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{{TOCright}}
 
{{TOCright}}
==Overview==
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= QoL Features and UI Wishlist =
Many video games which give the player a variety of abilities will use icons or symbols to allow players to identify individual powers at a glance, City of Heroes included. However, unlike many of these games, City of Heroes not only uses these icons to quickly denote individual powers, but also to convey the effects and usage of the powers.
+
From Beginning to End
  
A power icon in City of Heroes has three important components: the inner symbol, the border, and the color.  The inner symbol indicates one or more of the powers' effects.  The border indicates whether the power requires a target to use and whether it affects an area or a single target.  Most powers' borders do not, unfortunately, indicate whether the power affects teammates or enemies; this information must be extrapolated by looking at the inner symbol (i.e. if the inner symbol denotes a positive effect, the power most likely affects allies or the caster) The color of an icon indicates the power set that the power belongs to; every power set has its own unique combination of background and foreground colors, although some colors are shared between primary or secondary power sets and [[Ancillary Power Pools]] with similar themes, though never within the same [[archetype]].  This is done to reduce the footprint of the City of Heroes installation; for example, by having Frozen Armor use the exact same icon in the [[Ice Armor]], [[Cold Mastery]], and [[Ice Mastery]] sets, one icon file provides the art for 3 powers, reducing the size of the City of Heroes install.
+
== GAME LAUNCH ==
{{clr}}
+
== Borders ==
+
  
{|class="wikitable"
+
=== SERVER SELECTION ===
|-
+
*Alternate selection option showing more detail (number of characters, number of total slots, thumbnails of characters, etc.)
! width="5%" | Border
+
! width="80%" |  Description
+
! width="15%" | Example
+
|-
+
|style="background-color: black;"|{{center|[[File:NoBorder.png]]}}
+
|An icon without a border indicates that the power only affects the caster.
+
|[[Regeneration|Reconstruction]], [[Invulnerability|Unyielding]]
+
|-
+
|style="background-color: black;"|{{center|[[File:STBorder.png]]}}
+
|The power is single target; it will only affect the currently targeted entity.
+
|[[Force Field|Deflection Shield]], [[Energy Blast|Power Blast]]
+
|-
+
|style="background-color: black;"|{{center|[[File:ConeBorder.png]]}}
+
|The power affects the target, as well as every valid target (up to the target's target limit) within a conical area in front of the caster.  The exact dimensions of the cone area depend on the power.
+
|[[Dark Melee|Shadow Maul]], [[Fiery Melee|Breath of Fire]]
+
|-
+
|style="background-color: black;"|{{center|[[File:PBAoEBorder.png]]}}
+
|The power does not require a target; it affects every valid target (up to the power's target limit) within a spherical area centered on the caster.  The exact radius of the sphere depends on the power.
+
|[[Fire Blast|Inferno]], [[Empathy|Healing Aura]]
+
|-
+
|style="background-color: black;"|{{center|[[File:TAoEBorder.png]]}}
+
|The power affects the current target, as well as every valid target (up to the power's target limit) within a spherical area centered on the target.  The exact radius of the sphere depends on the power.
+
|[[Archery|Exploding Arrow]], [[Storm Summoning|Snow Storm]]
+
|-
+
|style="background-color: black;"|{{center|[[File:TPBAoEBorder.png]]}}
+
|The power does not require a target; it affects every teammate within a spherical area centered on the caster, including the caster itself.
+
|[[Leadership|Assault]], [[Illusion Control|Group Invisibility]]
+
|-
+
|style="background-color: black;"|{{center|[[File:AllyTAoEBorder.png]]}}
+
|The power affects every target (up to the power's target limit) in a spherical area centered around the targeted teammate.  The targeted teammate may or may not be affected, depending on whether the power's effect is a positive or negative one.
+
|[[Sonic Resonance|Disruption Field]], [[Sonic Resonance|Sonic Repulsion]]
+
|-
+
|style="background-color: black;"|{{center|[[File:SummonBorder.png]]}}
+
|The power summons a separate entity at a selected location.  Some powers allow the caster to choose the location, while others simply summon the new entity at the caster's feet.
+
|[[Earth Control|Animate Stone]], [[Mu Mastery|Summon Striker]]
+
|-
+
|style="background-color: black;"|{{center|[[File:LAoEBorder.png]]}}
+
|The power affects every valid target (up to the power's target limit) within a spherical area centered around a location.  Some powers allow the caster to choose the location, while others automatically set the location to be the same as the caster's at activation.
+
|[[Plant Control|Spirit Tree]], [[Fiery Aura|Burn]]
+
|}
+
  
==Inner Symbols==
+
=== CHARACTER SELECTION ===
=== Damage ===
+
*Tooltip on the difference between "server" and "global" character slots
 +
*Labels all non-VIPs as free players (some will be Premium)
 +
*Have the character rotation arrows appear lower or the avatar appear higher, in order to not interfere with screenshots of the avatar
 +
*Ability to select an emote for your character to be performing as an alternative to the normal standing animation
 +
*More details available on each character from the select screen (leveling progress, primary/secondary powersets, etc.)
  
The following symbols denote powers meant primarily for dealing [[damage]].
+
== CHARACTER CREATION ==
  
{|class="wikitable"
+
=== ARCHETYPE ===
|-
+
*The Inherent Power (Fury, Vigilance, Gauntlet, etc.) of each archetype needs to have it's own entry/box/header
! width="5%" | Symbol
+
! width="40%" | Description
+
! width="15%" | Example
+
! width="40%" | Notes
+
|-
+
|style="background-color: black;"|{{center|[[File:Damage.png]]}}
+
|Generic [[damage]] power
+
|[[Fire Blast|Fire Ball]], [[Archery|Fistful of Arrows]]
+
|A generic symbol; can indicate a melee or ranged power.
+
|-
+
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Minor.png]]}}
+
|A melee attack that deals light/minor damage.
+
|[[Dual Blades|Nimble Slash]], [[Martial Arts|Thunder Kick]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Over_Time.png]]}}
+
|A melee attack that does damage over time, or strikes multiple times.
+
|[[Speed|Flurry]], [[Spines|Barb Swipe]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Moderate.png]]}}
+
|A melee attack that deals moderate damage.
+
|[[Claws|Strike]], [[Energy Manipulation|Energy Punch]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Damage,_Melee,_Heavy.png]]}}
+
|A melee attack that deals heavy/high damage.
+
|[[Electrical Melee|Thunder Strike]], [[Super Strength|Haymaker]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Damage,_Assassination.png]]}}
+
|An interruptible melee power that does extra damage when [[Hidden|hidden.]]
+
|[[Ninja Blade|Assassin's Blade]], [[Dark Melee|Assassin's Eclipse]]
+
|This symbol is used for [[Assassin's Strike]] powers.
+
|-
+
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Minor.png]]}}
+
|A ranged attack that deals light/minor damage.
+
|[[Thorny Assault|Thorny Darts]], [[Psionic Assault|Psionic Dart]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Minor,_Very_Fast.png]]}}
+
|A fast ranged attack that deals light/minor damage.
+
|[[Radiation Blast|Neutrino Bolt]], [[Fire Blast|Flares]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Moderate.png]]}}
+
|A ranged attack that deals moderate damage.
+
|[[Electrical Blast|Lightning Bolt]], [[Energy Assault|Power Blast]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Short.png]]}}
+
|A ranged attack that has a shorter-than-normal range, though usually with heavy/high damage.
+
|[[Fire Blast|Blaze]], [[Radiation Blast|Cosmic Burst]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Damage,_Ranged,_Heavy.png]]}}
+
|A ranged attack that does heavy/high damage.
+
|[[Ice Blast|Bitter Ice Blast]], [[Mace Mastery|Mace Blast]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Damage,_Sniper.png]]}}
+
|A "snipe" attack.
+
|[[Electrical Blast|Zapp]], [[Dark Blast|Moonbeam]]
+
|Snipe attacks are interruptible, very high-damage ranged attacks with nearly double the range of normal ranged attacks.
+
|-
+
|style="background-color: black;"|{{center|[[File:Damage,_Chaining.png]]}}
+
|A power that does damage to one target and has the chance "jump" to do damage to another target.
+
|[[Electric Melee#Chain Induction|Chain Induction]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Damage,_Defeated.png]]}}
+
|A damage dealing power that deals damage in an area around a defeated target
+
|[[Umbral Blast#Unchain Essence|Unchain Essence]]
+
|Powers with this symbol are colloquially known as "corpse bomb" powers.
+
|-
+
|style="background-color: black;"|{{center|[[File:Damage,_Extreme.png]]}}
+
|A damage dealing power that does extreme damage.
+
|[[Energy Blast|Nova]], [[Broadsword|Head Splitter]]
+
|Can be used to denote melee or ranged attacks.
+
|-
+
|style="background-color: black;"|{{center|[[File:Damage,_Over_Time.png]]}}
+
|A power that does damage over time.
+
|[[Soul Mastery|Night Fall]]
+
|Can be used to denote melee or ranged attacks.
+
|-
+
|style="background-color: black;"|{{center|[[File:Damage,_Weapon.png]]}}
+
|A moderate damage melee attack with a (most often elemental) weapon.
+
|[[Fiery Melee|Fire Sword]], [[Ice Melee|Ice Sword]]
+
|Only used in sets that aren't weapon sets.
+
|-
+
|style="background-color: black;"|{{center|[[File:Damage,_Weapon,_Greater.png]]}}
+
|A high-damage melee attack with a (most often elemental) weapon.
+
|[[Stone Melee|Heavy Mallet]], [[Fiery Melee|Greater Fire Sword]]
+
|Only used in sets that aren't weapon sets.
+
|}
+
  
