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Difference between revisions of "User:Tidbit Jr./NPCs"

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(Punk)
(Bosses)
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==== Enforcer ====
 
==== Enforcer ====
[[Image:FamilyBoss2.jpg|thumb|right|132px|temp image]]
 
'''Description'''
 
text
 
 
'''Powers'''
 
<br>Weapon: Dual Uzis
 
<br>{{Power|[[Image:Leadership_Tactics.png|22px]]|Leadership|(Auto)(PBAoE) Ally / Self +Defense, +Accuracy, +Damage|Enforcers are natural leaders.}}
 
 
- maneuvers
 
- tactics
 
- assault
 
- uzi burst
 
- uzi heavy burst
 
- uzi cone blast
 
- dual uzis
 
  
 
{{clr}}
 
{{clr}}

Revision as of 02:23, 14 September 2008

Mileerolje ParagonWiki.PNG Back to Mileerolje's userpage.
Mileerolje ParagonWiki.PNG To my Dark Control page.

Much like my Dark Control page, this page is more of a suggestions & ideas as well as sandbox, though this page is specifically for NPCs and enemy groups.


Hellions

Just a minor suggestion on the end-game versions of the Hellions.

Minions

Blood Brother

Blood Brother

Description
These Hellions still haven't gained any demonic powers, but have pushed themselves to a level higher than the original blood brothers none the less. They are just as dangerous as any super-powered Hellion like the fallen or the damned, and shouldn't be taken lightly.

Powers
FieryFray Scorch.png Brawl (Melee) Foe Moderate Damage(Smashing)
When all else fails, you only have your two fists to rely on.
FireBlast FireBlast.png Fire Bomb (Ranged) Foe Moderate Damage(Smashing), Moderate DoT(Heat)
Throws a home-made firebomb at a foe, igniting them for a short time.
FireBlast ArcOfFire.png Spitfire (Ranged Cone) Foe Moderate DoT(Heat)
Spits fire in a wide arc, burning all foes in front of you.
FireBlast FireBall.png Molotov Cocktail (TAoE) Foe Moderate Damage(Heat), Minor DoT(Heat), Knockback
For a Hellion, this must be what you call 'the fancy stuff.'.


Lieutenants

Fallen

Fallen

Description
In the satanic worldview of the Hellions, falling is a good thing. The fallen have proven their willingness to take on any power the gang's mystic artifacts can give them, no matter how twisted or base. The hellfire that burns within them can be called forth to incinerate their enemies.

Powers
FireBlast FireBlast.png Fire Blast (Ranged) Foe Moderate Damage(Heat), Minor DoT(Heat)
Hurls a blast of fire at a foe.
FieryFray TargetedLightMelee.png Scorch (Melee) Foe Moderate Damage(Smashing/Heat), Minor DoT(Heat)
A heated punch that ignites the foe for a short time.
FieryFray Scorch.png Cremate (Melee) Foe High Damage(Smashing/Heat)
A two-handed overhead smash heated up with fire.
FireBlast ArcOfFire.png Fire Breath (Ranged Cone) Foe Moderate DoT(Heat)
Spews fire forth in a large area in front of the user, igniting all foes.


Bosses

Damned

Description
The hellfire burns bright inside the leaders of the Hellions. They can call it forth to incinerate their enemies in a number of painful ways.

Powers
FlamingShield HealingFlames.png Healing Flames Self Heal, +Resistance(Cold)
A damned may draw out some of their hellfire to heal themself and protect them from cold damage for a short time..
FireBlast Blaze.png Blaze (Ranged) Foe High Damage(Heat), Minor DoT(Heat)
Hurls a blast of fire at a foe.
FieryFray Incinerate.png Incinerate (Melee) Foe High DoT(Heat)
Ignites the foe, severely burning them.
FireBlast ArcOfFire.png Fire Breath (Ranged Cone) Foe Moderate DoT(Heat)
Spews fire forth in a large area in front of the user, igniting all foes.
FireBlast FireBall.png Fire Ball (TAoE) Foe Moderate Damage(Smashing/Heat), Minor DoT(Heat)
Hurls an explosive fireball at a group of foes that explodes on impact, igniting all enemies in the blast.
FireMastery Consume.png Consume (PBAoE) Foe Moderate Damage(Heat); Self +Endurance(Per Foe)
Draws in and consumes the body heat of all nearby foes to recover endurance.


