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User talk:Eabrace/LivingGameManual

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Revision as of 21:03, 23 July 2007 by Eabrace (Talk | contribs) (Conn Levels: (Note to self))

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Creating Subarticles

This is getting big already. You might want to break it up into subsections...

User:Eabrace/LivingGameManual/Character Creation

- Lin Chiao Feng

Yup. I've been thinking about how I want to go about that. Probably going to address that as soon as I finish working on the User Interface stuff. I think I'll end up referencing it similar to how the Patch Notes article does it. Hoping that will make things easier when it comes time to move it out into reality. --Eabrace 13:33, 10 July 2007 (EDT)
First subsections created from "Getting Started" and "Creating a Character". Keeping User Interface intact until the first pass through is finished. (Minor note for future reference: Using the "PAGENAME" template does not retain the "User:" part of the name. When the articles migrate out of my User space, the "User:" will have to be removed from the links to the subsections.) --Eabrace 21:29, 21 July 2007 (EDT)
If you use [[{{NAMESPACE}}:{{PAGENAME}}/Subpage name]], it'll work as-is when you migrate it. You'll probably want to eventually remove the namespace part (as it would no longer be necessary), but the links will still work properly until you do (it'll expand to nothing -- and prefixing the page with a colon simply tells it that it should look in the main namespace). However, a more notable problem you'll face is that fact that subpages cannot exist in the main article namespace -- they'll simply become standalone articles that happen to share a common prefix. (If you were simply dealing with subpages, and were going to continue doing so, a much simpler way to link is simply [[/Subpage name]] -- it automatically would fill in the rest of the link because the slash says it's a subpage of the current page. But alas, that will not work in the main namespace. :) ) -- Sekoia 06:20, 22 July 2007 (EDT)
Links updated. I'm guessing that when this moves to the Main namespace, the subpages also won't be automatically linked back to the main articles like they are in the User namespace either. Is that correct? --Eabrace 16:31, 23 July 2007 (EDT)

Friends

While I sit here weeping silently to myself because I got autologged out after typing up a huge amount of information for the Friends lists, does anyone know what limits there are for any of the following?

  • max number in Server Friends list
  • max number in Global Friends list
  • max number in Global Ignore list

--Eabrace 17:41, 17 July 2007 (EDT)

Links

Worrying mainly about text entry at the moment. Inserting a few links here and there, but I want to go back through when I finish with the User Interface info and insert more wherever the opportunites present themselves. Since this is going to eventually be broken up into several individual articles to make it easier to read, that will include adding links to other sections where appropriate. --Eabrace 21:18, 17 July 2007 (EDT)

Character Limits

I'm finding that I can get some pretty high numbers for character limits by copy/pasting from text files into the fields in the SG Registration screen (607 for the Description, for example.) And then, just when I think I've hit the limit, if I take out a carriage return, it'll let me add about three more characters. . . I think I'll take what numbers everyone else has come up with and run with them, though. --Eabrace 22:55, 20 July 2007 (EDT)

Game Tips

Again, concentrating mainly on text entry at the moment. Inserting a few tips here and there, but I want to go back through and put in more where I can find opportunities - especially in areas where it's really text heavy to help break up the monotony. (Friends Window, I'm looking at you.) --Eabrace 21:18, 17 July 2007 (EDT)

SG Member Privs

  • Permission to perform an action may not be granted to a lower rank and denied to a higher one. (I think. Better double-check that.)

It lets me check the bubbles out of order, but I didn't test to see how they worked. Maybe it silently gives perms if you have that rank or higher? Dunno -- Sekoia 20:54, 19 July 2007 (EDT)

I finally got around to checking this out tonight. You actually can deny a higher rank the ability to do something and grant it to a lower rank. Seems counter-intuitive, but there we have it. --Eabrace 23:45, 20 July 2007 (EDT)

Tray Window

Some of that stuff in the middle will probably be better placed in a the more general discussion of powers later on, but I had it in my head, so I put it down while it was there. --Eabrace 21:58, 19 July 2007 (EDT)

Con Levels

AVs can definitely conn lower than purple. For example, ran quite a few missions in the last couple of weeks where I had my 50 Mastermind helping out some SG members who were 46. The AVs were +2 to them, making them about level 48. They conned purple to the mission owners, but orange to me. I've also seen this to be true any time I've been on lower level teams that just want an AV mission to be over and done with without any more debt. We go grab a couple of our 50s, plaster the gray AV, and move on.

You just aren't likely to ever see an AV at anything other than purple if you're running missions anywhere near your own level since the rules involving notoriety, spawn sizes and levels, and spawning AVs vs. EBs usually combine to ensure that any AV is going to be +2 or +3 to the mission owner. You almost have to be 3 or 4 levels higher than the mission owner to see something other than purple. --Eabrace 21:44, 20 July 2007 (EDT)

(Note to self: Verify EB con colors.) --Eabrace 17:03, 23 July 2007 (EDT)

Adding content from other users

I really hope you don't mind me adding stuff for you. Please feel free to revert to your "pure" version should you not like what i've written Kalon 00:35, 20 July 2007 (EDT)

Nope, don't mind at all. After all, this is eventually going to migrate out of my User page where it'll be free-range the same as everything else. If you see something that needs to be fixed, feel free. --Eabrace 21:27, 20 July 2007 (EDT)