===Control===
+
=== COSTUME ===
 +
*Names for the brooches on the capes, instead of numbers
  
The following inner symbols denote powers that have [[control]] effects.
+
=== CUSTOM ===
 +
*Powers' colors should default as close to the "standard" colors on the current pallet if possible, especially for the alternate animations
  
{|class="wikitable"
+
=== REGISTER ===
|-
+
*New OptionAn option for "A" and "An" as well as "The"
! width="5%" | Symbol
+
*New Option: Alternate Language options for "The" such as "El" or "La", etc.
! width="40%" | Description
+
*New Option: Alternate Language options for "A"/"An" such as "Le" or "La" , etc.
! width="15%" | Example
+
*Character bio both in Registration and on the ID card needs an editor that won't mangle and displace text
! width="40%" | Notes
+
*Increase the number of characters available for Battlecry (currently only 32 characters allowed)
|-
+
|style="background-color: black;"|{{center|[[File:Hold.png]]}}
+
|Afflicts the target with a [[Hold]] control effect.
+
|[[Mind Control|Dominate]]
+
|Held targets cannot use powers or move.
+
|-
+
|style="background-color: black;"|{{center|[[File:Disorient.png]]}}
+
|Afflicts the target with a [[Disorient]] control effect.
+
|[[Sonic Blast|Screech]]
+
|Disoriented targets cannot use powers, but can still move, albeit at an extremely reduced rate. Also known as "Stun."
+
|-
+
|style="background-color: black;"|{{center|[[File:Immobilize.png]]}}
+
|Afflicts the target with an [[Immobilize|Immobilization]] control effect.
+
|[[Devices|Web Grenade]]
+
|Immobilized targets cannot move, but can still use powers as normal.
+
|-
+
|style="background-color: black;"|{{center|[[File:Sleep.png]]}}
+
|Afflicts the target with a [[Sleep]] control effect.
+
|[[Earth Control|Salt Crystals]]
+
|Sleeping targets cannot use powers or move, but will immediately awake if damaged, healed, or moved.
+
|-
+
|style="background-color: black;"|{{center|[[File:Confuse.png]]}}
+
|Afflicts the target with a [[Confuse]] control effect.
+
|[[Illusion Control|Deceive]]
+
|Confused targets will attack their allies and buff their enemies.
+
|-
+
|style="background-color: black;"|{{center|[[File:Fear.png]]}}
+
|Afflicts the target with a [[Fear]] control effect.
+
|[[Mind Control|Terrify]]
+
|Feared enemies cannot use powers or move unless they are attacked.
+
|-
+
|style="background-color: black;"|{{center|[[File:Force_Bubble.png]]}}
+
|Repels affected targets away from the caster.
+
|[[Force Field#Force Bubble|Force Bubble]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Slow,_Movement.png]]}}
+
|Reduces the movement speed of the target.
+
|[[Devices|Caltrops]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Slow,_Recharge.png]]}}
+
|Increases the recharge time of all the target's powers.
+
|[[Traps|Poison Trap]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Slow,_Recharge_and_Movement.png]]}}
+
|Reduces the target's movement speed and increases the recharge time of all its powers.
+
|[[Ice Control|Shiver]]
+
|"Slow" can refer to a power that reduces movement speed, increases recharge time, or both.  "Snare" is used for powers that only reduce movement speed.  There is no generally agreed upon term for powers that only increase recharge time.
+
|-
+
|style="background-color: black;"|{{center|[[File:Knockback.png]]}}
+
|The power can knock down the target, leaving them unable to act until they regain their footing.  Some powers are strong enough to send the target flying away from the caster instead of just knocking them off their feet.
+
|[[Energy Manipulation|Power Thrust]]
+
|[[Knockdown]] is just low-grade [[knockback]]. A power that normally does knockdown can cause knockback if used on a sufficiently weak target or if [[Enhancements|slotted]] for knockback, and a power that normally does knockback can cause knockdown if used against a sufficiently strong target.
+
|-
+
|style="background-color: black;"|{{center|[[File:Knockdown.png]]}}
+
|The power can cause the target to fall down where they stand, unable to act until they regain their footing.
+
|[[Primal Forces Mastery|Energy Torrent]]
+
|Same notes from above apply.
+
|-
+
|style="background-color: black;"|{{center|[[File:Knockup.png]]}}
+
|The power can send the target flying straight up in the air.  Stronger enemies may only fall down where they stand.
+
|[[Gravity Control|Lift]]
+
|Same notes as above two symbols apply, with the exception that the target can be sent flying straight up into the air instead of away from the caster.
+
|-
+
|style="background-color: black;"|{{center|[[File:Taunt.png]]}}
+
|Afflicts the target with a taunt control effect.
+
|[[War Mace|Taunt]]
+
|Taunted targets can only use powers to attack the entity that taunted them.  In the event that more than one entity uses a taunt effect on the same target, the target will only be able to attack the entity with the stronger taunt effect.
+
|-
+
|style="background-color: black;"|{{center|[[File:Placate.png]]}}
+
|[[Placate]]s the target.
+
|[[Ninjitsu|Smoke Flash]]
+
|Placated targets cannot attack the caster.  Computer-controlled mobs that are Placated will also forget about the caster until the caster [[aggro]]es them again.
+
|-
+
|}
+
  
===Buffs ===
+
== COSTUME ==
 +
*Ability to set a default costume change emote for each character with a slash command
  
The following inner symbols denote powers that grant the caster or his allies [[Buff|buffs]] to various attributes.
+
== OPTIONS ==
 +
=== GENERAL ===
 +
*Option Settings, Window Layout, Chat Settings and Keybind Profile, Save and Load buttons should all be moved to the top of the General Tab
 +
*Put all the "Load from default file" buttons on the same side
 +
*Short tutorial/tool-tip/loading screen tip explaining to players how to set and save the interface settings
 +
*Window layout should remember whether the main power tray window has 1, 2, or 3 rows showing.
 +
*Window layout should remember settings for Base Storage, Vault, Base Editing Window.
  
