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Difference between revisions of "User:Scuzzbopper/Demo Editing"

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m (Replacing page with 'Moved Live: Demo Editing Genuinely just for notes now.')
 
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Pulling together some [[Demo Editing]] notes here.
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Moved Live:  [[Demo Editing]]
  
== Overview ==
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Genuinely just for notes now.
 
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Stuff.
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== Demo Code ==
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=== Time Index (Advancing Demo Play) ===
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=== ID Number ===
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=== Version ===
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Does this even do anything?
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=== Map ===
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=== Time ===
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=== SKYFILE ===
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=== DYNARRAY ===
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=== POS ===
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=== PYR ===
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=== CAM POS ===
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=== CAM PYR ===
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=== SEQ ===
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=== Model/Object Code ===
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==== New ====
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==== NPC ====
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==== POS ====
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==== PYR ====
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==== MOV ====
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==== HP ====
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==== HPMAX ====
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=== FX Code ===
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==== FX ====
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==== FXSCALE ====
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==== ORIGIN ====
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==== TARGET ====
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=== Player Character Code ===
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==== COSTUME ====
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==== PARTSNAME ====
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==== XLU ====
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== Stealth (Transparency/Invisibility) ==
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Most stealth/invisibility/transparency effects don't play back in demos. The few exceptions (like trainer War Witch and Numina) are built into the model and not something you can apply.
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However, although the standard stealth powers don't work, this FX does:
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OBJECTIVEOBJECTFX/GHOSTED.FX
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This is the placeable mission objective effect (like for planting bombs) that make the objects transparent until you place them. I did a quick demo test as follows (splicing States onto the City Rep):
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0 6 NEW "City Representative"
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0 6 NPC Model_Statesman
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0 6 POS 128.5 -768 -639.5
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0 6 PYR 0 0 0
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0 6 MOV ALTREADY_TRANS_XARMS
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0 6 FX Maintained 7 OBJECTIVEOBJECTFX/GHOSTED.FX 0
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The FX line is the only one I added (make sure it doesn't conflict with any other FX) and voila! Transparent Statesman.
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Qualifiers:
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* The transparency effect pulsates, so it's not a consistent steady level of transparency.
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* The FX also includes the mission objective noise, so you might have to work with the audio.
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== Invasion Sky ==
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== Walking ==
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== Destructible Objects ==
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== Fixing "Player" FX ==
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Latest revision as of 00:24, 11 June 2008

Moved Live: Demo Editing

Genuinely just for notes now.