Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Travel Powers

From Paragon Wiki Archive
Revision as of 08:24, 8 March 2006 by StarGeek (Talk | contribs) (Siphon Speed: Removed Foe -Recharge (wish it had it))

Jump to: navigation, search

Overview

Travel Powers are any power that modifies your characters movement to such a degree that you can travel large distances quickly. There are 4 powers that were designed for this purpose:

  • Fly
  • Super Jump
  • Super Speed
  • Teleport

Travel

Fly

Self +Fly
Fly is slow, safe and expensive, unenhanced will drain endurance to zero while active.
Flying speeds scale with level, though certain buffs can help you reach the flight speed cap (Undetermined). Level 15: 28.72MPH(43 Enhanced). Level 50: 33.87MPH.(52.89 enhanced)

Group Fly

Team +Fly -Acc
Group Fly is slower than Fly, safe and expensive, unenhanced will drain endurance to zerowhile active. Teammates and pets can travel with you, however Accuracy is reduced 20%.

Super Jump

Super Jump is relatively safe and very cheap. Good air control.

Super Speed

Super Speed is fast and cheap, no vertical component.

Teleport

Teleport is fastest and can be most dangerous, drains endurance with each activation. Computer rendering lag or Server network lag can cause you to drop from great heights right into a spawn of +17's.

Team Teleport

Team Teleport is fast, but difficult to use. Can bring your team along. Just make sure they're aware of this beforehand.

Movement

Swift

Swift is an auto power, permanently increases run speed comparable to Sprint, but with no endurance usage. Combined with Quickness, can eliminate need for ground movement travel powers. Combined further with Hurdle and Combat Jumping can produce some impressive movement

Sprint

Sprint is an inherent power.

Hurdle

Hurdle is an auto power, permanently increases Jump Height, as well as forward momentum while jumping. Hurdle + Sprint can make getting around at low levels a lot less painful. Hurdle and Combat Jumping or Super Jump stack quite well.

Hover

Toggle, +fly. Hover's base flight speed is somewhere around 3MPH. Compare that with normal running speed 14MPH. 4 slotted SO's bring Hover's flight speed to 17MPH. Sprint's base speed is 20MPH.

Initially, Hover is frustrating as you are essentially stationary while it is active. However you can get out of Melee with it and survive a bit longer.
Combined with any +Speed buff (Siphon Speed, Accelerate Metabolism) and it becomes a viable combat movement power. 2 Siphon Speeds bring unslotted hover up to Fly speeds.

It is recommended to have a quick way to turn Hover on and off. Either having it in a convenient slot or having a /bind to turn it on and off.

/bind H "powexec_name Hover"

Pressing H while Hover is active will turn it off, and vice versa

Combat Jumping

Toggle, +jump, +defense, resist: immobilize.
Combat Jumping uses minimal endurance, and improves combat movement dramatically.

Siphon Speed

Targeted Click, +speed +recharge FOE -speed.
One application of Siphon Speed will grant you Super Speed like mobility that isn't affected by Suppression. Siphon Speed also affect Flight Speed and can easily cap it. Siphon Speed requires a target and a succesful hit in order to be used. It's buff applies to itself, so it is possible to stack, and can easily cap ground speed for a short time.

Speed Boost

Targeted Click, Ally +speed +recharge +endurance recovery.
Speed Boost is a buff you apply or recieve, and is effectively Siphon Speed.

Inertial Reduction

Click. PBAoE Ally: +Jump
Inertial Reduction effectively gives you and those around you Super Jump for 45 seconds.

Accelerate Metabolism

Click team buff. +damage, +recharge, +recovery, +runspeed, +fly(separate from run speed)
Accelerate Metabolism is not quite as fast as Speed Boost, but gives a noticable increase to movement.
Duration is 2 minutes and recharge is 7 minutes, so it is not possible to self stack. However on a team, 3 or more of these and you've got Super Speed and Fly movement capabilities.

Quickness

Quickness

Suppression

The main 3 Travel Powers, Fly, Super Jump, and Super Speed, are all subject to what's called Suppression.
Before Supression, Heroes used to be able to 'Joust'. Imagine haveing Super Speed, running up to someone and attacking them, and then running away at full speed. By the time your target has reacted, you are out of range.
Suppression will decrease your movement speed to match base speeds for several seconds (long enough for your foe to retaliate). Super Speed to normal running speed. Fly to unslotted Hover speeds. Super Jump to normal jumping. Recently Teleport has been added, though not using the same code.