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Difference between revisions of "Talk:Power Icons Legend"

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|[[Image:.png]]
 
|[[Image:.png]]
 
|Buffs heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more.
 
|Buffs heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more.
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|Buff, Summoned
 
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|Buff that only works on a summoned henchman or pet.
 
 
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|Confusion
 
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|[[Damage]] power.
 
|[[Damage]] power.
 
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|Damage, Assassin's Strike
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|Damage, Assassination
 
|[[Image:.png]]
 
|[[Image:.png]]
 
|An interuptable melee power that does extra damage when hidden.
 
|An interuptable melee power that does extra damage when hidden.
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|[[Image:.png]]
 
|Hit point debuff.
 
|Hit point debuff.
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|Debuff, Instant
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|Debuff that has an instant effect.
 
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|Debuff, Mez
 
|Debuff, Mez
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|Persistent [[perception]] debuff.
 
|Persistent [[perception]] debuff.
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|A debuff with persistent effects.
 
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|Debuff, Recovery
 
|Debuff, Recovery
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|[[Taunt]] related power.
 
|[[Taunt]] related power.
 
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|Teleportation, Self
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|Teleportation
 
|[[Image:.png]]
 
|[[Image:.png]]
|Power that teleports the character from one location to another without physically touching the space in-between.
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|Power that teleports target from one location to another without physically touching the space in-between.
 
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|Teleportation, Group
 
|Teleportation, Group
 
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|[[Image:.png]]
|Power that teleports a group or ally from one location to another.
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|Power that teleports a group from one location to another.
 
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|Teleportation, Target
 
|Teleportation, Target

Revision as of 19:18, 7 January 2009

Hierarchy

Symbols have a hierarchy. If a power does damage and has a mez effect, the mez icon would be used.


If one effect of a power is much stronger than the other, the primary effect's icon is used. Frozen Armor provides defense and resistance, but the primary effect of the power is to provide defense. The defense symbol is used.


Control trumps buff/debuff trumps resist/defense trumps damage.


There are a couple of specific things that trump one another in the same general category.

Compound symbols (see below) trump standard icons.

Hold trumps disorient trumps sleep trumps immobilize.

Increase recharge speed (Hasten) trumps increase run speed (Swift).

Running trumps jumping trumps flying.

Healing trumps endurance.

Defense trumps resistance.

Damage trumps accuracy if the power's effect is equal.

Knockback/up/down sometimes trumps other control powers even when it is not the strongest effect.


Instant and Persistent Buffs and Debuffs

Buff/debuffs have two main types of symbols. One is an arc, the other is a triangle. Buff/debuffs with the triangle have an instant effect. Buffs/debuffs with an arc have persistant effects. A triangle or arc at the top of the icon means a buff. A triangle at the bottom of the icon means a debuff. The exchange symbol is only used when the two things being affected are the same. Powers that buff/debuff multiple aspects should be using the icons found in Powers like Equip Thugs, Tactical Upgrade and Serum. Usage of which icon depends on the strength of the buff/debuff.

Compound Symbols

A few of the symbols used in power icons are combinations of two or more icon graphics. Some of the best examples of this are the power icons for Unchain Essence (defeated plus damage), Invincibility (defense plus accuracy/to hit plus buff) and Shiver (slow recharge plus slow movement). Many, many of the powers currently in the game could use compound icons to replace the current graphic. For example, Dark Extraction could use the defeated plus single pet summon icon. Stygian Circle could use the defeated plus heal buff icon.

