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Difference between revisions of "The Players' Guide to the Cities/User Interface/Help Window"

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== Day Jobs ==
 
== Day Jobs ==
=== About Day Jobs ===
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[[The Players' Guide to the Cities/User Interface/Help Window/Day Jobs|Help Window/Day Jobs]]
Day Jobs reward your characters even when they aren't online.  Day Jobs give your character additional badges, temporary powers and benefits when they log back in.  They're also a great way to fill in gaps in a character's back-story and history.  You can earn Day Job benefits by logging in, after logging out for a period of time, at any Day Job location.<br><br>Below is a list of some of the Day Jobs available for heroes:
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<table cellpadding=4>
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<tr border=0><td>{{color|Orange|Day Job Name}}</td><td>{{color|Orange|Location to Logout}}</td></tr>
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<tr border=0><td>City Offical</td><td>City Hall (Atlas Park)</td></tr>
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<tr border=0><td>Law Enforcer</td><td>Police Station</td></tr>
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<tr border=0><td>Commuter</td><td>Train Stations</td></tr>
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<tr border=0><td>Shop Keeper</td><td>Store Lobbies</td></tr>
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<tr border=0><td>Intern</td><td>Portal Corp Lobbies</td></tr>
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<tr border=0><td>Caregiver</td><td>Hospital Lobbies</td></tr>
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<tr border=0><td>Professor</td><td>Inside Universities</td></tr>
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<tr border=0><td>Midnighter</td><td>Inside Midnighter's Club</td></tr>
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<tr border=0><td>Banker</td><td>Inside a Vault</td></tr>
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<tr border=0><td>Clubber</td><td>Pocket D</td></tr>
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<tr border=0><td>Fashion Designer</td><td>Tailor Lobbies</td></tr>
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<tr border=0><td>Mortician</td><td>Graveyards</td></tr>
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</table>
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<br>Each Day Job has a benefit associated with it; try out several Day Jobs to find the ones that fit your character.  Explore Paragon City to uncover many more Day Jobs and the benefits they grant.  You can learn more about Day Jobs by visiting the Day Job Recruiters in Atlas Park and Galaxy City.
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{{orange|Note: The following are the day jobs for Villains}}
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<table cellpadding=4>
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<tr border=0><td>{{Orange|Day Job Name}}</td><td>{{Orange|Location to Logout}}</td></tr>
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<tr border=0><td>Demagogue</td><td>Arachnos Building (Port Oakes)</td></tr>
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<tr border=0><td>Arachnos Agent</td><td>Arachnos Bases</td></tr>
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<tr border=0><td>Pilot</td><td>Near Black Helicopters</td></tr>
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<tr border=0><td>Smuggler</td><td>Ferry Docks</td></tr>
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<tr border=0><td>Crey Employee</td><td>Crey Industries Building in Nerva</td></tr>
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<tr border=0><td>Painspecialist</td><td>Hospital Lobbies</td></tr>
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<tr border=0><td>Professor</td><td>Inside Universities</td></tr>
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<tr border=0><td>Midnighter</td><td>Inside Midnighter's Club</td></tr>
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<tr border=0><td>Thief</td><td>Inside a Vault</td></tr>
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<tr border=0><td>Clubber</td><td>Pocket D</td></tr>
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<tr border=0><td>Fashion Designer</td><td>Tailor Lobbies</td></tr>
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<tr border=0><td>Mortician</td><td>Graveyards</td></tr>
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</table>
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=== Day Job Benefits ===
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Day Jobs allow players to log out at a specific location, like a hospital or vault, and when they return to play they will gain a benefit of some kind. All of the benefits, other than badges and accolades, are temporary or have a finite amount of uses. However, logging out in the same area again will replenish the timer or number of uses left on a power. Most benefits take 10 days of logged out time to reach the maximum benefit from the rewards granted from Day Jobs. However, obtaining badges and accolades can not only improve the rate at which you gain additional time on your Day Job powers, but they can also increase the potency of them!
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=== Day Job Badges ===
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If a character is logged out (consecutively or non-consecutively) for a total of 21 days they will earn the badge associated with that Day Job. This will increase the rate at which the player gains the maximum number of uses, achieves maximum duration of the power, or it will increase the potency of the reward granted on the temporary powers awarded by Day Jobs.
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=== Day Job Accolades ===
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An Accolade is obtained by earning two Day Job badges that work in conjunction with one another. There are a large number of Day Job accolades to unlock which grant additional bonuses on top of those normally granted by your Day Jobs. These Accolades grant a character powers, which they can earn additional charges or usage time for, by logging off in either of the areas associated with the Accolade.<br><br>Below is a list of some, but not all, of the Day Job Accolades:
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<table cellpadding=4>
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<tr border=0><td>{{color|Orange|Accolade Name}}</td><td>{{color|Orange|Day Job #1}}</td><td>{{color|Orange|Day Job #2}}</td></tr>
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<tr border=0><td>Police Chief</td><td>Law Enforcer</td><td>City Official</td></tr>
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<tr border=0><td>Security Chief</td><td>Law Enforcer</td><td>Banker</td></tr>
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<tr border=0><td>Scientist</td><td>Professor</td><td>Intern</td></tr>
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<tr border=0><td>Physician</td><td>Professor</td><td>Caregiver</td></tr>
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<tr border=0><td>Alchemist</td><td>Caregiver</td><td>Midnighter</td></tr>
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</table>
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<br>Once your character obtains a Day Job badge, check your list of Accolades for hints on what Day Jobs to earn next to earn your accolade.
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{{orange|Note: The following are accolades for Villains}}
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<table cellpadding=4>
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<tr border=0><td>{{Orange|Accolade Name}}</td><td>{{Orange|Day Job #1}}</td><td>{{Orange|Day Job #2}}</td></tr>
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<tr border=0><td>Web Weaver</td><td>Arachnos Agent</td><td>Demagogue</td></tr>
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<tr border=0><td>Black Ops</td><td>Arachnos Agent</td><td>Thief</td></tr>
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<tr border=0><td>Crey Scientist</td><td>Pain Specialist</td><td>Crey Employee</td></tr>
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<tr border=0><td>Physician</td><td>Professor</td><td>Pain Specialist</td></tr>
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<tr border=0><td>Alchemist</td><td>Pain Specialist</td><td>Midnighter</td></tr>
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</table>
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=== On Patrol ===
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A character is considered to be “On Patrol” when they log out.  The character will earn 1 bar of +50%% experience (when defeating enemies) for every 24 hours they are logged out. A player can earn up to 10 bars of +50%% experience this way. Periods of bonus experience are shown as a blue portion of your experience bar. One thing to note is that if a player has any experience debt, the debt will be removed first before any bonus experience is applied.<br><br>If your character has a number of bars of bonus experience that exceeds the number of experience bars you need to level up, then the +50%% experience bonus period will carry over to the next security/threat level.
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== Merit Rewards ==
 
