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Difference between revisions of "Template talk:Gametip"

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m (Flow)
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: Which I already did, (lightened background). It looks fantastic on LCD's, but it's a little dark on CRT's. --[[User:Konoko|Konoko]] 12:37, 17 July 2007 (EDT)
 
: Which I already did, (lightened background). It looks fantastic on LCD's, but it's a little dark on CRT's. --[[User:Konoko|Konoko]] 12:37, 17 July 2007 (EDT)
 
: Original intent of the background color was that lighter colors make the game icons look ugly.  Was trying to match the colors used [http://www.cityofheroes.com/ here] and [http://www.cityofvillains.com/ here].  Will play around with it some today. --[[User:Eabrace|Eabrace]] 13:47, 17 July 2007 (EDT)
 
: Original intent of the background color was that lighter colors make the game icons look ugly.  Was trying to match the colors used [http://www.cityofheroes.com/ here] and [http://www.cityofvillains.com/ here].  Will play around with it some today. --[[User:Eabrace|Eabrace]] 13:47, 17 July 2007 (EDT)
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::The colors I have in there right now look better to me.  Just personal opinion, I suppose.  However, the point of these boxes is to grab attention and draw the eye to place emphasis on a particular point.  Otherwise I could just embed the info somewhere in the middle of the text where it's less obvious.  If they're a little distracting, they're actually doing the job I intended. However, if the community as a whole would prefer that they just blend in, I'll let it go at that. If I get a chance, I need to see if I can clean up those images a bit, though.  Not really my forte, but I think I can beat them into submission.  --[[User:Eabrace|Eabrace]] 14:02, 17 July 2007 (EDT)

Revision as of 18:02, 17 July 2007

Hmm. . . not sure how, but it seems that using "noinclude" and "includeonly" to get the /Doc to show added spaces above and below the tables. It's probably something obvious, but I need sleep. If anyone happens to spot the goof, let me know what it is. --Eabrace 05:03, 4 July 2007 (EDT)

Guah... now I broke it. I have an idea, but I am in need of sleep as well... I'll try and get it XHTML certified tomorrow. --Konoko 03:28, 17 July 2007 (EDT)

Ok, fixed it, could use more tweaking, and the doc is out of date since it's not currently using switch statements. --konoko

Flow

The bold background is a little distracting and disrupts the flow of the manual. Can we lighten the Red and Blue backgrounds and go to black text? --Konoko 04:01, 17 July 2007 (EDT)

Which I already did, (lightened background). It looks fantastic on LCD's, but it's a little dark on CRT's. --Konoko 12:37, 17 July 2007 (EDT)
Original intent of the background color was that lighter colors make the game icons look ugly. Was trying to match the colors used here and here. Will play around with it some today. --Eabrace 13:47, 17 July 2007 (EDT)
The colors I have in there right now look better to me. Just personal opinion, I suppose. However, the point of these boxes is to grab attention and draw the eye to place emphasis on a particular point. Otherwise I could just embed the info somewhere in the middle of the text where it's less obvious. If they're a little distracting, they're actually doing the job I intended. However, if the community as a whole would prefer that they just blend in, I'll let it go at that. If I get a chance, I need to see if I can clean up those images a bit, though. Not really my forte, but I think I can beat them into submission. --Eabrace 14:02, 17 July 2007 (EDT)