Icon Table

Icon Type Icon
Example
Notes
Buff, Accuracy File:.png Persistent accuracy or tohit buff.
Buff, Damage File:.png Persistent damage buff.
Buff, Defense File:.png Persistent defense buff.
Buff, Defense, Area of Effect File:.png Persistent buff to area of effect defense.
Buff, Defense, Energy and Negative Energy File:.png Persistent buff to energy and negative energy defense.
Buff, Defense, Fire and Cold File:.png Persistent buff to fire and cold defense.
Buff, Defense, Melee File:.png Persistent buff to melee defense.
Buff, Defense, Psionic File:.png Persistent buff to psionic defense.
Buff, Defense, Ranged File:.png Persistent buff to ranged defense.
Buff, Defense, Smashing and Lethal File:.png Persistent buff to smashing and lethal defense.
Buff, Defense and To-Hit File:.png To-Hit and defense granting buff.
Buff, Hit Points File:.png Hit point granting buff.
Buff, Hit Points, Defeated File:.png Hit point granting buff that requires a defeated target.
Buff, Hit Points, Timed File:.png Hit point buff for a fixed period of time.
Buff, Endurance File:.png Endurance granting buff.
Buff, Instant File:.png A buff that provides an instant benefit.
Buff, Jump, Height File:.png Jump height buff.
Buff, Mega File:.png Potent buff to multiple attributes with trade-offs after power expires.
Buff, Multiple File:.png Persistent buff to multiple attributes.
Buff, Multiple, Defeated File:.png Persistent buff to multiple attributes that requires a defeated target.
Buff, Persistent File:.png A buff that remains after the power has activated.
Buff, Range File:.png Persistent range buff.
Buff, Recharge File:.png Buff that increases the recharge speed of a targets' powers.
Buff, Recovery File:.png Persistent recovery buff.
Buff, Regeneration File:.png Persistent regeneration buff.
Buff, Run Speed File:.png Increases the run speed of a power.
Buff, Secondary Effects File:.png Buffs heals, defense buffs, endurance drains, disorients, holds, immobilizes, knockbacks and more.
Confusion File:.png Confuse control effect.
Damage File:.png Damage power.
Damage, Assassination File:.png An interuptable melee power that does extra damage when hidden.
Damage, Chaining File:.png A power that does damage to one target and has the chance "jump" to do damage to another target.
Damage, Defeated File:.png Power that requires a defeated target to work.
Damage, Extreme File:.png Power with extreme damage.
Damage, Melee, Heavy File:.png Power with heavy melee damage.
Damage, Melee, Minor File:.png Power with minor melee damage.
Damage, Melee, Moderate File:.png Power with moderate melee damage.
Damage, Melee, Over Time File:.png Melee power that does damage over time.
Damage, Melee, Superior File:.png Power with superior melee damage.
Damage, Over Time File:.png Power that does damage over time.
Damage, Ranged, Heavy File:.png Ranged damage power that does heavy damage.
Damage, Ranged, Minor, Fast File:.png Minor damage ranged power that has a recharge of fast.
Damage, Ranged, Minor, Very Fast File:.png Minor damage ranged power that has a recharge of very fast.
Damage, Ranged, Moderate File:.png Ranged damage power that does moderate damage.
Damage, Ranged, Short File:.png Ranged damage power with decreased range.
Damage, Ranged, Sniper File:.png An interuptable ranged damage power with increased range.
Damage, Weapon File:.png Power that creates a weapon from one of the four classic elements (air, earth, fire, ice).
Damage, Weapon, Greater File:.png Power that creates a superior weapon from one of the four classic elements (air, earth, fire, ice).
Debuff, Accuracy File:.png Accuracy or to-hit debuff.
Debuff, Damage File:.png Persistent damage debuff.
Debuff, Defense File:.png Persistent defense debuff.
Debuff, Endurance File:.png Endurance debuff.
Debuff, Hit Points File:.png Hit point debuff.
Debuff, Instant File:.png Debuff that has an instant effect.
Debuff, Mez File:.png Debuff to control-type powers..
Debuff, Multiple File:.png Debuff to multiple attributes.
Debuff, Perception File:.png Persistent perception debuff.
Debuff, Persistent File:.png A debuff with persistent effects.
Debuff, Recovery File:.png Persistent recovery debuff.
Debuff, Regeneration File:.png Persistent regeneration debuff.
Debuff, Resistance File:.png Persistent resistance debuff.
Disorient File:.png Disorient control effect.
Effect Over Time File:.png A power that has an effect over a period of time.
Endurance File:.png Endurance related power.
Exchange File:.png A power that exchanges the same attribute between caster and target..
Fear File:.png Fear control effect.
Fly File:.png Flight related power.
Force Bubble File:.png Power that prevents foes from entering and remaining in melee range.
Hold File:.png Hold control effect.
Immobilize File:.png Immobilization control effect.
Intangibility File:.png Intangibility related power.
Invisibility File:.png Power that causes invisibility.
Jump, Distance File:.png Jump distance power.
Jump, Height File:.png Jump height power.
Knockback File:.png Knockback related power.
Knockdown File:.png Knockdown related power.
Knockup File:.png Knockup related power.
Mez File:.png Control related power.
Placate File:.png Placate related power.
Resistance File:.png Damage resistance related power.
Resistance, Cold File:.png Power that provides cold resistance.
Resistance, Energy File:.png Power that provides energy resistance.
Resistance, Energy and Negative Energy File:.png Power that provides energy and negative energy resistance.
Resistance, Fire and Cold File:.png Power that provides fire and cold resistance.
Resistance, Negative Energy File:.png Power that provides negative energy resistance.
Resistance, Mez File:.png Power that provides protection from control-type effects.
Resistance, Psionic File:.png Power that provides psionic resistance.
Resistance, Smashing and Lethal File:.png Power that provides smashing and lethal resistance.
Ressurection File:.png Power that revives a fallen character.
Shapeshift File:.png Power that shifts form.
Sleep File:.png Sleep control effect.
Slow, Movement File:.png Movement-slowing power.
Slow, Recharge File:.png Power that increases target's recharge time.
Slow, Recharge and Movement File:.png Power that increases the recharge time and decreases the movement speed of the target(s).
Stealth File:.png Power that provides stealth to the target.
Summon File:.png Power that summons a pet or henchman.
Summon, Buff, Multiple File:.png Power that provides a buff to multiple attributes of a pet or henchman.
Summon, Equip File:.png Power that provides a moderate increase to the capabilities of a pet or henchman.
Summon, Extraction File:.png Summons one pet or henchman from a defeated target.
Summon, Fear File:.png Summons or upgrades a pet or henchman with fear abilities.
Summon, Multiple File:.png Summons a large number of pets.
Summon, One Ally File:.png Summons one pet or henchman.
Summon, Placate File:.png Summons a pet or henchman with placate abilities.
Summon, Taunt File:.png Summons a pet or henchman with taunt abilities.
Summon, Three Allies File:.png Summons three pets or henchmen.
Summon, Two Allies File:.png Summons two pets or henchmen.
Summon, Upgrade File:.png Power that provides further increase to the capabilities of a pet or henchman.
Taunt File:.png Taunt related power.
Teleportation File:.png Power that teleports target from one location to another without physically touching the space in-between.
Teleportation, Group File:.png Power that teleports a group from one location to another.
Teleportation, Target File:.png Power that teleports a foe from one location to another.