== Merit Rewards ==

Revision as of 04:04, 12 February 2009

Help Window

The Help Window may be opened by selecting "Help" from the Menu Window.

This window provides a quick reference for almost everything in the game with topics ranging from combat to super group base construction. Select a general topic from the tabs at the top of the window. On the left side of the window you will see a list of terms that apply to that topic. Selecting any of these terms will display a more detailed explanation of the term on the right side of the window.

The contents of the Help window appear below. The text changes somewhat between Heroes and Villains, though the differences are minor. The Hero version is used in this article. Note: Much of this information is out of date. It is provided for reference purposes.

Combat

Help Window/Combat

Bases

Help Window/Bases

Contacts

Help Window/Contacts

Nav

Help Window/Nav

Powers

Help Window/Powers

Rewards

Help Window/Rewards

Social

Help Window/Social

User

Help Window/User

Arena

Help Window/Arena

PvP

Help Window/PvP

Invention System

Help Window/Invention System

Flashback System

Help Window/Flashback System

Day Jobs

Help Window/Day Jobs

Merit Rewards

Earning Merits

A character earns a number of Merit Rewards each time they complete a difficult or time consuming task. The following tasks grant Merit Rewards: Story Arcs, Task Forces, Trials, Raids and Giant Monster encounters. The number of Merits earned is relative to the average completion time for that task.

Tasks that require more man power and time will grant more Merit Rewards upon completion. Taskforces/Strikeforces and Trials grant the greatest number of Merit Rewards per hour while Story Arcs grant a lesser amount.

Merit Rewards and Tasks

Different tasks handle how they grant a player Merit Rewards differently. Taskforces, Trials and Raids offer greater rewards for the time involved to complete them, but completing the same task within 24 hours will reduce the number of Merits that the task would normally grant.

Story Arcs will award the player with Merit Rewards, but they offer significantly reduced rewards for the time involved to complete them. They, however, do not have the number of Merits awarded reduced if they’re completed multiple times within 24 hours.

Spending Merits

Merits can be exchanged for a large variety of rewards including random Taskforce and Trial recipes, random rare salvage, Single Origin enhancements and Invention Origin enhancements. Merit Reward vendors are located within each zone in a central location.