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User:Scuzzbopper/Demo Editing

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Revision as of 17:15, 2 June 2008 by Scuzzbopper (Talk | contribs) (Time Index (Advancing Time))

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Pulling together some Demo Editing notes here.

Overview

Stuff.

Demo Code

Time Index (Advancing Demo Play)

ID Number

Version

Does this even do anything?

Map

Time

SKYFILE

DYNARRAY

POS

PYR

CAM POS

CAM PYR

SEQ

Model/Object Code

New

NPC

POS

PYR

MOV

HP

HPMAX

FX Code

FX

FXSCALE

ORIGIN

TARGET

Player Character Code

COSTUME

PARTSNAME

XLU

Stealth (Transparency/Invisibility)

Most stealth/invisibility/transparency effects don't play back in demos. The few exceptions (like trainer War Witch and Numina) are built into the model and not something you can apply.

However, although the standard stealth powers don't work, this FX does:

OBJECTIVEOBJECTFX/GHOSTED.FX

This is the placeable mission objective effect (like for planting bombs) that make the objects transparent until you place them. I did a quick demo test as follows (splicing States onto the City Rep):

0 6 NEW "City Representative"

0 6 NPC Model_Statesman

0 6 POS 128.5 -768 -639.5

0 6 PYR 0 0 0

0 6 MOV ALTREADY_TRANS_XARMS

0 6 FX Maintained 7 OBJECTIVEOBJECTFX/GHOSTED.FX 0


The FX line is the only one I added (make sure it doesn't conflict with any other FX) and voila! Transparent Statesman.

Qualifiers:

  • The transparency effect pulsates, so it's not a consistent steady level of transparency.
  • The FX also includes the mission objective noise, so you might have to work with the audio.


Invasion Sky

Walking

Destructible Objects