{|class="wikitable"
+
==== TEAM OPTIONS ====
|-
+
*Change "Prompt Team Teleport" option to "Disable Team Teleport" for consistency
! width="5%" | Symbol
+
*Change "Collaborative Missions" option to "Disable Collaborative Missions" for consistency
! width="40%" | Description
+
*New Option:  "Disable League Teleport"
! width="15%" | Example
+
*New Option:  "Disable Supergroup Teleport"
! width="40%" | Notes
+
*New Option:  "Disable Supergroup Resurrections "
|-
+
|style="background-color: black;"|{{center|[[File:Buff,_Accuracy.png]]}}
+
|Increases [[accuracy]] or [[ToHit|tohit]].
+
|[[Ice Blast|Aim]]
+
|Most powers that buff tohit also buff damage, so the use of this symbol normally means that the power is either an accuracy buff, or the tohit buff is particularly large.
+
|-
+
|style="background-color: black;"|{{center|[[File:Buff,_Damage.png]]}}
+
|Increases damage.
+
|[[Katana|Build Up]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Buff,_Defense.png]]}}
+
|Increases [[defense]].
+
|[[Force Field|Dispersion Bubble]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Buff,_Defense,_Melee.png]]}}
+
|Increases [[defense]] against powers typed "melee".
+
|[[Ninjitsu|Ninja Reflexes]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Buff,_Defense,_Range.png]]}}
+
|Increases [[defense]] against powers typed "ranged".
+
|[[Training and Gadgets|Combat Training: Defensive]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Buff,_Defense,_AoE.png]]}}
+
|Increases [[defense]] to powers typed "area of effect" (AoE).
+
|[[Super Reflexes|Evasion]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Buff,_Defense_and_Accuracy.png]]}}
+
|Increases [[defense]] and [[ToHit|tohit]].
+
|[[Invulnerability|Invincibility]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Buff,_Hit_Points,_Timed.png]]}}
+
|Increases maximum hit points
+
|[[Regeneration|Dull Pain]]
+
|Would seem to indicate a healing over time effect (HoT), but is normally used to indicate a buff to maximum HP.  In [[Issue 13]] a [[Pain Domination#Soothing Aura|power was finally added that actually is a HoT]], but only when used by one archetype, and then only in [[PvE]].
+
|-
+
|style="background-color: black;"|{{center|[[File:Buff,_Hit_Points.png]]}}
+
|Healing power; restores lost hit points
+
|[[Empathy|Heal Other]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Buff,_Endurance.png]]}}
+
|Restores lost endurance.
+
|[[Kinetics|Transference]]
+
|Also used in the icon for [[Energy Manipulation|Conserve Power]], which reduces the endurance cost of all powers while active.
+
|-
+
|style="background-color: black;"|{{center|[[File:Resurrection.png]]}}
+
|Revives a character from the "unconscious" state.
+
|[[Empathy|Resurrection]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Buff,_Mega.png]]}}
+
|Large buff to defensive attributes.
+
|[[Super Reflexes#Elude|Elude]]
+
|Typically used for [[tier 9]] powers in defensive power sets. Powers that use this symbol generally grant such a large buff to defenses that the affected character is effectively undefeatable under normal circumstances, hence the colloquial term "god mode power."
+
|-
+
|style="background-color: black;"|{{center|[[File:Buff,_Multiple.png]]}}
+
|Increases both offensive and defensive attributes.
+
|[[Leadership|Vengeance]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Buff,_Range.png]]}}
+
|Increases the maximum activation range on non-melee powers while active.
+
|[[Energy Manipulation#Boost Range|Boost Range]]
+
|Boost Range is the only power that uses this symbol, and indeed that has this effect.
+
|-
+
|style="background-color: black;"|{{center|[[File:Buff,_Recharge.png]]}}
+
|Reduces the recharge time of all powers while active.
+
|[[Super Speed|Hasten]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Buff,_Regeneration.png]]}}
+
|Increases the rate at which lost hit points are naturally [[Health Regeneration|regenerated]] over time.
+
|[[Regeneration|Instant Healing]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Buff,_Recovery.png]]}}
+
|Increases the rate at which spent endurance is naturally [[Recovery|recovered]] over time.
+
|[[Fitness|Stamina]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Buff,_Secondary_Effects.png]]}}
+
|Increases the duration or strength of [[mez]] effects and most [[buff]] and [[debuff]] effects.
+
|[[Energy Assault|Power Boost]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Buff,_Run_Speed.png]]}}
+
|Increases the [[Travel Powers|running]] speed of the target.
+
|[[Kinetics|Speed Boost]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Sprint,_PrestigeSprint.png]]}}
+
|Increases running speed and jump height
+
|[[Inherent Powers#Sprint|Sprint]]
+
|This is the Sprint symbol; the only powers that use the symbol are Sprint and its Prestige variations.
+
|-
+
|style="background-color: black;"|{{center|[[File:Buff,_Jump,_Height.png]]}}
+
|Increase to [[Travel Powers|jump]] height and speed.
+
|[[Kinetics|Inertial Reduction]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Jump,_Distance.png]]}}
+
|Increase to [[Travel Powers|jump]] height and speed.
+
|[[Leaping|Super Jump]]
+
|The only power that uses this symbol is Super Jump.
+
|-
+
|style="background-color: black;"|{{center|[[File:Flight.png]]}}
+
|Grants the target the power of [[Travel Powers|Flight]].
+
|[[Flight|Fly]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Stealth.png]]}}
+
|Provides a small amount of [[stealth]] to the target
+
|[[Concealment|Stealth]]
+
|Powers that use this symbol don't render the target invisible, but the target will be able to get closer to enemies before they [[aggro]].
+
|-
+
|style="background-color: black;"|{{center|[[File:Invisibility.png]]}}
+
|Provides a large amount of [[stealth]] to the target.
+
|[[Illusion Control|Superior Invisibility]]
+
|Powers that use this symbol render the target invisible to most enemies.
+
|-
+
|style="background-color: black;"|{{center|[[File:Intangability.png]]}}
+
|Renders the target [[intangible]] or phased.
+
|[[Gravity Control|Dimension Shift]]
+
|Intangible targets can't affect or be affected by other targets. Phased targets can only affect and be affected by other Phased targets.
+
|-
+
|style="background-color: black;"|{{center|[[File:Resistance,_Smashing_and_Lethal.png]]}}
+
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to smashing- and lethal-typed damage.
+
|[[Invulnerability|Temp Invulnerability]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Resistance.png]]}}
+
|General symbol for an increase to [[Resistance (Mechanics)|resistance]].
+
|[[Dark Armor|Dark Embrace]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Tough.png]]}}
+
|Power that provides [[Resistance (Mechanics)|resistance]] to smashing- and lethal-typed damage.
+
|[[Fighting#Tough|Tough]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Resistance,_Fire_and_Cold.png]]}}
+
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to fire- and cold-typed damage.
+
|[[Force Field|Sonic Haven]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Resistance,_Cold.png]]}}
+
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to fire- and cold-typed damage.
+
|[[Ice Armor|Permafrost]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Resistance,_Energy_and_Negative_Energy.png]]}}
+
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to energy- and negative energy-typed damage.
+
|[[Ice Armor|Glacial Armor]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Resistance,_Energy.png]]}}
+
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to energy-typed damage.
+
|[[Dark Armor|Murky Cloud]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Resistance,_Negative_Energy.png]]}}
+
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to negative energy-typed damage.
+
|[[Stone Armor|Crystal Armor]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Resistance,_Psionic.png]]}}
+
|Increases [[Resistance (Mechanics)|resistance]] or [[defense]] to psychic-typed damage.
+
|[[Stone Armor|Minerals]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Resistance,_Mez.png]]}}
+
|Grants protection to [[control]]-type effects.
+
|[[Super Reflexes|Practiced Brawler]]
+
|-
+
|style="background-color: black;"|{{center|[[File:MezProtect.png]]}}
+
|Grants protection to [[control]]-type effects.
+
|[[Empathy#Clear Mind|Clear Mind]]
+
|Powers which use this symbol as opposed to the symbol above typically grant other exotic boosts on top of [[mez]] protection, such as resistance to slows or increased perception. These powers are also exclusively ally-granted.
+
|-
+
|style="background-color: black;"|{{center|[[File:Shapeshift.png]]}}
+
|Power that shapeshifts the target to another form.
+
|[[Umbral Aura#Black Dwarf|Black Dwarf]]
+
|-
+
|}
+
  
