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Difference between revisions of "User:Tidbit Jr./NPCs"

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(Minions)
(Urban Empire)
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The Portal Corporation of their world seems to know little more than minor teleportation, which evidence points to their lack of a Rikti invasion (assumedly meaning they never recovered technologies such as medicom teleporters and the like). The empire itself, however, still poses a threat in the sheer number of "active citizens" it recruits.
 
The Portal Corporation of their world seems to know little more than minor teleportation, which evidence points to their lack of a Rikti invasion (assumedly meaning they never recovered technologies such as medicom teleporters and the like). The empire itself, however, still poses a threat in the sheer number of "active citizens" it recruits.
  
Heroes and visiting this zone for information collection or other tasks should always exercize caution, as any natives encountered could be armed to the teeth.
+
Heroes visiting this zone for information collection or other tasks should always exercize caution, as any natives encountered could be armed to the teeth.
  
 
''NOTE: This idea is not only a villain group itself, but rather a (co-op) zone idea, accessed through both Portal Corps and Arachnos. I know, I know, co-op isn't always that great, but personally I didn't want to give it to either heroes or villains only. The above text was a hero briefing on the zone.''
 
''NOTE: This idea is not only a villain group itself, but rather a (co-op) zone idea, accessed through both Portal Corps and Arachnos. I know, I know, co-op isn't always that great, but personally I didn't want to give it to either heroes or villains only. The above text was a hero briefing on the zone.''
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'''Powers'''
 
'''Powers'''
 +
<br>Weapon: Dual Pistols
 
<br>{{Power|[[Image:Inherent_Brawl.png|22px]]|Pistol Whip|(Melee) Foe Moderate Damage(Smashing), Disorient(Chance)|A swift pistol-whip to the head causing some good damage will also rend the foe disoriented sometimes.}}
 
<br>{{Power|[[Image:Inherent_Brawl.png|22px]]|Pistol Whip|(Melee) Foe Moderate Damage(Smashing), Disorient(Chance)|A swift pistol-whip to the head causing some good damage will also rend the foe disoriented sometimes.}}
 
<br>{{Power|[[Image:Thugs TargetedRangedMinorDmg.png|22px]]|Single Shot|(Ranged) Foe Moderate Damage(Lethal), -Defense|Fires a single round from one of a set of dual pistols, dealing moderate lethal damage and lowering foes' defenses.}}
 
<br>{{Power|[[Image:Thugs TargetedRangedMinorDmg.png|22px]]|Single Shot|(Ranged) Foe Moderate Damage(Lethal), -Defense|Fires a single round from one of a set of dual pistols, dealing moderate lethal damage and lowering foes' defenses.}}
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'''Powers'''
 
'''Powers'''
 +
<br>Weapon: Assassin's Knives
 
<br>{{Power|[[Image:Temporary_FreakshowDisguise.png|22px]]|Urban Camoflauge|(Auto) Self +Stealth|The urban assassins' modern camoflauge blends them with the cityscape and makes them almost impossible to detect.}}<br>
 
<br>{{Power|[[Image:Temporary_FreakshowDisguise.png|22px]]|Urban Camoflauge|(Auto) Self +Stealth|The urban assassins' modern camoflauge blends them with the cityscape and makes them almost impossible to detect.}}<br>
 
{{Power|[[Image:Katana_AssassinBlade.png|22px]]|Assassin's Knife|(Assassination) Foe Superior Damage(Lethal), Minor DoT(Toxic)|A signature assassin's attack using two knives coated with a modern poison.}}
 
{{Power|[[Image:Katana_AssassinBlade.png|22px]]|Assassin's Knife|(Assassination) Foe Superior Damage(Lethal), Minor DoT(Toxic)|A signature assassin's attack using two knives coated with a modern poison.}}
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'''Powers'''
 
'''Powers'''
 +
<br>Weapon: Sniper Rifle
 
<br>{{Power|[[Image:Temporary_FreakshowDisguise.png|22px]]|Urban Camoflauge|(Auto) Self +Stealth|The urban snipers' modern camoflauge blends them with the cityscape and makes them almost impossible to detect.}}<br>
 