Urban Empire

A new dimension and its inhabitants recently found by the Portal Corporation was aptly named after the ruling government that exists there: the Urban Empire. It is a ... less cultured world, being little more than a medieval system applied to a very unruly lot of thugs. Despite their anarchic-looking lifestyles, the citizens of this world seem to adhere closely to an almost worship of their ruling power, favoring order over street brawls with any outsiders they find.

The Portal Corporation of their world seems to know little more than minor teleportation, which evidence points to their lack of a Rikti invasion (assumedly meaning they never recovered technologies such as medicom teleporters and the like). The empire itself, however, still poses a threat in the sheer number of "active citizens" it recruits.

Heroes visiting this zone for information collection or other tasks should always exercize caution, as any natives encountered could be armed to the teeth.

NOTE: This idea is not only a villain group itself, but rather a (co-op) zone idea, accessed through both Portal Corps and Arachnos. I know, I know, co-op isn't always that great, but personally I didn't want to give it to either heroes or villains only. The above text was a hero briefing on the zone.


Minions

Punk

temp image

Description These young hotheads are not the brightest bunch, but they are extremely loyal to their 'rightful' leader. This makes them a valuable asset to the Urban Empire which is smart enough, and strong enough, to utilize their talents. The punks' gang-related activities have taught them well, and they are pretty good shots with their pistols.

Powers
Weapon: Dual Pistols
Inherent Brawl.png Brawl (Melee) Foe Minor Damage(Smashing)
When all else fails, you only have your two fists to depend on.
Thugs TargetedRangedMinorDmg.png Pistols (Ranged) Foe Moderate Damage(Lethal)
Small caliber sidearm.
Thugs TargetedRangedHeavyDmg.png Dual Wield (Ranged) Foe Moderate Damage(Lethal), Knockdown
You have been knocked down by the dual wield.
Thugs ConeRangedModerateDmg.png Empty Clips (Ranged Cone) Foe Moderate Damage(Lethal), Knockdown
Good at close range. Fires a cone of bullets and can knock some foes down.


Arsonist

temp image

Description
The arsonists probably suffer from some form of pyromania. They likely hide some deep-seeded trauma or have some background of family dysfunction. None of that matters now, as their only pleasure is to burn things, and people, to the ground.

Powers
FireBlast FireBall.png Molotov Cocktail (TAoE) Foe Moderate DoT(Heat)
The arsonist has set you on fire with his molotov cocktail!
FireBlast ArcOfFire.png Spit Fire (Ranged Cone) Foe Moderate DoT(Heat)
The arsonist has set you on fire with his spit fire!
AssaultWeapons ARM30grenade.png Spit Fire (TAoE) Foe Superior DoT(Heat)
The arsonist has set you on fire with his petrol bomb!


Lieutenants

Urban Assassin

temp image

Description
Every empire has its secret services which work behind the scenes to keep the ruling party in power. The urban assassins play that role within the twisted Urban Empire. Using their modified sniper rifles, these modern ninja stalk the streets of the city, picking off any potential threats to their ruler.

Powers
Weapon: Assassin's Knives
Temporary FreakshowDisguise.png Urban Camoflauge (Auto) Self +Stealth
The urban assassins' modern camoflauge blends them with the cityscape and makes them almost impossible to detect.
DualBlades AssassinBlades.png Assassin's Knives (Assassination) Foe Superior Damage(Lethal), Minor DoT(Toxic)
A signature assassin's attack using two knives coated with a modern poison.
DualBlades ModerateOpening.png Vital Strike (Melee) Foe Moderate Damage(Lethal), Minor DoT(Toxic)
Precise strikes by the assassin's knives can yield painful results.
DualBlades ModerateBridge.png Ablating Strike (Melee) Foe Moderate Damage(Lethal), Minor DoT(Toxic), -Defense
Carving strikes will weaken a foe's defense and leave them more open to follow up attacks.
DualBlades Special1.png Vengeful Slice (Melee) Foe High Damage(Lethal), Minor DoT(Toxic), Knockdown
A swift string of carving slices with the poison-tipped assassin's knives can leave a foe on the ground in pain.