===Debuffs ===
+
==== RETICLE ====
 +
*New Option:  Character Badge Title:  An option to view another character's badge title.  Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden
 +
*New Option:  Supergroup Rank: An option to view a character's supergroup rank floating above their head beside/below the supergroup name.  Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden
 +
*New Option:  Character Faction: An option to view a character's faction (Hero, Villain, Rogue, Vigilante, Loyalist, Resistance) by their name.  Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden
 +
*New Option:  Display an icon (star?) above any team leader's head, next to their name, so that even those not teamed with them can see it (and therefore know who to ask for an invite to a team).
 +
*New Option:  Ability to hide the new contact arrows floating above contacts heads
 +
*New Option:  Ability to view pet and henchmen names and owner name. Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden
  
The following inner symbols denote powers that [[Debuff|debuff]] enemy targets.
+
==== WINDOW ====
 +
*New Option:  Hide the Base tab in the Salvage window
 +
*New Option:  Hide the Component tab in the Salvage window
  
{|class="wikitable"
+
==== CHAT ====
|-
+
*Change "Filter Profanity" to "Hide Profanity" for consistency
! width="5%" | Symbol
+
*Change "Chat Balloons" to "Hide Chat Balloons" for consistency
! width="40%" | Description
+
*Change "Show Villain Private Chat" to "Hide Villain Private Chat" for consistency
! width="15%" | Example
+
*Change "Show Villain Broadcast Chat" to "Hide Villain Broadcast Chat" for consistency
! width="40%" | Notes
+
*Change "Show Villain Local Chat" to "Hide Villain Local Chat" for consistency
|-
+
|style="background-color: black;"|{{center|[[File:Debuff,_Accuracy.png]]}}
+
|Debuffs the target's [[accuracy]] or [[ToHit|tohit]].
+
|[[Storm Summoning|Hurricane]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Debuff,_Damage.png]]}}
+
|Debuffs the target's [[damage]].
+
|[[Dark Miasma|Darkest Night]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Debuff,_Defense.png]]}}
+
|Debuffs the target's [[Resistance (Mechanics)|damage resistance]] or [[defense]], or both.
+
|[[Cold Domination|Sleet]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Debuff,_Hit_Points.png]]}}
+
|Drains hit points from the target
+
|[[Dark Blast|Life Drain]]
+
|Kind of a pointless symbol, since "draining HP" is just a way of saying "dealing damage," and a symbol for drains, etc., also exists.
+
|-
+
|style="background-color: black;"|{{center|[[File:End drain.png]]}}
+
|Drains endurance from the target
+
|[[EMP Glove]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Megadebuff.png]]}}
+
|Reduces the target's offensive and defensive attributes.
+
|[[Poison|Noxious Gas]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Debuff,_Perception.png]]}}
+
|Reduces the target's [[perception]].
+
|[[Fire Control|Smoke]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Debuff,_Recovery.png]]}}
+
|Reduces the rate at which the target naturally [[Recovery|recovers]] spent endurance.
+
|[[Electrical Blast|Short Circuit]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Heal suppression.png]]}}
+
|Reduces the target's responsiveness to heal-type powers.
+
|[[PVP Heal Decay]]
+
|}
+
  
===Summons ===
+
==== PETS ====
 +
*Change "Show Pets Window Option" to "Hide Pets Window Option" for consistency
  
The following inner symbols denote powers which summon an entity to fight alongside the caster.
+
==== EMAIL ====
  
{|class="wikitable"
+
==== PROMPTS ====
|-
+
*Change "Pop Help" to "Hide Pop Help" for consistency
! width="5%" | Symbol
+
*Change "Automatic Pop Popups" to "Hide Automatic Pop Popups" for consistency
! width="40%" | Description
+
! width="15%" | Example
+
! width="40%" | Notes
+
|-
+
|style="background-color: black;"|{{center|[[File:Summon,_One.png]]}}
+
|Power that summons a single pet.
+
|[[Plant Control#Fly Trap|Fly Trap]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Strong pet.png]]}}
+
|Power that summons a single, strong pet.
+
|[[Mercenaries#Commando|Commando]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Summon,_Two.png]]}}
+
|Power that summons two pets.
+
|[[Training and Gadgets#Call Reinforcements|Call Reinforcements]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Summon,_Three.png]]}}
+
|Power that summons three pets.
+
|[[Necromancy#Zombie Horde|Zombie Horde]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Summon,_Multiple.png]]}}
+
|Power that summons a large number of pets.
+
|[[Thugs#Gang War|Gang War]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Summon,_Extraction.png]]}}
+
|Summons a new pet from a defeated target
+
|[[Necromancy#Soul Extraction|Soul Extraction]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Summon,_Fear.png]]}}
+
|Summons a pet that primarily uses [[fear]] abilities.
+
|[[Illusion Control#Spectral Terror|Spectral Terror]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Summon,_Taunt.png]]}}
+
|Summons a pet that primarily grabs and maintains [[aggro]].
+
|[[Illusion Control#Phantom Army|Phantom Army]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Summon,_Equip.png]]}}
+
|Grants new powers to the targeted pet.
+
|[[Ninjas#Train Ninjas|Train Ninjas]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Summon,_Upgrade.png]]}}
+
|Grants new powers to the targeted pet.
+
|[[Ninjas#Kuji In Zen|Kuji In Zen]]
+
|Powers granted by powers with this symbol are generally stronger than those from powers with the above symbol.
+
|}
+
  
===Miscellaneous ===
+
==== MISCELLANEOUS ====
 +
*Change "ToolTips" to "Hide ToolTips" for consistency
 +
*Change "Classic Team UI" to "Disable Classic Team UI" for consistency
 +
*Change "Lock Powers in Tray" to  "Disable Locking Powers in Tray" for consistency
 +
*Change "Loading Screen Tips" to "Hide Loading Screen Tips" for consistency
 +
*Change "XP while Exemplared" to  "Disable XP while Exemplared" for consistency
  
