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Difference between revisions of "Team"

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(Rules: Attempt to add more descriptive rules)
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A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions.  
 
A '''Team''', also known as a '''Group''', is composed of 1-8 players. These players share in rewards from defeats and missions.  
 
== Rules ==
 
== Rules ==
*Experience gain
+
*Experience/Influence/Prestige gain
*#Players must be in range distance wise.
+
*#Rewards from mobs defeated is always relative to a character's '''combat''' level
*#*For city/hazard zones, this range is ???.
+
*#Rewards from individual npcs defeated
*#*Instance missions, anywhere in the mission.
+
 
*#Players must be in range level wise.
 
*#Players must be in range level wise.
 
*#*No more than 9 levels below the highest player's combat level.
 
*#*No more than 9 levels below the highest player's combat level.
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*#**The average is *usually* rounded down, and is computed after [[Sidekick]]/[[Lackey]]/[[Exemplar]]/[[Malefactor]]s.
 
*#**The average is *usually* rounded down, and is computed after [[Sidekick]]/[[Lackey]]/[[Exemplar]]/[[Malefactor]]s.
 
*#*General rule of thumb: no more than 5 level spread.
 
*#*General rule of thumb: no more than 5 level spread.
*Reputation from PvP defeats is spread evenly between teammates in range (distance, not level).
+
*#Players must be in range distance wise.
 +
*#*For city/hazard zones, this range is ???.
 +
*#*Instance missions, anywhere in the mission.
 +
*#30 second lag
 +
*#*Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
 +
*Reputation
 +
*#Reputation from PvP defeats in PvP zones is spread evenly between teammates in range (distance, not level(everyone is the same level in PvP zones)).
 +
 
 
==Related==
 
==Related==
 
[[Team (Slash Command)]]
 
[[Team (Slash Command)]]

Revision as of 15:34, 28 September 2006

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Overview

A Team, also known as a Group, is composed of 1-8 players. These players share in rewards from defeats and missions.

Rules

  • Experience/Influence/Prestige gain
    1. Rewards from mobs defeated is always relative to a character's combat level
    2. Rewards from individual npcs defeated
    3. Players must be in range level wise.
      • No more than 9 levels below the highest player's combat level.
      • No more than 2 levels below the team's combat level average.
      • General rule of thumb: no more than 5 level spread.
    4. Players must be in range distance wise.
      • For city/hazard zones, this range is ???.
      • Instance missions, anywhere in the mission.
    5. 30 second lag
      • Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
  • Reputation
    1. Reputation from PvP defeats in PvP zones is spread evenly between teammates in range (distance, not level(everyone is the same level in PvP zones)).

Related

Team (Slash Command)