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Talk:Alpha Slot Abilities

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Revision as of 07:45, 13 November 2010 by Aggelakis (Talk | contribs) (Fraction Pies)

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Formatting

Yow. I'm thinking we need to take a look into alternate formatting options for those tables. --Eabrace Healthbar notify phone.png 01:39, 10 November 2010 (UTC)

What about something like this. I imagine someone with more wiki-fu could cleanup the formatting but I think this illustrates the basic idea. CmdrAdeon 01:47, 10 November 2010 (UTC)

Like I said in the edit comment, it was just a quickie. As in, for example. Just to get information in there for display. ~ AGGE talk/cons 05:47, 10 November 2010 (UTC)

Incarnate Alpha Cardiac VeryRare.png Formatting Layout 1

Boost Name ED Bypass Level Shift Endurance Reduction Range Resistance Fear Duration Sleep Duration Intagibility Duration
Cardiac Boost One-Sixth No 33%
Cardiac Radial Boost One-Third No 33% 20%
Cardiac Radial Paragon Two-Thirds Yes 33% 20% 20% 33% 33% 33%

~ CmdrAdeon 01:47, 10 November 2010 (UTC)

Incarnate Alpha Cardiac VeryRare.png Formatting Layout 2

Hover over icons for more details.

  Boost Core Boost Radial Boost Total Core Revamp Partial Core Revamp Partial Radial Revamp Total Radial Revamp Core Paragon Radial Paragon
Rarity Unknown Unknown Unknown Unknown Unknown Unknown Unknown Unknown Unknown
Primary 33%Endurance Cost 33%Endurance Cost 33%Endurance Cost 45%Endurance Cost 33%Endurance Cost 33%Endurance Cost 33%Endurance Cost 45%Endurance Cost 33%Endurance Cost
Secondary None 20%Range 20%Damage Resistance 20%Range 20%Range
20%Damage Resistance
10%Range
20%Damage Resistance
10%Range
20%Damage Resistance
20%Range
20%Damage Resistance
20%Range
20%Damage Resistance
Tertiary None None None None None 33%Fear Duration 33%Sleep Duration None 33%Fear Duration
33%Sleep Duration
33%Intangibility Duration
ED Bypass 16One-Sixth 13One-Third 13One-Third 12One-Half 12One-Half 12One-Half 12One-Half 23Two-Thirds 23Two-Thirds
Level Shift No No No Yes Yes Yes Yes Yes Yes

~ AGGE talk/cons 19:36, 10 November 2010 (UTC)