The following inner symbols do not fit easily into any other categories.
+
==== STATUS WINDOW BUFF DISPLAY ====
 +
*New Option:  Hide the buff/damage numbers floating above heads
  
{|class="wikitable"
+
==== GROUP WINDOW BUFF DISPLAY ====
|-
+
*New Option: Hide the buff/damage numbers floating above heads
! width="5%" | Symbol
+
! width="40%" | Description
+
! width="15%" | Example
+
! width="40%" | Notes
+
|-
+
|style="background-color: black;"|{{center|[[File:Exchange.png]]}}
+
|A power that does something to the target and something else to the caster.
+
|[[Energy Melee|Energy Transfer]]
+
|An eclectic symbol, it typically indicates a power that damages or heals the caster and heals or damages the target.
+
|-
+
|style="background-color: black;"|{{center|[[File:Teleport.png]]}}
+
|Power that teleports the caster.
+
|[[Teleportation#Teleport|Teleport]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Teleport,_Group.png]]}}
+
|Power that teleports the targeted teammate.
+
|[[Teleportation#Recall Friend|Recall Friend]]
+
|-
+
|style="background-color: black;"|{{center|[[File:Teleport,_Target.png]]}}
+
|Power that teleports the targeted enemy.
+
|[[Teleportation#Teleport Foe|Teleport Foe]]
+
|-
+
|}
+
  
== Inaccuracies ==
+
==== PET WINDOW BUFF DISPLAY ====
Many of the power icons in this game do not follow the guidelines described in this article. Forum-goer [http://boards.cityofheroes.com/member.php?u=364189 Vanden] has created an "add on" (data files that replace in-game images or information) that fixes most of the inaccurate icons.
+
*New Option:  Hide the buff/damage numbers floating above heads
  
== External Links ==
+
=== KEYBINDINGS ===
* [http://boards.cityofheroes.com/showthread.php?t=122519 Vanden's Power Icon Fix] on the [[Official Forums]]
+
*Allow the ALT+ENTER window tabbing function to be reassigned to other keystrokes
* [http://www.vidiotmaps.com/downloads.php Download page] at [http://www.vidiotmaps.com vidiotmaps.com]
+
 
 +
=== GRAPHICS AND AUDIO ===
 +
==== CHAT BUBBLE COLOR ====
 +
*New Option: Add Text Transparency:  Slider from 0-100%
 +
*New Option:  Add Background Transparency:  Slider from 0-100%
 +
*New Option:  Add Chat Border Color Red: Slider from 0-100%
 +
*New Option:  Add Chat Border Color Blue:  Slider from 0-100%
 +
*New Option:  Add Chat Border Color Green:  Slider from 0-100%
 +
*New Option:  Add Chat Border Color Transparency:  Slider from 0-100%
 +
*New Option:  Add Chat Scale:  Slider from .6 to 1.25
 +
*New Option:  Add Chat Duration: Slider from 0-20 seconds on screen
 +
*New Option:  Select Chat Font:  A selected list of common True Type fonts
 +
 
 +
== TARGET ==
 +
=== INFO ===
 +
*New:  Add another tab for Supergroup which brings up the SG motto, description, MOTD and/or the character names of the highest ranking members of the supergroup
 +
*Make the button that displays alignment stats to other players sticky and persistent from login to login or move option to Options window
 +
*On the Powers tab, add another entry below the pool powers that lists all Incarnate powers crafted
 +
 
 +
=== STORES ===
 +
*New Option:  Create a "sell all enhancements" button with confirmation box option
 +
*New Option:  Create a "sell all recipes" button with confirmation box option
 +
*New Option:  Create a "sell all salvage" button with confirmation box option
 +
*New Option:  Create a "hide unusable enhancements" check box in store window buy pane
 +
*New Option:  Tabbed store inventory.  For example, Training in one tab, DOs in another, tabs for Mutant/Magic/Science/Technology/Natural
 +
 
 +
== NAV ==
 +
=== MAP ===
 +
*Allow the black area surrounding the map to be made dim-able or transparent
 +
*When entering a zone, have map revert to last zoom factor you had it at in that zone. For example, when coming into IP from Steel, map zooms to halfway, the same place I had it zoomed the last time I was in IP. I next go to Brickstown (where the last time I was there my map was at 3/4 zoom) and my map goes to 3/4 zoom.
 +
*Center maps on character when zooming in or out
 +
*New Option:  Ability to see supergroup members and friends list members on map like you can see teammates and leaguemates, with a toggle in the map display to turn these two markers on or off
 +
*Map icon for Icon changed from the default 'dollar sign' to a a lowercase "i" with a blue circle around it (the actual Icons' logo).
 +
*Map icon for the Facemaker changed from the default 'dollar sign' to an "f"  with a red circle around it. The red coloring would help distinguish it from Ferries and the lowercase "f" could work for the color-blind
 +
 
 +
=== CONTACTS ===
 +
*Allow NPC dialog screens to accept the window opacity settings of the rest of the UI
 +
*Allow auto-dropping of tutorial contacts (MA, Inventions, etc.)
 +
*New Tab or Re-purposed Tips Tab:  Cooldown timer for activities.  Display could be a rectangle similar to the contact window (head-shot left side, task-force/trial/SSA name center, badge or icon right that shrinks with over time and has tooltip with precise timer)
 +
 
 +
=== BADGES ===
 +
*Place holders for all day job badges, once you've visited an area that qualifies
 +
*Better tool-tips for IO crafting badges.  Split the placeholder into two boxes if needed a la Steel Canyon event badge for fire-fighting and Hellion arsonists
 +
 
 +
== TRAY ==
 +
*New Feature:  Make Inspiration tray flexible and bendable like the power trays with pre-configured layouts. (2x10, 4x5, 5x4, 10x2)
 +
*Put "Manage" on the power tray not on the enhancement tray itself (tight squeeze)
 +
*Make the HP/END/XP bars the same length as the power and enhancement trays for docking purposes and aesthetic reasons
 +
*New Feature:  Allow HP, END, XP, Tray 1, Tray 2, Inspirations, Enhancements, Tray 3, etc. to be docked together and moved as a unit
 +
 
 +
=== POWERS ===
 +
*Possible New Display Option: 5 Column display: Primary, Secondary, Inherent (including Inherent Fitness), Power Pools, Other Powers (Accolades, Incarnate, Temporary, Day Job)
 +
*Possible New Display Option: 4 Column display: | Primary with first, then second power pools underneath || Secondary with third then fourth power pools underneath || Inherent with Inherent Fitness and Ancillary/Patron Power Pool underneath || Day Jobs/Temporary/Incarnate/Accolades | 
 +
*Possible New Display Option: Tabs: Primary/Secondary, Inherent/Power Pools, Accolades & Incarnate, Day Job & Temporary
 +
*Possible New Display Option: Selection Options:  Hide Temporary, Hide Incarnate, Hide Accolades, Hide Day Jobs, Hide Inherent, Hide Ancillary/Patron Power Pool, etc.
 +
*New Feature:  The ability to change the height and width by dragging borders
 +
 