[[Category:]]

Notes

Icons Explained.

Control/Mez icons: Almost all of these you'll be familiar with as they are the same graphic used on a training enhancement. A few exceptions and some unique icons (Force Bubble, Telekinesis, Wormhole) are out there.

Buff and Debuff icons: Buff/debuffs have 2 types of symbols. One is an arc, the other is a triangle. Buff/debuffs with the triangle have an instant effect. For example, Healing Aura gives you hit points. Buffs/debuffs with an arc have persistant effects. For example, Recovery Aura increases your recovery rate for a period of time. A triangle or arc at the top of the icon means a buff. A triangle at the bottom of the icon means a debuff. The exchange symbol is somewhat ambiguous. The way I conceive it, the exchange symbol is only used when the two things being affected are the same. For example, in Absorb Pain caster loses hit points, target gains hit points. Usage is correct. Dark Consumption target loses hit points, caster gains endurance. Usage incorrect. Powers that buff/debuff multiple aspects should be using the icons found in Powers like Equip Thugs, Tactical Upgrade and Serum. Usage of which icon depends on the strength of the buff/debuff.

Resistance icons: The basic resist symbol is the icon used on the training enhancement. There are no resistance buffs used in the iconography. All resistance is assumed to have a buffing effect. Resistance debuff could certainly be a valid symbol, using the downward arc described above. Resistance icons have variations depending on what type of resistance they provide. Temp Invulnerability uses smashing/lethal, Resist Elements uses fire/cold, Resist Energy uses energy/negative energy and Minerals uses a psionic resistance symbol. The symbol for increased resistance to mez effects is used in powers like Unyeilding and Rooted.

Defense icons: The basic defense symbol is a shield. Flavors currently exsist for melee, ranged and AoE defense. Missing are icons for the different types of damage (smash/lethal/fire/cold/toxic/energy/negative energy/psionic). If we used the same symbology as resistance, we could have the flavor of defense on top of the shield symbol and it would be more clear how each defense power functions. A boost to your current mez defense is the symbol used by Clarity.

Melee icons: Any power that does damage could use the icon found on the training enhancement. I consider it the default damage icon. Melee icons have three tiers depending on how much damage they do. Look at Brawl, Punch and Haymaker for examples of tiers 1, 2 and 3. Barrage uses the icon for melee damage over time. The extreme damage symbol used on Nova can also be added into this category. A few more icons exsist such as assassin's strike, elemental weapon, greater elemental weapon and chain-type powers that are used only in certain specific powers.

Ranged icons: Once again, any power that does damage could use the icon found on the training enhancement. The extreme damage symbol used on Nova is part of this category. There are four tiers of standard ranged damage. Only powers with a recharge time of "Very Fast" should use the tier 0 ranged icon as in the power Nuetrino Bolt. Small, medium and large powers use the other ranged icons that appear as skinny, normal and thick beams and I call them Tier 1, 2 and 3. Sniper powers have a unique icon. Short range powers have a unique icon like the one found on the Power Burst icon.

Pet icons: Any power that is a pet or henchman, or effects only a pet or henchman should have a ring at the bottom. If a pet has a specific power effect (taunt or fear) that icon should replace the rising sphere on most of the pet icons. The number of pets summoned should be the number of rising spheres found on the power icon. The pet power icons should be used only when the power summons something that can be killed. Voltaic Sentinal is not a pet, Gun Drone is.

Form icons: Icons should be used when you actually shift forms. Kheldian Nova and Dwarf powers use this icon. IMO, Granite should use this as well.

New Icons Needed In thinking about this, I found the game really, really needs some additional icons not currently used but are consistent with existing iconography. Flavored defense and resistance debuffs are desperately needed, imo.