Urban Sniper

temp image

Description
Every empire has its secret services which work behind the scenes to keep the ruling party in power. The urban snipers play that role within the twisted Urban Empire. Using their modified sniper rifles, these deadly sharpshooters hide on the rooftops of the city, picking off any potential threats to their ruler.

Powers
Weapon: Sniper Rifle
Temporary FreakshowDisguise.png Urban Camoflauge (Auto) Self +Stealth
The urban snipers' modern camoflauge blends them with the cityscape and makes them almost impossible to detect.
AssaultWeapons SniperRifle.png Sniper Rifle (Snipe) Foe Superior Damage(Lethal), Knockdown
The sniper rifle is a powerful piece of hardware. It is very accurate and has a very long range, and its impressive round can usually knock down its target.
Temp Ranged Moderate.png Slug (Ranged) Foe High Damage(Lethal), Knockdown
The sniper rifle can be equipped to fire a normal slug that will generally knock down its target.
AssaultWeapons TranquilizerDart.png Tranquilizer Dart (Ranged) Foe Minor Damage(Lethal), Sleep
A tranquilizer can be used should the sniper's target come too close for comfort.


Bosses

Enforcer


Elite Bosses

Bruiser

temp image

Description Sometimes brute strength alone earns a citizen highest ranks. The bruisers are just such an example: bulging husks of men with muscle to spare. Unfortunately their high strength tends to come from a lifetime of shunning school, so they tend to not be the brightest bunch.

Powers
SuperStrength Punch.png Punch (Melee) Foe Moderate Damage(Smashing), Knockdown
A super-strength overhead punch.
SuperStrength Haymaker.png Haymaker (Melee) Foe High Damage(Smashing), Knockdown
A super-strength double-handed smash.
SuperStrength HandClap.png Hand Clap (PBAoE) Foe Disorient, Knockback(Chance)
A super-strength hand clap that creates a sonic boom which disorients all nearby foes and has a chance to knock them back.
SuperStrength KnockoutBlow.png Knockout Blow (Melee) Foe Superior Damage(Smashing), Knockup
A coup detat of sorts that focuses all strength into one punch.
SuperStrength Hurl.png Hurl (Ranged) Foe Moderate Damage(Smashing), Knockdown
Rips a chunk of the ground and hurls it at an enemy.
SuperStrength FootStomp.png Foot Stomp (PBAoE) Foe Moderate Damage(Smashing), Knockdown
Stomps the ground with super-strong leg power to create a small quake that damages foes and knocks them over.


Arch Villains

Urban Legend

temp image

Description
Taken from the ranks of the urban assassins, the one known as Urban Legend is one of the more well-known members of what seems to be a royal guard. His skills with the assassin's knives is uncanny, and his stealth skills are something of ... 'legend' within the empire.

Powers
Weapon: Assassin's Knives
Temporary FreakshowDisguise.png Urban Camoflauge (Auto) Self +Stealth
The urban assassins' modern camoflauge blends them with the cityscape and makes them almost impossible to detect.
DualBlades AssassinBlades.png Assassin's Knives (Assassination) Foe Superior Damage(Lethal), Minor DoT(Toxic)
A signature assassin's attack using two knives coated with a modern poison.
DualBlades ModerateOpening.png Vital Strike (Melee) Foe Moderate Damage(Lethal), Minor DoT(Toxic)
Precise strikes by the assassin's knives can yield painful results.
DualBlades ModerateBridge.png Ablating Strike (Melee) Foe Moderate Damage(Lethal), Minor DoT(Toxic), -Defense
Carving strikes will weaken a foe's defense and leave them more open to follow up attacks.
DualBlades Special1.png Vengeful Slice (Melee) Foe High Damage(Lethal), Minor DoT(Toxic), Knockdown
A swift string of carving slices with the poison-tipped assassin's knives can leave a foe on the ground in pain.
MunitionsMastery SleepGrenade.png Sleeping Gas (Summon AoE) Foe Sleep, -Damage
Sleeping gas can be thrown in a canister at a good range. After a small delay, the canister will release the gas and rend all foes within the area asleep or severely weakened in strength.