 +
=== ENHANCEMENTS ===
 +
*New Feature:  Allow more than one enhancement to be deleted at a time.
 +
*New Feature:  Enhancements Ordering:  Rarity Ascending, Rarity Descending, Type Ascending, Type Descending, Name Ascending, Name Descending,
 +
*New Feature:  Allow for certain types of enhancements to be auto-deleted upon drop, via a filter.  For example, set the filter to: delete all training, delete all DOs, delete all reds, delete all enhancements not usable by this charater due to origin, delete all DO enhancements not usable by this character due to origin, delete all training and DOs, etc.
 +
*Make DOs/SOs a character cannot use due to origin incompatability display in a color other than green, blue, yellow or red.  Maybe orange?
 +
 
 +
==== MANAGE ====
 +
*New Feature:  A "quick" combine interface.  When a hero has 50+ enhancements to buy and then combine, the accumulated time for the screen to change, then calculate percentages, then the combine animation to take place is too long.  Please give us an "expert" version that has a faster interface.
 +
*The Manage Enhancement Screen should be adjusted to reflect any new Powers Window layout.
 +
 
 +
=== INSPIRATIONS ===
 +
*Outline a queued inspiration in red similar to queued powers.
 +
 
 +
=== SALVAGE ===
 +
*New Option:  Ability to hide the Base Salvage tab
 +
*New Option:  Ability to hide the Component Salvage tab
 +
 
 +
== CHAT ==
 +
*Move the friend online announcement to it's own chat channel and/or do not announce friends that are on your team
 +
*Have members of your supergroup and/or supergroup coalition that log on be announced a la a friends announcement
 +
*Sound to accompany supergroup and coalition chat messages (as with Team, League or Private messages)
 +
*Ablity to /sginvite by left-clicking someones name who sent you a /tell
 +
 
 +
=== TEAM ===
 +
*Restore skull markers in team window for dead team/league members
 +
*Audible chime anytime the Team or League leadership is passed to any other character
 +
 
 +
==== PET ====
 +
*More pre-made pet macro icons.
 +
 
 +
=== LEAGUE ===
 +
*League window should remember how it was set last time it was used.
 +
*New Option: League window should have option for "Classic Team"
 +
*Modified Display Option:  When a player is in the hospital on a trial, their health bar on the League and Team windows turned gray, like when a player is in a different phase from you in Atlas Park or Mercy Island
 +
 
 +
=== FRIENDS ===
 +
*Server friends should at least show the information that global friends shows (Status, Map, Level, Archetype, Faction, Team Size)
 +
*Global Friends should have an option to 'stick' with the expanded view or show the expanded view by default as an option
 +
*Global Friends should have a Faction and last online column added
 +
*Server, Global Friends, Global Ignore and Global Chat Channels should show Player Rating and Player Notes and the ability to update notes/rating even if the player/character is offline
 +
*New "Custom" column in server and global friends lists. Players could input their character's battle-cry, time they normally play, if they are on vacation, etc. in this space to show up on other people's display.  
 +
*Ability to quickly and easily add all supergroup members to your Friends or Global Friends lists
 +
*Tab interface option for friend window, in addition to the current drop-down menu selection
 +
*Friends should remember which list you looked at last rather than opening to a default server friends
 +
 
 +
=== SUPER ===
 +
*When you get an invite to a supergroup, it should tell you the name of the supergroup, rather than just the name of the character inviting you
 +
*Ability to extend a supergroup invitation to player not online; for example, via email
 +
*Allow columns within the supergroup display window to be toggled on/off (origin, etc.)
 +
*Use the color scheme from LFG/Search to show if a supergroup member is teamed, solo, on a full team, is a team leader, or looking for team, etc.
 +
*Add "custom" column to the the supergroup display window. Players could put character's battle cry, time they normally play, if they are on vacation, a message to the supergroup, etc. in this space
 +
*Links to Player Ratings and Player Notes for each character in the supergroup display window and the ability to update notes/rating even if the player/character is offline
 +
*Add Global Chat handles to the supergroup display window.  A player would have to check the "Display Global Chat Handle" box in their supergroup options. If they check the box, then their Global Chat handle will appear in this column, allowing players to see which alts belong to which players.
 +
*Ability to select multiple members of a character's supergroup in the supergroup display window simultaneously and invite them all to a team with one click
 +
*A count on roster list (1-150) in the supergroup display window
 +
*Receive notifications when supergroup members log in
 +
*Ability to check to see who is online in coalitioned supergroups
 +
*Ability to view the Info window for the members of your SG when they are offline or in another zone
 +
*Gender-specific titles. In other words, right now, it's really difficult to use, as an example, an aristocratic theme to your SG titles. Say the leader was 'King' ... it'd be nice if you could have a 'Queen' option for a female leader. 'Duke'/'Duchess' for captains, etc.  Think $heshe, $himher, etc.
 +
*Ability to promote or demote characters in a supergroup not online.
 +
*Ability to self-demote your character in a supergroup
 +
*Ability to change supergroup's name after supergroup creation
 +
*EMPTY slot for the emblem selection screen during supergroup creation
 +
*Add all the character emblem options to the supergroup emblem options
 +
*Ability to add the supergroup logo without losing your current logo (on your chest). For example, the ability to add the supergroup logo as a smaller logo over your left shoulder/chest or to your cape. Similar to the way the captain of a hocky team has the "C" on their jersey
 +
*A toggle for where a character wants to display the supergroup's symbol (Chest, Upper Left, Cape Exterior)
 +
*A supergroup "calendar" utility -- something to make it easy for supergroups to schedule group events like task forces and things. Something where we could fill in dates of upcoming events and they would show up as sort of a second MoTD as the time approached or an SG EVENT sub-tab on the SG interface, where Leaders could post dates & descriptions of upcoming events, such as Trials, Task Forces, or Raids.
 +
*A marker or a check box each supergroup member can check to sign up for some supergroup event, in order to make it easier to coordinate who is in for what events.
 +
*Ability to set up supergroup polls.
 +
 
 +
=== EMAIL ===
 +
*New Feature:  Ability to email a group of people (like your whole supergroup, your whole friends list, etc.) using one address (@sg?)
 +
*New Feature:  Ability to re-size the upper portion of email window.
 +
*New Feature:  Tool-tips for "Account" and "Character" items
 +
*New Option:  List pane should have the option to mark/select messages you wish to claim. In Account (All Characters) the claim all should claim all selected rewards, as opposed to all rewards.
 +
 
 +
=== LFG ===
 +
 
 +
=== CHAT TABS ===
 +
*New Feature:  More than 10 tabs.
 +
*Tab labels block text. Please change them so they start from right to left instead of left to right so they do not block shorter messages.
 +
*New Feature:  Team box needs to dock to the top of whatever attached, numbered tab is on top.
 +
 
 +
== GLOBAL CHAT ==
 +
*New Feature:  Two levels of channel operator, owner and operator.  Owners can kick operators, operators cannot kick owners.
 +
 
 +
== PARAGON MARKET  ==
 +
*New Feature:  Filter for items already owned
 +
*More than 4 items viewed at a time
 +
*Back button takes you back to the correct page not page 1 of X
 +
*Resizeable window
 +
 
 +
== LOADING SCREENS ==
 +
*Zone loading screens should adapt to 4:3 and 16:9 scales

Latest revision as of 19:06, 4 July 2015

QoL Features and UI Wishlist

From Beginning to End

GAME LAUNCH

SERVER SELECTION

  • Alternate selection option showing more detail (number of characters, number of total slots, thumbnails of characters, etc.)

CHARACTER SELECTION

  • Tooltip on the difference between "server" and "global" character slots
  • Labels all non-VIPs as free players (some will be Premium)
  • Have the character rotation arrows appear lower or the avatar appear higher, in order to not interfere with screenshots of the avatar
  • Ability to select an emote for your character to be performing as an alternative to the normal standing animation
  • More details available on each character from the select screen (leveling progress, primary/secondary powersets, etc.)

