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Difference between revisions of "Toggle"

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(Definition: added slash command /toggle)
(fixed link, forgot to show preview)
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##With rare exceptions, when they are detoggled, most toggle powers have a recharge timer.
 
##With rare exceptions, when they are detoggled, most toggle powers have a recharge timer.
  
# An alias for the [[Window toggle]] slash command.
+
# An alias for the [[Window toggle (Slash Command)|Window toggle]] slash command.
  
 
== See Also ==
 
== See Also ==

Revision as of 19:56, 12 December 2010

Definition

Toggle
  1. A type of power that is either continuously active or not active in any way (like a light switch), compared to auto powers which are always active, and click powers that activate upon selection and have a duration.
    1. While a toggle is on, the user receives some kind of persistent benefit as long as the toggle remains on. This benefit (with rare exceptions) comes at the cost of a slow yet nearly continuous drain to endurance, with other possible effects such as decreased movement speed.
    2. As of Issue 13, self- and ally-affecting toggles suppress instead of detoggle when under the affect of Status Effects. Enemy-affecting toggles still detoggle.
    3. With rare exceptions, when they are detoggled, most toggle powers have a recharge timer.
  1. An alias for the Window toggle slash command.

See Also