Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "User:Fleeting Whisper/Help Menu"

From Paragon Wiki Archive
Jump to: navigation, search
(Combat)
(MM help)
 
(7 intermediate revisions by the same user not shown)
Line 1: Line 1:
This is a working copy for a modified [[Help (Slash Command)|Help]] menu. Starting from the basic help-menu in-game, I'm building a more useful one for the playerbase, with the help of any that wish to contribute.
+
This is a working copy for a modified [[The Players' Guide to the Cities/User Interface/Help Window|Help Menu]]. Starting from the basic help-menu in-game, I'm building a more useful one for the playerbase, with the help of any that wish to contribute.
  
 
The ultimate goal is to provide a modified help.txt and v_help.txt to players which they can add to their game, and use this page as a living document to update it as the game is updated.
 
The ultimate goal is to provide a modified help.txt and v_help.txt to players which they can add to their game, and use this page as a living document to update it as the game is updated.
  
== CoH Help (help.txt) ==
+
This are all sub-pages of my userpage. Please, if you're interested, help me to create a better help menu for the game. I can't do it alone.
=== Combat ===
+
==== Assist ====
+
A player can automatically assist another hero by clicking on him. The player's attacks will always target whichever villain the other hero has targeted.
+
  
==== Auto-Attacks ====
+
=== [[User:Fleeting Whisper/Help Menu/Combat|Combat]] ===
A player may set a single power to auto-attack by hitting the {{color|pink|Control}} key while left clicking on the power's icon in the {{color|blueviolet|Power Tray}}. The power will always activate as soon as it is recharged, provided that the player has enough {{color|turquoise|Endurance}} and that there is a legal target.
+
=== [[User:Fleeting Whisper/Help Menu/Bases|Bases]] ===
 
+
=== [[User:Fleeting Whisper/Help Menu/Contacts|Contacts]] ===
==== Conning Colors ====
+
=== [[User:Fleeting Whisper/Help Menu/Nav|Nav]] ===
Whenever a player clicks on or mouses over a target, the target's name appears above its head and in the {{color|blueviolet|Target Window}}. The color of the name represents the difference between the target's level and the hero's. Considering targets in this way is typically called 'conning.'
+
=== [[User:Fleeting Whisper/Help Menu/Powers|Powers]] ===
 
+
=== [[User:Fleeting Whisper/Help Menu/Masterminds|Masterminds]] ===
{|cellspacing="4"
+
''Villain help only''
|-
+
=== [[User:Fleeting Whisper/Help Menu/Rewards|Rewards]] ===
|{{color|Gray|Grey}}
+
=== [[User:Fleeting Whisper/Help Menu/Social|Social]] ===
|3 or more levels below hero
+
=== [[User:Fleeting Whisper/Help Menu/User|User]] ===
|-
+
=== [[User:Fleeting Whisper/Help Menu/Arena|Arena]] ===
|{{color|Green|Green}}
+
=== [[User:Fleeting Whisper/Help Menu/PvP|PvP]] ===
|2 levels below the hero
+
=== [[User:Fleeting Whisper/Help Menu/Invention System|Invention System]] ===
|-
+
=== [[User:Fleeting Whisper/Help Menu/Flashback System|Flashback System]] ===
|{{color|Blue|Blue}}
+
=== [[User:Fleeting Whisper/Help Menu/Day Jobs|Day Jobs]] ===
|1 level below the hero
+
=== [[User:Fleeting Whisper/Help Menu/Merit Rewards|Merit Rewards]] ===
|-
+
=== [[User:Fleeting Whisper/Help Menu/Architect - Creating Stories|Architect - Creating Stories]] ===
|{{color|White|White}}
+
=== [[User:Fleeting Whisper/Help Menu/Architect - Playing Stories|Architect - Playing Stories]] ===
|same level as the hero
+
=== [[User:Fleeting Whisper/Help Menu/Architect - Mission Goals|Architect - Mission Goals]] ===
|-
+
=== [[User:Fleeting Whisper/Help Menu/Architect - Custom Characters|Architect - Custom Characters]] ===
|{{color|Yellow|Yellow}}
+
=== [[User:Fleeting Whisper/Help Menu/Architect - Tips|Architect - Tips]] ===
|1 level above the hero
+
|-
+
|{{color|Orange|Orange}}
+
|2 levels above the hero
+
|-
+
|{{color|Red|Red}}
+
|3 levels above the hero
+
|-
+
|{{color|Purple|Purple}}
+
|4 or more levels above the hero
+
|}
+
 
+
A villain's {{color|turquoise|Rank}} also affects its conning colors. A {{color|turquoise|Lieutenant}} adds a single level to his conning color. A {{color|turquoise|Boss}} adds two levels. {{color|turquoise|Arch Villains}} and {{color|turquoise|Monsters}} con three levels higher than their actual level.
+
 
