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Difference between revisions of "Talk:Sidekick"

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(Exemplar/Malefactor)
 
m (we do NOT use the single-equals level-1 header)
 
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==we do NOT use the single-equals level-1 header==
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Can someone explain the reasoning behind this, hopefully without the use of the Caps Lock key? Perhaps direct me to a discussion or forum reference instead? [[User:Archabaddon|- Obsidius]] 06:18, 21 October 2009 (UTC)
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:[http://paragonforums.com/forums/viewtopic.php?p=5289#p5289 Here] is the closest, where TonyV specifies using the two-equals level-2 header for Overview, which is always done using the "top" (highest level) headers used in an article.
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:PS, complaining about the caps lock use is kind of hostile, since we can't use ''italics'' or '''bold''' in the edit summaries. ~ {{:User:Aggelakis/Sig1}} 06:57, 21 October 2009 (UTC)
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::Now, now.  You kids play nice.  :) --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 12:32, 21 October 2009 (UTC)
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:::Single-equals comes in handy for longer pages with definite parts such as here: [[Mission_Architect_Tutorial_100_Series]]. Tony's post still doesn't explain why the single-equals isn't used, but rather asking for each article to have an Overview section. {{Unsigned|Zombie Man|20:44, 21 October 2009 (UTC)}}
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::::The word in question didn't even need the emphasis it was given. This is why I considered it hostile, especially through the use of caps when an *asterisk* or -hyphen- could have been used instead.  I was merely trying to rewrite the article based upon the most current version of the game as requested on this discussion page.<BR>My apologies about not knowing about this rule; however, I must agree with Zombie_Man on this point.  It merely looks like Tony_V is looking to have an Overview section in each article, and isn't necessarily dictating the use of single-equals level one headers. [[User:Archabaddon|- Obsidius]] 03:07, 22 October 2009 (UTC)
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:::::I know avoiding the level one header was something that was discussed and agreed upon as a general rule of thumb at some point, but it was long enough ago that I couldn't tell you where/when the discussion took place.  Maybe Tony remembers...
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:::::That being said, if you look at any of the patch notes, you'll see it's obviously not something that we've considered to be written entirely in stone.
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:::::(starting discussion on the [http://cohtitan.com/forum/index.php/topic,2719.0.html forums]) --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 03:24, 22 October 2009 (UTC)
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== Super Sidekick ==
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This article will need an almost complete rewrite. *glee* {{:User:Aggelakis/Sig1}} 19:08, 12 August 2009 (UTC)
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:Pretty much everything will be chucked into the historical section, haha.  :D  [[User:Sera404|Sera404]] 20:46, 12 August 2009 (UTC)
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::Hazard zone articles might need some touch-up as well with the elimination of level restrictions in all but the PvP zones, Abyss, and Hive that come with the super SK. --[[User:Eabrace|Eabrace]] [[File:Healthbar notify phone.png|20px|link=User talk:Eabrace]] 20:48, 12 August 2009 (UTC)
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:::Took care of the bulk of the work today, with help of course.  Also referenced Zombie_Man's guide from the official forums. [[User:Archabaddon|- Obsidius]] 06:18, 21 October 2009 (UTC)
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== Exemplar/Malefactor ==
 
== Exemplar/Malefactor ==
  
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Also, you always gain prestige at the same rate when in sgmode, ex/mal has nothing to do with that. Inf/Debt gain/loss is affected by ex/mal.--[[User:Konoko|Konoko]] 19:57, 19 October 2006 (PDT)
 
Also, you always gain prestige at the same rate when in sgmode, ex/mal has nothing to do with that. Inf/Debt gain/loss is affected by ex/mal.--[[User:Konoko|Konoko]] 19:57, 19 October 2006 (PDT)
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:You are correct, zone doesn't matter when it comes to Ex/Mal (learned that the hard way {{wink}}) {{User:StarGeek/sig}} 13:42, 22 October 2006 (PDT)
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You can also invite sidkicks/lackeys and exemplars/malefactors who are not on your team by using the slash command. If they are not on a team, they get a team invite that explains that they have been invited to join a team as a sidekick/lackey/malefactor/exemplar and what will happen if they accept.[[User:LordXenophon|LordXenophon]] 21:18, 30 January 2008 (UTC)

Latest revision as of 03:29, 22 October 2009

we do NOT use the single-equals level-1 header

Can someone explain the reasoning behind this, hopefully without the use of the Caps Lock key? Perhaps direct me to a discussion or forum reference instead? - Obsidius 06:18, 21 October 2009 (UTC)

Here is the closest, where TonyV specifies using the two-equals level-2 header for Overview, which is always done using the "top" (highest level) headers used in an article.
PS, complaining about the caps lock use is kind of hostile, since we can't use italics or bold in the edit summaries. ~ AGGE talk/cons 06:57, 21 October 2009 (UTC)
Now, now. You kids play nice.  :) --Eabrace Healthbar notify phone.png 12:32, 21 October 2009 (UTC)
Single-equals comes in handy for longer pages with definite parts such as here: Mission_Architect_Tutorial_100_Series. Tony's post still doesn't explain why the single-equals isn't used, but rather asking for each article to have an Overview section. — Preceding unsigned comment added by Zombie Man (talkcontribs) 20:44, 21 October 2009 (UTC)
The word in question didn't even need the emphasis it was given. This is why I considered it hostile, especially through the use of caps when an *asterisk* or -hyphen- could have been used instead. I was merely trying to rewrite the article based upon the most current version of the game as requested on this discussion page.
My apologies about not knowing about this rule; however, I must agree with Zombie_Man on this point. It merely looks like Tony_V is looking to have an Overview section in each article, and isn't necessarily dictating the use of single-equals level one headers. - Obsidius 03:07, 22 October 2009 (UTC)
I know avoiding the level one header was something that was discussed and agreed upon as a general rule of thumb at some point, but it was long enough ago that I couldn't tell you where/when the discussion took place. Maybe Tony remembers...
That being said, if you look at any of the patch notes, you'll see it's obviously not something that we've considered to be written entirely in stone.
(starting discussion on the forums) --Eabrace Healthbar notify phone.png 03:24, 22 October 2009 (UTC)

Super Sidekick

This article will need an almost complete rewrite. *glee* AGGE talk/cons 19:08, 12 August 2009 (UTC)

Pretty much everything will be chucked into the historical section, haha.  :D Sera404 20:46, 12 August 2009 (UTC)
Hazard zone articles might need some touch-up as well with the elimination of level restrictions in all but the PvP zones, Abyss, and Hive that come with the super SK. --Eabrace Healthbar notify phone.png 20:48, 12 August 2009 (UTC)
Took care of the bulk of the work today, with help of course. Also referenced Zombie_Man's guide from the official forums. - Obsidius 06:18, 21 October 2009 (UTC)

Exemplar/Malefactor

I thought Ex/Mal crossed zones. I've betten my charge to missions numerous times and was fighting at the lower level before he/she ever clicked on the door.

Also, you always gain prestige at the same rate when in sgmode, ex/mal has nothing to do with that. Inf/Debt gain/loss is affected by ex/mal.--Konoko 19:57, 19 October 2006 (PDT)

You are correct, zone doesn't matter when it comes to Ex/Mal (learned that the hard way Smilies wink.gif) -- StarGeekTalk page 13:42, 22 October 2006 (PDT)

You can also invite sidkicks/lackeys and exemplars/malefactors who are not on your team by using the slash command. If they are not on a team, they get a team invite that explains that they have been invited to join a team as a sidekick/lackey/malefactor/exemplar and what will happen if they accept.LordXenophon 21:18, 30 January 2008 (UTC)