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The Players' Guide to the Cities/User Interface/Help Window/Day Jobs

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The following is from the Day Jobs tab of the Help Window

About Day Jobs

Day Jobs reward your characters even when they aren't online. Day Jobs give your character additional badges, temporary powers and benefits when they log back in. They're also a great way to fill in gaps in a character's back-story and history. You can earn Day Job benefits by logging in, after logging out for a period of time, at any Day Job location.

Below is a list of some of the Day Jobs available for heroes:

Day Job NameLocation to Logout
City OfficalCity Hall (Atlas Park)
Law EnforcerPolice Station
CommuterTrain Stations
Shop KeeperStore Lobbies
InternPortal Corp Lobbies
CaregiverHospital Lobbies
ProfessorInside Universities
MidnighterInside Midnighter's Club
BankerInside a Vault
ClubberPocket D
Fashion DesignerTailor Lobbies
MorticianGraveyards


Each Day Job has a benefit associated with it; try out several Day Jobs to find the ones that fit your character. Explore Paragon City to uncover many more Day Jobs and the benefits they grant. You can learn more about Day Jobs by visiting the Day Job Recruiters in Atlas Park and Galaxy City.

Note: The following are the day jobs for Villains

Day Job NameLocation to Logout
DemagogueArachnos Building (Port Oakes)
Arachnos AgentArachnos Bases
PilotNear Black Helicopters
SmugglerFerry Docks
Crey EmployeeCrey Industries Building in Nerva
PainspecialistHospital Lobbies
ProfessorInside Universities
MidnighterInside Midnighter's Club
ThiefInside a Vault
ClubberPocket D
Fashion DesignerTailor Lobbies
MorticianGraveyards

Day Job Benefits

Day Jobs allow players to log out at a specific location, like a hospital or vault, and when they return to play they will gain a benefit of some kind. All of the benefits, other than badges and accolades, are temporary or have a finite amount of uses. However, logging out in the same area again will replenish the timer or number of uses left on a power. Most benefits take 10 days of logged out time to reach the maximum benefit from the rewards granted from Day Jobs. However, obtaining badges and accolades can not only improve the rate at which you gain additional time on your Day Job powers, but they can also increase the potency of them!

Day Job Badges

If a character is logged out (consecutively or non-consecutively) for a total of 21 days they will earn the badge associated with that Day Job. This will increase the rate at which the player gains the maximum number of uses, achieves maximum duration of the power, or it will increase the potency of the reward granted on the temporary powers awarded by Day Jobs.

Day Job Accolades

An Accolade is obtained by earning two Day Job badges that work in conjunction with one another. There are a large number of Day Job accolades to unlock which grant additional bonuses on top of those normally granted by your Day Jobs. These Accolades grant a character powers, which they can earn additional charges or usage time for, by logging off in either of the areas associated with the Accolade.

Below is a list of some, but not all, of the Day Job Accolades:

Accolade NameDay Job #1Day Job #2
Police ChiefLaw EnforcerCity Official
Security ChiefLaw EnforcerBanker
ScientistProfessorIntern
PhysicianProfessorCaregiver
AlchemistCaregiverMidnighter


Once your character obtains a Day Job badge, check your list of Accolades for hints on what Day Jobs to earn next to earn your accolade.

Note: The following are accolades for Villains

Accolade NameDay Job #1Day Job #2
Web WeaverArachnos AgentDemagogue
Black OpsArachnos AgentThief
Crey ScientistPain SpecialistCrey Employee
PhysicianProfessorPain Specialist
AlchemistPain SpecialistMidnighter

On Patrol

A character is considered to be “On Patrol” when they log out. The character will earn 1 bar of +50%% experience (when defeating enemies) for every 24 hours they are logged out. A player can earn up to 10 bars of +50%% experience this way. Periods of bonus experience are shown as a blue portion of your experience bar. One thing to note is that if a player has any experience debt, the debt will be removed first before any bonus experience is applied.

If your character has a number of bars of bonus experience that exceeds the number of experience bars you need to level up, then the +50%% experience bonus period will carry over to the next security/threat level.