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Veteran Reward Powers

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Overview

Veteran Rewards powers are permanent powers that a player may claim once his or her account has been active for a certain length of time. All Veteran Rewards powers are available separately for each character on that player's account, including new characters. Some of these powers are mutually exclusive.


Prestige Sprints

These powers may be claimed after being active for 12 months. All four of these powers are awarded as a single package.

Inherent Sprint.png Prestige Power Dash

Prestige Power Dash allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.

Effects Boost Run Speed
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Running Speed.png Enhance Running Speed
TO Training Jump.png Enhance Jump

Inherent Sprint.png Prestige Power Quick

Prestige Power Quick allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.

Effects Boost Run Speed
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Running Speed.png Enhance Running Speed
TO Training Jump.png Enhance Jump

Inherent Sprint.png Prestige Power Rush

Prestige Power Rush allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.

Effects Boost Run Speed
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Running Speed.png Enhance Running Speed
TO Training Jump.png Enhance Jump

Inherent Sprint.png Prestige Power Surge

Prestige Power Surge allows you to travel, or run away, slightly faster than normal, while slightly draining your endurance.

Effects Boost Run Speed
Enhancements TO Training Endurance Cost.png Reduce Endurance Cost
TO Training Running Speed.png Enhance Running Speed
TO Training Jump.png Enhance Jump


Melee Attacks

These powers may be claimed after being active for 12 months. Only one of these may be claimed per character.

Veteran UndeadSlayingAxe.png Ghost Slaying Axe

This massive weapon was specifically crafted by MAGI to slay the undead. Note that Mastermind Henchmen are protected from this effect. Damage enhancing powers do not apply to the Ghost Slaying Axe.

Damage Melee, Moderate Damage (Lethal)
Recharge Moderate
Effects Bonus Damage vs True Undead

Veteran SandsOfMu.png Sands of Mu

You have found some strange black sand. While carrying it, you have the ability to deal a flurry of punches charged with Negative Energy of the Netherworld. Damage enhancing powers do not apply to the Sands of Mu.

Damage Melee (Cone) High Damage over Time (Smashing/Negative)
Recharge Long
Effects Foe -ToHit


Veteran TeleportBase.png Base Transporter

You have a Base Transport beacon. It will allow you to return to your base from any location. It is usable once every 30 minutes.

If your Supergroup belongs to a Coalition, you may teleport to any base within that Coalition. This power takes a long time to activate, and is interruptible.

This power may be claimed after being active for 24 months.

Effects Teleport to Base


Ranged Attacks

These powers may be claimed after being active for 33 months. Only one of these may be claimed per character.

Veteran NemesisStaff.png Nemesis Staff

This strange, steam-powered staff shoots a bolt of energy that deals damage, knocks back foes. The Nemesis is particularly effective when wielded by Technology, Science or Natural origin individuals. Damage enhancing powers do not apply to the Nemesis Staff.

This power is slightly different from the Temporary Nemesis Staff. The Temporary version offers no bonus damage based on origin, and it sometimes Disorients its target.

Damage Ranged, Moderate (Smashing)
Recharge Long
Effects Bonus Damage for Technology/Science/Natural Origin characters, Foe Knockback

Veteran Blackwand.png Blackwand

This black metal wand feels cold in your hand, and glows with dark arcane energies. When used by Magic, Mutant or Natural origin individuals, the potency of its attacks are increased. Damage enhancing powers do not apply to the Blackwand.

This power is slightly different from the Temporary Blackwand. The Temporary version offers bonus damage only to Magic origin characters, and it does not reduce its target's accuracy.

Damage Ranged, Moderate (Negative)
Recharge Long
Effects Bonus Damage for Magic/Mutant/Natural Origin characters, Foe -ToHit