal a flurry of punches charged with Negative Energy of the Netherworld. Damage enhancing powers do not apply to the Sands of Mu.
This power is slightly different from the Temporary Sands of Mu. The Temporary version's damage is buffable.
Damage | Melee (Cone) High Damage over Time (Smashing/Negative) |
Recharge | Long |
Effects | Foe -ToHit |
Ranged Attacks
These powers may be claimed after being active for 33 months, only one of these may be claimed per character. Additionally at 54 months each character may select a new power from either these two or the 12 month powers but may not duplicate a claimed power. If you select one of these powers as your 54 month reward, it will not have bonus damage based upon origin.
Nemesis Staff
This strange, steam-powered staff shoots a bolt of energy that deals damage, knocks back foes. The Nemesis is particularly effective when wielded by Technology, Science or Natural origin individuals. Damage enhancing powers do not apply to the Nemesis Staff.
This power is slightly different from the Temporary Nemesis Staff. The Temporary version offers no bonus damage based on origin, sometimes Disorients its target, and sometimes doesn't knock its target back. The Temporary version's damage is also buffable.
Damage | Ranged, Moderate (Smashing) |
Recharge | Long |
Effects | Bonus Damage for Technology/Science/Natural Origin characters, Foe Knockback |
Blackwand
This black metal wand feels cold in your hand, and glows with dark arcane energies. When used by Magic, Mutant or Natural origin individuals, the potency of its attacks are increased. Damage enhancing powers do not apply to the Blackwand.
This power is slightly different from the Temporary Blackwand. The Temporary version offers bonus damage only to Magic origin characters, and it does not reduce its target's accuracy. The Temporary version's damage is also buffable.
Damage | Ranged, Moderate (Negative) |
Recharge | Long |
Effects | Bonus Damage for Magic/Mutant/Natural Origin characters, Foe -ToHit |
- Note: The Blackwand's description in the initial power selection popup fails to mention that Natural Origin characters get a damage bonus with it.
Non-Combat Pets
These powers may be claimed after being active for 36 months. Only one of these may be claimed per character. Pets cannot be summoned while a flight power is active.
These pets are purely for show. They do nothing except follow the summoner around. They cannot be controlled or dismissed, and they cannot be targeted or affected by powers (though they do suffer falling damage, oddly enough).
Clockwork Pet
You can use this power to create a solidified hologram of a Clockwork Sprocket. It will follow you around wherever you go. Great for parties.
Effects | Summon Clockwork Pet |
Demon Pet
You can use this power to create a solidified hologram of a small Demon, complete with wings. It will follow you around wherever you go. Great for parties.
Effects | Summon Demon Pet |
Mekman Pet
You can use this power to create a solidified hologram of a Mek Man. It will follow you around wherever you go. Great for parties.
Effects | Summon Mek Man Pet |
Redcap Pet
You can use this power to create a solidified hologram of a Redcap Rascal. It will follow you around wherever you go. Great for parties.
Effects | Summon Redcap Pet |
Rikti Pet
You can use this power to create a solidified hologram of a Rikti Monkey. It will follow you around wherever you go. Great for parties.
Effects | Summon Rikti Monkey Pet |
Combat-Buff Pets
These powers may be claimed after being active for 48 months. Only one of these may be claimed per character. Pets cannot be summoned while a flight power is active.
There are two styles of pet per graphic option. Each style gives one of two buffs. Only the Light/Dark Fairy Pet seem to leave a targetable corpse.
- These pets have the following:
- Same level as the summoner
- Give a buff to the owner (see buffs below)
- Will draw aggro if seen
- Are fully targetable and affectable by both helpful and hostile powers
- Low Health: 5 to 10 depending on level of the summoner (5 up to lvl 28, 10 from level 32 on, inbetween not certain yet)
- Have -75% resistance to all damage types (to further help them die easily)
- Refresh very fast and can be summoned quickly after being used
Buffs: Empowering Aura:
- Defense/Recovery (Shield) +Rec, +Def - Base Defense +3.00%, Recovery Rate +1.75% (+0.08 end/second)
- Resist/Damage (Power) +Dmg, +Res(all) - Damage Bonus +3.00%, Resist (all) +5.00%
Light Fairy Pet
This is a Faerie who has come from the Lost Lands to aid you.