+
==== Damage ====
+
Damage and Healing numbers appear above the heads of villains and heroes. The number's color indicates whether the value is healing or damage – and its source.
+
<br>'''{{color|yellow|Over the heads of others:}}'''
+
<br>{{color|orangered|Red/orange}} damage done by the player
+
<br>{{color|green|Green}} healing done by the player
+
<br>{{color|gray|Gray}} damage/healing others did to them
+
<br>'''{{color|yellow|Over the player's hero:}}'''
+
<br>{{color|red|Red}} damage
+
<br>{{color|green|Green}} healing
+
 
+
==== Damage Types ====
+
There are eight different damage types: {{color|turquoise|Smashing}}, {{color|turquoise|Lethal}}, {{color|turquoise|Fire}}, {{color|turquoise|Cold}}, {{color|turquoise|Energy}}, {{color|turquoise|Negative Energy}}, {{color|turquoise|Toxic}}, and {{color|turquoise|Psionic}}. Some villains have resistances to certain damage types. If an attack deals more than one type of damage, several numbers will appear above the target's head - one for each type of damage.
+
 
+
==== Defense ====
+
Some powers give a bonus to a character's Defense. This makes that character harder to hit in combat. All +DEF powers have to be associated with one or more types of Defense. These types protect you from that type of attack. The following is a list of Defense types:
+
 
+
{{color|turquoise|Smashing}}
+
<br>{{color|turquoise|Lethal}}
+
<br>{{color|turquoise|Energy}}
+
<br>{{color|turquoise|Negative Energy}}
+
<br>{{color|turquoise|Fire}}
+
<br>{{color|turquoise|Cold}}
+
<br>{{color|turquoise|Psionic}}
+
<br>{{color|turquoise|Melee}}
+
<br>{{color|turquoise|Ranged}}
+
<br>{{color|turquoise|Area of Effect}}
+
 
+
When two or more powers affect the same type of Defense, they stack (meaning that they add together). If they don't, and an incoming attack qualifies as two or more qualifying attack types, then only the higher value is taken. EXAMPLE: A character has a power giving them 20% Defense to Ranged attacks, and a different power giving them 10% Defense to Fire attacks. That character has a 20% Defense to Flares (an attack that is both Fire and Range), not 30%. This is because the two powers do not stack and the system looks at the highest value.
+
 
+
Defenses that are typed as "All" or "All Except" include the Melee, Ranged and Area of Effect types as well as the normal damage types, and thus stack with everything else.
+
 
+
==== Defeat ====
+
Whenever a player reaches 0 {{color|turquoise|Hit Points}}, he is {{color|turquoise|Defeated}}. A pop-up window asks him whether he'd like to be transported to a hospital. If he prefers to be revived on the spot, he can simply leave this window up. While waiting to be revived, a player can {{color|turquoise|Chat}} and even {{color|turquoise|Trade}}. He will not be able to use {{color|turquoise|Powers}} and {{color|turquoise|Inspirations}}, except those that are specified as usable after defeat.
+
 
+
If a player chooses to be transported to a hospital, he will be taken to the hospital in the last {{color|turquoise|City Zone}} he visited.
+
 
+
As a penalty for {{color|turquoise|Defeat}}, the player incurs {{color|turquoise|Experience Debt}}. While this debt remains, he must spend half his earned {{color|turquoise|Experience}} paying it off. The rest of his {{color|turquoise|Experience}} accumulates normally. A player's debt will never exceed half the {{color|turquoise|Experience Points}} required for his next {{color|turquoise|Security Level}}.
+
 
+
==== Endurance ====
+
{{color|turquoise|Endurance}} is the energy a player uses to activate powers. A player has 100 {{color|turquoise|Endurance points}}. Unlike {{color|turquoise|Hit Points}}, this amount doesn't increase with {{color|turquoise|Security Level}} or differ by {{color|turquoise|Archetype}}. Players recover Endurance}} at a constant rate, even during combat.
+
<br>A player can monitor his {{color|turquoise|Endurance}} in his {{color|blueviolet|Status Window}}.
+
 
+
==== Hit Points ====
+
{{color|turquoise|Hit Points}} are a measure of how tough a player is - how much damage they can take before {{color|turquoise|Defeat}}. At each {{color|turquoise|Security Level}}, a player gains more {{color|turquoise|Hit Points}}. The number he gains is determined by his {{color|turquoise|Archetype}}.
+
<br>A player can monitor his {{color|turquoise|Hit Points}} in his {{color|blueviolet|Status Window}}.
+
 
+
==== Security Level ====
+
The overall power of a hero or villain is measured by his {{color|turquoise|Security Level}}. The higher the level, the greater their capabilities. Lone heroes should not tackle foes three or more levels above them. Players should typically team with other heroes within three levels of their own.
+
 
+
==== Target Window ====
+
Whenever a player {{color|pink|left clicks}} on a villain or another hero, information appears in the {{color|blueviolet|Target Window}}.
+
 
+
A targeted villain's name will appear at the top of the window. Directly underneath is his Villain Group. The villain's {{color|turquoise|Endurance}} and {{color|turquoise|Hit Points}} are represented by two bars. To their left is the villain's level. To their right is the villain's {{color|turquoise|Rank}}.
+
 
