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Talk:Teleport Beacons

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Revision as of 09:11, 24 February 2007 by Sleepykitty (Talk | contribs) (an observation about faction problems)

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>_> the fun fact here, is that Villains bases have a huge advantage over heroes. Since CoV has only half as many base beacons, villains can easily run all non-pvp base funtions of on the purchasable power plants, thus saving enough money to afford a whole plot size, or the largest control Main. Heroes have to have the first salvage made generator just to run all the teleporters, much less the other base items like tables and rezers. Happilly, with the energy requirement of Beacons removed, it isn't as bad as it was (Beacons used to require 10 energy, this was removed with the base rent patch). Still, this gives villains a rather odd advantage, if the IoP base raids ever actually happen.. --Sleepy Kitty 01:11, 24 February 2007 (PST)