Effects | Summon Light Fairy Pet |
Effects | Gives the Shield Buff |
Dark Fairy Pet
This is a Faerie who has come from the Lost Lands to aid you.
Effects | Summon Dark Fairy Pet |
Effects | Gives the Power Buff |
Blue Wisp Pet
This is a Faerie who has come from the Lost Lands to aid you.
Effects | Summon Blue Wisp Pet |
Effects | Gives the Shield Buff |
Red Wisp Pet
This is a Faerie who has come from the Lost Lands to aid you.
Effects | Summon Red Wisp Pet |
Effects | Gives the Power Buff |
Shield Drone Pet
Vanguard has awarded you with a prototype Shield Drone
Effects | Summon Shield Drone Pet |
Effects | Gives the Shield Buff |
Power Drone Pet
Vanguard has awarded you with a prototype Power Drone
Effects | Summon Power Drone Pet |
Effects | Gives the Power Buff |
Shield Oscillator Pet
This Clockwork Oscillator has somehow adopted you as its owner.
Effects | Summon Shield Oscillator Pet |
Effects | Gives the Shield Buff |
Power Oscillator Pet
This Clockwork Oscillator has somehow adopted you as its owner.
Effects | Summon Power Oscillator Pet |
Effects | Gives the Power Buff |
Miscellaneous
Assemble the Team
This power may be claimed after being active for 42 months.
This power allows you to teleport all of your teammates to your location.
Recharge | Very Long |
Effects | Zone-Range: Teleport Teammates |
Inherent |
Base Transporter
This power may be claimed after being active for 24 months. This power has a minimum level requirement of 3. You can claim it at level 1 or 2, but it will not appear on your character until you reach level 3.
You have a Base Transport beacon. It will allow you to return to your base from any location. It is usable once every 30 minutes.
If your Supergroup belongs to a Coalition, you may teleport to any base within that Coalition. This power takes a long time to activate, and is interruptible.
Effects | Teleport to Base |
Experienced
This power may be claimed after being active for 78 months. This reward can only be claimed once per character.
Your experience within Paragon City or Rogue Isles has earned you the right to give you a boost to Patrol XP. When this power is used, you will gain half a level of Patrol XP, however you can only ever have 1 level worth of Patrol XP at a time. NOTE: Any Patrol XP granted through this power beyond the one level limit will be lost. This power has 5 charges.
Effects | Adds 5 bars of Patrol XP |
Recharge | Very Long (2 hours) |
Duration | 5 charges |
Reveal
This power may be claimed after being active for 63 months.
Your extensive knowledge of your surroundings will allow you to clear the "Fog of War" from any map once every 5 minutes
The power animation can be seen at: http://www.youtube.com/watch?v=yizb6H9Rruw
Effects | Clear Fog of War |
Return to Battle
This power may be claimed after being active for 81 months.
If you are defeated, you may return to battle empowered by the effects of several types of large inspirations! After each use, you may not use this effect again for another hour.
Effects | Self-rez to 52.5% health and 52.5% endurance in PvE. |
10 magnitude untouchable for 15s | |
50 magnitude immobilize for 4s | |
Large Inspirations | Uncanny Insight: +39.38% ToHit, +262.5 ft. Perception in PvE. |
Righteous Rage: +52.5% Damage in PvE. | |
Phenomenal Luck: +34.65% Defense to all attacks except typeless in PvE. | |
Robust: +21% Damage Resistance in PvE, +Resist Teleport. | |
Escape: Resist Effects: -20 Magnitude protection against Hold, Sleep, Stun, Immobilize, Fear, and Confuse; -10 Magnitude protection against Knockback and Knockup; 100% resistance to Repel; 33% resistance to Taunt and Placate in PvE. | |
Recharge | Very Long: 1 hour, unenhanceable, change of build does not recharge |