CHARACTER CREATION

ARCHETYPE

  • The Inherent Power (Fury, Vigilance, Gauntlet, etc.) of each archetype needs to have it's own entry/box/header

COSTUME

  • Names for the brooches on the capes, instead of numbers

CUSTOM

  • Powers' colors should default as close to the "standard" colors on the current pallet if possible, especially for the alternate animations

REGISTER

  • New Option: An option for "A" and "An" as well as "The"
  • New Option: Alternate Language options for "The" such as "El" or "La", etc.
  • New Option: Alternate Language options for "A"/"An" such as "Le" or "La" , etc.
  • Character bio both in Registration and on the ID card needs an editor that won't mangle and displace text
  • Increase the number of characters available for Battlecry (currently only 32 characters allowed)

COSTUME

  • Ability to set a default costume change emote for each character with a slash command

OPTIONS

GENERAL

  • Option Settings, Window Layout, Chat Settings and Keybind Profile, Save and Load buttons should all be moved to the top of the General Tab
  • Put all the "Load from default file" buttons on the same side
  • Short tutorial/tool-tip/loading screen tip explaining to players how to set and save the interface settings
  • Window layout should remember whether the main power tray window has 1, 2, or 3 rows showing.
  • Window layout should remember settings for Base Storage, Vault, Base Editing Window.

TEAM OPTIONS

  • Change "Prompt Team Teleport" option to "Disable Team Teleport" for consistency
  • Change "Collaborative Missions" option to "Disable Collaborative Missions" for consistency
  • New Option: "Disable League Teleport"
  • New Option: "Disable Supergroup Teleport"
  • New Option: "Disable Supergroup Resurrections "

RETICLE

  • New Option: Character Badge Title: An option to view another character's badge title. Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden
  • New Option: Supergroup Rank: An option to view a character's supergroup rank floating above their head beside/below the supergroup name. Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden
  • New Option: Character Faction: An option to view a character's faction (Hero, Villain, Rogue, Vigilante, Loyalist, Resistance) by their name. Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden
  • New Option: Display an icon (star?) above any team leader's head, next to their name, so that even those not teamed with them can see it (and therefore know who to ask for an invite to a team).
  • New Option: Ability to hide the new contact arrows floating above contacts heads
  • New Option: Ability to view pet and henchmen names and owner name. Show Always, Show on Mouse Over, Show When Selected, Show When Selected or on Mouse Over, Hidden

WINDOW

  • New Option: Hide the Base tab in the Salvage window
  • New Option: Hide the Component tab in the Salvage window

CHAT

  • Change "Filter Profanity" to "Hide Profanity" for consistency
  • Change "Chat Balloons" to "Hide Chat Balloons" for consistency
  • Change "Show Villain Private Chat" to "Hide Villain Private Chat" for consistency
  • Change "Show Villain Broadcast Chat" to "Hide Villain Broadcast Chat" for consistency
  • Change "Show Villain Local Chat" to "Hide Villain Local Chat" for consistency

PETS

  • Change "Show Pets Window Option" to "Hide Pets Window Option" for consistency

EMAIL

PROMPTS

  • Change "Pop Help" to "Hide Pop Help" for consistency
  • Change "Automatic Pop Popups" to "Hide Automatic Pop Popups" for consistency

MISCELLANEOUS

  • Change "ToolTips" to "Hide ToolTips" for consistency
  • Change "Classic Team UI" to "Disable Classic Team UI" for consistency
  • Change "Lock Powers in Tray" to "Disable Locking Powers in Tray" for consistency
  • Change "Loading Screen Tips" to "Hide Loading Screen Tips" for consistency
  • Change "XP while Exemplared" to "Disable XP while Exemplared" for consistency

STATUS WINDOW BUFF DISPLAY

  • New Option: Hide the buff/damage numbers floating above heads

GROUP WINDOW BUFF DISPLAY

  • New Option: Hide the buff/damage numbers floating above heads

PET WINDOW BUFF DISPLAY

  • New Option: Hide the buff/damage numbers floating above heads

KEYBINDINGS

  • Allow the ALT+ENTER window tabbing function to be reassigned to other keystrokes

GRAPHICS AND AUDIO

CHAT BUBBLE COLOR

  • New Option: Add Text Transparency: Slider from 0-100%
  • New Option: Add Background Transparency: Slider from 0-100%
  • New Option: Add Chat Border Color Red: Slider from 0-100%
  • New Option: Add Chat Border Color Blue: Slider from 0-100%
  • New Option: Add Chat Border Color Green: Slider from 0-100%
  • New Option: Add Chat Border Color Transparency: Slider from 0-100%
  • New Option: Add Chat Scale: Slider from .6 to 1.25
  • New Option: Add Chat Duration: Slider from 0-20 seconds on screen
  • New Option: Select Chat Font: A selected list of common True Type fonts

TARGET

INFO

  • New: Add another tab for Supergroup which brings up the SG motto, description, MOTD and/or the character names of the highest ranking members of the supergroup
  • Make the button that displays alignment stats to other players sticky and persistent from login to login or move option to Options window
  • On the Powers tab, add another entry below the pool powers that lists all Incarnate powers crafted

STORES

  • New Option: Create a "sell all enhancements" button with confirmation box option
  • New Option: Create a "sell all recipes" button with confirmation box option
  • New Option: Create a "sell all salvage" button with confirmation box option
  • New Option: Create a "hide unusable enhancements" check box in store window buy pane
  • New Option: Tabbed store inventory. For example, Training in one tab, DOs in another, tabs for Mutant/Magic/Science/Technology/Natural

NAV

MAP

  • Allow the black area surrounding the map to be made dim-able or transparent
  • When entering a zone, have map revert to last zoom factor you had it at in that zone. For example, when coming into IP from Steel, map zooms to halfway, the same place I had it zoomed the last time I was in IP. I next go to Brickstown (where the last time I was there my map was at 3/4 zoom) and my map goes to 3/4 zoom.
  • Center maps on character when zooming in or out
  • New Option: Ability to see supergroup members and friends list members on map like you can see teammates and leaguemates, with a toggle in the map display to turn these two markers on or off
  • Map icon for Icon changed from the default 'dollar sign' to a a lowercase "i" with a blue circle around it (the actual Icons' logo).
  • Map icon for the Facemaker changed from the default 'dollar sign' to an "f" with a red circle around it. The red coloring would help distinguish it from Ferries and the lowercase "f" could work for the color-blind

CONTACTS

  • Allow NPC dialog screens to accept the window opacity settings of the rest of the UI
  • Allow auto-dropping of tutorial contacts (MA, Inventions, etc.)
  • New Tab or Re-purposed Tips Tab: Cooldown timer for activities. Display could be a rectangle similar to the contact window (head-shot left side, task-force/trial/SSA name center, badge or icon right that shrinks with over time and has tooltip with precise timer)

BADGES

  • Place holders for all day job badges, once you've visited an area that qualifies
  • Better tool-tips for IO crafting badges. Split the placeholder into two boxes if needed a la Steel Canyon event badge for fire-fighting and Hellion arsonists

TRAY

  • New Feature: Make Inspiration tray flexible and bendable like the power trays with pre-configured layouts. (2x10, 4x5, 5x4, 10x2)
  • Put "Manage" on the power tray not on the enhancement tray itself (tight squeeze)
  • Make the HP/END/XP bars the same length as the power and enhancement trays for docking purposes and aesthetic reasons
  • New Feature: Allow HP, END, XP, Tray 1, Tray 2, Inspirations, Enhancements, Tray 3, etc. to be docked together and moved as a unit