<br>{{Power|[[Image:Temporary_FreakshowDisguise.png|22px]]|Urban Camoflauge|(Auto) Self +Stealth|The urban snipers' modern camoflauge blends them with the cityscape and makes them almost impossible to detect.}}<br>
 
{{Power|[[Image:AssaultWeapons_SniperRifle.png|22px]]|Sniper Rifle|(Snipe) Foe Superior Damage(Lethal), Knockdown|The sniper rifle is a powerful piece of hardware. It is very accurate and has a very long range, and its impressive round can usually knock down its target.}}
 
{{Power|[[Image:AssaultWeapons_SniperRifle.png|22px]]|Sniper Rifle|(Snipe) Foe Superior Damage(Lethal), Knockdown|The sniper rifle is a powerful piece of hardware. It is very accurate and has a very long range, and its impressive round can usually knock down its target.}}
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{{clr}}
 
{{clr}}
 +
 +
=== Bosses ===
 +
 +
==== Enforcer ====
 +
[[Image:FamilyBoss2.jpg|thumb|right|132px|temp image]]
 +
'''Description'''
 +
text
 +
 +
'''Powers'''
 +
<br>Weapon: Dual Uzis
 +
<br>{{Power|[[Image:Leadership_Tactics.png|22px]]|Leadership|(Auto)(PBAoE) Ally / Self +Defense, +Accuracy, +Damage|Enforcers are natural leaders.}}
 +
 +
- maneuvers
 +
- tactics
 +
- assault
 +
- uzi burst
 +
- uzi heavy burst
 +
- uzi cone blast
 +
- dual uzis

Revision as of 02:53, 12 September 2008

Mileerolje ParagonWiki.PNG Back to Mileerolje's userpage.
Mileerolje ParagonWiki.PNG To my Dark Control page.

Much like my Dark Control page, this page is more of a suggestions & ideas as well as sandbox, though this page is specifically for NPCs and enemy groups.


Urban Empire

A new dimension and its inhabitants recently found by the Portal Corporation was aptly named after the ruling government that exists there: the Urban Empire. It is a ... less cultured world, being little more than a medieval system applied to a very unruly lot of thugs. Despite their anarchic-looking lifestyles, the citizens of this world seem to adhere closely to an almost worship of their ruling power, favoring order over street brawls with any outsiders they find.

The Portal Corporation of their world seems to know little more than minor teleportation, which evidence points to their lack of a Rikti invasion (assumedly meaning they never recovered technologies such as medicom teleporters and the like). The empire itself, however, still poses a threat in the sheer number of "active citizens" it recruits.

Heroes visiting this zone for information collection or other tasks should always exercize caution, as any natives encountered could be armed to the teeth.

NOTE: This idea is not only a villain group itself, but rather a (co-op) zone idea, accessed through both Portal Corps and Arachnos. I know, I know, co-op isn't always that great, but personally I didn't want to give it to either heroes or villains only. The above text was a hero briefing on the zone.


Minions

Punk

temp image

Description The punks are the lowest on the food chain in the Urban Empire. They're little more than trained thugs, though they do top other groups' low-ranking members like the Hellions. Most will be armed with at least a set of pistols, even if they don't look like it.

Powers
Weapon: Dual Pistols
Inherent Brawl.png Pistol Whip (Melee) Foe Moderate Damage(Smashing), Disorient(Chance)
A swift pistol-whip to the head causing some good damage will also rend the foe disoriented sometimes.
Thugs TargetedRangedMinorDmg.png Single Shot (Ranged) Foe Moderate Damage(Lethal), -Defense
Fires a single round from one of a set of dual pistols, dealing moderate lethal damage and lowering foes' defenses.
Thugs TargetedRangedHeavyDmg.png Dual Wield (Ranged) Foe Moderate Damage(Lethal), Knockdown
Fires a shot from both pistols at the same time, dealing moderate damage and possibly knocking a foe off his feet.
Thugs ConeRangedModerateDmg.png Empty Clips (Ranged Cone) Foe Moderate DoT(Lethal), Knockdown
Empties both clips from the dual pistols, harming all foes in front of you and possible knocking them off their feet.


