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Difference between revisions of "Talk:Kinetics"

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(Numbers for FS)
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:Still kind of busy. I was thinking we might change the header to be Level (Pri/Sec) and then have the levels listed as P/S. -- [[User:Taxibot Yellow|Taxibot Yellow]] 20:27, 4 March 2006 (PST)
 
:Still kind of busy. I was thinking we might change the header to be Level (Pri/Sec) and then have the levels listed as P/S. -- [[User:Taxibot Yellow|Taxibot Yellow]] 20:27, 4 March 2006 (PST)
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== Numbers for FS ==
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Just collecting numbers from the [http://boards.cityofheroes.com/showflat.php?Number=5357195 boards] so they can be worked in later:
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*AoE: 10 target cap
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*Defender Buff: +25% per target, +50% from caster, +300% max buff
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*Controller Buff: +20% per target, +40% from caster, +240% max buff
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*Corruptor buff: +25% per target, +40% from caster, +290% max buff
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--[[User:StarGeek|StarGeek]] 13:58, 24 April 2006 (PDT)

Revision as of 20:58, 24 April 2006

Consolidation

The two tables are basically identical except for level. Perhaps a consolidated version is worth making? -- Taxibot Yellow 13:43, 4 March 2006 (PST)

The tables are made with templates, so that would either require making a new seperate template for this page, or updating the old template and redoing all the pages the old template is on.
Cancel that, it would require two templates anyway, since some of the powers belong to only one archtype, while others belone to 2 or three.
hmmm... maybe... runs off to test an edit
Here's a combined option. A tweak or two to the template might be needed, but easier than a full redo. --StarGeek 16:10, 4 March 2006 (PST)
Power Level Effect
KineticBoost Transfusion.png [[#Transfusion|Transfusion]] 1 Ranged, Foe -Endurance, -Regeneration, Team Heal
KineticBoost SiphonPower.png [[#Siphon Power|Siphon Power]] 1 (Defender)
2 (Corruptor/Controller)
Ranged, Foe -Damage, Team +Damage
KineticBoost Repel.png [[#Repel|Repel]] 2 (Defender)
4 (Corruptor/Controller)
Self AoE, Foe Knockback
KineticBoost SiphonSpeed.png [[#Siphon Speed|Siphon Speed]] 6 (Defender)
10 (Corruptor/Controller)
Ranged, Foe -Speed, Self +Speed, +Recharge
KineticBoost IncreaseDensity.png [[#Increase Density|Increase Density]] 8 (Defender)
16 (Corruptor/Controller)
Ranged, Ally Special
KineticBoost SpeedBoost.png [[#Speed Boost|Speed Boost]] 12 (Defender)
20 (Corruptor/Controller)
Ranged, Ally +Speed, +Recharge, +Recovery, Resist Slow
KineticBoost InitialReductions.png [[#Inertial Reduction|Inertial Reduction]] 18 (Defender)
28 (Corruptor/Controller)
PBAoE, Allies +Jump
KineticBoost Transferance.png [[#Transference|Transference]] 26 (Defender)
35 (Corruptor/Controller)
Ranged (Targeted AoE), Foe -Endurance, Team +Recovery, Special
KineticBoost KineticTransfer.png [[#Fulcrum Shift|Fulcrum Shift]] 32 (Defender)
38 (Corruptor/Controller)
Ranged (Targeted AoE), Foe -Damage, Team +Damage
Still kind of busy. I was thinking we might change the header to be Level (Pri/Sec) and then have the levels listed as P/S. -- Taxibot Yellow 20:27, 4 March 2006 (PST)

Numbers for FS

Just collecting numbers from the boards so they can be worked in later:

  • AoE: 10 target cap
  • Defender Buff: +25% per target, +50% from caster, +300% max buff
  • Controller Buff: +20% per target, +40% from caster, +240% max buff
  • Corruptor buff: +25% per target, +40% from caster, +290% max buff

--StarGeek 13:58, 24 April 2006 (PDT)