Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Difference between revisions of "Template:IOEffect/D/4"

From Paragon Wiki Archive
Jump to: navigation, search
(New page: {{#switch:{{{level|{{{1|}}}}}} |10=? |11=? |12=? |13=? |14=? |15=? |16=? |17=? |18=? |19=? |20=? |21=? |22=? |23=? |24=? |25=? |26=? |27=? |28=? |29=? |30=? |31=? |32=? |33=? |34=? |35=? |...)
 
m (+doc)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{#switch:{{{level|{{{1|}}}}}}
+
<includeonly>{{#switch:{{{level|{{{1|}}}}}}
 
|10=?
 
|10=?
 
|11=?
 
|11=?
Line 40: Line 40:
 
|48=?
 
|48=?
 
|49=?
 
|49=?
|50=?
+
|50|51|52|53=?
 
|#default=0
 
|#default=0
}}
+
}}</includeonly><noinclude>{{Documentation|Template:IOEffect/doc}}</noinclude>

Latest revision as of 07:32, 3 March 2008

[edit] [purge] Documentation


The IOEffect template and its subpage templates are used to generate the percentage enhancement provided by an IO for a given schedule and number of aspects.

Usage

This is actually a family of templates. The base template {{IOEffect}} and its four children ({{IOEffect/A}}, {{IOEffect/B}}, {{IOEffect/C}}, {{IOEffect/D}}) should usually not be used directly. Instead, the sixteen grandchildren templates (listed below) should be used directly. However, the prior templates all exist as a convenience in case a pipe is used instead of a slash; it also helps to conveniently group the templates together.

  Schedule A Schedule B Schedule C Schedule D
1 Aspect {{IOEffect/A/1}} {{IOEffect/B/1}} {{IOEffect/C/1}} {{IOEffect/D/1}}
2 Aspects {{IOEffect/A/2}} {{IOEffect/B/2}} {{IOEffect/C/2}} {{IOEffect/D/2}}
3 Aspects {{IOEffect/A/3}} {{IOEffect/B/3}} {{IOEffect/C/3}} {{IOEffect/D/3}}
4 Aspects {{IOEffect/A/4}} {{IOEffect/B/4}} {{IOEffect/C/4}} {{IOEffect/D/4}}

The above templates all take one argument: the level of interest. So as an example, {{IOEffect/A/3|25}} will yield 16.0.

If the level provided is out of range, 0 will be returned. If the number provided is in range but the enhancement effect is not known, ? will be returned. (Note that an estimate could be calculated, but due to rounding the in-game numbers vary slightly. Thus, only known values from in-game are provided in the tables.)

As a special case, a level of "purple" will yield the value of a level 50 very rare invention enhancement. Thus, {{IOEffect/A/1|purple}} yields 53.0.