I'm a fan of this layout. It manages to incorporate all of the info in Layout 1 and provide it in an "at-a-glance" format. Just one question: are those icons extracted/copied from the web site or taken from screenshots (as in, do we need to grab cleaner versions when we we can?) --Eabrace Healthbar notify phone.png 00:01, 11 November 2010 (UTC)
Yes. I saved the Alpha Slot Boost images from the website, and then for rarity I photoshopped them into different colors. We need better images for the bases once they're available. I saved them from the website, which is built for a black background, so they look kind of trashy against a white background. The fraction pies and cross/check marks I made myself out of public domain clip-art. (Just noticed I forgot to give the fraction pies a transparent background...) ~ AGGE talk/cons 00:17, 11 November 2010 (UTC)
I like it, it covers the basics and we can easily expand it to include the crafting requirements when those become known. My only quibble would by the ED bypass symbols. I can understand them since I know what the values already are but for someone not familiar with the system I think they'd be confusing. I would suggest just putting text there rather than pictures, I think it'll be less confusing. CmdrAdeon 00:40, 11 November 2010 (UTC)
Added text to the images similar to the Pri/Sec/Ter trailing amounts. ~ AGGE talk/cons 00:46, 11 November 2010 (UTC)
I like a lot of things about the layout. It's clear and concise and I like some of the style choices you made (such as the checkboxes, which could potentially get good use elsewhere on the wiki as well). However, I do have two bits of feedback to consider:
  • The color coding for rarity needs to go. The game already color codes these icons for a different purpose. Adding a competing color coding on the same icons in the same context is just plain confusing. The game differentiates rarity with the style of the icon instead of its color. Use the set-appropriate icons, or perhaps use a grayscale version. Perhaps super-impose the text on top of them with a graphics program (ie. "Rare" overlaid on top of the icon) if you do not feel they differentiate well enough at that scale.
  • The fraction circles are ambiguous to interpret visually. You intend white to be treated as the foreground (filled in part). However, if the numeric fractions weren't alongside, I would have interpreted black as the foreground here since the page background is white. It sounds like you plan to remake these? If you do, consider a different color scheme. Perhaps use a primary color to represent the foreground, and a low-saturation color to represent the background? I'm not sure if that'd look good or not, just an idea.
Anyway, good job coming up with a clean tabular style for them. -- Sekoia 03:10, 13 November 2010 (UTC)
Changed up the rarity code to use the implemented rarity icons. Not sure if they're visually different enough, but there is hover text on them, and they're displayed up top with text labels, so they should be good enough unless someone else can come up with a better idea. I was going with rarity color coding because it's easier "at a glance" telling between two colors instead of looking at the filigree on a 24px icon.
I am fiddling in Photoshop with the fraction pies still. I haven't come up with something I like yet.
~ AGGE talk/cons 06:31, 13 November 2010 (UTC)
Very nice work on the tables.  :D It's a pity the numbers shift the icons out of vertical alignment though. Sera404 05:11, 13 November 2010 (UTC)
There's probably a way to "weight" that field to the right a little to center the icons and have the text be out of vertical alignment, but I have no idea how to do it. ~ AGGE talk/cons 06:31, 13 November 2010 (UTC)

Fraction Pies

Cut-and-pasted out of the above exchange. -Agge

The fraction circles are ambiguous to interpret visually. You intend white to be treated as the foreground (filled in part). However, if the numeric fractions weren't alongside, I would have interpreted black as the foreground here since the page background is white. It sounds like you plan to remake these? If you do, consider a different color scheme. Perhaps use a primary color to represent the foreground, and a low-saturation color to represent the background? I'm not sure if that'd look good or not, just an idea.
-- Sekoia 03:10, 13 November 2010 (UTC)
I am fiddling in Photoshop with the fraction pies still. I haven't come up with something I like yet.
~ AGGE talk/cons 06:31, 13 November 2010 (UTC)
I twiddled around with the pies a little. Brought in transparency, light-yellow for the "foreground", dark-yellow for the "background". I tried one with a low saturation (making it whiter-but-not-white) but it looks very weird. Could possibly switch the two colors (dark-yellow for foreground, light-yellow for background). I'm also not "married" to having yellow by "THE" color. It was just the first color that clicked a little when I was fiddling. ~ AGGE talk/cons 07:08, 13 November 2010 (UTC)
GREEN means GO, RED means STOP
it's on a white background so the black stands out
saturated vs unsaturated
ParagonWiki's style colors :)

More twiddling. ~ AGGE talk/cons 07:34, 13 November 2010 (UTC)

Images

Turns out, I uploaded the images back in August when the NDA on the beta was lifted.

Incarnate Alpha Blank.png Incarnate Alpha Cardiac Common.png Incarnate Alpha Cardiac Uncommon.png Incarnate Alpha Cardiac Rare.png Incarnate Alpha Cardiac VeryRare.png Incarnate Alpha Musculature Common.png Incarnate Alpha Musculature Uncommon.png Incarnate Alpha Musculature Rare.png Incarnate Alpha Musculature VeryRare.png Incarnate Alpha Nerve Common.png Incarnate Alpha Nerve Uncommon.png Incarnate Alpha Nerve Rare.png Incarnate Alpha Nerve VeryRare.png Incarnate Alpha Spiritual Common.png Incarnate Alpha Spiritual Uncommon.png Incarnate Alpha Spiritual Rare.png Incarnate Alpha Spiritual VeryRare.png

--Eabrace Healthbar notify phone.png 04:22, 12 November 2010 (UTC)