POWERS

  • Possible New Display Option: 5 Column display: Primary, Secondary, Inherent (including Inherent Fitness), Power Pools, Other Powers (Accolades, Incarnate, Temporary, Day Job)
  • Possible New Display Option: 4 Column display: | Primary with first, then second power pools underneath || Secondary with third then fourth power pools underneath || Inherent with Inherent Fitness and Ancillary/Patron Power Pool underneath || Day Jobs/Temporary/Incarnate/Accolades |
  • Possible New Display Option: Tabs: Primary/Secondary, Inherent/Power Pools, Accolades & Incarnate, Day Job & Temporary
  • Possible New Display Option: Selection Options: Hide Temporary, Hide Incarnate, Hide Accolades, Hide Day Jobs, Hide Inherent, Hide Ancillary/Patron Power Pool, etc.
  • New Feature: The ability to change the height and width by dragging borders

ENHANCEMENTS

  • New Feature: Allow more than one enhancement to be deleted at a time.
  • New Feature: Enhancements Ordering: Rarity Ascending, Rarity Descending, Type Ascending, Type Descending, Name Ascending, Name Descending,
  • New Feature: Allow for certain types of enhancements to be auto-deleted upon drop, via a filter. For example, set the filter to: delete all training, delete all DOs, delete all reds, delete all enhancements not usable by this charater due to origin, delete all DO enhancements not usable by this character due to origin, delete all training and DOs, etc.
  • Make DOs/SOs a character cannot use due to origin incompatability display in a color other than green, blue, yellow or red. Maybe orange?

MANAGE

  • New Feature: A "quick" combine interface. When a hero has 50+ enhancements to buy and then combine, the accumulated time for the screen to change, then calculate percentages, then the combine animation to take place is too long. Please give us an "expert" version that has a faster interface.
  • The Manage Enhancement Screen should be adjusted to reflect any new Powers Window layout.

INSPIRATIONS

  • Outline a queued inspiration in red similar to queued powers.

SALVAGE

  • New Option: Ability to hide the Base Salvage tab
  • New Option: Ability to hide the Component Salvage tab

CHAT

  • Move the friend online announcement to it's own chat channel and/or do not announce friends that are on your team
  • Have members of your supergroup and/or supergroup coalition that log on be announced a la a friends announcement
  • Sound to accompany supergroup and coalition chat messages (as with Team, League or Private messages)
  • Ablity to /sginvite by left-clicking someones name who sent you a /tell

TEAM

  • Restore skull markers in team window for dead team/league members
  • Audible chime anytime the Team or League leadership is passed to any other character

PET

  • More pre-made pet macro icons.

LEAGUE

  • League window should remember how it was set last time it was used.
  • New Option: League window should have option for "Classic Team"
  • Modified Display Option: When a player is in the hospital on a trial, their health bar on the League and Team windows turned gray, like when a player is in a different phase from you in Atlas Park or Mercy Island

FRIENDS

  • Server friends should at least show the information that global friends shows (Status, Map, Level, Archetype, Faction, Team Size)
  • Global Friends should have an option to 'stick' with the expanded view or show the expanded view by default as an option
  • Global Friends should have a Faction and last online column added
  • Server, Global Friends, Global Ignore and Global Chat Channels should show Player Rating and Player Notes and the ability to update notes/rating even if the player/character is offline
  • New "Custom" column in server and global friends lists. Players could input their character's battle-cry, time they normally play, if they are on vacation, etc. in this space to show up on other people's display.
  • Ability to quickly and easily add all supergroup members to your Friends or Global Friends lists
  • Tab interface option for friend window, in addition to the current drop-down menu selection
  • Friends should remember which list you looked at last rather than opening to a default server friends

SUPER

  • When you get an invite to a supergroup, it should tell you the name of the supergroup, rather than just the name of the character inviting you
  • Ability to extend a supergroup invitation to player not online; for example, via email
  • Allow columns within the supergroup display window to be toggled on/off (origin, etc.)
  • Use the color scheme from LFG/Search to show if a supergroup member is teamed, solo, on a full team, is a team leader, or looking for team, etc.
  • Add "custom" column to the the supergroup display window. Players could put character's battle cry, time they normally play, if they are on vacation, a message to the supergroup, etc. in this space
  • Links to Player Ratings and Player Notes for each character in the supergroup display window and the ability to update notes/rating even if the player/character is offline
  • Add Global Chat handles to the supergroup display window. A player would have to check the "Display Global Chat Handle" box in their supergroup options. If they check the box, then their Global Chat handle will appear in this column, allowing players to see which alts belong to which players.
  • Ability to select multiple members of a character's supergroup in the supergroup display window simultaneously and invite them all to a team with one click
  • A count on roster list (1-150) in the supergroup display window
  • Receive notifications when supergroup members log in
  • Ability to check to see who is online in coalitioned supergroups
  • Ability to view the Info window for the members of your SG when they are offline or in another zone
  • Gender-specific titles. In other words, right now, it's really difficult to use, as an example, an aristocratic theme to your SG titles. Say the leader was 'King' ... it'd be nice if you could have a 'Queen' option for a female leader. 'Duke'/'Duchess' for captains, etc. Think $heshe, $himher, etc.
  • Ability to promote or demote characters in a supergroup not online.
  • Ability to self-demote your character in a supergroup
  • Ability to change supergroup's name after supergroup creation
  • EMPTY slot for the emblem selection screen during supergroup creation
  • Add all the character emblem options to the supergroup emblem options
  • Ability to add the supergroup logo without losing your current logo (on your chest). For example, the ability to add the supergroup logo as a smaller logo over your left shoulder/chest or to your cape. Similar to the way the captain of a hocky team has the "C" on their jersey
  • A toggle for where a character wants to display the supergroup's symbol (Chest, Upper Left, Cape Exterior)
  • A supergroup "calendar" utility -- something to make it easy for supergroups to schedule group events like task forces and things. Something where we could fill in dates of upcoming events and they would show up as sort of a second MoTD as the time approached or an SG EVENT sub-tab on the SG interface, where Leaders could post dates & descriptions of upcoming events, such as Trials, Task Forces, or Raids.
  • A marker or a check box each supergroup member can check to sign up for some supergroup event, in order to make it easier to coordinate who is in for what events.
  • Ability to set up supergroup polls.

EMAIL

  • New Feature: Ability to email a group of people (like your whole supergroup, your whole friends list, etc.) using one address (@sg?)
  • New Feature: Ability to re-size the upper portion of email window.
  • New Feature: Tool-tips for "Account" and "Character" items
  • New Option: List pane should have the option to mark/select messages you wish to claim. In Account (All Characters) the claim all should claim all selected rewards, as opposed to all rewards.

LFG

CHAT TABS

  • New Feature: More than 10 tabs.
  • Tab labels block text. Please change them so they start from right to left instead of left to right so they do not block shorter messages.
  • New Feature: Team box needs to dock to the top of whatever attached, numbered tab is on top.

GLOBAL CHAT

  • New Feature: Two levels of channel operator, owner and operator. Owners can kick operators, operators cannot kick owners.

PARAGON MARKET

  • New Feature: Filter for items already owned
  • More than 4 items viewed at a time
  • Back button takes you back to the correct page not page 1 of X
  • Resizeable window

LOADING SCREENS

  • Zone loading screens should adapt to 4:3 and 16:9 scales