+
If the target is a hero, similar information is displayed. Instead of a {{color|turquoise|Villain Group}}, the player's {{color|turquoise|Supergroup}} (if any) appears beneath his name. Instead of a {{color|turquoise|Rank}}, the player's {{color|turquoise|Origin}} and {{color|turquoise|Archetype}} are provided.
+
 
+
The {{color|blueviolet|Target Window}} also includes an {{color|blueviolet|Action Button}} which lists the actions a player can do to the target. The player selects an action by clicking it. A player can also see the {{color|blueviolet|Action Menu}} by {{color|pink|right clicking}} on a target.
+
 
+
==== Villain Rank ====
+
Villains are divided into a number of {{color|turquoise|Ranks}}. Each {{color|turquoise|Rank}} differs in power. The {{color|turquoise|Ranks}} are as follows:
+
 
+
{{color|turquoise|Underling}} – These are small annoyances to a hero and can challenge one only in numbers. It takes 5 or more Underlings to threaten a player.
+
 
+
{{color|turquoise|Minion}} – These are extremely common in every Villain Group. Typically, it takes 3 Minions to challenge a hero, though this number increases as a hero's Security Level rises.
+
 
+
{{color|turquoise|Lieutenant}} – A Lieutenant is almost powerful enough to challenge a single hero, though he usually needs some minions alongside him.
+
 
+
{{color|turquoise|Boss}} – Bosses are mighty foes and should not be taken lightly. They can defeat lone heroes with no difficulty and can prove a challenge for two or three.
+
 
+
{{color|turquoise|Archvillain}} – Arch Villains are the evil masterminds and leaders of the city's many Villain Groups. They are as powerful as five or six heroes combined.
+
 
+
{{color|turquoise|Monster}} – This Rank covers the various giant creatures that lurk the streets of Paragon City - and its mysterious depths. A Monster is the equal of a full team of eight heroes.
+
 
+
==== Queue attacks ====
+
Each power requires a certain amount of time to execute. If a player attempts to use a power while activating another, the second power is queued. A red circle appears around its icon, and it will activate as soon as possible. A player may only have one power in his queue at any time.
+
 
+
=== Bases ===
+
=== Contacts ===
+
=== Nav ===
+
=== Powers ===
+
=== Rewards ===
+
=== Social ===
+
=== User ===
+
=== Arena ===
+
=== PvP ===
+
=== Invention System ===
+
=== Flashback System ===
+
=== Day Jobs ===
+
=== Merit Rewards ===
+
=== Architect - Creating Stories ===
+
=== Architect - Playing Stories ===
+
=== Architect - Mission Goals ===
+
=== Architect - Custom Characters ===
+
=== Architect - Tips ===
+
 
+
== CoV Help (v_help.txt) ==
+
=== Combat ===
+
=== Bases ===
+
=== Contacts ===
+
=== Nav ===
+
=== Powers ===
+
=== Masterminds ===
+
=== Rewards ===
+
=== Social ===
+
=== User ===
+
=== Arena ===
+
''See [[User:Fleeting Whisper/Help Menu#Arena|CoH Help > Arena]]''
+
=== PvP ===
+
=== Invention System ===
+
=== Flashback System ===
+
=== Day Jobs ===
+
=== Merit Rewards ===
+
''See [[User:Fleeting Whisper/Help Menu#Merit Rewards|CoH Help > Merit Rewards]]''
+
=== Architect - Creating Stories ===
+
''See [[User:Fleeting Whisper/Help Menu#Architect - Creating Stories|CoH Help > Architect - Creating Stories]]''
+
=== Architect - Playing Stories ===
+
''See [[User:Fleeting Whisper/Help Menu#Architect - Playing Stories|CoH Help > Architect - Playing Stories]]''
+
=== Architect - Mission Goals ===
+
''See [[User:Fleeting Whisper/Help Menu#Architect - Mission Goals|CoH Help > Architect - Mission Goals]]''
+
=== Architect - Custom Characters ===
+
''See [[User:Fleeting Whisper/Help Menu#Architect - Custom Characters|CoH Help > Architect - Custom Characters]]''
+
=== Architect - Tips ===
+
''See [[User:Fleeting Whisper/Help Menu#Architect - Tips|CoH Help > Architect - Tips]]''
+

Latest revision as of 17:00, 14 May 2009

This is a working copy for a modified Help Menu. Starting from the basic help-menu in-game, I'm building a more useful one for the playerbase, with the help of any that wish to contribute.

The ultimate goal is to provide a modified help.txt and v_help.txt to players which they can add to their game, and use this page as a living document to update it as the game is updated.

This are all sub-pages of my userpage. Please, if you're interested, help me to create a better help menu for the game. I can't do it alone.

Combat

Bases

Contacts

Nav

Powers

Masterminds

Villain help only

Rewards

Social

User

Arena

PvP

Invention System

Flashback System

Day Jobs

Merit Rewards

Architect - Creating Stories

Architect - Playing Stories

Architect - Mission Goals

Architect - Custom Characters

Architect - Tips