Arsonist

temp image

Description
The unorderly in this world rarely if ever seek help for their fanatic addictions such as arson. Instead these hotheads tend to work for the enforcers of the government, relishing the days where someone forgets to pay up protection money, whence they get to drop a little present on those unfortunates.

Powers
FieryFray Scorch.png Scorch (Melee) Foe Minor Damage(Smashing/Heat), Minor DoT(Heat)
A handful of hot coals hurts enough, but being punched in the face with them is even worse.
FireBlast FireBall.png Molotov Cocktail (TAoE) Foe Moderate DoT(Heat)
A simple yet effective firebomb, no?
FireBlast ArcOfFire.png Spitfire (Ranged Cone) Foe Moderate DoT(Heat)
Yet another way to dazzle foes as they burn to a crisp.
FireBlast FireBall.png Fire Bomb (TAoE) Foe Moderate Damage(Smashing/Lethal), Minor DoT(Heat), Knockback
For a not-so level-headed person, this must be what you call 'the fancy stuff.'


Lieutenants

Urban Assassin

temp image

Description
Every empire has its secret services which work behind the scenes to keep the ruling party in power. The urban assassins play that role within the twisted Urban Empire. Using their modified sniper rifles, these modern ninja stalk the streets of the city, picking off any potential threats to their ruler.

Powers
Weapon: Assassin's Knives
Temporary FreakshowDisguise.png Urban Camoflauge (Auto) Self +Stealth
The urban assassins' modern camoflauge blends them with the cityscape and makes them almost impossible to detect.
Katana AssassinBlade.png Assassin's Knife (Assassination) Foe Superior Damage(Lethal), Minor DoT(Toxic)
A signature assassin's attack using two knives coated with a modern poison.
Temp Melee Moderate.png Vital Stab (Melee) Foe Moderate Damage(Lethal), Minor DoT(Toxic)
Precise strikes by an assassin's dual knives can yield painful results.
MunitionsMastery SleepGrenade.png Sleeping Gas (Summon AoE) Foe Sleep, -Damage
Sleeping gas can be thrown in a canister at a good range. After a small delay, the canister will release the gas and rend all foes within the area asleep or severely weakened in strength.


Urban Sniper

temp image

Description
Every empire has its secret services which work behind the scenes to keep the ruling party in power. The urban snipers play that role within the twisted Urban Empire. Using their modified sniper rifles, these deadly sharpshooters hide on the rooftops of the city, picking off any potential threats to their ruler.

Powers
Weapon: Sniper Rifle
Temporary FreakshowDisguise.png Urban Camoflauge (Auto) Self +Stealth
The urban snipers' modern camoflauge blends them with the cityscape and makes them almost impossible to detect.
AssaultWeapons SniperRifle.png Sniper Rifle (Snipe) Foe Superior Damage(Lethal), Knockdown
The sniper rifle is a powerful piece of hardware. It is very accurate and has a very long range, and its impressive round can usually knock down its target.
Temp Ranged Moderate.png Slug (Ranged) Foe High Damage(Lethal), Knockdown
The sniper rifle can be equipped to fire a normal slug that will generally knock down its target.
AssaultWeapons TranquilizerDart.png Tranquilizer Dart (Ranged) Foe Minor Damage(Lethal), Sleep
A tranquilizer can be used should the sniper's target come too close for comfort.


Bosses

Enforcer

temp image

Description text

Powers
Weapon: Dual Uzis
Leadership Tactics.png Leadership (Auto)(PBAoE) Ally / Self +Defense, +Accuracy, +Damage
Enforcers are natural leaders.

- maneuvers - tactics - assault - uzi burst - uzi heavy burst - uzi cone blast - dual uzis