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Difference between revisions of "Template:IOEffect/D/1"

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(New page: {{#switch:{{{level|{{{1|}}}}}} |10=0.210 |11=0.240 |12=0.270 |13=0.300 |14=0.323 |15=0.346 |16=0.369 |17=0.392 |18=0.415 |19=0.438 |20=0.462 |21=0.485 |22=0.508 |23=0.531 |24=0.554 |25=0.5...)
 
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{{#switch:{{{level|{{{1|}}}}}}
+
<includeonly>{{#switch:{{{level|{{{1|}}}}}}
|10=0.210
+
|10=21.0
|11=0.240
+
|11=24.0
|12=0.270
+
|12=27.0
|13=0.300
+
|13=30.0
|14=0.323
+
|14=32.3
|15=0.346
+
|15=34.6
|16=0.369
+
|16=36.9
|17=0.392
+
|17=39.2
|18=0.415
+
|18=41.5
|19=0.438
+
|19=43.8
|20=0.462
+
|20=46.2
|21=0.485
+
|21=48.5
|22=0.508
+
|22=50.8
|23=0.531
+
|23=53.1
|24=0.554
+
|24=55.4
|25=0.577
+
|25=57.7
|26=0.600
+
|26=60.0
|27=0.607
+
|27=60.7
|28=0.614
+
|28=61.4
|29=0.620
+
|29=62.0
|30=0.627
+
|30=62.7
|31=0.634
+
|31=63.4
|32=0.641
+
|32=64.1
|33=0.648
+
|33=64.8
|34=0.655
+
|34=65.5
|35=0.661
+
|35=66.1
|36=0.668
+
|36=66.8
|37=0.675
+
|37=67.5
|38=0.682
+
|38=68.2
|39=0.689
+
|39=68.9
|40=0.695
+
|40=69.5
|41=0.702
+
|41=70.2
|42=0.709
+
|42=70.9
|43=0.716
+
|43=71.6
|44=0.723
+
|44=72.3
|45=0.730
+
|45=73.0
|46=0.736
+
|46=73.6
|47=0.743
+
|47=74.3
|48=0.750
+
|48=75.0
|49=0.757
+
|49=75.7
|50=0.764
+
|50|51|52|53=76.4
|#default=0.00
+
|#default=0
}}
+
}}</includeonly><noinclude>{{Documentation|Template:IOEffect/doc}}</noinclude>

Latest revision as of 07:29, 3 March 2008

[edit] [purge] Documentation


The IOEffect template and its subpage templates are used to generate the percentage enhancement provided by an IO for a given schedule and number of aspects.

Usage

This is actually a family of templates. The base template {{IOEffect}} and its four children ({{IOEffect/A}}, {{IOEffect/B}}, {{IOEffect/C}}, {{IOEffect/D}}) should usually not be used directly. Instead, the sixteen grandchildren templates (listed below) should be used directly. However, the prior templates all exist as a convenience in case a pipe is used instead of a slash; it also helps to conveniently group the templates together.

  Schedule A Schedule B Schedule C Schedule D
1 Aspect {{IOEffect/A/1}} {{IOEffect/B/1}} {{IOEffect/C/1}} {{IOEffect/D/1}}
2 Aspects {{IOEffect/A/2}} {{IOEffect/B/2}} {{IOEffect/C/2}} {{IOEffect/D/2}}
3 Aspects {{IOEffect/A/3}} {{IOEffect/B/3}} {{IOEffect/C/3}} {{IOEffect/D/3}}
4 Aspects {{IOEffect/A/4}} {{IOEffect/B/4}} {{IOEffect/C/4}} {{IOEffect/D/4}}

The above templates all take one argument: the level of interest. So as an example, {{IOEffect/A/3|25}} will yield 16.0.

If the level provided is out of range, 0 will be returned. If the number provided is in range but the enhancement effect is not known, ? will be returned. (Note that an estimate could be calculated, but due to rounding the in-game numbers vary slightly. Thus, only known values from in-game are provided in the tables.)

As a special case, a level of "purple" will yield the value of a level 50 very rare invention enhancement. Thus, {{IOEffect/A/1|purple}} yields 53.0.